freezing on a read, but not a write breakpoint

Started by CrimsoN@DC, July 04, 2012, 03:57:51 PM

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CrimsoN@DC

So, I'm setting a breakpoint on a game to see if this is really what I'm looking for, and I freeze when I set it on a read breakpoint.  I see all the reg info and the instructions, but the game freezes and I can't get it to run, even sending fails via the 32-bit interface.  However, when I put it on a write breakpoint, I'm fine.

Any ideas on what could be causing it?  The instruction list is mostly psq_l when I read bp it, and psq_st when I write.

Edit: I nopped two instructions to try and make the address not increase, which worked but turned out to not have any effect.  So, I bp'd an address that did something similar to it two addresses left, and froze on a write.  Odd...
Gotta question?  PM me and hopefully I can help ^^

My website:
Disturbed Core

Bully@Wiiplaza

If you don´t poke anything after hitting the breakpoint and the game can´t be resumed, you should re-download the whole gecko.net whatever package. psq is kinda like a back-off for hackers because it´s always messy. You should try to approach differently or do a Call Stack.
My Wii hacking site...
http://bullywiihacks.com/

My youtube account with a lot of hacking videos...
http://www.youtube.com/user/BullyWiiPlaza

~Bully