WiiRd forum

Wii & Gamecube Hacking => Gamecube Cheat codes (For WiiRD / GeckoOS) => Topic started by: Link on November 24, 2008, 06:43:55 AM



Title: How to use a USB Gecko in Gamecube mode
Post by: Link on November 24, 2008, 06:43:55 AM
On Gamecube:

2 ways:

Solution A (requires SD Gecko or any other SD card adapter):
-use an Action Replay
-use the SD Load code to boot your SD card (see http://www.gc-linux.org/wiki/SDload )
-run Gecko OS 1.06d Gamecube edition with it - WIiRd will be able to communicate, just do not use MEM2 addresses
-profit

Solution B:
-hardware mod your GC
-burn a Gecko OS Mini DVD..
-insert and run it
-profit


On Wii:

New Method: Gecko OS Mod!  It does not require a USB Gecko.  http://wiird.l0nk.org/forum/index.php/topic,5823.0.html

Old methods (require USB Gecko):

You can indeed use the USB Gecko to cheat game cube games.. however it is not trivial (note: the following solutions only works for USB Gecko owners):

Solutions A to C require an SD Gecko or any other SD card adapter

Solution A:
-get a very old MIOS which does not block the AR
-insert an Action replay
-use the SD Load code to boot an SD card in your SD Card Adapter (see http://www.gc-linux.org/wiki/SDload )
-run Gecko OS 1.06d Gamecube edition with it - WIiRd will be able to communicate, just do not use MEM2 addresses
-profit

Solution B:
-get the MIOS from the Super Mario Galaxy/Mario Kart Wii/Smash Bros Brawl disc
-use it to run a new Action Replay
-use its freeloader to run an old Action Replay
-use SD Load  (see http://www.gc-linux.org/wiki/SDload )
-run Gecko OS 1.06d Gamecube edition with it - WIiRd will be able to communicate, just do not use MEM2 addresses
-profit

Solution C:
-get the MIOS from the Super Mario Galaxy/Mario Kart Wii/Smash Bros Brawl disc or any older MIOS
-use it to run the Datel SD Media Launcher
-run Gecko OS 1.06d Gamecube edition with it - WIiRd will be able to communicate, just do not use MEM2 addresses
-profit

Solution D:
-hardware mod your Wii
-burn a Gecko OS boot disc
-insert it and use it with WiiRd
-profit

How it does not work
-GCBooter --> locks out access to the DVD drive!

Major information:
In all cases except Gecko OS Mod: Gecko OS does not have standalone cheating features - you will need a USB Gecko!


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: hetoan2 on November 25, 2008, 11:32:20 AM
Before People ask where to get these files, Use Wii Update File Extractor on any of the games that have the correct MIOS *hint hint* lower than MKWII's.

http://www.wiibrew.org/w/index.php?title=Special:Search&search=title+database (http://www.wiibrew.org/w/index.php?title=Special:Search&search=title+database)

they have most listed there.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: gumbyscout on November 28, 2008, 07:23:07 AM
I notice the Gamecube Homebrew launcher wii app isn't included in this list. Is it because it doesn't work?


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Link on November 28, 2008, 11:01:11 AM
I notice the Gamecube Homebrew launcher wii app isn't included in this list. Is it because it doesn't work?

absolutely correct, Gamecube Homebrew Launcher can run Gecko OS but Gecko OS can't access the DVD drive then.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: agrs700 on November 28, 2008, 07:08:55 PM
and would be possible to use backup loader instead hadware mod my wii?


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: gumbyscout on November 28, 2008, 07:38:14 PM
I notice the Gamecube Homebrew launcher wii app isn't included in this list. Is it because it doesn't work?

absolutely correct, Gamecube Homebrew Launcher can run Gecko OS but Gecko OS can't access the DVD drive then.
That's what I noticed when I tried to use it, it won't spin up the disc due to how the mios is modified... Unfortuntely I've never got my AR to boot sd load, it just fails, even when I use a gamecube. I think it's due to having a european AR...

and would be possible to use backup loader instead hadware mod my wii?
Backup loader doesn't support gamecube games yet.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Link on November 29, 2008, 09:11:51 PM
That's what I noticed when I tried to use it, it won't spin up the disc due to how the mios is modified... Unfortuntely I've never got my AR to boot sd load, it just fails, even when I use a gamecube. I think it's due to having a european AR...

