WiiRd forum

Off-topic => Off-topic => Topic started by: goemon_guy on April 13, 2012, 12:45:01 AM

Title: Action Replay Wii
Post by: goemon_guy on April 13, 2012, 12:45:01 AM
I was looking through my local Future Shop and noticed this...

(http://www.mediafire.com/conv/968d4f502dac6ffcd306fcaa54a6cc025bdcd64fe08ac90f71b40e80a160ff094g.jpg) (http://www.mediafire.com/imageview.php?thumb=5&quickkey=m5aqjx7ho1jkjqu)
(Excuse the poor quality of the 3DS' camera; it was all I had on me, in the way of photography.)

An Action Replay for Wii. Not a Gamecube Action Replay; A Wii Action Replay.
It looks like an SD Card with two sides: 1 is an SD Card and the other side is a USB drive.

It's recent too, 'cuz it has Skyward Sword codes on it!

I saw it, and was disgusted, because Datel's making money off of something that people can easily get for free.

Another thought popped into my mind: What if Datel ripped off Geckocodes' codes, and is including them "creditless"? It seems unlikely, but with Datel, who knows what could happen... I was tempted to buy it and give it a try, but I can't justify the $29.99 that it costs.

Anyways, has anyone else seen one of these, or has *unfortunately* bought one of these?
Oddly enough, they're not available on Codejunkies' website... o.o
Title: Re: Action Replay Wii
Post by: Thomas83Lin on April 13, 2012, 01:05:04 AM
just adding, I also read its using the letterbomb exploit, yet to see any evidence of code stealing though. found most of my Info on CMP
Title: Re: Action Replay Wii
Post by: matt123337 on April 13, 2012, 02:13:52 AM
You sure this isn't just their powersaves? Or perhaps it's a fake?
Title: Re: Action Replay Wii
Post by: Thomas83Lin on April 13, 2012, 02:22:11 AM
no its real, you can check it out on CMP with pics.

edit:
here is a link, I guess this is ok sense they are a affiliate. if not i can remove the link.
http://www.codemasters-project.net/vb/showthread.php?15265-Action-Replay-uses-LetterBomb
[spoiler](http://ecx.images-amazon.com/images/I/71oA-TmXFQL._AA1000_.jpg)(http://ecx.images-amazon.com/images/I/71l5AEPYjXL._AA1000_.jpg)[/spoiler]
Title: Re: Action Replay Wii
Post by: Arudo on April 13, 2012, 03:29:42 AM
Huh... this seems pretty sketchy if they're releasing something that other people have effectively worked on...
Title: Re: Action Replay Wii
Post by: Thomas83Lin on April 13, 2012, 03:35:23 AM
found a video of it in action http://www.youtube.com/watch?v=6LKqjZgdZg4
Title: Re: Action Replay Wii
Post by: Arudo on April 13, 2012, 04:18:08 AM
Um... so at this point do we go 'You thieving scum!' at Datel or what...?
Title: Re: Action Replay Wii
Post by: Clay10 on April 13, 2012, 04:28:49 AM
An older version of this has been out for a while now. A few years ago I almost bought one (I didn't know about the USB gecko or even wii hacking). It looks like they just put a black plastic covering on it and updated the codes...
Title: Re: Action Replay Wii
Post by: PoptartHunter on April 13, 2012, 06:03:07 AM
So, is the HBC required to use this or does it run the codes without requiring any modifications to the console itself? If it doesn't require the HBC, then this would make sense because of people who don't want to "take the risk" of installing it.
Title: Re: Action Replay Wii
Post by: goemon_guy on April 13, 2012, 11:04:50 AM
Even still, at $29.99, it's waaaay more than what it's worth.
Title: Re: Action Replay Wii
Post by: Bully@Wiiplaza on April 13, 2012, 11:15:53 AM
wow, people pay money for this shit when datel probably only ripps off our geckocodes stuff (why would they do extra effords when everything is there?). Nobody comes up with the idea to donate to us for making countless codes, but still buy an Action Replay. I´m wondering if we can inspect the codes somehow. ~_~
Title: Re: Action Replay Wii
Post by: hetoan2 on April 13, 2012, 04:00:05 PM
anyone know if they are using an architecture similar to what they did for the GCN? or are they going the unencrypted NDS route?
Title: Re: Action Replay Wii
Post by: HAXZing TERR0R on April 14, 2012, 03:40:45 AM
I don't think this requires homebrew software to be installed because that would be promoting violations of the terms of service.
Title: Re: Action Replay Wii
Post by: James0x57 on April 14, 2012, 06:11:42 PM
Datel has stolen codes before- from me- and sold them on specialized ARs that only worked on Twilight Princess.
I am not the only one they've done that to.

