Pointer Code Help?

Started by memememememe, April 04, 2010, 03:06:45 PM

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memememememe

Hi everyone,

This is sort of in relation to my post here: http://wiird.l0nk.org/forum/index.php/topic,5367.0.html

As you can see i managed to resolve my problem...but, now i have another!

I now have(8bit Value):
Pointer: 8083F7F8
Offset: 28B
Desired Value: 05

I managed to turn that into a "48000" code and started celebrating and jumping around the room... Untill.
My problem took form! When i finished the round it said that i won(Yay =]) Then the screen went black and the game froze(Boo =[).

My theory on this is than upon entering the stage selection menu the code became un-used and when the code decided to write my value it froze my game.=[

This is probably a common problem and because i have only had my "Gecko" since last friday i am unaware of the solution.

Please help!

Thanks in advance.

Ps: I was unsure where to put this so move it if you must!


memememememe

hmm, my pointer isn't working anymore.

Maybe you can help me. I'm looking for a time counter but can only find my address if the MEM range is at 90.
Is that OK or am i doing something wrong?

Oh, and for future reference what does the :DE000000 80008180 line do?

Thanks

wiiztec

It checks to see if the value of the address contained in the pointer is a valid address between 80000000 & 81800000 since you say the pointer always points to an address in MEM2 than you should change that line to 90009340
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

wiiztec

No 4A just sets the pointer to the address you specify 48 sets the pointer to the value at the address you specify
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen

dcx2

Quote from: wiiztec on April 05, 2010, 04:57:02 PMNo 4A just sets the pointer to the address you specify 48 sets the pointer to the value at the address you specify

4A = take your value 8083F7F8 and load it directly into the po so that po = 8083F7F8

48 = take your value 8083F7F8, go to that location in memory and grab that value (dereference in programmer lingo) and put that value into po so that po = [8083F7F8] = 9xxxxxxx.

Quote from: memememememe on April 05, 2010, 06:03:23 AMOh, and for future reference what does the :DE000000 80008180 line do?

When doing things like switching levels, the game will often go through objects and zero/null out pointers before creating new objects.  If your code runs while one of those pointers is nulled, you're going to try to load or store to a portion of memory that does not exist.  This is going to cause the game to lock up, because the processor won't let you read/write to nonexistent memory.

The DE code-type checks to make sure that the po is loaded with a valid pointer.  (CE code type is for ba)  So if the game is nulling out pointers and your 48 codetype loads a null pointer into the po, the DE code-type will notice the pointer is not between 80000000 and 81800000 and prevent your code from executing.  Note that code is checking to make sure the po is set to a valid MEM1 address, which is why wiiztec told you to use DE000000 90009340 instead, because that will make sure it's a valid MEM2 address (i.e. between 90000000 and 93400000)

memememememe

#5
Not sure if you read my last post on the forum but i was screwing up the search by setting the MEM range to 90.

Anyway i thought i had found my pointer but upon testing it, it failed.
I have re-tried but to no avail.
Please what am i doing wrong!

I'm looking for the time counter so i put it to unknown value and keep doing less than searches but am only able to find my value when its set to 90.

Is that wrong?

Well when i find my values i put them into the pointer slots and do an 80 dump.
It will return values but i don't think they work.
Am i doing something wrong? And what type of value should i be searching for?

Thanks

Edit: If you need i will provide images.

wiiztec

Just to get things straight this is the code you tried right?

48000000 8083F7F8
DE000000 90009340
1400028B 00000005
E0000000 80008000
If there's any code at all that you want to be button activated, or even able to toggle on & off, and I have the game, just PM me and I'll make it happen