Dairantou Smash Brothers X [RSBJ01]

Started by RupeeClock, August 03, 2008, 02:28:38 PM

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Romaap

Quote from: shadowofchaos on February 09, 2009, 04:19:12 AM
Smash Ball Activator [original by Phantom Wings] (ported by shadowofchaos)
4A000000 80000000
1482ACD4 38000000
14814954 38000000
eh.. why do you set the PO to 800000000? its already at 80000000  :\

shadowofchaos

Quote from: Romaap on February 09, 2009, 04:18:54 PM
Quote from: shadowofchaos on February 09, 2009, 04:19:12 AM
Smash Ball Activator [original by Phantom Wings] (ported by shadowofchaos)
4A000000 80000000
1482ACD4 38000000
14814954 38000000
eh.. why do you set the PO to 800000000? its already at 80000000  :\

I have no idea... I just took Phantom Wing's code from the US Version... copied it... and changed the addresses...

If it doesn't need it... then I'd be happy to try it when I get back home....

shadowofchaos

#137
Double post justified by Phantom Wing's update of my failed JPN port of his "No Closeups" code...

No Closeups [Phantom Wings]
C20A9EB4 00000001
387E0060 00000000
C20AA628 00000002
387E0060 C0030010
60000000 00000000

I believe that this was his too?

Infinite Smash Balls [Phantom Wings] (?)
4A000000 80000000
1462BF00 00000000

*Note, I copied the code EXACTLY... I just changed the addresses for the regions... I don't know why the PO needs to be set to 80000000...

It should also be noted that the codes I have used with the pointer offset set to 90000000 or higher in the USA Version also work for this version...

Codes such as:

Music Modifier [Heinermann]
4A000000 90180F06
14000076 FF00XXXX
E0000000 80008000

Music Modifier (WiFi) [FMK]
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000

Hacked Pokeballs [Phantom Wings] (?)
4A000000 90180F08
14000050 100344D8
E0000000 80008000
All pokeballs are legendary!!!

Is this his code too? If proper credit wasn't given... please be sure to correct me...

Edit: Btw, I will find the addresses for the controller values for activators... I've already found address for the Wii Remote first slot... (are there supposed to be many of them?) and will try to edit this post to include the others after I have more time...

(All credit goes to FMK for finding the values the controller uses for the US Version for me to port the addresses here)

luigiman1928

Me have no Japan SSBB but Unrestricted control edits lets you put anything, anywhere! EXAMPLE!: Nunchuk c-Button makes mario move left!
Blorp. Blorper. Blorping. Blorpington. Presedent Albert J. Blorp.
BlorpMario. Mario has Blorped. Mario has Blorped on HIMSELF!
Ewww.

Shin

err really ? how ? code was applied but I had only "a", "b", jump, shield, trow... not move left
the poit would be to have up, left, right down on the dpad to play with the gc arcade stick I just just finished.

Cooler 101

Quote from: Shin on February 12, 2009, 04:07:44 AM
err really ? how ? code was applied but I had only "a", "b", jump, shield, trow... not move left
the poit would be to have up, left, right down on the dpad to play with the gc arcade stick I just just finished.
It was only an example.

Shin

so it's not possible ?
sorry but I don't get it guys :(

Jassim

you can only edit stuff which are already editable, basically you can change b to attack, or somethin like that but you cant change it to smash, with this you code you can change anything EDITABLE to anything from all the options there are from all of them

do NOT pm me to request a code or if you have any problems with my code.
[spoiler]http://cristgaming.com/pirate.swf[/spoiler]



Shin

okay, thanks, interesting stuff but too bad nothing is possible for analog to dpad :(

Kirbystarball2


TadghD

is there any way (using the Unrestricted control editing or otherwise) to assign a control to nothing??? for example A+B under nunchuk control, set to nothing.

matt123337

#146
1 team matches [originally by spunit262, ported to NTSC-J by Matt123337]
046E1EF0 3860000

Wolf's final smash lasts forever [origanaly jassim ported to NTSC-J by Matt123337]
0127578B 0000005A
01080B07 0000005A
0131978B 0000005A
0136B78B 0000005A

Infinite lives in Classic mode [origanaly jassim ported to NTSC-J by Matt123337]
2D008AFB 00000005
01008AFB 00000005
E0000000 80008000

Sheik can stick to walls forever [origanaly jassim, Paprika Killer ported to NTSC-J by Matt123337]
0126FC63 00000059
012C1C63 00000059
01081C23 00000059
01364183 00000059

lucario can stick to walls forever [origanaly jassim ported to NTSC-J by Matt123337]
0127F2AB 0000005E
012D12AB 0000005E
013232AB 0000005E
013752AB 0000005E

Squirtle can stick to walls forever [origanaly jassim ported to NTSC-J by Matt123337]
01278FFB 00000061
01CA81E3 00000061
0131CFFB 00000061
013C0FFB 00000061

shadowofchaos

No Closeups (JPN): v1.1 [Phantom Wings, port by shadowofchaos]
040A9EB4 387E0060
040AA560 4800037C

No HUD: v1.1 [Phantom Wings, port by shadowofchaos]
040E086C 38A00000

No Offscreen  Indicators: v1.1 [Phantom Wings, port by shadowofchaos]
04960A88 38000000

shadowofchaos

Y.S. has many codes originally in the JPN Version of Brawl... I apologize if he already posted it for the JPN, but I couldn't find it... so I ported it ._.

From the Brawl Plusery codeset... I lliked this:

Tags in replays [Y.S]
0404B140 38A00000

So I ported it to the JPN Version

Tags in replays [Y.S, ported by shadowofchaos]
0404B11C 38A00000

Y.S.

#149
Disable leaving Result Screen until Replay is Saved [NTSC-JPN] Y.S.
C20F45D8 00000002
38800001 38A20000
90850000 00000000
040EB8BC 5400A7FE
040EB8E0 5400A7FE
040EB8EC 5400A7FE
040EB8C8 5403A03E
040E80B8 4E800020
205A8EA0 00000001
040EB8BC 5400E7FE
040EB8C8 54030422
040EB8E0 540057FE
040EB8EC 5400E7FE
040E80B8 9421FF60
E0000000 80008000
C20E6A60 00000003
38000000 38A20000
90050000 38000001
60000000 00000000