I was just wondering this because they have some codes that we don't. And if it can be done, then how? What do I/we use in order to do so? Would it be along the same lines GC AR code converting? If it is, then I have everything that I need. LOL
Thanks! 8)
IIRC, the Wii AR code engine ressembles the DS Action Replay Engine. (In the sense that they share the same code types.)
If that's the case, then it should be a matter of interpreting each line and converting the codetype to the Wii's Gecko counterpart.
http://doc.kodewerx.org/hacking_nds.html (NDS codetypes / Hacking.)
Hmmm.....looks like I get to tinker with some code converting then when I get the time. Thanks goemon_guy for the reply.