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Wii & Gamecube Hacking => PAL Wii Code Support => Topic started by: robsontaty on June 28, 2009, 03:21:15 PM



Title: Resident Evil Archives: Resident Evil [RE4P08]
Post by: robsontaty on June 28, 2009, 03:21:15 PM
RE4P08
Resident Evil archives pal

Infinite LIFE
023F673E 00000578

Infinite Ink Ribbon
04110A00 B0643B64

Weapon
003F676B 000000XX
01 = Survival Knife
02 = Survival Knife
03 = Hand Gun
04 = Self-Defense Gun
05 = Handgun ∞
06 = Shotgun
07 = Grenade Launcher
08 = Grenade Launcher
09 = Grenade Launcher
0A = Rocket Launchers
0B = Magunamu Riboruba
0C = Flamethrower
0D = Asaruto Shottogan
0E = Rocket Launchers ∞
0F = Barry's 44 Magnum

bullets mod
003F676D 000000XX
003F6789 000000XX
XX=00~FF

SPEED UP
0450E7E8 40800000

Walk Through Walls
0459E828 00000000


Title: Re: Resident Evil archives pal RE4P08
Post by: Mush123 on June 28, 2009, 04:59:19 PM
Resident Evil Archives?  :confused:


Title: Re: Resident Evil archives pal RE4P08
Post by: kontyckm on June 29, 2009, 05:18:26 AM
The Infinite LIFE, Infinite InkRibbon does not work or at least they have not worked to me.
The codes of Weapon, bullets mod work correctly.
Codes SPEED UP, Walk Through Walls I have not proven them.

I feel it by English, I am Spanish and I still have a low level.

thanks


Title: Re: Resident Evil archives pal RE4P08
Post by: martin36 on June 29, 2009, 08:53:44 AM
same here Infinite LIFE, Infinite InkRibbon dosent work but the other code works..
but tanks for the codes :cool:


Title: Re: Resident Evil archives pal RE4P08
Post by: jimay3672 on June 30, 2009, 08:47:15 AM
I ported these myself from GC PAL to WII PAL using memory dumps..
THEY WORK!

I have memory dumps of both games, if you find any codes here http://uk.codejunkies.com/search/codes/Resident-Evil_GameCube_7340121-7___.aspx (http://uk.codejunkies.com/search/codes/Resident-Evil_GameCube_7340121-7___.aspx) that you want converted let me know

RE4P08
Resident Evil Archives

Infinite Health
023F674E 00000578

Infinite item in slot 1
023F676c 00000063

Infinite item in slot 2
023F6770 00000063

weapon in Slot 1 (only use one)

023F676A 00000001 = Survival Knife (Jill)
023F676A 00000002 = Survival Knife (Chris)
023F676A 00000003 = Hand Gun
023F676A 00000004 = Self-Defense Gun
023F676A 00000005 = Handgun .40  SW
023F676A 00000006 = Shotgun
023F676A 00000007 = Grenade Launcher - Normal
023F676A 00000008 = Grenade Launcher - Acid
023F676A 00000009 = Grenade Launcher - Incendiary
023F676A 0000000A = Rocket Launcher
023F676A 0000000B = Magnum
023F676A 0000000C = Flamethrower
023F676A 0000000D = Assault Shotgun
023F676A 0000000E = Rocket Launcher ∞
023F676A 0000000F = Barry's 44 Magnum

Always First Save
003F8FE4 00000000


Title: Re: Resident Evil archives pal RE4P08
Post by: mike817 on June 30, 2009, 11:56:56 AM
Can you convert the NTSC codes?  http://us.codejunkies.com/search/codes/Resident-Evil_GameCube_7340071-7___.aspx (http://us.codejunkies.com/search/codes/Resident-Evil_GameCube_7340071-7___.aspx)

I ported these myself from GC PAL to WII PAL using memory dumps..
THEY WORK!

I have memory dumps of both games, if you find any codes here http://uk.codejunkies.com/search/codes/Resident-Evil_GameCube_7340121-7___.aspx (http://uk.codejunkies.com/search/codes/Resident-Evil_GameCube_7340121-7___.aspx) that you want converted let me know

RE4P08
Resident Evil Archives

Infinite Health
023F674E 00000578

Infinite item in slot 1
023F676c 00000063

Infinite item in slot 2
023F6770 00000063

weapon in Slot 1 (only use one)

023F676A 00000001 = Survival Knife (Jill)
023F676A 00000002 = Survival Knife (Chris)
023F676A 00000003 = Hand Gun
023F676A 00000004 = Self-Defense Gun
023F676A 00000005 = Handgun .40  SW
023F676A 00000006 = Shotgun
023F676A 00000007 = Grenade Launcher - Normal
023F676A 00000008 = Grenade Launcher - Acid
023F676A 00000009 = Grenade Launcher - Incendiary
023F676A 0000000A = Rocket Launcher
023F676A 0000000B = Magnum
023F676A 0000000C = Flamethrower
023F676A 0000000D = Assault Shotgun
023F676A 0000000E = Rocket Launcher ∞
023F676A 0000000F = Barry's 44 Magnum

Always First Save
003F8FE4 00000000


Title: Re: Resident Evil archives pal RE4P08
Post by: kavid on June 30, 2009, 03:04:40 PM
how to conver to ntsc (RE4E08)?

thank you.


