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Wii & Development => Wii & Gamecube Development => Topic started by: ellijah! on May 02, 2012, 03:26:01 AM

Title: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: ellijah! on May 02, 2012, 03:26:01 AM
I am curious if anyone is planning on developing homebrew and homebrew applications for the Wii-U or will we stick with the Wii?
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: toonlink444 on May 02, 2012, 05:11:37 PM
Well from what I heard a while back is that we were able to get into the wii initially by going through the gamecube slot. But since the wii u has no external slot besides the SD card (if that exists). Because of that port which reads from the memory card the creator of USB Gecko (nuke I think) was able to emulate a mem card to read the ram. That's how I believe the USB Gecko was made, not positive some correct me if this is wrong. As for homebrew, well the homebrew community for wii is dieing down. But I'm sure that people will try with the wii u. Although it will be more like the insides of an xbox 360 and because of that harder to break into. The wii is very low functioning so it was a little easier to break into then the xbox 360.(they have their own version of homebrew but not as popular due to microsoft really cracking down on that stuff) So in a nutshell there most likely be attempts but it may not be as popular. And one more thing code types will have to be remade I think.
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: goemon_guy on May 02, 2012, 07:10:49 PM
Wii-U's not even here yet!
The 3DS isn't hacked yet either.

If Nintendo's found a good encryption and anti-Homebrew system, then they'll likely stick to what they've done with the 3DS, and make it better.

That's not to say it won't be hacked at all, however, we don't have enough information about the Wii-U to even worry about Homebrew quite yet.
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: ellijah! on May 02, 2012, 09:07:15 PM
Well I knew it wouldn't have a memory card slot for the usb gecko like wii and gamecube but I was just curious if Wiird would try to make homebrew for Wii-U. Wasn't Gamecube and Wii homebrew developed by people here? I have a usb gecko and make codes and I don't really want to stop coding Wii when the Wii-U comes out and they stop making Wii games.
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: Deathwolf on May 02, 2012, 09:36:46 PM
The Homebrew Channel was developed by Team Twiizers.
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: CrimsoN@DC on July 29, 2012, 02:25:27 AM
The reason the gecko goes into the gc memory card slot, is because it has direct ram access.  Without this, there will be complications for sure, however why is everyone focused on hardware/remote debuggers?  There are such things as like in-game debuggers.  The psp, for instace, uses that form of debugging, you press activation keys to open the gui and search away.

As far as codetypes go, that depends on how access-able the wii-u's ram will be.  There are going to be "codetypes" no matter what, although the complexity is not to be insured.  I guess all in all, it depends on two things:
1. How accessable the RAM is
&
2. Who creates the code handler, and how much work is put into it.

I am fiathful that if there is no debugger, there is going to be atleast some modification tools of some sort.
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: biolizard89 on August 04, 2012, 04:17:01 AM
Quote from: CrimsoN@DC on July 29, 2012, 02:25:27 AM
The reason the gecko goes into the gc memory card slot, is because it has direct ram access.  Without this, there will be complications for sure, however why is everyone focused on hardware/remote debuggers?  There are such things as like in-game debuggers.  The psp, for instace, uses that form of debugging, you press activation keys to open the gui and search away.

As far as codetypes go, that depends on how access-able the wii-u's ram will be.  There are going to be "codetypes" no matter what, although the complexity is not to be insured.  I guess all in all, it depends on two things:
1. How accessable the RAM is
&
2. Who creates the code handler, and how much work is put into it.

I am fiathful that if there is no debugger, there is going to be atleast some modification tools of some sort.
Are you saying that any hardware plugged into the GCN memcard slot has direct RAM access?  If so, that is not correct.  The GCN memcard slot is a convenient set of I/O lines which GeckoOS uses as a serial port; that's it.  It's convenient because the amount of code necessary to access it is minimal, not because it has additional privileges.  Other devices such as the GameCube BBA and the GameCube controller ports have been used for this purpose too.

(If I misread your post, sorry... but I think your post is misleading for newbies at best.)
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: Bully@Wiiplaza on September 20, 2012, 08:03:39 PM
How come that the GCN memory card slots are active and usable for the USB Gecko while playing Wii games or basically anywhere that can be booted with hooks? They never read from or store to memory cards... hope the gecko codehandler will be ported straight, I got to love it. >:D
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: megazig on September 21, 2012, 08:51:05 PM
it's because it's very easy to access EXI with very short bits of code.

http://wiibrew.org

everyone really should read everything from there if they consider themselves hackers to know more about why things work. odds of usbgecko working with WiiU are just over 0.1%
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: dcx2 on September 22, 2012, 02:18:24 AM
To be absolutely clear, the EXI bus (which is actually more of a glorified SPI Bus (http://en.wikipedia.org/wiki/Serial_Peripheral_Interface_Bus)) is convenient because the PowerPC has direct access to it.  It has no security, no interface, no API, no error checking...it is designed for simplicity and it does not require Starlet (the ARM security co-processor).

