WiiRd forum

USB Gecko Related => Gecko OS Game Compatibility => Topic started by: NikraDK on August 28, 2012, 04:04:02 PM

Title: Zelda: Majora's Mask [NARP] won't connect with WiirdGUI.
Post by: NikraDK on August 28, 2012, 04:04:02 PM
I have no idea why. Zelda: OoT and Super Mario 64 connects with no problem at all.
Then when I try with Zelda: MM nothing happens. Even worse is that when I then try to connect SM64 or OoT they won't connect either until I shot everything down (PC and Wii). and disconnect Gecko from the Wii and PC.
Is there any special setup in Gecko OS that have to do? I'm using IOS36 and I tried Gecko Hook Type: GC Pad, Wii Pad and OSSleepThread.
I'm using Gecko OS 1.9.3.1
Any help would be appreciated. :)

Edit: I'm using WiiRdGui 0.9.3

Edit 2: I tried making a ram dump from Zelda:MM. This is the return message I got. I might add that the other VC games makes ram dump with no problems at all:

(http://img.photobucket.com/albums/v383/nikra/akfjrnfk.jpg)
Title: Re: Zelda: Majora's Mask [NARP] won't connect with WiirdGUI.
Post by: goemon_guy on August 28, 2012, 09:57:02 PM
Try Gecko.NET, if possible.

Also, try adjusting the hook type to use VBI.
That's the hook I generally use and it rarely fails me.
(I can also verify that Majora's Mask works in that set-up)
Title: Re: Zelda: Majora's Mask [NARP] won't connect with WiirdGUI.
Post by: NikraDK on August 28, 2012, 10:37:54 PM
I'm actually feeling stupid right now.  :rolleyes: VBI is the default setting in Gecko. I can't believe that I didn't tried that out. It's working now.
Thank you so much.  :) :) :)