JXZY [SNES] Super Mario RPG - Inject

Started by GMO, June 18, 2009, 07:00:28 AM

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GMO

[REMOVED] [Have Hetoan2 Make You CODES]
http://gamemasterzer0.blogspot.com
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James0x57

Great job with the codes!

When you post these to the database, make sure you enter them properly though:

Code's Name
12345678 ABCDEF??


Because this will not work:

12345678 ABCDEF?? Code's Name



IcebergMM

That title doesn't seem right. My game is JCBE. Your title doesn't seem to have a valid region letter.

GMO

#3
This is what WiiRd spits out to me
I used both Wii Shop Channel and Inject versions
hence read the title for the corresponding Game ID

Super Mario RPG [JCBE] <- Wii Shop Channel
Super Mario RPG [JXZY] <- Inject
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For Codes, Guides, & Support Codemasters-Project
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Romaap


IcebergMM

Mine is legit from Wii shop channel.

Romaap

My question was actually aimed at GMO :P

Arudo

I found something curious in regards to GMO's codes for this game...

Here we have the address being used for Current HP

80864018 03E703E7

And here's the one for Max HP

8086401C 03FFFFFF

In any case, this game does something weird.

In the Memory viewer I see

03E703E7 03FFFFFF

But the thing is that the underlined parts correspond to your max HP, making it possible to have 999.

03E703E7 03FFFFFF

For current HP it uses the values here

03E703E7 03FFFFFF

Bizarre eh?
-Crazy Hacker Hates You All (definitely)-

ノಠ益ಠ)ノ彡â"»â"â"»

Do NOT PM me about Code Requests

Pro-tip: Hit the Applaud Button

Oh? Failed to read the rules? You're already dead.

dcx2

Seems like the alignment is off.

I saw something like this when I was hacking the Mii Channel.  There was a stw to an address ending in A, which would seem to me to be illegal because I thought stw required the address to end in 0/4/8/C.  But the unaligned data access worked just fine.

Arudo

I see. It was somewhat unexpected though.
-Crazy Hacker Hates You All (definitely)-

ノಠ益ಠ)ノ彡â"»â"â"»

Do NOT PM me about Code Requests

Pro-tip: Hit the Applaud Button

Oh? Failed to read the rules? You're already dead.

lee4

Super Mario RPG SNES PAR simulator [lee4]
48000000 8085463C
DE000000 80008180
100xxxxx 000000??
E0000000 80008000


PAR codes = offset
7E0000 = 00000
7F0000 = 10000

Equipment Modifier Position 1 1F864 ??
Equipment Modifier Position 2 1F865 ??
Equipment Modifier Position 3 1F866 ??
Equipment Modifier Position 4 1F867 ??
Equipment Modifier Position 5 1F868 ??
Equipment Modifier Position 6 1F869 ??
Equipment Modifier Position 7 1F86A ??
Equipment Modifier Position 8 1F86B ??
Equipment Modifier Position 9 1F86C ??
Equipment Modifier Position 10 1F86D ??
Equipment Modifier Position 11 1F86E ??
Equipment Modifier Position 12 1F86F ??
Equipment Modifier Position 13 1F870 ??
Equipment Modifier Position 14 1F871 ??
Equipment Modifier Position 15 1F872 ??
Equipment Modifier Position 16 1F873 ??
Equipment Modifier Position 17 1F874 ??
Equipment Modifier Position 18 1F875 ??
Equipment Modifier Position 19 1F876 ??
Equipment Modifier Position 20 1F877 ??
Equipment Modifier Position 21 1F878 ??
Equipment Modifier Position 22 1F879 ??
Equipment Modifier Position 23 1F87A ??
Equipment Modifier Position 24 1F87B ??
Equipment Modifier Position 25 1F87C ??
Equipment Modifier Position 26 1F87D ??
Equipment Modifier Position 27 1F87E ??
Equipment Modifier Position 28 1F87F ??
Equipment Modifier Position 29 1F880 ??
Equipment Modifier Position 30 1F881 ??

Based On Offsets By The Phantom

These codes can delete items. Use a code for an empty slot, enable the code, enter the Equipment menu, disable the code, and leave the Equipment Menu. The rules aren't as strict as with the Items menu, but there's still a possibility of accidental item deletion. Moving any equipment to or from a character will rearrange the equipment, possibly causing the item slots to point to different items. Any item in a slot with a code active will be replaced immediately, but will appear to be the same item until you exit and reenter the Equipment menu.