If anyone can confirm stolen codes, I will put a PSA on geckocodes in a heartbeat.
Title: Re: Action Replay Wii
Post by: dcx2 on April 14, 2012, 06:48:42 PM
I doubt it permanently modifies the Wii.  It probably requires you to use letterbomb each and every time to start the loader.

Which means that when 4.4 comes out, this product is probably worthless.
Title: Re: Action Replay Wii
Post by: biolizard89 on April 14, 2012, 09:43:28 PM
Quote from: James0x57 on April 14, 2012, 06:11:42 PM
Datel has stolen codes before- from me- and sold them on specialized ARs that only worked on Twilight Princess.
I am not the only one they've done that to.

If anyone can confirm stolen codes, I will put a PSA on geckocodes in a heartbeat.
I haven't heard this story; would you mind elaborating on how Datel stole your codes before?  I'm curious....

Anyway, if Datel is indeed stealing codes without giving credit, someone should look into whether that's a copyright violation.  (Probably depends on the terms of use / license that the codes were released under, but I'm pretty sure that distributing someone else's intellectual property, for profit, without permission, and without credit, is mostly likely a copyright violation.)  Meaning that James (or the hackers whose codes were stolen) could file DMCA takedown notices for Datel's website.
Title: Re: Action Replay Wii
Post by: megazig on April 14, 2012, 09:55:19 PM
I imagine based on size and usage that they would be allowed to do it under fair use.
Doesn't make it right, but you have to think about what they've taken
Title: Re: Action Replay Wii
Post by: dcx2 on April 15, 2012, 07:20:58 AM
Fair use usually requires a certain set of circumstances to be fulfilled, such as being used for education, satire, parody, discussion, etc.  Length of the work is only one factor.

I'm not sure redistributing even one code would fall under any of the fair use, unless it was being used for demonstration purposes.  And if they redistributed many codes, then that would be reproducing a large part of the work.
Title: Re: Action Replay Wii
Post by: James0x57 on April 15, 2012, 10:52:58 AM
It was back in GCN days. They have only ever credited one hacker for something on their site and devices. The rest of the codes are posted without a name attached.

Unfortunately there was nothing I could do back on GCN days but publicly cry foul. All their codes are encrypted under their own scheme and it was their codetypes I was writing with etc etc. If it was ASM hacks then, that could have been a different story.
The guy who actually stole them had an account on Kodewerx and did get fired about a month later. I called complaining like 4 times. I even found his home phone and tried that. I was pissed. Never heard if he got fired /because/ I complained though- just that he was.

But that Twilight Princess only disc was the biggest upset since most of the codes they explicitly mention on the back of the box were mine.

So yeah, if I could help destroy this one now I'm all over it. Just gotta know for sure so I don't look ridiculous or get hit with libel lawsuits.
Title: Re: Action Replay Wii
Post by: GMO on April 20, 2012, 04:32:13 AM
Quote from: James0x57 on April 15, 2012, 10:52:58 AM
It was back in GCN days. They have only ever credited one hacker for something on their site and devices. The rest of the codes are posted without a name attached.

Unfortunately there was nothing I could do back on GCN days but publicly cry foul. All their codes are encrypted under their own scheme and it was their codetypes I was writing with etc etc. If it was ASM hacks then, that could have been a different story.
The guy who actually stole them had an account on Kodewerx and did get fired about a month later. I called complaining like 4 times. I even found his home phone and tried that. I was pissed. Never heard if he got fired /because/ I complained though- just that he was.

