WiiRd forum

Wii & Gamecube Hacking => Wii Game hacking help => Topic started by: CosmoCortney on August 03, 2013, 05:04:34 AM

Title: Hook Routines
Post by: CosmoCortney on August 03, 2013, 05:04:34 AM
hi,
i'm trying to hack a master code for a gamecube game.
i've already done this before by searching for the hook routines and using the address of the blr instruction as hook.
but the game i am currently hacking (Smashing Drive) has no ahook.0, ahook.1, ahook.2, ahook.3, rhook.0, rhook.1 or phook.0.

does anyone of you know other hook routines and could i get the whole asm of the hooks?

thanks
Title: Re: Hook Routines
Post by: James0x57 on August 04, 2013, 02:21:40 AM
The only way I know how to make them is useless for you since you didn't find the hooks
http://forum.arcentral.net/viewtopic.php?t=3801

I honestly don't know------ wait, you can hack it on Wii, right? And you're just trying to make an M code for GCN?

Find the button conditional address, break point read on it, trace through until you hit blr. Use the address of that blr as your master code's address. Done.

Gecko.NET might actually have an option to run until a blr once the breakpoint read hits- I don't remember specifically since it's been so long... but that would be most helpful.