WiiRdGUI code creating with filesystem window

Started by CosmoCortney, June 23, 2012, 01:19:41 AM

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CosmoCortney

Hi,
i tested around a bit with WiiRdGUI's FST option. I made stages loading on unusual places or swapped the music. Works pretty fine. So i went to the memory viewer to get the address of the files. So i created codes to swap the stages. But as AR- or Gecko Code, the game always will crash. Do i have to live with that problem (what i expect) or anis there a way to solve that problem?
And why does is cause crashes?

Bully@Wiiplaza

Is the code invalid?
Tell us, how the code looks like.
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

CosmoCortney

chapter 6 track in chapter 4, chapter 4 track in chapter 6
057FAA3C 53453432
057FAA60 34302E6C
057FAE24 73743432
057FAE34 7434322E
057FAE60 73743430
057FAE70 7434302E
057FB1A4 00737434
057FB1A8 322E676D
057FB1B0 00737434
057FB1B4 322E7470
057FB1D4 00737434
057FB1D8 302E676D
057FB1E0 00737434
057FB1E4 302E7470

only 2 ascii symbols per filename have been changed. so mostly it was required to use one line per file.

Bully@Wiiplaza

looks good... maybe you should try using gecko.net.
It´s newer and has it fixed (I think). I never used the FST function though, but it appears useful.
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully

CosmoCortney

strange o.o
i tested it again and now it still works fine.
to verify i entered the code into action replay, and it still works. i dont know why it crashed the game at the first trys..
i'm so sorry for creating this thread then..
but anyway, thanx for the help^^