But that Twilight Princess only disc was the biggest upset since most of the codes they explicitly mention on the back of the box were mine.

So yeah, if I could help destroy this one now I'm all over it. Just gotta know for sure so I don't look ridiculous or get hit with libel lawsuits.

I remember those days, codejunkies even shut their forums because of the complaints
Title: Re: Action Replay Wii
Post by: biolizard89 on April 20, 2012, 05:45:45 AM
Quote from: James0x57 on April 15, 2012, 10:52:58 AM
It was back in GCN days. They have only ever credited one hacker for something on their site and devices. The rest of the codes are posted without a name attached.

Unfortunately there was nothing I could do back on GCN days but publicly cry foul. All their codes are encrypted under their own scheme and it was their codetypes I was writing with etc etc. If it was ASM hacks then, that could have been a different story.
The guy who actually stole them had an account on Kodewerx and did get fired about a month later. I called complaining like 4 times. I even found his home phone and tried that. I was pissed. Never heard if he got fired /because/ I complained though- just that he was.

But that Twilight Princess only disc was the biggest upset since most of the codes they explicitly mention on the back of the box were mine.

So yeah, if I could help destroy this one now I'm all over it. Just gotta know for sure so I don't look ridiculous or get hit with libel lawsuits.

Wow, I never heard about this.... apparently I didn't follow the scene as thoroughly as I thought I had.  I just checked CodeJunkies; they're advertising codes for the following games:

    Poképark 2: Wonders Beyond (EU)
    Wii Action Replay
    Kirby's Return to Dream Land (US)
    Wii Action Replay
    Mario Party 9 (EU)
    Wii Action Replay
    Zelda: Skyward Sword (EU)
    Wii Action Replay
    New Super Mario Bros. (US)
    Wii Action Replay
    Mario Kart Wii (US)
    Wii Action Replay
    Xenoblade Chronicles (EU)
    Wii Action Replay
    Animal Crossing City Folk (US)
    Wii Action Replay
    Monster Hunter Tri (US)
    Wii Action Replay

But they don't list or link to actual codes as far as I can tell.  :-/  Hopefully someone reverse-engineers and can verify whether anything is infringing.
Title: Re: Action Replay Wii
Post by: Arudo on April 20, 2012, 06:45:23 AM
Seems awfully... late to release this seeing as the Wii is on its last legs. It all still stinks of something awful though.
Title: Re: Action Replay Wii
Post by: Bully@Wiiplaza on April 20, 2012, 10:42:28 AM
Quote from: biolizard89 on April 20, 2012, 05:45:45 AM
Wow, I never heard about this.... apparently I didn't follow the scene as thoroughly as I thought I had.  I just checked CodeJunkies; they're advertising codes for the following games:

   Poképark 2: Wonders Beyond (EU)
  Kirby's Return to Dream Land (US)
   Mario Party 9 (EU)
*cough*
I made a ton of codes for these three games.
It is pretty much impossible to make a complete database afterwards without stealing my credit there.
Do they hide the codes from us for a reason? I couldn´t find any of their codelists.
Title: Re: Action Replay Wii
Post by: Arudo on April 20, 2012, 04:43:00 PM
Isn't the device just a slightly modified SD card? Although I'd say it'd be pointless to buy the damn thing, but if someone had it and could extract the data from it, it should be possible to figure out the codes from that... right?
Title: Re: Action Replay Wii
Post by: 111 on April 20, 2012, 07:17:18 PM
Hmm...very interesting.  Surprised that I hadn't heard of this, and that they even bothered to release it so late in the Wii life span.  Hopefully they aren't using stolen codes from Geckocodes or anywhere else, but even if they aren't, I still see no point in buying it.