Title: Re: Resident Evil archives pal RE4P08
Post by: jimay3672 on June 30, 2009, 09:46:53 PM
Sorry, I'd need an NTSC copy of the game which I don't have.
Unless someone can post a memory dump of it


Title: Re: Resident Evil archives pal RE4P08
Post by: jinrasteel on July 01, 2009, 01:48:25 AM
how can i do a memory dump i have the iso  and the game on the hd loader! O0


Title: Re: Resident Evil archives pal RE4P08
Post by: kavid on July 01, 2009, 06:08:33 AM
http://www.mininova.org/tor/2716224 (http://www.mininova.org/tor/2716224)

here down it.


Title: Re: Resident Evil archives pal RE4P08
Post by: jinrasteel on July 01, 2009, 06:31:43 AM
i need the ntsc memory dump i already have the game
 :confused:


Title: Re: Resident Evil archives pal RE4P08
Post by: martin36 on July 01, 2009, 07:40:10 AM
this new infinete healt works..
so tanks Robsontaty.jimay3672 .. for the code


Title: Re: Resident Evil archives pal RE4P08
Post by: kavid on July 01, 2009, 09:04:51 AM
i need the ntsc memory dump i already have the game
 :confused:


see here

http://wiird.l0nk.org/forum/index.php/topic,3735.0.html (http://wiird.l0nk.org/forum/index.php/topic,3735.0.html)

see what i posted



Title: Re: Resident Evil archives pal RE4P08
Post by: jimay3672 on July 01, 2009, 11:13:00 AM
copy the image of the game to your PC
download the eumlator 'dolphin'

run dolphin with a -d switch.
run the game, you'll have to press play on one of the windows.
In the memory window click memory dump.

you'll get a dump file (about 24MB) under the folder userdump.

you need to examine a dump of the gamecube version in a hex editor along with the wii version.
Look for the address in the gamecube version, look at the wii version for the same area of the memory dump.

for example.
The PAL inf health gc code is 0222a29e 00000578 drop the 02 ignoring the 00000578 for now so the memory address is 0022a29e
the line above this address is
00 00 00 00 00 00 00 00 00 00 00 00 00 01 a5 e0
so search the wii memory dump for 00 01 a5 e0
when you find the line
00 00 00 00 00 00 00 00 00 00 00 00 00 01 a5 e0
in the wii version the line below is the line you're looking for.
change the gc code to represent this line
which is
003F674X change the X to an E so that would be 003f674E
00000063 sets the value
add 02 to the start of the memory address
final code is
023F674E 00000063

For infinite items in slots you're looking for the third line below 00 00 00 00 00 00 00 00 00 00 00 00 00 01 a5 e0
So
Inf slot 1 gc = 0222A2BC 00000063
Wii 023F674C 00000063
023F6740 00000063 slot 2
023F6744 00000063 slot 3
023F6748 00000063 slot 4

Always first save (0022CB34 00000000) is on the line
0022CB3X
this line looks like  00 00 00 50 00 64 64 00 00 00 00 00 00 00 00 00
wii is 003F8FEX
So the code is
003F8FE4 00000000

The last digit of the first part of the code reresent the column? I guess you would call it..

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0   1   2   3  4   5   6  7  8   9  a   b   c   d   e  f

It took me 4 hours to figure out the first code, then I did another 20 or so in ten minutes using copy and paste and just changing one digit.

I still cannot get the all items in crate to work as these are different (anyone?) all the items appear then the wii freezes and buzzes at me






