In WiirdGUI I can set a BP, change a register value and then continue code execution. How do you do the same in Gecko.Net? There isn't a selection of registers so that I can change the value on the fly.
In Edit View (i.e. the button says "Text View"), you can click on the register value to bring up a dialog that lets you change it.
Thanks! What's the Gecko.Net equivalent of the WiiRD Next button in the BP menu?
There should be a button called Next Frame or something like that. It will only appear when the game is paused or at a breakpoint.
Thanks again. I really appreciate it. I also like how Gecko.Net doesn't crash when going back and forth between the BP and Memory View tabs. Great work!