An EXI Bus transaction looks like this.

1) If writing, write the byte you want to send to some address (I can't be bothered to look at YAGCD)
2) Write a carefully tailored number to some other address, which tells the Wii which channel to use (i.e. controlling the slave select lines on the SPI bus), bus frequency, in or out, etc. (again, YAGCD)
3) If reading, read the byte from that first address.

That's all there is to it.  It's nothing like e.g. Wifi which requires you to negotiate with a DHCP server for an IP address.

The USB Gecko has a CPLD chip which interfaces the EXI bus to an FTDI chip which provides an RS232 connection over USB.  PowerPC -> EXI bus -> CPLD -> RS232 -> FTDI -> USB -> PC.  This is why the data looks like a serial port to a PC, but on the Wii side it's just writing a couple bytes to a couple addresses.
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: CrimsoN@DC on November 22, 2012, 09:47:02 PM
Bump.

What are peoples views on the future of homebrew for the wii-u now that it has been released?  Apparently, according to this thread:
http://prntscr.com/kcqfc
It has already been made.  I don't know if I believe it.  Here's the video:
http://www.youtube.com/watch?v=AyCoGIoaCgk
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: Bully@Wiiplaza on November 23, 2012, 11:30:28 AM
Not convincing. I want nuke to actually say something about this!
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: Deathwolf on November 23, 2012, 04:42:54 PM
3 Seconds?  :confused:
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: megazig on November 23, 2012, 05:41:35 PM
let's go with fake for many reasons
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: memorris on November 24, 2012, 01:36:15 AM
Let's hope its true.  Come on ian let us all now if its true or not pmsl.
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: biolizard89 on November 27, 2012, 09:09:50 AM
Quote from: CrimsoN@DC on November 22, 2012, 09:47:02 PM
Bump.

What are peoples views on the future of homebrew for the wii-u now that it has been released?  Apparently, according to this thread:
http://prntscr.com/kcqfc
It has already been made.  I don't know if I believe it.  Here's the video:
http://www.youtube.com/watch?v=AyCoGIoaCgk
Is that YouTube channel actually admined by Seth@WiiPlaza as claimed, or is it an impostor?
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: Bully@Wiiplaza on November 27, 2012, 03:13:24 PM
Quote from: biolizard89 on November 27, 2012, 09:09:50 AM
Quote from: CrimsoN@DC on November 22, 2012, 09:47:02 PM
Bump.

What are peoples views on the future of homebrew for the wii-u now that it has been released?  Apparently, according to this thread:
http://prntscr.com/kcqfc
It has already been made.  I don't know if I believe it.  Here's the video:
http://www.youtube.com/watch?v=AyCoGIoaCgk
Is that YouTube channel actually admined by Seth@WiiPlaza as claimed, or is it an impostor?
It is the real one, lol. And "Merk Sh0t".
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: Deathwolf on November 27, 2012, 08:35:50 PM
http://www.youtube.com/watch?v=TYFTC9jSc1Y
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: Bully@Wiiplaza on November 27, 2012, 08:46:22 PM
Thought so. Cool, we can still cheat on legit games on the WiiU and Nintendo can´t do anything against it.
If things don´t improve there though I´ll pass. Not bad for now.
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: biolizard89 on November 28, 2012, 07:48:44 AM
Quote from: Bully@Wiiplaza on November 27, 2012, 03:13:24 PM
Quote from: biolizard89 on November 27, 2012, 09:09:50 AM
Quote from: CrimsoN@DC on November 22, 2012, 09:47:02 PM
Bump.

What are peoples views on the future of homebrew for the wii-u now that it has been released?  Apparently, according to this thread:
http://prntscr.com/kcqfc
It has already been made.  I don't know if I believe it.  Here's the video:
http://www.youtube.com/watch?v=AyCoGIoaCgk
Is that YouTube channel actually admined by Seth@WiiPlaza as claimed, or is it an impostor?
It is the real one, lol. And "Merk Sh0t".
So where did the video itself come from?  The author of its description appears to be claiming to have evidence that it's real.  Interestingly, the video claims the information is from WiiHacks, but a quick Google of WiiHacks only showed a post which cites this video (by a guy with one post).
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: Dude on November 28, 2012, 10:23:04 AM
Something about that "USB Gecko" for the Wii U bugged me...

