So, I'm setting a breakpoint on a game to see if this is really what I'm looking for, and I freeze when I set it on a read breakpoint. I see all the reg info and the instructions, but the game freezes and I can't get it to run, even sending fails via the 32-bit interface. However, when I put it on a write breakpoint, I'm fine.
Any ideas on what could be causing it? The instruction list is mostly psq_l when I read bp it, and psq_st when I write.
Edit: I nopped two instructions to try and make the address not increase, which worked but turned out to not have any effect. So, I bp'd an address that did something similar to it two addresses left, and froze on a write. Odd...
If you don´t poke anything after hitting the breakpoint and the game can´t be resumed, you should re-download the whole gecko.net whatever package. psq is kinda like a back-off for hackers because it´s always messy. You should try to approach differently or do a Call Stack.