A European Gamecube can use SD Load - what SD adapter do you use? SD Gecko?
The easiest way would be to get MIOS-v4 - which can be acquired using the update partition of an old game. Sometimes ARs are unbootable with even old WIis (many many European Action Replays have a US region code, thus the Wii Menu will reject them as it doesn't want to read them. However Gecko OS or Starfall will succesfully boot it for you then!).

and would be possible to use backup loader instead hadware mod my wii?
Backup loader doesn't support gamecube games yet.

What he said! And yes there are ways.. THREE WAYS.. downgrade your MIOS and use an old Action Replay.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Igglyboo on November 29, 2008, 11:14:53 PM
Nuke says he will be able to hook GC games in gecko 2.0.
It doesn't seem possible but Nuke knows a lot more about it than me.
Anyone have any idea on how he is going to accomplish this?


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: gumbyscout on November 30, 2008, 12:57:19 AM
That's what I noticed when I tried to use it, it won't spin up the disc due to how the mios is modified... Unfortuntely I've never got my AR to boot sd load, it just fails, even when I use a gamecube. I think it's due to having a european AR...

A European Gamecube can use SD Load - what SD adapter do you use? SD Gecko?
The easiest way would be to get MIOS-v4 - which can be acquired using the update partition of an old game. Sometimes ARs are unbootable with even old WIis (many many European Action Replays have a US region code, thus the Wii Menu will reject them as it doesn't want to read them. However Gecko OS or Starfall will succesfully boot it for you then!).
I have a generic sd gecko (it says "wiikey" on it). I checked the VERY long code several times, but when I try to use it with my gamecube it just gives me a black screen, so I gave up. The sd gecko I has works fine with apps that use it on the wii.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Link on November 30, 2008, 10:00:41 AM
Nuke says he will be able to hook GC games in gecko 2.0.
It doesn't seem possible but Nuke knows a lot more about it than me.
Anyone have any idea on how he is going to accomplish this?

I never said it would be impossible.. basically the main problem is.. multiple executables are run when you switch to Gamecube mode.
BC is run.. which switches parts of the hardware.. Gecko has to hook to BC.. BC initializes the MIOS.. Gecko has to hook to MIOS through BC.. MIOS runs the game.. Gecko has to hook to the game through MIOS and thrrough BC. This is not impossible. Not at all. It's just hard! That's the simple fact: it's hard.

If he accomplished it. Congratz!

Another way I personally proposed.. we see many custom MIOS floating around.. maybe he did the following: a patched MIOS which loads the Gecko codehandler - and then: the Gecko tools or WiiRd can communicate and they'll happily do!

There are multiple ways.. I only explained the currently possible!


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: LakituX on November 30, 2008, 05:51:03 PM
Solution D:
-hardware mod your Wii
-burn a Gecko OS boot disc
-insert it and use it with WiiRd
-profit
By Gecko OS boot disc you mean the Gamecube Gecko OS 1.6D ISO on the download page right? Just want to make sure because I would like to use my GeckoOS on gamecube games.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Link on December 01, 2008, 06:42:09 AM
Solution D:
-hardware mod your Wii
-burn a Gecko OS boot disc
-insert it and use it with WiiRd
-profit
By Gecko OS boot disc you mean the Gamecube Gecko OS 1.6D ISO on the download page right? Just want to make sure because I would like to use my GeckoOS on gamecube games.

exactly that one!


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: hawkeye2777 on December 01, 2008, 11:12:54 PM
Quick question, has anyone managed to run Gamecube Gecko OS on a Gamecube using Datel's SD Media Launcher? It doesn't seem to work correctly for me (NTSC Gamecube). However, it does work fine on my Wii. Any ideas?

EDIT: I should also mention that I have managed to load Gecko OS on its own, but I cannot load it with the USB Gecko connected in Slot B.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: biolizard89 on December 02, 2008, 04:04:05 PM
Quick question, has anyone managed to run Gamecube Gecko OS on a Gamecube using Datel's SD Media Launcher? It doesn't seem to work correctly for me (NTSC Gamecube). However, it does work fine on my Wii. Any ideas?

EDIT: I should also mention that I have managed to load Gecko OS on its own, but I cannot load it with the USB Gecko connected in Slot B.
I would contact Datel tech support.  They've answered my questions pretty fast (within a day).


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Link on December 03, 2008, 11:19:04 AM
Quick question, has anyone managed to run Gamecube Gecko OS on a Gamecube using Datel's SD Media Launcher? It doesn't seem to work correctly for me (NTSC Gamecube). However, it does work fine on my Wii. Any ideas?