I also wonder if Nintendo will have another System Menu update to break it.  I originally thought that Nintendo was done with System Menu updates, but they might not like an unlicensed developer making money with the use of such exploits.  I remember that they released IOS37 (first IOS to fix the signing bug) shortly after the Wii Freeloader was released.
Title: Re: Action Replay Wii
Post by: Bully@Wiiplaza on April 20, 2012, 09:14:00 PM
Quote from: 111 on April 20, 2012, 07:17:18 PM
I originally thought that Nintendo was done with System Menu updates, but they might not like an unlicensed developer making money with the use of such exploits.
Nintendo has given up with the Wii. They won´t make another update to mess things up. I´m pretty sure, it´s been a year or so since 4.3. was released.
Title: Re: Action Replay Wii
Post by: biolizard89 on April 20, 2012, 09:38:01 PM
Quote from: HAXZing TERR0R on April 14, 2012, 03:40:45 AM
I don't think this requires homebrew software to be installed because that would be promoting violations of the terms of service.
Running any unlicensed code on the Wii (including Action Replay) already violates the ToS, regardless of whether the system is modified permanently.  Those ToS are obviously anticompetitive and therefore unenforceable legally, so I doubt this would bother Datel.  That said, Datel generally has a history of not requiring any additional homebrew to be installed, so I'm not surprised that they appear to be using a modified version of LetterBomb.
Title: Re: Action Replay Wii
Post by: megazig on April 20, 2012, 10:15:50 PM
you don't install letterbomb. so they'd use letterbomb to run their own unsigned code which will load the game and hook the codes in
Title: Re: Action Replay Wii
Post by: dcx2 on April 21, 2012, 12:20:00 AM
Maybe they're counting on this being end-of-life for the Wii and that Nintendo might let this one slide?

I agree with megazig, they're probably forcing you to run letterbomb every single time.

As far as catching codes, one trick is to look at the button activators.  That's how I caught Ralf.  FWIW, though, the youtube video above showed a Skyward Sword moon jump that had a different button activator.

But I would still like to see exactly what they're doing.  Did they make their own code handler?  I bet you could use rebooter and set a BP on the letterbomb exploit's address to see what they're doing...
Title: Re: Action Replay Wii
Post by: biolizard89 on April 21, 2012, 12:48:37 AM
One question is what memory range Datel's code handler resides in.  If they're using high memory, the GeckoOS handler could run simultaneously and we could dump their handler.  If they're in the unused exception vector like GeckoOS, you could still reassemble the GeckoOS handler to use high memory (most Wii games are fine with this).

@megazig, were you addressing me?  I didn't say that Datel "installed" LetterBomb; I said that Datel usually doesn't install homebrew, which is probably why they picked LetterBomb (because it doesn't need to be installed).
Title: Re: Action Replay Wii
Post by: 111 on April 25, 2012, 02:09:18 AM
I was trying to find some more information about this product on Google today, and I found the manual for it.  It's not posted anywhere in this thread, so I figured that I would link to it.  Scroll down to the bottom to select the manual in the appropriate language...

http://us.codejunkies.com/support/article.aspx?article_id=446 (http://us.codejunkies.com/support/article.aspx?article_id=446)

According to the manual, you have to go to http://www.wiiar.com/ (http://www.wiiar.com/) in order to enter your Wii MAC Address and the Action Replay License Key.  I'm assuming that after you do that, it then allows you to download a Wii Message Board file that abuses the same exploit that Letterbomb does, along with the file that the exploit is supposed to load, and a code list.  If it is a DOL or ELF file, I wonder if you could load it via the Homebrew Channel, or one of the free exploits.