Post Merge: [time]Wed Jul  1 12:45:57 2009[/time]
RE4P08
Resident Evil Archives

Infinite Health
023F674E 00000578

Always First Save
003F8FE4 00000000

All crate items -  not working
083F6790 00FF0001
20820001 00000001

Infinite item in slot 1
023F676C 00000063

Infinite item in slot 2
023F6770 00000063

Infinite item in slot 3
023F6774 00000063

Infinite item in slot 4
023F6778 00000063

Slot 1 - Survival Knife (Jill)
023F676A 00000001

Slot 1 - Survival Knife (Chris)
023F676A 00000002

Slot 1 - Hand Gun
023F676A 00000003

Slot 1 - Self-Defense Gun
023F676A 00000004

Slot 1 - Handgun .40  SW
023F676A 00000005
 
Slot 1 - Shotgun
023F676A 00000006

Slot 1 - Grenade Launcher - Normal
023F676A 00000007
 
Slot 1 - Grenade Launcher - Acid
023F676A 00000008
 
Slot 1 - Grenade Launcher - Incendiary
023F676A 00000009
 
Slot 1 - Rocket Launcher
023F676A 0000000A
 
Slot 1 - Magnum
023F676A 0000000B
 
Slot 1 - Flamethrower
023F676A 0000000C
 
Slot 1 - Assault Shotgun
023F676A 0000000D
 
Slot 1 - Barry's 44 Magnum
023F676A 0000000F

Slot 2 - Survival Knife (Jill)
023F676E 00000001

Slot 2 - Survival Knife (Chris)
023F676E 00000002
 
Slot 2 - Hand Gun
023F676E 00000003
 
Slot 2 - Self-Defense Gun
023F676E 00000004

Slot 2 - Handgun .40  SW
023F676E 00000005
 
Slot 2 - Shotgun
023F676E 00000006
 
Slot 2 - Grenade Launcher - Normal
023F676E 00000007
 
Slot 2 - Grenade Launcher - Acid
023F676E 00000008
 
Slot 2 - Grenade Launcher - Incendiary
023F676E 00000009
 
Slot 2 - Rocket Launcher
023F676E 0000000A
 
Slot 2 - Magnum
023F676E 0000000B
 
Slot 2 - Flamethrower
023F676E 0000000C
 
Slot 2 - Assault Shotgun
023F676E 0000000D
 
Slot 2 - Barry's 44 Magnum
023F676E 0000000F

Slot 3 - Survival Knife (Jill)
023F6772 00000001

Slot 3 - Survival Knife (Chris)
023F6772 00000002
 
Slot 3 - Hand Gun
023F6772 00000003
 
Slot 3 - Self-Defense Gun
023F6772 00000004

Slot 3 - Handgun .40  SW
023F6772 00000005
 
Slot 3 - Shotgun
023F6772 00000006
 
Slot 3 - Grenade Launcher - Normal
023F6772 00000007
 
Slot 3 - Grenade Launcher - Acid
023F6772 00000008
 
Slot 3 - Grenade Launcher - Incendiary
023F6772 00000009
 
Slot 3 - Rocket Launcher
023F6772 0000000A
 
Slot 3 - Magnum
023F6772 0000000B
 
Slot 3 - Flamethrower
023F6772 0000000C
 
Slot 3 - Assault Shotgun
023F6772 0000000D
 
Slot 3 - Barry's 44 Magnum
023F6772 0000000F

Slot 4 - Survival Knife (Jill)
023F6776 00000001

Slot 4 - Survival Knife (Chris)
023F6776 00000002
 
Slot 4 - Hand Gun
023F6776 00000003
 
Slot 4 - Self-Defense Gun
023F6776 00000004

Slot 4 - Handgun .40  SW
023F6776 00000005
 
Slot 4 - Shotgun
023F6776 00000006
 
Slot 4 - Grenade Launcher - Normal
023F6776 00000007
 
Slot 4 - Grenade Launcher - Acid
023F6776 00000008
 
Slot 4 - Grenade Launcher - Incendiary
023F6776 00000009
 
Slot 4 - Rocket Launcher
023F6776 0000000A
 
Slot 4 - Magnum
023F6776 0000000B
 
Slot 4 - Flamethrower
023F6776 0000000C
 
Slot 4 - Assault Shotgun
023F6776 0000000D
 
Slot 4 - Barry's 44 Magnum
023F6776 0000000F


Title: Re: Resident Evil archives pal RE4P08
Post by: jinrasteel on July 01, 2009, 02:03:04 PM
i have these working for ntsc

RE4E08
Resident Evil Archives

Infinite Health
02356FCE 00000578

Always First Save
003F8FE4 00000000

99 of item Slot 1
00356FED 00000063

99 of item Slot 2
00356FF1 00000063

99 of item Slot 3
00356FF5 00000063

99 of item Slot 4
00356FF9 00000063

99 of item Slot 5
00356FFD 00000063

Slot 1 - Survival Knife (Jill)
023F676A 00000001

Slot 1 - 44 mag (Chris)
00356FEB 0000000f


Title: [Request] Resident Evil Archives: Resident Evil
Post by: firearceus on July 05, 2009, 11:18:15 AM
someone has these cheats?


Title: Re: [request] Resident Evil Archives: Resident Evil
Post by: Franky・D・θάνατος on July 05, 2009, 01:10:41 PM
RE4P08
Resident Evil Archives

Infinite Health
023F674E 00000578

Infinite item in slot 1
023F676c 00000063

Infinite item in slot 2
023F6770 00000063

weapon in Slot 1 (only use one):


Survival Knife (Jill)
023F676A 00000001

Survival Knife (Chris)
023F676A 00000002 

Hand Gun
023F676A 00000003

Self-Defense Gun
023F676A 00000004 

Handgun .40  SW
023F676A 00000005

Shotgun
023F676A 00000006 

Grenade Launcher - Normal
023F676A 00000007

Grenade Launcher - Acid
023F676A 00000008 

Grenade Launcher - Incendiary
023F676A 00000009 

Rocket Launcher
023F676A 0000000A 

Magnum
023F676A 0000000B

Flamethrower
023F676A 0000000C 

Assault Shotgun
023F676A 0000000D 

Rocket Launcher ∞
023F676A 0000000E 

Barry's 44 Magnum
023F676A 0000000F 


Always First Save
003F8FE4 00000000

Got them thanks to jimay3672, here: http://wiird.l0nk.org/forum/index.php/topic,3725.0.html (http://wiird.l0nk.org/forum/index.php/topic,3725.0.html)


Title: Re: [request] Resident Evil Archives: Resident Evil
Post by: firearceus on July 06, 2009, 12:15:36 PM
thanks!!! i really needed these codes and they work! but there isnt a cheat for time?