EDIT: I should also mention that I have managed to load Gecko OS on its own, but I cannot load it with the USB Gecko connected in Slot B.

either try biolizard's suggestion or insert the USB Gecko when Gecko OS already runs.. you could even insert the USB Gecko once the game has already started.. WiiRd should run.. if you want to dump games.. just insert the USB Gecko when Gecko OS is already running


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: hawkeye2777 on December 04, 2008, 10:11:45 PM
Quick question, has anyone managed to run Gamecube Gecko OS on a Gamecube using Datel's SD Media Launcher? It doesn't seem to work correctly for me (NTSC Gamecube). However, it does work fine on my Wii. Any ideas?

EDIT: I should also mention that I have managed to load Gecko OS on its own, but I cannot load it with the USB Gecko connected in Slot B.

either try biolizard's suggestion or insert the USB Gecko when Gecko OS already runs.. you could even insert the USB Gecko once the game has already started.. WiiRd should run.. if you want to dump games.. just insert the USB Gecko when Gecko OS is already running

Oh, so you can put the USB Gecko in after Gecko OS has already started? Before, I thought the green gecko icon in the corner had to be green for WiiRd to recognize that the USB Gecko is inserted. If you can, then I can probably use it on a Gamecube as well.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Igglyboo on December 04, 2008, 11:40:57 PM
Gecko OS hooks whether a usb gecko is connected or not.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Link on December 17, 2008, 07:44:34 AM
Just a quick update.. I am getting messages about GCBooter all the time.

To make it short:

GCBooter does not work!

Now don't blame the author for anything. It's not his fault really or a programming mistake it's Wii design. He's patching MIOS. MIOS normally only boots a game using the DVD interface ( /dev/di ). What he did.. he relocated the DVD Interface to a memory where a DOL file is stored. Unfortunately once the DOL file is loaded the Wii is already in Gamecube mode.. a switch back is not possible, BC does not allow that. Thus homebrew is unable to access the DVD drive as it's being forwarded to the memory spot of the DOL.

A fix for that is gonna be very very difficult!


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: biolizard89 on December 17, 2008, 07:09:56 PM
Just a quick update.. I am getting messages about GCBooter all the time.

To make it short:

GCBooter does not work!

Now don't blame the author for anything. It's not his fault really or a programming mistake it's Wii design. He's patching MIOS. MIOS normally only boots a game using the DVD interface ( /dev/di ). What he did.. he relocated the DVD Interface to a memory where a DOL file is stored. Unfortunately once the DOL file is loaded the Wii is already in Gamecube mode.. a switch back is not possible, BC does not allow that. Thus homebrew is unable to access the DVD drive as it's being forwarded to the memory spot of the DOL.

A fix for that is gonna be very very difficult!
Hmm, would it be possible to patch MIOS to boot DVD-R's, instead of worrying about booting something that isn't on the DVD drive?  That way, people could just burn the GeckoOS .iso.  Since booting DVD-R's seems to be possible in Wii mode, has anyone talked to the backup loader people about investigating getting GameCube backups to boot through a softmod?  Sounds like it could be easier than dealing with the problem you described.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Igglyboo on December 17, 2008, 07:51:02 PM
Probably, but patching the MIOS to run dvd-r's would open the door for a lot of piracy.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: biolizard89 on December 17, 2008, 08:27:55 PM
Probably, but patching the MIOS to run dvd-r's would open the door for a lot of piracy.
You are correct of course, but I consider that a minimal issue, given that most GameCube games are no longer being sold new and can be bought for ~$5 on eBay.  Not much damage done to developer profits, really.  And I also dislike the idea of not implementing useful features due to the possibility of abuse, especially when the feature is otherwise useful and the abuse potential is not very big.  Piracy sucks, I just don't consider it a big deal here.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: hetoan2 on December 17, 2008, 09:03:07 PM
just a regular cIOS could allow you to run gc games, but i'm positive it'd need a separate loader in order to load backups, or a modified system menu that would do the same thing

also. nintendo is not producing any more gamecube games. All games are bought by the store and then redistributed at this point. try and find 1 new game to prove me wrong. (at least at my gamestop i was told that they purchased all previously new games and put as used to try and sell)


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Igglyboo on December 18, 2008, 09:47:45 PM
You would need a cMIOS, GC mode does not use IOS's.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Link on December 19, 2008, 07:35:20 AM
You would need a cMIOS, GC mode does not use IOS's.

You're both correct.. MIOS technically is nothing else but an IOS.. it's just simulating Gamecube commands!


