[Wiiware] Bomberman Blast NTSC-U

Started by lavamasta, May 30, 2009, 04:21:03 AM

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Zetta_X

There are plenty of tutorials on how to use the USB gecko.

Keep in mind, when you are trying to find addresses for a specific value location, you have to think more like how the game functions and less what you see on the screen. Just because a number says 5 doesn't mean the game is reading that as the value 5 (A perfect example of this would be the lives on Super Mario World).

Another example in the original Mario games is the timer. In the original mario games, the time on the screen is usually like 400. The game programmers stored each digit in the timer as its own address rather than the whole thing. So searching for 400, as an example, would come up with inconclusive results. While searching for 4 would come up with the hex address for the hundreds digit.

Good luck ^_^

Panda On Smack

It's a bit of an oddball as I have found things that are clearly linked to what's happening in game but editing them changes nothing

salva23

This one is a weird one. Break points don't do anything, poking doesn't do anything??

I think it needs a hook other than the default one perhaps. I'm not sure. I'm a newbie to this; but I have found values. I just can't get any codes working.

lavamasta

so has anyone figured it out? i know one person has, cuz he sent me one code, but it works online so im not giving it out... and he probly doesnt want me to give it to anyone

Panda On Smack

#19
Would be handy if that person came forward and explained what they did or there method so other codes could be used

EDIT - just trying again found the timer in SP mode

http://wiird.l0nk.org/forum/index.php/topic,3707.0.html

lavamasta

#20
nice! now we're gettin somewhere :P
edit: for some odd reason i cant post in the vc/wiiware codes section :(

Romaap

For some odd reason you need Hacker Status to post in the codes sections.

g6flavor

#22
try this if you're trying to hack the PowerUps
set Memory Search Range to 805B0000 to 80600000

you begin with 1 bomb, 1 firepower, so search 32 bits for 00000001
get another bomb or firepower then serach for 00000002, repeat if necessary

the good is, the address is so easy to find, the BAD is the address changes on every single round..even Pointers or Pointer in Pointer might not make it work on every round..So, someone with ASM knowledge might be able to help on this

STOP time address is at 804CBFB0
so 040CBFB0 60000000 = Inf Time

update: It's for the NTSC version

Panda On Smack


Panda On Smack

Quote from: g6flavor on June 26, 2009, 11:20:58 PM
STOP time address is at 804CBFB0
so 040CBFB0 60000000 = Inf Time

update: It's for the NTSC version

Can you let me know what the original instruction at 804CBFB0 was please?

g6flavor

800CBFB0 90160528
This is for the NTSC version WM8E

xXxHaydenxXx

#26
Hey guys. Just wondered if it was possible to port this code to the US version of bomberman blast. Is it possible?

Have ALL Item & Infinite Item [ZiT]
C20AA5E0 00000011
2C120000 40820078
38000009 90030880
90030884 90030888
9003088C 90030890
90030894 90030898
9003089C 38000006
900308A0 38000010
900308A4 38000012
900308A8 38000008
900308AC 38000007
900308B0 3800000F
900308B4 38000011
900308B8 3800000B
900308BC 38000009
900308C0 3800000A
900308C4 80030880
60000000 00000000
042311E4 00008806
022311EC 00008806
-Part is not infinity.