Title: Re: [request] Resident Evil Archives: Resident Evil
Post by: firearceus on July 07, 2009, 08:48:47 PM
plz i need a cheat for final valutation (time) this cheat esixt? and anyone can convert this code? (its a code from gamecube version):
Have All Items In Crate
1U8K-E6J7-TZ8TH
G962-N1M3-FCXKG
4G6M-0AFN-CH6WV
JBV5-BBDR-Q2PYY
M1V3-35P1-TNW3M


Title: Re: [request] Resident Evil Archives: Resident Evil
Post by: Ghahreman on July 12, 2009, 08:26:24 AM
any unlimited ammo code for all guns? or at least the handgun?


Title: Re: [request] Resident Evil Archives: Resident Evil
Post by: firearceus on July 12, 2009, 12:59:24 PM
Infinite item in slot 1
023F676c 00000063

Infinite item in slot 2
023F6770 00000063

use these codes, just put the guns on slot 1 or 2


Title: Re: [request] Resident Evil Archives: Resident Evil
Post by: Ghahreman on July 12, 2009, 03:02:49 PM
thanks fire, how do i do that?

iv got the knife and ink ribbon in slot 1 and 2 and i dont want to get rid of them, and i dont know how to move them around. help?


Title: Re: [request] Resident Evil Archives: Resident Evil
Post by: firearceus on July 13, 2009, 08:27:15 AM
you have to find a box and move obejcts with his function


Title: Re: [request] Resident Evil Archives: Resident Evil
Post by: Ghahreman on July 13, 2009, 12:51:32 PM
thanks firearceus!


Title: Re: Resident Evil archives pal RE4P08
Post by: Julio_Smash on September 05, 2009, 05:41:22 PM
Sorry, my English is a little bad. I have tested all codes for weapons, items, keys... And I found the other slots (You have to add 4 to have a new slot)


RE4P08
Resident Evil Archives

Infinite Health
023F674E 00000578

Infinite Ammo [Yamishira]
040E96C4 38030000

Always First Save
003F8FE4 00000000

All crate items -  not working
083F6790 00FF0001
20820001 00000001

Infinite item in slot 1
023F676C 00000063

Infinite item in slot 2
023F6770 00000063

Infinite item in slot 3
023F6774 00000063

Infinite item in slot 4
023F6778 00000063

Infinite item in slot 5 [By Julio_Smash] (sometimes work)
023F677A 00000063

Infinite item in slot 6 [By Julio_Smash] (sometimes work)
023F677E 00000063

Infinite item in slot 7 [By Julio_Smash] (sometimes work)
023F6782 00000063

Infinite item in slot 8 [By Julio_Smash] (sometimes work)
023F6786 00000063

Instant Crimson Heads After Zombie Death [Yamishira]
2A3F90F8 00000001
0440185C FFFFFFFF

Unlock Most Doors [Yamishira]
043F9134 FFFFFFFF
043F9138 FFFFFFFF
043F913C FFFFFFFF

Infinite Defence Weapons [Yamishira]
003F8F9F 00000063
003F8FA1 00000063
04111514 38030000

Chris tiene una ganzúa en vez del encendedor (Chris has a lock pick in the 7th slot) [By Julio_Smash]
023F6782 0000002B

Pasarse el Resident Evil en pocos minutos (Complete Resident Evil in a few minutes) JILL VERSION [By Julio_Smash (Using Yamishira and Julio_Smash codes)]
043F9134 FFFFFFFF
043F9138 FFFFFFFF
043F913C FFFFFFFF
040E96C4 38030000
023F676A 0000000F
023F676E 0000005D
023F6772 00000035
023F6776 00000034
023F677A 00000033
023F677E 0000005E
023F6782 0000005F
023F678A 00000037

Pasarse el Resident Evil en pocos minutos (Complete Resident Evil in a few minutes) CHRIS VERSION [By Julio_Smash (Using Yamishira and Julio_Smash codes)]
043F9134 FFFFFFFF
043F9138 FFFFFFFF
043F913C FFFFFFFF
040E96C4 38030000
023F676A 0000000F
023F6772 00000035
023F6776 00000034
023F677A 00000033

One Hit, You are Dead (Un toque y muerto) [By Julio_Smash]
023F674E 00000001

bullets mod
003F676D 000000XX
003F6789 000000XX
XX=00~FF

SPEED UP
0450E7E8 40800000

Slot 1 Item
023F676A XXXXXXXX

Slot 2 Item
023F676E XXXXXXXX

Slot 3 Item
023F6772 XXXXXXXX

Slot 4 Item
023F6776 XXXXXXXX

Slot 5 Item [By Julio_Smash]
023F677A XXXXXXXX

Slot 6 Item [By Julio_Smash]
023F677E XXXXXXXX

Slot 7 Item [By Julio_Smash]
023F6782 XXXXXXXX

Slot 8 Item [By Julio_Smash]
023F6786 XXXXXXXX

Slot 9 Item [By Julio_Smash]
023F678A XXXXXXXX

(ENGLISH VERSION) Weapons, Keys, Items... [Others By Julio_Smash] Sorry, my English is a little bad.