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Garonne on December 19, 2008, 11:34:45 AM
Hum... Maybe it's because of me, but I can't get my WiiRD running with my USB Gecko when I play GC-Games.

I've got a patched Wii (WiiKey 1.9S) and the GeckoOS 1.06d ISO has been burned to a 1.4GB DVD, as supposed.
My Wii does load the GeckoOS, and everything seems just fine.
My Wii does start the game, too (Pikmin, in this case), but WiiRD is unable to connect to my Wii (or the game) anymore.
There is no response from the USB Gecko.

What's my mistake?

Why is my USB Gecko not responding anymore?

Doesn't seem to work  on my GameCube eighter... GeckoOS starts, but when I try to run a game the GC usually crashes or doesn't recognize the disc at all...


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: agrs700 on December 19, 2008, 11:58:15 PM
Hey, what do u say about this?
 http://wiibrew.org/wiki/Wii_Gamecube_Homebrew_Launcher (http://wiibrew.org/wiki/Wii_Gamecube_Homebrew_Launcher)

should it work?


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: biolizard89 on December 20, 2008, 12:10:13 AM
Hey, what do u say about this?
 http://wiibrew.org/wiki/Wii_Gamecube_Homebrew_Launcher (http://wiibrew.org/wiki/Wii_Gamecube_Homebrew_Launcher)

should it work?

I notice the Gamecube Homebrew launcher wii app isn't included in this list. Is it because it doesn't work?

absolutely correct, Gamecube Homebrew Launcher can run Gecko OS but Gecko OS can't access the DVD drive then.

Amazing the things you can find out by reading the thread before posting....


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Lunar on December 20, 2008, 04:53:41 AM
Btw guys, you can find out how to use SDload Here http://www.gc-linux.org/wiki/SDload (http://www.gc-linux.org/wiki/SDload)


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Link on December 21, 2008, 10:01:09 AM
@Lunar: I edited the front page and linked to the SDLoad Wiki entries!


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Thomgame on December 21, 2008, 08:52:20 PM
yes GeckoOS Gamecube says : Error No DVD, but a DVD is in the wii  :confused:

When i launch it with the SD Media Launcher Disk, no problem the DVD is reading perfectly.  ;)


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Link on December 22, 2008, 09:01:54 AM
yes GeckoOS Gamecube says : Error No DVD, but a DVD is in the wii  :confused:

As mentioned: that's GCHomebrew Launcher


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Thomgame on December 24, 2008, 12:06:15 PM
Yes i know but with GCHomebrew Launcher no Gamecube DVDs can't be run  ;)


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Lord of ocarina on December 29, 2008, 02:18:34 PM
what do wii game cube homebrew launcher do


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Lord of ocarina on December 29, 2008, 09:14:44 PM
can you make a video that tell how to do it because i still a little lost


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: biolizard89 on December 29, 2008, 11:39:10 PM
can you make a video that tell how to do it because i still a little lost
Stop double-posting.  If you want an easy way to do it now, buy the latest SD Media Launcher ($20 from Datel); it works on 3.4.  If you want an easy way to do it for free, wait for Gecko 2.0.  There is no easy way to do it for free right now.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Jassim on December 30, 2008, 01:59:18 AM
-get the MIOS from the Super Mario Galaxy/Mario Kart Wii/Smash Bros Brawl disc
-use it to run a new Action Replay
-use its freeloader to run an old Action Replay
-use SD Load  (see http://www.gc-linux.org/wiki/SDload )
-run Gecko OS 1.06d Gamecube edition with it - WIiRd will be able to communicate, just do not use MEM2 addresses
-profit


can someone please explain to me how you get the mIOS from super mario galaxy, do i need a gamcube action replay, which freeloader do i use.


thx in advance


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: biolizard89 on December 30, 2008, 02:02:31 AM
-get the MIOS from the Super Mario Galaxy/Mario Kart Wii/Smash Bros Brawl disc
-use it to run a new Action Replay
-use its freeloader to run an old Action Replay
-use SD Load  (see http://www.gc-linux.org/wiki/SDload )
-run Gecko OS 1.06d Gamecube edition with it - WIiRd will be able to communicate, just do not use MEM2 addresses
-profit


can someone please explain to me how you get the mIOS from super mario galaxy, do i need a gamcube action replay, which freeloader do i use.


thx in advance
If you can't wait for Gecko 2.0, and you don't know how to mess with MIOS, just fork over the $20 for the new SD Media Launcher.  Datel says it works on 3.4.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Jassim on December 30, 2008, 09:49:51 AM
wait wait, gecko 2.0 means u jsut need usb gecko. gecko 2.0 and an sd card?


