WiiRd forum

Wii & Gamecube Hacking => Wii Virtual Console and WiiWare Codes => VC and WiiWare support => Topic started by: Ghirahims_Nemesis on August 28, 2013, 01:08:42 AM

Title: [Request][SNES]The Legend of Zelda - Parallel Worlds[UGBK]
Post by: Ghirahims_Nemesis on August 28, 2013, 01:08:42 AM
Could someone port the following codes from the JCEB version? The WAD is at: https://skydrive.live.com/redir?resid=E931AC3100A09B59!182&authkey=!AIWSS8N7Y6cUNHQ (https://skydrive.live.com/redir?resid=E931AC3100A09B59!182&authkey=!AIWSS8N7Y6cUNHQ)

Max Rubies [Crapulecorp]
028CA808 0000E703

Invincible [Crapulecorp]
008BB7C7 00000034

1-Hit Kill (Enemies+Bosses) [Crapulecorp]
048BC2F8 00000000

Unlimited Health [Crapulecorp]
008CA814 000000A0
008CA815 000000A0

Unlimited Magic Meter [Crapulecorp]
008CA816 00000080

Unlimited Small Keys [Crapulecorp]
008CA817 00000009

Have Big Key [Crapulecorp]
008CA80F 00000040

Have Dungeon Map [Crapulecorp]
008CA811 00000040

Have All 3 Pendants [Crapulecorp]
008CA81C 00000007

Unlimited Arrows [Crapulecorp]
008CA81F 00000063

Have All Items & Weapons [Crapulecorp]
068CA7E8 00000014
04020132 02010101
01010101 03010102
01010102 00000000
068CA801 00000007
04030206 06060500
*A big thanks to dcx2 for this one*

Have Individual Items and Weapons

Have Bow and Silver Arrows [Crapulecorp]
008CA7E8 00000004

Have Boomerang [Crapulecorp]
008CA7E9 00000002

Have Hookshot [Crapulecorp]
008VA7EA 00000001

Have Bombs [Crapulecorp]
008CA7EB 00000032

Have Magic Powder [Crapulecorp]
008CA7EC 00000002

Have FireRod [Crapulecorp]
008CA7ED 00000001

Have IceRod [Crapulecorp]
008CA7EE 00000001

Have Bombos [Crapulecorp]
008CA7EF 00000001

Have Ether [Crapulecorp]
008CA7F0 00000001

Have Quake [Crapulecorp]
008CA7F1 00000001

Have Lamp [Crapulecorp]
008CA7F2 00000001

Have Magic Hammer [Crapulecorp]
008CA7F3 00000001

Have Flute [Crapulecorp]
008CA7F4 00000003

Have Bug-Catching Net [Crapulecorp]
008CA7F5 00000001

Have Book of Mudora [Crapulecorp]
008CA7F6 00000001

Have Cane of Somaria [Crapulecorp]
008CA7F8 00000001

Have Cane of Byrna [Crapulecorp]
008CA7F9 00000001

Have Magic Cape [Crapulecorp]
008CA7FA 00000001

Have Magic Mirror [Crapulecorp]
008CA7FB 00000002

Have Magic Sword Lvl.4 [Crapulecorp]
008CA801 00000004

Have Magic Shield Lvl.3 [Crapulecorp]
008CA802 00000003

Have Upgraded Tunic [Crapulecorp]
008CA803 00000002

Have Bottle 1 with Faerie [Crapulecorp]
008CA804 00000006

Have Bottle 2 with Faerie [Crapulecorp]
008CA805 00000006

Have Bottle 3 with Faerie [Crapulecorp]
008CA806 00000006

Have Bottle 4 with Cure-All Medicine [Crapulecorp]
008CA807 00000005


I recommend starting a game, letting your magic fill completely, then searching for 18188000 (your current and max health, current magic, and the number of small keys you have), then porting all the other codes from there.
Title: Re: [Request][SNES]The Legend of Zelda - Parallel Worlds[UGBK]
Post by: Glitch. on August 28, 2013, 06:13:18 AM
Infinite Health [Glitch]
00456835 000000A0
00456834 000000A0

Infinite Ruppees [Glitch]
04456828 0F270F27

Infinite Magic [Glitch]
00456836 00000080

Infinite Small Keys [Glitch]
00456837 00000009

Have Boss Key [Glitch]
0045682F 00000040

Have Big Treasure Key [Glitch]
0045682D 00000040

Start on 2nd Quest [Glitch]
00456820 00000001

Have Everything [Glitch]
04456808 04020163
0445680C 02010101
04456810 01010101
04456814 03010101
04456818 01010102
0445681C 02010101
04456820 01040302
04456824 05030407
*Includes Second Quest,
If you want to play 1st quest with all items change 01040302 to 00040302

P.S Can't you just get another .wad? The one that matches the GameID : JCEB?
Title: Re: [Request][SNES]The Legend of Zelda - Parallel Worlds[UGBK]
Post by: Ghirahims_Nemesis on August 28, 2013, 12:46:00 PM
Thanks! I would do it myself, but I don't have a USB Gecko, and Dolphin doesn't use the same addresses...