Also, on the Codejunkies website (http://us.codejunkies.com/ (http://us.codejunkies.com/)), it gives you an option to download a codelist.  When downloading it and viewing the XML file, it does have a list of codes in the file.  I'm not near a Wii right now, so I can't test them to see if they work on Gecko 1.9.3.1 or not.  I've done a Google search on some of the codes, and so far I haven't seen them appear on any other websites.  Anyway, if you would like to download the codelist, you can get it from the following link...

http://wiiar.com/download/all/actionreplay.zip (http://wiiar.com/download/all/actionreplay.zip)

EDIT:  Well, I tried two different cheats for the NTSC version of Skyward Sword that are found in the XML download above ("Max Hearts" and "Infinite Stamina & Oxygen"), and neither one worked on Gecko 1.9.3.1.  I was guessing that they wouldn't, but I figured that I would confirm.
Title: Re: Action Replay Wii
Post by: GMO on April 25, 2012, 05:15:18 AM
Quote from: 111 on April 25, 2012, 02:09:18 AM
I was trying to find some more information about this product on Google today, and I found the manual for it.  It's not posted anywhere in this thread, so I figured that I would link to it.  Scroll down to the bottom to select the manual in the appropriate language...

http://us.codejunkies.com/support/article.aspx?article_id=446 (http://us.codejunkies.com/support/article.aspx?article_id=446)

According to the manual, you have to go to http://www.wiiar.com/ (http://www.wiiar.com/) in order to enter your Wii MAC Address and the Action Replay License Key.  I'm assuming that after you do that, it then allows you to download a Wii Message Board file that abuses the same exploit that Letterbomb does, along with the file that the exploit is supposed to load, and a code list.  If it is a DOL or ELF file, I wonder if you could load it via the Homebrew Channel, or one of the free exploits.

Also, on the Codejunkies website (http://us.codejunkies.com/ (http://us.codejunkies.com/)), it gives you an option to download a codelist.  When downloading it and viewing the XML file, it does have a list of codes in the file.  I'm not near a Wii right now, so I can't test them to see if they work on Gecko 1.9.3.1 or not.  I've done a Google search on some of the codes, and so far I haven't seen them appear on any other websites.  Anyway, if you would like to download the codelist, you can get it from the following link...

http://wiiar.com/download/all/actionreplay.zip (http://wiiar.com/download/all/actionreplay.zip)

EDIT:  Well, I tried two different cheats for the NTSC version of Skyward Sword that are found in the XML download above ("Max Hearts" and "Infinite Stamina & Oxygen"), and neither one worked on Gecko 1.9.3.1.  I was guessing that they wouldn't, but I figured that I would confirm.

They use Nintendo DS codetypes

---


Disable Resetti [TNTkryzt]
04154B44 38800000

name>No Resetti</name>
<codes>00154B44 38800000</codes>


Catalog Complete (Temp) [TNTkryzt]
040C2D3C 60000000
040C2D40 48000008

<name>All Catalog Items Available</name>
 <codes>000C2D3C 60000000 000C2D40 48000008</codes>
 </cheat>

Kirby Epic Yarn
Max Beads [Skiller]
041FF000 3880270F

<name>Kirby's Epic Yarn (US)</name>
- <cheat>
 <name>Collect 1 Bead for 9999 Beads</name>
 <codes>001FF000 3880270F</codes>
 </cheat>
Title: Re: Action Replay Wii
Post by: megazig on April 25, 2012, 06:15:38 AM
I still think it's hard to get mad about 00-04 codetypes being taken. odds are it's the best way to do it
Title: Re: Action Replay Wii
Post by: dcx2 on April 25, 2012, 06:22:58 AM
Those are all single-instruction ASM patches.  There are usually a variety of ways to perform those kinds of hacks, and it's certainly a bit suspicious (though not impossible) that the addresses and values being patched are identical.

I'm more interested in whether they have their own code handler, or they modified the Gecko code handler.  For example, whether they have support for code types like C2.  Best way to do that is to get a hold of the payload for their letterbomb exploit and see what they're loading and how it compares to the Gecko code handler (not the debugger part, though, just the code handler part).

As far as I'm concerned, I don't have a problem with them using my codes to help pad their code lists, as long as I get credit for the codes I made.  It doesn't make sense for their guys to re-hack all those codes.  Although if they did use a hacker's codes, it would be nice for them to donate to geckocodes to make up for all the money they don't need to pay their own employees.
Title: Re: Action Replay Wii
Post by: Thomas83Lin on April 25, 2012, 11:44:28 AM
Not accusing and i really don't care but,
example:

Full Invincibility All Players [Thomas83Lin]
04146078 38001078 -The value 1078 was a typo mistake on my part but it didn't effect the code so i left it.