The USB Gecko relies on a GCN Memory Card port - which has been removed from newer versions of the Wii and, as far as I have seen, does not exist on the Wii U.

Looking at the PCB of the card closely shows that there is no port for the USB Cable to attach...

This person also only shows the BACK of the "USB Gecko" and now I know why:
http://www.miniinthebox.com/256mb-memory-card-for-wii-console_p191395.html

It would show that it's a 256MB GCN Memory Card for the Wii.  Check the second picture.

Here is another picture of the FRONT of the card, showing the tell-tale hole in the corner of the PCB:
http://t0.gstatic.com/images?q=tbn:ANd9GcR3RFPRG4S4LT9-td3JcVH6dUfE7m3drefLZgWcieUe5D0ODAJH

------------EDIT----------
They are also saying that Nuke has confirmed this:
http://www.wiihacks.com/wii-u-rumors-news/105987-usb-geckou-confirmed-wiiu.html

Sorry, but using Nukes name to spread lies is plain wrong.
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: biolizard89 on November 29, 2012, 05:47:38 AM
Does anyone know if the Wii's SD slot can interface with SDIO devices?  There are SDIO to RS-232/USB bridge devices in the wild; I wonder if they could be used with the Wii....
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: CosmoCortney on November 30, 2012, 12:11:35 AM
hmm..
also gecko os is bootable on wii mode and cheats can get activated, or not?
well.. the wii u has no gc mem card slot. but a sd card slot.
remember it's possible to load stuff from SD cards on wii and GC via SD Gecko.
So the SD card slot has all connectors a gc mem card slot has.
so would it be possible to build an usb gecko for wii u's sd card slot?

and the gecko os app should be loaded from a sd card first. after it has been booted up we should be able to unplug the sd card. options like loading codes from sd card will be disabled (if we replug the sd card, these function will be enabled again). if we insert the sd card slot usb gecko, gecko os will recognise it and will allow us to boot up games with hooks to access the ram. (gecko os for wii and gc is able to recognise if a usb gecko is plugged in or not, too).

hope this idea can help somehow^^
and sorry if it's trash  :(
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: biolizard89 on November 30, 2012, 04:50:54 AM
Quote from: biolizard89 on November 29, 2012, 05:47:38 AM
Does anyone know if the Wii's SD slot can interface with SDIO devices?  There are SDIO to RS-232/USB bridge devices in the wild; I wonder if they could be used with the Wii....
According to Wikipedia all SD-compliant slots can interface with SDIO devices, as they are electrically identical.  So, the question becomes, how much ASM is necessary to interface with an SDIO bridge from the Wii?  I'm sure it's harder than the EXI bus.  If an SDIO-enabled code handler can fit in 32KiB, it will work with almost any Wii game by reserving itself the top 32KiB of RAM prior to running the apploader.

Of course, Wi-Fi is also an option.  The fact that MegaIOS hasn't seen a public release suggests to me that Wi-Fi debugging is much harder than EXI debugging.  (I'm sure megazig could speak to this aspect better than I could.)

@CosmoCortney, I'm pretty sure the Wii's front SD slot doesn't use the EXI bus, and is entirely different from the SD Gecko in terms of circuitry.  So while it should be possible to use it for transferring data (e.g. with SDIO), it won't be the same circuitry / logic that the USB Gecko uses.
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: Bully@Wiiplaza on December 03, 2012, 02:54:48 PM
Random question:
How long did it take to get started with RAM hacking when the Wii was launched?
Just to know what to expect now.
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: biolizard89 on December 04, 2012, 04:14:34 AM
Quote from: Bully@Wiiplaza on December 03, 2012, 02:54:48 PM
Random question:
How long did it take to get started with RAM hacking when the Wii was launched?
Just to know what to expect now.
Looking at some of my notes, GeckoOS for Wii existed prior to June 2008, although GeckoOS worked with GameCube games for a while before that.  The Twiizer attack was announced in December 2007.  If I recall correctly the Wii came out in late 2006?
Title: Re: Will wiird be developing homebrew and homebrew applications for Wii-U?
Post by: NoHack2Win on December 07, 2012, 07:00:52 AM
As cool as it would be to run homebrew with the Wii U, I don't think it will happen for quite awhile. Nintendo really stepped up with their security in their systems after their failures with the DS and the Wii. The 3DS has been out for almost 2 years, and nothing drastically has been hacked on it (other than the DS mode). For the Wii U, I believe it will be much the same fate. The Wii mode was hacked almost immediately, but since it's its own separate part of the system, it probably won't make a difference when the Wii U will get hacked (if it ever does). Only time will tell...