Quote from: Glitch. on August 28, 2013, 06:13:18 AM
P.S Can't you just get another .wad? The one that matches the GameID : JCEB?

Believe me, I've searched everywhere for it. Can't find it.
Title: Re: [Request][SNES]The Legend of Zelda - Parallel Worlds[UGBK]
Post by: Glitch. on August 28, 2013, 04:47:29 PM
I would put them up on GeckoCodes, but I get an error saying Incorrect ID.

@James, can you fix that?
Title: Re: [Request][SNES]The Legend of Zelda - Parallel Worlds[UGBK]
Post by: lee4 on August 30, 2013, 09:38:15 PM
Zelda Parallel Worlds RAM Pointer [lee4]
48000000 804474BC
DE000000 80008180
1000YYYY 000000XX
E0000000 80008000
PAR (Pro Action Replay) codes
7EF360:63
--YYYY:XX
Title: Re: [Request][SNES]The Legend of Zelda - Parallel Worlds[UGBK]
Post by: Ghirahims_Nemesis on August 31, 2013, 08:37:26 PM
Can someone make a Gamecube controller button activator? Or would it use the same activator as Super Metroid (the game it was injected into)? Also, Super Metroid only has a Classic controller activator in the database. Just FYI.
Title: Re: [Request][SNES]The Legend of Zelda - Parallel Worlds[UGBK]
Post by: lee4 on September 01, 2013, 12:02:30 AM
P1 NGC Button Activator [lee4]
28169EF8 0000????

P1 Classic Button Activator [lee4]
2816D3A2 0000????

button value chart
http://geckocodes.org/index.php?arsenal=2
Title: Re: [Request][SNES]The Legend of Zelda - Parallel Worlds[UGBK]
Post by: Ghirahims_Nemesis on September 01, 2013, 03:41:52 PM
Okay, since I got the button activator, I can post a code!

Walk Through Walls (L+R On/Off) [Ghirahims_Nemesis]
28169EF8 00000060
00447847 000000EA
CC000000 00000000
00447847 00000000
E0000000 80008000
Don't try to go out of room boundaries or through doors in dungeons with this code on. It messes up the scrolling.
I couldn't find an example of this code anywhere on the web. I used wiiqwertyuiop's RAM Map here: http://dl.dropboxusercontent.com/u/29210231/RAM_Map.txt (http://dl.dropboxusercontent.com/u/29210231/RAM_Map.txt) to find the address needed.

Oh, and lee4:

Zelda Parallel Worlds RAM Pointer [lee4]
48000000 804474BC <--Should be 804474C8 *see note.
DE000000 80008180
1000YYYY 000000XX
E0000000 80008000
PAR (Pro Action Replay) codes
7EF360:63
--YYYY:XX

*Note: I just subtracted F360 (the address in ZSNES for money) from 456828 (the address for money on the VC version).

I made the above code by adding 0x37F (the PAR code for WTW on ZSNES is 7E037FEA) to the address 0x804474C8. It works like a charm. I also used this method to make the below code:

Invincible [Ghirahims_Nemesis]
004477E7 00000034
Ported from Crapulecorp's code for [JCEB] The Legend of Zelda: Parallel Worlds
Title: Re: [Request][SNES]The Legend of Zelda - Parallel Worlds[UGBK]
Post by: lee4 on September 02, 2013, 05:09:15 AM
No, its not wrong, its a Pointer code
804474BC points to 804474C8

you cant take full credit for ported codes, credits still belongs to original hacker

Invincible [Ghirahims_Nemesis]
004477E7 00000034
Ported From ZSNES code by [original hacker name]
Title: Re: [Request][SNES]The Legend of Zelda - Parallel Worlds[UGBK]
Post by: Ghirahims_Nemesis on September 02, 2013, 09:20:48 PM
Quote from: lee4 on September 02, 2013, 05:09:15 AM
No, its not wrong, its a Pointer code
804474BC points to 804474C8
Sorry, I kept thinking it was base address. So the 4 bytes there just point to the game's RAM? If so, then what's at 804474C0-804474C7, just a single instruction followed by a branch? Just curious.

Quote from: lee4 on September 02, 2013, 05:09:15 AM
you cant take full credit for ported codes, credits still belongs to original hacker
Sorry, fixed. Yeah, I was tired at the time I typed that message, and wasn't thinking clearly, as you can probably tell. :/