QuoteEnemies Cannot Touch You</name>
<codes>00146078 38001078 </codes>

edit: I look through the list, and for the most part it looks legit the inf health for Xenoblade wasn't exactly the same as mine. seems they are doing custom branching. I normally don't look at ram writes or 1 line asm, but seeing my typo kind of got me.lol


Title: Re: Action Replay Wii
Post by: James0x57 on April 25, 2012, 06:28:12 PM
GMO said they use NDS codetypes (which are decent) so they probably don't use the gecko handler at all.

The codes aren't credited to the hackers- also shown by GMO.
Title: Re: Action Replay Wii
Post by: Bully@Wiiplaza on April 25, 2012, 06:47:17 PM
Mario Party 9 (EU):[spoiler]99999 Party Points
6026E2A8 00000000
B026E2A8 00000000
000006C0 0001869F
D2000000 00000000

99999 Party Points (Alternate)
50391C48 8063E2A8
00391C48 3C600002
00391C4C 3863869F
D2000000 00000000

---

Infinite Party Points [Bully@Wiiplaza]
20391C4C 806306C0
C2391C4C 00000002
3980270F 918306C0
806306C0 00000000
E0000000 80008000[/spoiler]
Mario and Sonic at the London 2012 Olympic Games (EU):[spoiler]
Max Scratch Cards
D3000000 10000000
2041a7a8 00000063
D2000000 00000000

Max Blank Cards
D3000000 10000000
2041a7a9 00000063
D2000000 00000000

---

Inf. Blanks [Bully@Wiiplaza]
21085310 408000B4
05085310 480000B4
E0000000 80008000

Inf. Rubber Cards [Bully@Wiiplaza]
21043CF8 4B248BF9
05043CF8 3860270F
E0000000 80008000[/spoiler]
Poképark 2: Wonders Beyond (EU):[spoiler]99999 Berries (Press + in game)
904b6e42 00000010
604BB018 00000000
b04BB018 00000000
00001474 0001869F
D2000000 00000000

Infinite Health
000E30AC 60000000

x99 All Collectables
904b6e42 00000010
604BB018 00000000
b04BB018 00000000
C0000000 0000001F
D5000000 00006301
D7000000 00001070
D2000000 00000000

All Pokepals (Press - and +)
904b6e42 00001010
604BB018 00000000
b04BB018 00000000
200014A8 0000000f
DC000000 0000148E
90000000 FFDF0000
DB000000 00000001
D4000000 00000020
D8000000 00000001
D2000000 00000000

Moonjump (Hold B and 2 While Jumping)
000AF980 9421FFA0
904b6e42 FAFF0500
000AF980 4E800020
D2000000 00000000

Freeze Timer (1,2 &amp; Up to activate)
904b6e42 00000302
500C0924 38030001
000C0924 38030000
D2000000 00000000
904b6e42 00000301
500C0924 38030000
000C0924 38030001
D2000000 00000000
For Battle &amp; Capture. Press 1,2 and Up to activate, 1,2 and Down to stop.

---

Infinite Berries [Bully@Wiiplaza]
C2179B40 00000002
3B20270F 93231474
60000000 00000000

Infinite Health [Bully@Wiiplaza]
F6000001 80008100
818C0064 EC2007F2
140002B0 FC20E890
E0000000 80008000

Have All Collection Items x99 [Bully@Wiiplaza]
F6000001 80008100
801F0048 7C60EA14
D200001C 00000002
38006301 B0031070
88031070 00000000
E0000000 80008000

Pals Modifier [Bully@Wiiplaza]
F6000001 80008100
7EE01830 807F0048
D2000008 00000002
886314A8 398000XX
998314A8 00000000
E0000000 80008000
*XX Values*
00 = No Pals except for Pikachu
03 = Pikachu & Ochawott
07 = Pikachu, Ochawott & Snivy
0F = Pikachu, Ochawott, Snivy & Tepig