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Romaap on December 30, 2008, 11:27:23 AM
yup


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Lord of ocarina on January 03, 2009, 06:54:32 PM
do i have to use usb gecko when gecko os 2.0 will be out because i don't have 1


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Romaap on January 03, 2009, 07:12:59 PM
I'm not sure but I believe its the same as GeckoOS so:
(http://l0nk.org/geckoos.png)


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Lord of ocarina on January 03, 2009, 07:24:32 PM
ok because i would be very sad if it as like that


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: matt123337 on January 21, 2009, 11:32:21 PM
um... link This works http://wiird.l0nk.org/forum/index.php?topic=2671.0 (http://wiird.l0nk.org/forum/index.php?topic=2671.0) (ran Pokemon XD and scanned for codes)


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: REDSOXROX on February 07, 2009, 05:38:30 PM
I put in a SD Gecko with the GC Gecko OS in the root directory and load a new action replay disc up. It acts like an SD Media Launcher and shows the files on the SD card. But when I load the Gecko OS dol it does not work...

Post Merge: [time]Sat Feb  7 22:25:26 2009[/time]
I figured it out.

Use the above method I posted but hold down A until the Homebrew loads

Another edit:
Actually the more stuff you have on an SD card the harder and less often Gecko OS GC edition loads
I originally tried on an SD Card with only a little memory left and it worked like 1/10 times
I used a fresh SD card with lots of memory and it loads every time


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: biolizard89 on May 02, 2009, 05:34:46 AM
This may be old news, but I didn't see it in this thread, so I'll say it anyway.  If you want an easy free way to run GameCube games in GeckoOS, just install WiiGator's GameCube backup launcher, and boot the GeckoOS GameCube ISO.  GeckoOS will then be able to run GameCube games.  I'm on firmware 3.1, but I'm pretty sure this will work on any firmware version if you're able to use WiiGator's GameCube backup launcher.  I tested this with the USA version of Star Fox Assault; USB Gecko debugging worked perfectly.

Just thought I'd throw this out there, in case some people can't wait for GameCube support in the Wii Gecko software.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: jfmherokiller on July 12, 2009, 11:00:56 AM
i wish all you had to do was this
1.start wii
2.insert gamecube game
3.goto hombrew and run gecko
4.a.play gc game and find hacks for it
4.b.select load game while premade codes on sd card loaded


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Nuke on July 15, 2009, 11:15:22 AM
yeah that be cool, shame Nintendo have it so locked down to make a decent solution :(


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Zetta_X on July 15, 2009, 06:13:26 PM
I actually have a random bizarre idea, never messed with wii stuff so I wouldn't be able to verify if its possible.

Is it possible to alter the instructions on how to boot an gamecube game in GC mode to just add instructions to load things from the front SD port and a specific root?

Sort of like with a computer, if you go into the bios, you can change what loads up when and what order.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: hetoan2 on July 15, 2009, 07:18:10 PM
that doesn't sound to easy.

I think it should just incorporate the arloader114.dol and auto load through the gamecube gecko OS that way. Sounds easier, but probably isn't.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: REDSOXROX on July 29, 2009, 09:22:21 PM
Hey Link, I noticed this one can be reduced a step:
Solution B:
-get the MIOS from the Super Mario Galaxy/Mario Kart Wii/Smash Bros Brawl disc
-use it to run a new Action Replay
-use its freeloader to run an old Action Replay
-use SD Load  (see http://www.gc-linux.org/wiki/SDload (http://www.gc-linux.org/wiki/SDload) )
-run Gecko OS 1.06d Gamecube edition with it - WIiRd will be able to communicate, just do not use MEM2 addresses
-profit

You won't need an old AR as well, if you have a new one and an SD Gecko[which you need for this solution anyway]
You can put the Gecko OS dol on the SD card root or in a folder, insert the SD Gecko and New AR, load AR, it acts like an SD Loader-
it comes up with a screen where you can select an app, kinda like SDLoad


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: c64rmx on August 11, 2009, 01:58:25 PM
Edit: Found it, if anyone else needs it you can find it here http://www.ps3-tools.de/jgs_db.php?action=show&eintrags_id=1083&katid=11 (http://www.ps3-tools.de/jgs_db.php?action=show&eintrags_id=1083&katid=11) needs registration