Weapons:
Survival Knife (Jill) = 0000001
Survival Knife (Chris) = 00000002
Hand Gun = 00000003
Self-Defense Gun = 00000004
Handgun .40  SW = 00000005
Shotgun = 00000006
Grenade Launcher - Normal = 00000007
Grenade Launcher - Acid = 00000008
Grenade Launcher - Incendiary = 00000009
Rocket Launcher = 0000000A
Magnum = 0000000B
Flamethrower = 0000000C
Assault Shotgun = 0000000D
Rocket Launcher ∞ = 0000000E
Barry's 44 Magnum = 0000000F

Others:
Granades (0) [By Julio_Smash] = 00000010
Hand Gun Ammo (5) [By Julio_Smash] = 00000011
Shotgun Ammo (15) [By Julio_Smash] = 00000012
Ácid Ammo (1) [By Julio_Smash] = 00000013
Incendiary Ammo (3) [By Julio_Smash] = 00000014
Gold Arrow (1) [By Julio_Smash] = 00000015
Book Of The Maldition (1)[By Julio_Smash] = 00000016
Coin (False Armor Key) (1) [By Julio_Smash] = 00000017
Necklace (1)[By Julio_Smash] = 00000018
Magnum Ammo (5)[By Julio_Smash] = 00000019
Brooch (1)[By Julio_Smash] = 0000001A
Oil Receipt (1) [By Julio_Smash] = 0000001B
Point Of Gold Arrow (1) [By Julio_Smash] = 0000001C
False Key (1) [By Julio_Smash] = 0000001D
House Of Invitated People Key (1) [By Julio_Smash] = 0000001E
Oil Receipt (1) [By Julio_Smash] = 0000001F
Partiture (1) [By Julio_Smash] = 00000020
First Aid Spray (1) [By Julio_Smash] = 00000021
Green Herb (1) [By Julio_Smash] = 00000022
Red Herb (1) [By Julio_Smash] = 00000023
Blue Herb (1) [By Julio_Smash] = 00000024
Mix Herbs (Two Greens) (1)[By Julio_Smash] = 00000025
Mis Herbs (Three Greens) (1) [By Julio_Smash] = 00000026
Mix Herbs (Green Herb + Red Herb) (1) [By Julio_Smash] = 00000027
Mix Herbs (Mix of Herbs Green, Red and Blue) (1) [By Julio_Smash] = 00000028
Mix Herbs (Green And Blue) (1) [By Julio_Smash] = 00000029
Mix Herbs (Two Greens and One Blue) (1) [By Julio_Smash] = 0000002A
Lock pick (1) [By Julio_Smash] = 0000002B
Old Key (3) [By Julio_Smash] = 0000002C
Sword Key (1) [By Julio_Smash] = 0000002D
Mansion Key (Armor) (1) [By Julio_Smash] = 0000002E
Mansion Key (Shield) (1) [By Julio_Smash] = 0000002F
Mansion Key (Helmet) (1) [By Julio_Smash] = 00000030
House Of Invitate People Key (Room 001) (1) [By JUlio_Smash] = 00000031
House Of Invitate People Key (Room 003) (1) [By Julio_Smash] = 00000032
Eagle Medal (1) [By Julio_Smash] = 00000033
Wolf Medal (1) [By Julio_Smash] = 00000034
Object OF Metal and Stone (1) [By Julio_Smash] = 00000035
Laboratory Key (Generator Room) (1)[By Julio_Smash] = 00000036
Laboratory Key (All doors in a emergency case) (1) [By Julio_Smash] = 00000037
Blazon Of Star (1) [By Julio_Smash] = 00000038
Blazon Of Winds(1) [By Julio_Smash] = 00000039
Blazon Of Sun (1) [By Julio_Smash] = 0000003A
Blazon Of Moon (1) [By Julio_Smash] = 0000003B
Handle (Square) (1) [By Julio_Smash] = 0000003C
Handle (Hexagonate) (1) [By Julio_Smash] = 0000003D
Clothes-Press Key (1) [By Julio_Smash] = 0000003E
Spencer Key (1) [By Julio_Smash] = 0000003F
Ring Stone (1) [By Julio_Smash] = 00000040
Metal Object (1) [By Julio_Smash] = 00000041
Survival Knife (1) [By Julio_Smash] = 00000042
Batery (1) [By Julio_Smash] = 00000043
Ink Ribbon (0) (Infinite) [By Julio_Smash] = 00000044
Emblem (1) [By Julio_Smash] = 00000045
Gold Emblem (1) [By Julio_Smash] = 00000046
Partiture (Complete) (1) [By Julio_Smash] = 00000047
Red Gem (1) [By Julio_Smash] = 00000048
Blue Gem (1) [By Julio_Smash] = 00000049
Yellow Gem (1) [By Julio_Smash] = 0000004A
Broken Shotgun (1) [By Julio_Smash] = 0000004B
Chemical (1) [By Julio_Smash] = 0000004C
Incendiary (1) [By Julio_Smash] = 0000004D
Suerum (1) [By Julio_Smash] = 0000004E
Transsmisor (1) [By Julio_Smash] = 000004F
Empty Bottle (1) [By Julio_Smash] = 00000050
Water (1) [By Julio_Smash] = 00000051
UMB Num 3 (1) [By Julio_Smash] = 00000052
NP-004 (1) [By Julio_Smash] = 00000053
Yellow-6 (1) [By Julio_Smash] = 00000054
UMB Num. 7 (1) [By Julio_Smash] = 00000055
UMB Num. 10 (1) [By Julio_Smash] = 00000056
VP 0-17 (1) [By Julio_Smash] = 00000057
V-Jolt (1) [By Julio_Smash] = 00000058
Seams like that no are used (1) [By Julio_Smash] = 00000059 ¡BIG GLITCH!
Red Book (1) [By Julio_Smash] = 0000005A
1st Volumen (Medallón del Águila) (1) [By Julio_Smash] = 0000005B
2nd Volumen (Medallón del Lobo) (1) [By Julio_Smash] = 0000005C
MO Disc (1) [By Julio_Smash] = 0000005D
MO Disc (1) [By Julio_Smash] = 0000005E
MO Disc (1) [By Julio_Smash] = 0000005F
Dog Caller (1) [By Julio_Smash] = 00000060
Fusible (1) [By Julio_Smash] = 00000061
Capsule (1) [By Julio_Smash] = 00000062
Jewellery (Ring Stone) (1) [By Julio_Smash] = 00000063
Insecticide (1) [By Julio_Smash] = 00000064
First Aid Kit (Spray) (1) [By Julio_Smash] = 00000065
Jewellery (Mask) (1) [By Julio_Smash] = 00000067
First Aid Kit (Green Herb) (1) [By Julio_Smash] = 00000068
First Aid Kit (Blue Herb) (1) [By Julio_Smash] = 00000069
Bengalas (1) [By Julio_Smash] = 0000006A
Broken Flamethrower (1) [By Julio_Smash] = 0000006B
Wood Plate (1) [By Julio_Smash] = 0000006C
Box with Filtres (1) [By Julio_Smash] = 0000006D
Room Control Key (1) [By Julio_Smash] = 0000006E
Cápsula de Combustible (1) [By Julio_Smash] = 0000006F
Knife (Autodefense) (1) [By Julio_Smash] = 00000070
Chris Explosive (Autodefense) (1) [By Julio_Smash] = 00000071
Electric Gun (Autodefense) (1) [By Julio_Smash] = 00000072
Wasp (1) [By Julio_Smash] = 00000073
Fattening Wasp (1) [By Julio_Smash] = 00000074
Fish-Hook (1) [By Julio_Smash] = 00000075
Fattening Wasp (1) [By Julio_Smash] = 00000076
Radiografy (Clark David) (1) [By Julio_Smash] = 00000077
Radiografy (Gail Holland) (1) [By Julio_Smash] = 00000078
Rechange of batery (1) [By Julio_Smash] = 00000079
Axis (1) [By Julio_Smash] = 0000007A
Cilindric (1) [By Julio_Smash] = 0000007B
Cilindric Axis (1) [By Julio_Smash] = 0000007C
Mask Without Human Face (1) [By Julio_Smash] = 0000007D
Másk Without Human Face (Without Eyes) (1) [By Julio_Smash] = 0000007E
Másk Without Human Face (Without Nouse) (1) [By Julio_Smash] = 0000007F
Másk Without Human Face (Without Mouth) (1) [By Julio_Smash] = 00000080
Partiture (Without opening and ending) (1) [By Julio_Smash] = 00000081
Map (1) [By Julio_Smash] = 00000082
First Aid Kit (Green and Blue Herbs) (1) [By Julio_Smash] = 00000083
First Aid Kit (Two Green Herbs) (1) [By Julio_Smash] = 00000084

