WiiRd forum

USB Gecko Related => Gecko OS & USB Gecko => Topic started by: pfs on July 06, 2012, 04:43:38 PM

Title: How to create a channel from import games?
Post by: pfs on July 06, 2012, 04:43:38 PM
Hi,

as you guys most likely know, mario kart lets you create and (I think) launch the game from a channel.
Now, if we run an import mario kart using gecko, we can still create the mario kart channel.
However, this channel wont run and will display something like "You can't use this channel".
This is probably because the channel is "legal" and therefore has no tools to bypass the region check.

What I would like to know is if there is a a way to create channels for import games, that embed gecko functionality?
That is, you can run the game using its channel without going through the hassle of loading the homebrew channel, starting gecko and running the game from there.

Thanks
Title: Re: How to create a channel from import games?
Post by: IHackWii615 on July 12, 2012, 04:41:10 PM
You can't play the game through the channel. It's really just a shortcut to be able to view your time trial records and whatever else you can do in the Mario Kart Channel portion of the game, not actually start any races and stuff.