Recent posts

#81
Wii help / Re: Unable to connect to gecko...
Last post by Duncan Idaho - February 24, 2014, 05:27:33 PM
Quote from: Arudo on February 24, 2014, 03:49:58 PM
Accio is broken.

http://wiird.l0nk.org/forum/index.php/topic,10027.0.html

Thanks, any chance it will be reapaired? Accio really made my life easier.
#82
Wii help / Re: Unable to connect to gecko...
Last post by Arudo - February 24, 2014, 03:49:58 PM
#83
Wii Game hacking help / Re: SSBB Invincibility P1 Issu...
Last post by Bully@Wiiplaza - February 24, 2014, 03:19:52 PM
I'm not sure what you mean, will you be willing to check it out yourself maybe? The character depending invincibility addresses work anywhere but there's no PX version I could be successful with ("no matter the character"). :/
#84
Wii help / Unable to connect to geckocode...
Last post by Duncan Idaho - February 23, 2014, 10:37:23 PM
I am running the 1.2 version that i found Wiibrew.org, i checked and i am connected to the internet, my wii firmware is 4.3 and it's of north american region, my wii homebrew channel is the 1.1.0 version runnin the IOS58 v 24.32

The problem is that any letter tells me there are no avaible games, i initialized the network to test and i still get the same result.

If there is any extra info i can add please tell me.
#85
PAL Wii codes / Radio Helicopter [RGCPGT]
Last post by Crapulecorp - February 23, 2014, 01:53:04 PM
RGCPGT
Radio Helicopter


Unlimited Health [Crapulecorp]
0401D5E8 38030000

Time Stop [Crapulecorp]
040482B0 38030000

Unlimited Battery [Crapulecorp]
0401E52C 60000000

If Increase Max Score [Crapulecorp]
C2063930 00000002
3C00000F 6000423F
90030170 00000000

Gold Not Decrease In Store [Crapulecorp]
0406D360 60000000

If Decrease Max Gold In Store [Crapulecorp]
C206D364 00000002
3C0005F5 6000E0FF
90030014 00000000
#86
Wii Game hacking help / Re: SSBB Invincibility P1 Issu...
Last post by wiiztec - February 22, 2014, 05:56:22 PM
How closely have you looked at the registers? when I hacked my stamina stock/time code I noticed that r3 was always in a certain range depending on the player and that was the only reliable indicator
#87
Wii Game hacking help / Re: Struggling to hack Gamecub...
Last post by wiiztec - February 21, 2014, 08:19:52 PM
Well all the codes i've hacked have been, though I've only successfully hacked windwaker so far. I think I remember crashing when trying to search the 80 range in True Crime: Streets of LA but that was before gecko os mod
#88
Wii Game hacking help / Re: Struggling to hack Gamecub...
Last post by Bully@Wiiplaza - February 21, 2014, 07:04:07 PM
To clarify, are all codes in range 80 - 818? I don't know and on some games I find nothing what's supposed to be there.

Gecko.Net tells about the GameCube 7F memory range:
#89
Wii Game hacking help / Re: Struggling to hack Gamecub...
Last post by wiiztec - February 20, 2014, 08:45:02 PM
Oh I remembered wrong I thought it could use USB gecko just like WiiRd, I actually just looked at it though and it doesn't have anything below 80000000 in the memory range presets, are you sure 7F something is a valid memory range for gamecube games?
#90
Wii Game hacking help / Re: Struggling to hack Gamecub...
Last post by Bully@Wiiplaza - February 20, 2014, 05:37:54 PM
GCNrd is a command line application for Action Replay codes? Hell no, I'm done...
Why does Gecko.Net have the "disable address protection" thingy if it doesn't work anyways?