(SPANISH VERSION)  Armas, Llaves, Objetos... [Otros By Julio_Smash]

Weapons:
Cuchillo de Supervivencia (Jill) = 0000001
Cuchillo de Supervivencia (Chris) = 00000002
Pistola = 00000003
Pistola de Autodefensa = 00000004
Pistola .40  SW = 00000005
Escopeta = 00000006
Lanzagranadas - Normal = 00000007
Lanzagranadas - Ácido = 00000008
Lanzacohetes = 0000000A
Magnum = 0000000B
Lanzallamas = 0000000C
Escopeta de Asalto = 0000000D
Lanzacohetes ∞ = 0000000E
Barry's 44 Magnum 0000000F

Otros:
Granadas (0) [By Julio_Smash] = 00000010
Munición de Pistola (5) [By Julio_Smash] = 00000011
Munición de Escopeta (15) [By Julio_Smash] = 00000012
Proyectiles de Ácido (1) [By Julio_Smash] = 00000013
Proyectiles Inciendarios (3) [By Julio_Smash] = 00000014
Flecha de Oro (1) [By Julio_Smash] = 00000015
Libro De La Maldición (1)[By Julio_Smash] = 00000016
Moneda (Llave De La Armadura Falsa) (1) [By Julio_Smash] = 00000017
Collar (1)[By Julio_Smash] = 00000018
Recargas de Magnum (5)[By Julio_Smash] = 00000019
Broche (1)[By Julio_Smash] = 0000001A
Recipiente de combustible (1) [By Julio_Smash] = 0000001B
Punta de Flecha (1) [By Julio_Smash] = 0000001C
Llave Falsa (1) [By Julio_Smash] = 0000001D
Llave De La Casa de Invitados (1) [By Julio_Smash] = 0000001E
Cápsula de Combustible (1) [By Julio_Smash] = 0000001F
Partitura (1) [By Julio_Smash] = 00000020
Spray Medicinal (1) [By Julio_Smash] = 00000021
Hierba Verde (1) [By Julio_Smash] = 00000022
Hierba Roja (1) [By Julio_Smash] = 00000023
Hierba Azul (1) [By Julio_Smash] = 00000024
Varias Hierbas (Dos Verdes) (1)[By Julio_Smash] = 00000025
Varias Hierbas (Tres verdes) (1) [By Julio_Smash] = 00000026
Varias Hierbas (Hierba Verde + Hierba Roja) (1) [By Julio_Smash] = 00000027
Varias Hierbas (Mezcla de Hierbas Verdes, Azules y Rojas) (1) [By Julio_Smash] = 00000028
Varias Hierbas (Verde + Azul) (1) [By Julio_Smash] = 00000029
Varias Hierbas (Dos Verdes + Azul) (1) [By Julio_Smash] = 0000002A
Ganzúa (1) [By Julio_Smash] = 0000002B
Llave Vieja (3) [By Julio_Smash] = 0000002C
Llave de la Espada (1) [By Julio_Smash] = 0000002D
Llave de la Mansión (Armadura) (1) [By Julio_Smash] = 0000002E
Llave de la Mansión (Escudo) (1) [By Julio_Smash] = 0000002F
Llave de la Mansión (Casco) (1) [By Julio_Smash] = 00000030
Llave casa invitados (Hab 001) (1) [By JUlio_Smash] = 00000031
Llave casa invitados (Hab 003) (1) [By Julio_Smash] = 00000032
Medallón del Águila (1) [By Julio_Smash] = 00000033
Medallón del Lobo (1) [By Julio_Smash] = 00000034
Objeto de Piedra y Metal (1) [By Julio_Smash] = 00000035
Llave del laboratorio (Sala de Generadores) (1)[By Julio_Smash] = 00000036
Llave del laboratorio (Esta llave abre todas las puertas en caso de emergencia) (1) [By Julio_Smash] = 00000037
Blasón de la Estrella (1) [By Julio_Smash] = 00000038
Blasón del viento (1) [By Julio_Smash] = 00000039
Blasón del sol (1) [By Julio_Smash] = 0000003A
Blasón de la luna (1) [By Julio_Smash] = 0000003B
Manivela (Cuadrada) (1) [By Julio_Smash] = 0000003C
Manivela (Hexagonal) (1) [By Julio_Smash] = 0000003D
Llave Del Armario (1) [By Julio_Smash] = 0000003E
Llave Del Emblema (1) [By Julio_Smash] = 0000003F
Anillo de Piedra (1) [By Julio_Smash] = 00000040
Objeto de Metal (1) [By Julio_Smash] = 00000041