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Link on August 13, 2009, 08:18:34 PM
Bummer.. I fear you're hitting something.. I'll see if I still have it I have a Gecko Gamecube PAL CD for modchip owners I guess I can somehow get it out of there


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: doc_haz on January 04, 2010, 11:24:11 PM
Gecko OS - 1.6d Gamecube Version (http://www.megaupload.com/?d=OTSUNC9J)


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Yoshi52 on January 31, 2010, 01:38:56 AM
Hi, did you try the custom MIOS thing yet? Because that's what someone did to get the GC disc running, then have a virtual ARMax boot. Only problem with it is that it also has the faults of the ARMax, so you can't run the games that crash on the ARMax's "hook," even with the Freeloader option. It'd be nice if you could get Gecko OS to boot GC games without WiiRD or whatever similar to how ARMax does it, but to have a different "hook" so those games(StarFox Adventures, Metal Gear, Wave Race, part of LoZ:MM, etc.) don't crash.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: jfmherokiller on May 28, 2010, 01:10:39 AM
i tryed the cmois and it worked


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: AlexWong on July 22, 2010, 10:16:14 AM
My Game Cube is Japan Region with Viper modchip. I can run gcosjap16d.iso but after I switched a back-up game disc and chose Launch Game, It said Error no DVD. What's wrong? ???


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: James0x57 on July 22, 2010, 06:53:23 PM
No "backup" discussion, AlexWong.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Mega-Zelda on September 23, 2010, 04:08:09 PM
i'm using Solution D since my Wii is hard modded but i load gecko os from HBC and i start WiiRD Gui which starts loading the game (paused) and starts 20 seconds countdown but never hooks with the game (Zelda: Wind Waker NTSC-U)

so plz tell me what am i doing wrong and how can i do this

thx in advance


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Vahkiti on October 04, 2010, 09:43:35 AM
Is it possible to put the files for the Gecko Boot Disk on a Flash drive and put them into a WODE Jukebox to make it load in the same way?


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: NinARM1 on December 22, 2010, 10:52:04 AM
Where can I find a Gecko OS boot disc? I've been searching everywhere and I can't find it =S


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: conanac on December 23, 2010, 01:26:51 AM

I think it was posted as a link in several postings prior to yours:

http://wiird.l0nk.org/forum/index.php/topic,1946.msg42697.html#msg42697



Title: Re: How to use a USB Gecko in Gamecube mode
Post by: NinARM1 on December 23, 2010, 04:24:37 AM
Ok I see. I always thought that archive was a .dol version of Gecko OS for Gamecube and not the .iso, I was wrong.
Thanks =P


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: goemon_guy on December 23, 2010, 06:15:45 PM
EDIT: Never mind.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: NinARM1 on December 26, 2010, 12:55:14 PM
Using solution D (on Wii) and currently hacking my Gamecube favorites. Thanks again guys.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: Knight of Time on December 27, 2010, 01:36:53 AM
I'm starting out here, slowly getting the hang of how things work...however, for some reason I'm finding myself unable to use Gecko OS codes for GameCube games (Wii games work fine with any codes I try out), now I have read the various pages here, but the whole concept seems too confusing at the moment...what's the easiest way to use codes with GameCube games on the Wii if you don't have a USB Gecko?  I'm just presuming I don't need a USB Gecko to use GameCube codes, correct?


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: biolizard89 on December 28, 2010, 10:21:58 PM
I'm starting out here, slowly getting the hang of how things work...however, for some reason I'm finding myself unable to use Gecko OS codes for GameCube games (Wii games work fine with any codes I try out), now I have read the various pages here, but the whole concept seems too confusing at the moment...what's the easiest way to use codes with GameCube games on the Wii if you don't have a USB Gecko?  I'm just presuming I don't need a USB Gecko to use GameCube codes, correct?
Use GeckoOS Mod by WiiPower.  It allows cheats on GameCube games without a USB Gecko.


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: hackman on May 23, 2011, 03:08:27 PM
that is awsome hacking your gamecube :^)=


Title: Re: How to use a USB Gecko in Gamecube mode
Post by: WiiOs-Ozelot on February 14, 2012, 01:02:55 PM
I use SD Media Launcher to launch Geckos for GCN.
CosmoCortney has made a Tutorial Video.

http://www.youtube.com/watch?v=qA-Jxox0s2s (http://www.youtube.com/watch?v=qA-Jxox0s2s)

Works without MIOS Modding and without HBC and is compatible with Wii