Weapons

05 - Hammer: Pounds Enemies (Mario)
06 - Froggie Stick (Mallow)
07 - NokNok Shell (Mario)
08 - Punch Glove (Mallow)
09 - Finger Shot (Geno)
0A - Cymbals (Mallow)
0B - Chomp (Bowser)
0C - Masher (Mario)
0D - Chomp Shell (Bowser)
0E - Super Hammer (Mario)
0F - Hand Gun (Geno)
10 - Whomp Glove (Mallow)
11 - Slap Glove (Princess)
12 - Troopa Shell (Mario)
13 - Parasol (Princess)
14 - Hurly Gloves (Bowser)
15 - Double Punch (Geno)
16 - Ribbit Stick (Mallow)
17 - Spiked Link (Bowser)
18 - Mega Glove (Mario)
19 - War Fan (Princess)
1A - Hand Cannon (Geno)
1B - Sticky Glove (Forgot)
1C - Ultra Hammer (Mario)
1D - Super Slap (Princess)
1E - Drill Claw (Bowser's Best Weapon)
1F - Star Gun (Geno's Best Weapon)
20 - Sonic Cymbol (Mallow's Best Weapon)
21 - Lazy Shell (Mario's Best, But Least Predictable Weapon)
22 - Frying Pan (Princess's Best Weapon)
23 - Hammer: A Lucky Hammer!(For Mario - If You Time The Hit Correctly, You Get "Lucky")

Armor/Clothing

Key for Armor/Clothing:

Shirt = Mario
Pants = Mallow
Cape = Geno
Shell = Bowser
Dress = Princess

(Unless otherwise noted)

25 - Shirt (Found In Mushroom Kingdom)
26 - Pants
27 - Thick Shirt (Found In Rose Town)
28 - Thick Pants
29 - Mega Shirt (Found In Moleville)
2A - Mega Pants
2B - Work Pants (Can Be Worn By Anyone)
2C - Mega Cape
2D - Happy Shirt (Found In Marrymore)
2E - Happy Pants
2F - Happy Cape
30 - Happy Shell
31 - Polka Dress (Initially Equipped To Princess)
32 - Sailor Shirt (Found In Seaside)
33 - Sailor Pants
34 - Sailor Cape
35 - NauticaDress
36 - CourageShell (Found In Monstro Town)
37 - Fuzzy Shirt (Found In Nimbus Land)
38 - Fuzzy Pants
39 - Fuzzy Cape
3A - Fuzzy Dress
3B - Fire Shirt (Found In The Volcano And Bowser's Castle)
3C - Fire Pants
3D - Fire Cape
3E - Fire Shell
3F - Fire Dress
40 - Hero Shirt (Buy Them Near The End of Bowser's Castle)
41 - Prince Pants
42 - Star Cape
43 - Heal Shell
44 - Royal Dress
45 - Super Suit (Get In Monstro Town From A Wolf After You Do The 100 Jumps In One Attack)
46 - Lazy Shell (Best Armor Overall, Can Be Equipped To Anybody But It Greatly Decreases Speed)

Accessories

4A - Zoom Shoes
4B - Safety Badge
4C - Jump Shoes
4D - Safety Ring
4E - Amulet (Get After Winning Curtain Game In Booster's Tower)
4F - Scrooge Ring (Costs 50 Frog Coins, But You Can Only Buy One)
50 - Exp. Booster
51 - Attack Scarf (You Get It From The Wolf In Monstro Town After 30 Jumps In One Attack)
52 - Rare Scarf
53 - B'tub Ring (Put On Princess So She Can Use The ?Mystery Egg, But Don't Wear It At Other Times)
54 - Antidote Pin
55 - Wake Up Pin
56 - Fearless Pin
57 - Trueform Pin
58 - Coin Trick (Doubles The Coins You Win In Battle)
59 - Ghost Medal
5A - Jinx Belt (Win From Jinx After Third Round. Great Item!)
5B - Feather (Win From The Jumping Game With Dodo In Valentina's Castle)
5C - Troopa Pin (Win From Shell Hopping Game At Lands End If You Are Good)
5D - Signal Ring (Makes A Sound If A Hidden Treasure Box Is In The Room)
5E - Quartz Charm (Win From Culex In Monstro Town. It Raises Attack, And Seems Better Than The Jinx Belt)