Cuchillo de supervivencia (1) [By Julio_Smash] = 00000042
Batería (1) [By Julio_Smash] = 00000043
Cinta (0) (Función infinita) [By Julio_Smash] = 00000044
Emblema (1) [By Julio_Smash] = 00000045
Emblema de Oro (1) [By Julio_Smash] = 00000046
Partitura (Completa) (1) [By Julio_Smash] = 00000047
Gema Roja (1) [By Julio_Smash] = 00000048
Gema Azul (1) [By Julio_Smash] = 00000049
Gema Amarilla (1) [By Julio_Smash] = 0000004A
Escopeta Estropeada (1) [By Julio_Smash] = 0000004B
Químico (1) [By Julio_Smash] = 0000004C
Encendedor (1) [By Julio_Smash] = 0000004D
Suero (1) [By Julio_Smash] = 0000004E
Transmisor (1) [By Julio_Smash] = 000004F
Botella Vacía (1) [By Julio_Smash] = 00000050
Agua (1) [By Julio_Smash] = 00000051
UMB Núm 3 (1) [By Julio_Smash] = 00000052
NP-004 (1) [By Julio_Smash] = 00000053
Amarillo-6 (1) [By Julio_Smash] = 00000054
UMB Núm. 7 (1) [By Julio_Smash] = 00000055
UMB Núm. 10 (1) [By Julio_Smash] = 00000056
VP 0-17 (1) [By Julio_Smash] = 00000057
V-Jolt (1) [By Julio_Smash] = 00000058
Parece que no se ha utilizado (1) [By Julio_Smash] = 00000059 ¡GRAN GLITCH!
Libro Rojo (En Blanco) (1) [By Julio_Smash] = 0000005A
Volumen 1 (Medallón del Águila) (1) [By Julio_Smash] = 0000005B
Volumen 2 (Medallón del Lobo) (1) [By Julio_Smash] = 0000005C
Disquete MO (1) [By Julio_Smash] = 0000005D
Disquete MO (1) [By Julio_Smash] = 0000005E
Disquete MO (1) [By Julio_Smash] = 0000005F
Silbato para perros (1) [By Julio_Smash] = 00000060
Fusible (1) [By Julio_Smash] = 00000061
Cápsula (1) [By Julio_Smash] = 00000062
Joyero (Anillo de Piedra) (1) [By Julio_Smash] = 00000063
Insecticida (1) [By Julio_Smash] = 00000064
Botiquín (Spray Medicinal) (1) [By Julio_Smash] = 00000065
Joyero (Puzzle) (1) [By Julio_Smash] = 00000066
Joyero (Máscara sin rostro) (1) [By Julio_Smash] = 00000067
Botiquín (Hierba Verde) (1) [By Julio_Smash] = 00000068
Botiquín (Hierba Azul) (1) [By Julio_Smash] = 00000069
Bengalas (1) [By Julio_Smash] = 0000006A
Lanzallamas Estropeado (1) [By Julio_Smash] = 0000006B
Placa de Madera (1) [By Julio_Smash] = 0000006C
Caja con filtros (1) [By Julio_Smash] = 0000006D
Llave Hab Control (1) [By Julio_Smash] = 0000006E
Cápsula de Combustible (1) [By Julio_Smash] = 0000006F
Puñal (1) [By Julio_Smash] = 00000070
Granada Destelleante (1) [By Julio_Smash] = 00000071
Pistola de Descargas (1) [By Julio_Smash] = 00000072
Avispa (1) [By Julio_Smash] = 00000073
Cebo de Avispa (1) [By Julio_Smash] = 00000074
Anzuelo (1) [By Julio_Smash] = 00000075
Cebo de Avispa (1) [By Julio_Smash] = 00000076
Radiografía (Clark David) (1) [By Julio_Smash] = 00000077
Radiografía (Gail Holland) (1) [By Julio_Smash] = 00000078
Recambio de batería (1) [By Julio_Smash] = 00000079
Eje (1) [By Julio_Smash] = 0000007A
Cilindro (1) [By Julio_Smash] = 0000007B
Eje Cilíndrico (1) [By Julio_Smash] = 0000007C
Máscara Sin Rostro (1) [By Julio_Smash] = 0000007D
Máscara Sin Rostro (Sin Ojos) (1) [By Julio_Smash] = 0000007E
Máscara Sin Rostro (Sin nariz) (1) [By Julio_Smash] = 0000007F
Máscara Sin Rostro (Sin Boca) (1) [By Julio_Smash] = 00000080
Partitura (Sin principio ni final) (1) [By Julio_Smash] = 00000081
Plano (1) [By Julio_Smash] = 00000082
Botiquín (Hierbas Verdes y Azules) (1) [By Julio_Smash] = 00000083
Botiquín (Dos Hierbas Verdes) (1) [By Julio_Smash] = 00000084

(SPANISH & ENGLISH) SLOTS

Slots (1st, 2nd, 3rd, 4th)
1er Slot (1st Slot) = 023F676A
2º Slot (2nd Slot) = 023F676E
3er Slot (3rd Slot) = 023F6772
4º Slot (4th Slot) = 023F6776

Slots (5th, 6th, 7th, 8th and 9th) [By Julio_Smash]
5º Slot (5th Slot) = 023F677A
6º Slot (6th Slot) = 023F677E
7º Slot (7th Slot) Sólo para Jill Valentine (Only For Jill Valentine) = 023F6782
8º Slot (8th Slot) Sólo para Jill Valentine (Only For Jill Valentine) = 023F6786
9º Slot (9th Slot) = 023F678A





Title: Resident Evil Archives: Resident Evil (RE4P08)
Post by: BigCol on February 01, 2014, 12:51:12 AM
Ive been trying to use the Ocarina Code Manager to create a gct file for  the game as I have never played it before. Anyway I am using the codes from the page below

http://geckocodes.org/?c=RE4P08 (http://geckocodes.org/?c=RE4P08)

I can get as far as adding the game id, code description, codes etc. I then click on "store modifications" then export to gct to my sd card and inserting it back into my wii. However when switch on my wii, select the game then settings, ocarina but theres no codes. I cannot download them using the code download option on usbloader gx as it comes back as cannot find codes. What have I done wrong??? First time I have ever used the Ocarina code manager and its also been a while since I switched on the wii. Any help or advice with this will be very much appreciated. Thanks in advance guys  :confused: :confused: :confused:


Title: Re: Resident Evil Archives: Resident Evil (RE4P08)
Post by: wiiztec on February 01, 2014, 04:44:16 AM
This is not the place to post this

Anyways what are you using to load the game?


Title: Re: Resident Evil Archives: Resident Evil (RE4P08)
Post by: BigCol on February 01, 2014, 07:50:59 AM
This is not the place to post this

Anyways what are you using to load the game?

Im using the latest version of USB loader gx.


Title: Re: Resident Evil Archives: Resident Evil (RE4P08)
Post by: Arudo on February 03, 2014, 12:54:54 AM
I'm starting to think this is a support issue on the USB Loader dev's end and not us...


Title: Re: Resident Evil Archives: Resident Evil [RE4P08]
Post by: wiiztec on February 06, 2014, 05:42:15 AM
This is not the place to post this

Anyways what are you using to load the game?

Im using the latest version of USB loader gx.

I don't know for sure where because I don't use GX but the GCT has to be put in a specific location I know that cfg will look for codes in SD:codes & SD:usb-loader/codes