[Code] GXSE8P Sonic Adventure DX Director's Cut

Started by retroben, November 05, 2011, 02:27:58 PM

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retroben

I don't know why SADX did not have any codes for WiiRD yet so I set up some for use in Gecko OS Mod.

GXSE8P
Sonic Adventure DX Director's Cut

Max/Inf. Rings [Codejunkies.com]
0274C7A8 000003E7

Infinite Lives [MOD of Codejunkies.com]
0074C7AD 0000000A
I had to change it because the original never seemed to work.

Super Low Time [Sappharad]
0274C7AA 00000000

6 min. Time "E-102" [Sappharad]
0274C7AA 00020605

Max/Inf. Chao Rings [MetalOverlord666]
047A83A8 000F423F

Char. Mod [Yoshi and Roy]
0079BD19 0000000x
XX - Values
00=Sonic
01=Tails
02=Knuckles
03=Amy
04=Big
05=E-102
06=Metal Sonic

Level Mod D-pad UP [Sappharad]
2874C8E0 00000008
0474A7C4 00SS00LL
E2000001 80008000
Sappharad's note:
SS = Sublevel (Use 0 if in doubt)
LL = Level
00 - Hedgehog Hammer
01- Emerald Coast
02 - Windy Valley
03 - Twinkle Park
04 - Speed Highway
05 - Red Mountain
06 - Sky Deck
07 - Lost World
08 - Ice Cap
09 - Casinopolis
0A - Final Egg
0C - Hot Shelter
0F - Chaos 0
10 - Chaos 2
11 - Chaos 4
12 - Chaos 6
13 - Perfect Chaos
14 - Egg Horner
15 - Egg Walker
16 - Egg Viper
17 - Zero
18 - E-102 BETA
19 - E-102 Enhanced
23 - Twinkle Circuit - Has 6 Sublevels (0 thru 5)
24 - Sky Chase Act 1
25 - Sky Chase Act 2
26 - Sand Hill
27 - Station Square Chao Garden
28 - Egg Carrier Chao Garden
29 - Mystic Ruins Chao Garden
The sublevel is the part of the level you're on. They're always in order, starting at 00. For example. Emerald Coast has 3 sublevels. 00 is Azure Blue World, 01 is Windy and Ripply, and 02 is Big's Fishing Area. Just remember what order the parts of the level are in, and you should have no problem finding the sublevel value you want.

Developement Mode [Sappharad]
0274C7AE 00040000
Sappharad's note:
This code is somewhat similar to the Debug Mode code on the Dreamcast version of Sonic Adventure, yet really in only one way. It's not really as great either. Here's all of the changes I noticed with this code enable:
- When sonic is running, a white "collision sphere" is drawn around him
- Sometimes the "death areas" (where you can fall and die) are lit up in white..
- On the adventure fields, the Ring counter is always visible.
- A simple "ranking" system seems to have been activated. If you do well on a level, after you complete it sonic says "Sweet!". Otherwise he says the usual "Not too bad."
I'm not aware of any other differences this code makes, but if anyone notices any, let me know.

Z+A Super Jump (Sonic) [Generallee02]
2874C8E0 00000110
0452B074 404CCCCD
E2000001 80008000
2A74C8E0 00000110
0452B074 3F4CCCCD
E2000001 80008000

Y Super Run [Codejunkies.com]
2874C8E0 00000800
04528ECC 3D23D700
E2000001 80008000
2A74C8E0 00000800
04528ECC 3C23D700
E2000001 80008000

X Instant Lightspeed Dash [MetalOverlord666]
2874C8E0 00000400
48000000 80845480
DE000000 80008180
12000004 00000201
E2000002 80008000

Inf. Tails Flight [Generallee02]
0252B218 0000CCCD

Sonic Has SRB2 Style Thok [Sappharad]
0252B088 00054040

E-102 Jetpack Can Fly Using Jetpack [Generallee02]
0452A6F8 404CCCCD

Knuckles Can Fly By Gliding Upwards (Y+A) [Generallee02]
2874C8E0 00000110
0452AD6C 405EEEEE
E2000001 80008000
2A74C8E0 00000110
0452AD6C 3F5CCCCD
E2000001 80008000
I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.

retroben

I have finally done it!!!

I successfully converted moonjump and invincibility from PAL to NTSC!

Moonjump (all chars) Z+A [PORT of Ozelot]
2874C8E0 00000110
48000000 807A8240
DE000000 80008180
4A100000 0000003C
14000000 40000000
E0000000 80008000
2874C8E0 00000110
48000000 807E34E0
DE000000 80008180
4A100000 0000003C
14000000 40000000
E0000000 80008000
Ported to NTSC by Retroben.

Invincible Z+D-PAD Left [PORT of Jay007]
2874C8E0 00000011
48000000 807A8280
DE000000 80008180
12000006 0000FFFF
E2000002 80008000
Ported to NTSC by Retroben.

Enjoy.  O0
I can calculate/port N64 Gameshark codes to VC especially when I have two codes that match within each version.