Write breakpoint doesn't trigger dispite memory clearly changing

Started by wiiztec, January 13, 2014, 10:31:21 PM

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wiiztec

Even with exact match unchecked it won't break

I've had this happen a few times over the years and now I'm finally asking, what's going on with this?
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

γRB

Are you sure you're not setting a read/write breakpoint on something that the Starlet is touching? (I/O, such as fb)

wiiztec

If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

γRB


wiiztec

If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

dcx2

Exact match is actually less likely to hit a breakpoint because it checks alignment.

Breakpoints only happen if the PPC is writing to the memory.  If something else writes to memory, like Starlet, the breakpoint won't trigger.

I think it might also be the case that write breakpoints which occur during an interrupt won't be hit.

wiiztec

If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen