WiiRd forum

Wii & Gamecube Hacking => USA Wii Cheat Codes => USA Wii Code Support => Topic started by: simalexander on June 10, 2012, 08:02:48 PM

Title: Pikmin 2 [R92E01]
Post by: simalexander on June 10, 2012, 08:02:48 PM
As you know Pikmin 2 is out in the in US as Nintendo selects. I enjoyed playing this game and I was waiting till it came out in the US on the Wii. So I was wondering if someone could make some codes for this game. I wouldn't mind the codes that are on the PAL version of the game. So if someone could convert them to the US version that would great. Thanks a lot! 
Title: Re: Pikmin 2 [??????]
Post by: gaiaknight on June 13, 2012, 01:18:58 AM
If someone could convert these it would be awesome :D

[Always 100 Pikmins in Base]
  4A000000 91000000
  14A61598 00000064
  E0000000 80008000

[Time Stop (1 Button=on/off)]
  286303C2 00000200
  041BAFFC 60000000
  CC000000 00000000
  041BAFFC D0230208
  E0000000 80008000

[Infinite Health]
  041D85A4 60000000

[ALL Pikmin 9998 (ZiT-Style)]
  C2209C40 00000002
  38C0270E 90C30000
  60000000 00000000
Title: Re: Pikmin 2 [??????]
Post by: simalexander on June 13, 2012, 01:30:12 AM
Yeah along with this code:

Instant Kill (Z & 2) [Panda]
286303C2 00002100
0419A6B4 D3E30200
0419B28C D3E30200
CC000000 00000000
0419A6B4 D0030200
0419B28C D0230200
E0000000 80008000
The health bar has to be visible for it to work, some enemies don't die until you hit them once as health is hidden initially.
Title: Re: Pikmin 2 [??????]
Post by: conanac on June 14, 2012, 03:56:17 AM

Here are the requested ported codes for US/NTSC version
(credits all go to the original coders):

Instant Kill (Z & 2)
  2862EF42 00002100
  0419A254 D3E30200
  0419AE2C D3E30200
  CC000000 00000000
  0419A254 D0030200
  0419AE2C D0230200
  E0000000 80008000

ALL Pikmin 9998
  C2209990 00000002
  38C0270E 90C30000
  60000000 00000000

Infinite Health
  041D8144 60000000

Time Stop (1 Button=on/off)
  2862EF42 00000200
  041BAB9C 60000000
  CC000000 00000000
  041BAB9C D0230208
  E0000000 80008000

Always 100 Pikmins in Base
  4A000000 91000000
  14A45DFC 00000064
  E0000000 80008000

Enjoy.
Title: Re: Pikmin 2 [??????]
Post by: blueray on June 14, 2012, 04:19:20 AM
Thank you!!! :)
How do you convert these codes? I'd like to do the same with the Sims 3 Pal codes...
Title: Re: Pikmin 2 [??????]
Post by: simalexander on June 14, 2012, 04:35:44 AM
Thank you but what's the Game's ID?
Title: Re: Pikmin 2 [??????]
Post by: tsuas on June 14, 2012, 06:17:32 AM
Quote from: simalexander on June 14, 2012, 04:35:44 AM
Thank you but what's the Game's ID?

R92E01
Title: Re: Pikmin 2 [R92E01]
Post by: simalexander on June 15, 2012, 02:10:17 AM
When I tried applying the codes using Accio Hacks the codes were all greyed out and Accio Hacks said there wasn't any codes. Why is this? Can someone please explain to me why this is happening?
Title: Re: Pikmin 2 [R92E01]
Post by: tsuas on June 15, 2012, 02:52:44 AM
Quote from: simalexander on June 15, 2012, 02:10:17 AM
When I tried applying the codes using Accio Hacks the codes were all greyed out and Accio Hacks said there wasn't any codes. Why is this? Can someone please explain to me why this is happening?

Greyed out usually means that the codes are entered incorrectly. Did you just copy and paste the codes ported by conanac without removing the spaces in front of each line. For example:

Instant Kill (Z & 2) [Panda]
 2862EF42 00002100
 0419A254 D3E30200
 0419AE2C D3E30200
 CC000000 00000000
 0419A254 D0030200
 0419AE2C D0230200
 E0000000 80008000

should look like this:

Instant Kill (Z & 2) [Panda]
2862EF42 00002100
0419A254 D3E30200
0419AE2C D3E30200
CC000000 00000000
0419A254 D0030200
0419AE2C D0230200
E0000000 80008000

You said they were all greyed out and that's the only thing I can think of.
Title: Re: Pikmin 2 [R92E01]
Post by: simalexander on June 15, 2012, 11:13:19 PM
There is one thing I noticed about the ALL Pikmin 9998 and Always 100 Pikmin in base codes. They don't seem to have any effect what so ever on Purple or White Pikmin stored on the ship. It only effect those that are stored in onions. Here's my save data it has both Purple and White Pikmin unlocked. So if someone could please fix this that would be great.

http://www.mediafire.com/?tdn4fdgrwmxzeaf
Title: Re: Pikmin 2 [R92E01]
Post by: blueray on June 16, 2012, 03:00:44 AM
Do you have an "infinite berry code" like in the Camecube version (for the "burp" and the "fart" function?)
Title: Re: Pikmin 2 [R92E01]
Post by: willyjo423 on June 16, 2012, 03:59:50 PM
H there, I would also like to add some code request please? Can some1 make a code a Infinite time in Challenges and Infinite bitter spray and infinite spicey spray. Thanks a lot.
Title: Re: Pikmin 2 [R92E01]
Post by: Arc Ray on June 22, 2012, 03:36:20 AM
im having a problem with the pikmin number codes.
the 'always 100 pikmin at base' seems to only affect the reds.
and the 'ALL pikmin 9998' doesnt seem to work at all.

what am i doing wrong?

EDIT: just thought of a code that i would like to see.
a camera angle code that allows you to have the camera at the lowest angle, which you can do in-game, but you have to hold right/left on the d-pad the whole time.

something like an input code like a+z or somthing that doesnt bother the game at all.
(also why is the 'stop time' code on the '1' button if that uses up one of the sprays?)
Title: Re: Pikmin 2 [R92E01]
Post by: willyjo423 on July 03, 2012, 03:50:57 AM
Hi there, I'm just wondering why there seems to be 2 gecko codes for Pikmin and Pikmin 2 (R92E01 and GPVE01) (GPIE01 and R9IE01)? Do anyone try and 'convert' the codes from the GPIE01 and GPVE01 to make it work with R92E01 and R9IE01?
Thanks a lot.