Recent posts

#21
Wii Game hacking help / Re: Problem with if-codes as p...
Last post by Bully@Wiiplaza - December 09, 2014, 12:27:44 AM
Hello Cortney,

48000000 804691B8 # Load 804691B8 into pointer address
DE000000 80008180 # Value at 804691B8 must be between 8000000 and 81800000
34001F24 XXXXXXXX # If value at address (value at 804691B8) + 1F24 is greater than XXXXXXXX
# Write something
E0000000 80008000 # Reset code execution status

I hope this helped!
#22
Wii Game hacking help / Problem with if-codes as point...
Last post by CosmoCortney - December 07, 2014, 07:04:22 PM
It's me again, sorry.
But I've been trying to make an if greater than conditional of a pointer code..

48000000 804691B8
DE000000 00008180
14001F24 XXXXXXXX

I want that if XXXXXXXX is greater than 81300000 the next lines are enabled.
QuoteTo use po instead of ba, change the codetype from 24 to 34.

48000000 344691B8
DE000000 00008180 // is this line still needed here?
14001F24 81300000


Is it correct? (i assume it isn't)

and i'd like to load into gecko register from a pointer and store something back into its address.

#23
Wii Game hacking help / How to insert a 08 code type i...
Last post by CosmoCortney - December 07, 2014, 05:07:14 PM
Hi, I have recently made a code that contains 5 blocks with pointer in pointer codes.

here is the first part of it:

20432A64 01000005
284E1960 00000100
48000000 804663D4
DE000000 00008180
58010000 00000494
DE000000 00008180
14000018 XXXXXXXX
1400001C XXXXXXXX
14000020 XXXXXXXX
E0000000 80008000

the other parts look the same, except for the underlined part (494).
each following block is 0x4 greater than the previous one. (494 - 4A4).
So I thought using a 08 code type for 58010000 00000494 would make the code much shorter and more userfriendly.

would this be the right way?

20432A64 01000005
284E1960 00000100
48000000 804663D4
DE000000 00008180
18000494 ???????? // what to do with ???????? ? I can't define the value of the code here..
20040004 00000000 // 32bit write; count 4; increment of 0x04
DE000000 00008180
14000018 XXXXXXXX
1400001C XXXXXXXX
14000020 XXXXXXXX
E0000000 80008000
#24
PAL Wii Code Support / Re: Xenoblade Chronicles [SX4P...
Last post by Missing Number - December 07, 2014, 06:04:25 AM
appears to work beautifully !  ;D

now only each gem had 200% effect  >:D
#25
PAL Wii Code Support / Re: Xenoblade Chronicles [SX4P...
Last post by kronosx - December 07, 2014, 04:36:05 AM
mmm.. your right im play with the spanish version in the wii and the code work ok

in dolphin also works well

http://fotos.subefotos.com/73e7a5a16c54504dc3cd6359e164f98fo.png

the offset in the english version is different, try this, im tested the code in dolphin and works fine

No Gem Effects Limits & no Weapon-armor Restriction (English)
225717EC 00000000
4A000000 90219BE4
18000000 00017FFF
2060002C 00000000
E0000000 80008000


#26
PAL Wii Code Support / Re: Xenoblade Chronicles [SX4P...
Last post by Missing Number - December 07, 2014, 03:15:00 AM
the code does not work for me, i am playing this on my wii in english, im not sure if that has anything to do with it but...

only effect it has is it screws up the names of gems, like one gem is called SLJS or something and another is just VI
another one has no name and another one is cut off

maybe the code only works for your version, or for dolphin or whatever?
#27
PAL Wii Code Support / Re: Xenoblade Chronicles [SX4P...
Last post by kronosx - December 06, 2014, 04:16:51 AM
the code removes the equipped gem effect limit, normally you can reach only Hp 50%, with this code and some Hp Gems equipped you can reach HP 350%, also you can equip weapon gems like Haste in the armors
#28
Wii Game hacking help / Re: How to find files insideof...
Last post by CosmoCortney - December 02, 2014, 10:33:38 PM
Got it!
The model information contains a lot of stuff about the texturing. There are addresses stored that point to the location of the loaded texture. modifying it allows me to load different textures :)
The problem is that I can't load the beta-texture.. all others are accessible..
#29
PAL Wii Code Support / Re: Xenoblade Chronicles [SX4P...
Last post by Missing Number - November 23, 2014, 10:21:04 PM
Quote from: kronosx on November 23, 2014, 11:52:25 AM
Try this

No Gem Effects Limits & no weapon-armor restriction
225717EC 00000000
4A000000 9021A7C4
18000000 00017FFF
2060002C 00000000
E0000000 80008000

finally is possible reach Unbeatable 100%; Haste 200%; Strength Up 500
and equip gem weapons in armor and viceversa

how is this supposed to work? cuz it isn't working at all for me
#30
USA Wii Code Support / WWE '13 [S3XE78]
Last post by xirtamehtsitahw - November 23, 2014, 08:22:41 PM
First off, I apologize for trying to request codes for a game that is now at least two years old. However, it is the last Wii installment of the WWE series (now since updated to WWE 2K15).

Could someone please NOT ignore/delete this post, and try to find a bit of time to hack the following codes:

--Auto-counter

--Unlimited HP assignment for CAWs

--Unlimited Attribute assignment for CAWs

--Unlock Superstar Attribute Adjust

--Delete Underwear/bra layers

--Gender modifier (so you can make divas be able to fight against superstars).

--CAW ability modifier (it may still be possible to have up to eight abilities, like in SvR 11).

If these codes can't be hacked, I still have my PSP SvR '11 "Ultimate Hacker's Edition" to fall back on.