Porting Code?

Started by Igglyboo, September 05, 2008, 07:22:04 PM

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Igglyboo

I have a couple questions.

Is there a program that ports code? (i.e from NTSC-JP to NTSC-US or PAL)
If not, Is anyone working on a program to do this or is it just not possible to do this?


--EDIT--
Extra question I had.

Can WiiRD be used with the sd card/homebrew channel loading method?
Or is it only used with the gecko?

smk

No. You have to manually port codes yourself, there is a simple guide right here that tells you in exquisite detail on how to port codes. If you don't understand how after reading that, someone may be able to help you understand better if you supply the code you want to port and ask what you're doing wrong and etc. Beyond that, no, nobody is going to be working on a program for that.

WiiRd needs to be used with the USB Gecko in order to hack. It cannot be used without the Gecko because then there's no way to connect it to the Wii without the Gecko.

Igglyboo

TY for the answers smk.
One More.
What advantages does WiiRD have over Ocarina?

memorris

With WiiRD and a usbgecko you can find the codes you're self.
With Ocarina you have to what for the codes to be put up by the people finding the codes with WiiRD and a usbgecko :)

quadra

wiird features in game code applying wich i s better then connecting a cardreader to you pc and put in a new code in ocarina

darkryuinc

Quote from: smk on September 05, 2008, 08:21:14 PM
No. You have to manually port codes yourself, there is a simple guide right here that tells you in exquisite detail on how to port codes. If you don't understand how after reading that, someone may be able to help you understand better if you supply the code you want to port and ask what you're doing wrong and etc. Beyond that, no, nobody is going to be working on a program for that.

WiiRd needs to be used with the USB Gecko in order to hack. It cannot be used without the Gecko because then there's no way to connect it to the Wii without the Gecko.
I had look at it and i had a go but it dont work can u help me port codes

g6flavor

#6
Just comparing the same code between 2 different regions of a game, you Can't determine the correct difference (on all the codes) between both versions as some address will get shifted.

For example: If Max GP,
on the (J) version is 04881234 0098967F and on the (U) version is 04881334 0098967F.
That's (J) + 100hex = (U).

But, on a Max HP code,
the (J) version could be 02882348 000003e7 and on the (U) version is 02282548 00003E7. In this case, it's (J) + 200hex =(U)

So, if you only have the codes for Max GP on both versions (J) and (U), you can't just add 100hex to the (J) Max HP code to get the (U) version of the code.

Some codes might work that way, but not all of them.
The 100% correct way to Port codes is to compare Memory Dumps between both versions.