Moonjump [Bully@Wiiplaza]
F6000001 80008100
D083002C D0A30030
D200002C 00000004
3D808000 A18C1602
718C0100 4182000C
3D803F00 91830020
C0230020 00000000
E0000000 80008000
*Must use the button activator mastercode with this one*
*Press and hold 2*

Frozen Timer [Bully@Wiiplaza]
F6000001 80008100
7FE3FB78 818C0054
D2000218 00000002
81830000 D2C30250
60000000 00000000
E0000000 80008000[/spoiler]
After all, it doesn´t seem as if they were about to steal from us since they also have a different codehandler.
The codes that were already made by me aren´t obviously ripped, they look quite different...
Cool, I now another source to port some codes from :D
Title: Re: Action Replay Wii
Post by: James0x57 on April 25, 2012, 07:18:05 PM
I went through a ton of it now... most of it does actually look legit/re-hacked explicitly to avoid stepping on toes... That typo of Thomas83Lin's that made it in there is highly suspicious though.
Overall I think they might be trying to play fair- which is huge respect in my book.

Down the line, it would be easy to convert most of the gecko codetypes to ARDS types (I could even easily automate this conversion on GeckoCodes and offer WiiAR downloads in the xml format). And as long as the codes on GeckoCodes weren't sold as part of the product, CodeJunkies could work with me and we could possibly set up some communication for the product where the credit was left intact.
It's still absurd to buy this since we have it all for free... but people aren't aware that AR is homebrew just like gecko os and acciohacks are so they're more comfortable to use it. *shrugs*

And if this actually happened, they could even contribute directly to geckocodes like any other hacker. Their profile page could link to the product. Basically free advertising on an established site dedicated to the same stuff.
Title: Re: Action Replay Wii
Post by: Bully@Wiiplaza on April 25, 2012, 08:34:42 PM
I would appreciate if you help us with converting gecko to action replay wii codes and the other way round, maybe with a tool.
Then we get even more codes to be used on games. :D
Just like the USB Gecko, datel sells a modul for cheating games. It obviously costs money when it´s something physical.
They shouldn´t calculate the codes into the price, though...

Most people and noobs prefer it simple:
"We only spend 30$ and select the cheats we want, it´s fast and easy!"

Plus, they don´t want to take the risk of a Wii brick when installing homebrew.

These are the points where datel wins.
Title: Re: Action Replay Wii
Post by: James0x57 on April 25, 2012, 08:42:30 PM
The codes they make should only need codetype conversions which means they will need to be credited to CodeJunkies in full.

We need to convert a code to gecko codetypes manually and see if it works. If it doesn't, then they're encrypting addresses... which means they're more likely to be using our works.

If it does work though, let me know and I'll make a bi-directional converter for the arsenal.
Title: Re: Action Replay Wii
Post by: Bully@Wiiplaza on April 25, 2012, 08:47:27 PM
Quote from: James0x57 on April 25, 2012, 08:42:30 PM
The codes they make should only need codetype conversions which means they will need to be credited to CodeJunkies in full.

We need to convert a code to gecko codetypes manually and see if it works. If it doesn't, then they're encrypting addresses... which means they're more likely to be using our works.

If it does work though, let me know and I'll make a bi-directional converter for the arsenal.
I checked some addresses and ram dumps, it looked as if the codes fit (PokéPark Wii 2).
It may be different on the longer codes, though (I don´t know these codetypes).
I´m willing to test the converted codes, if you do.

If we port the codejunkies codes, we simply put the note: "Ported from codejunkies" don´t we?
Title: Re: Action Replay Wii
Post by: James0x57 on April 25, 2012, 08:55:02 PM
It's not porting, so the codes will need to be credited to the CodeJunkies account.

I don't know if that would be okay though.

If it's under the codejunkies account, we can link to Wii AR from the profile. Maybe I'll write them before we do anything like that just to be safe/courteous.
Title: Re: Action Replay Wii
Post by: James0x57 on April 25, 2012, 09:00:00 PM
I wrote them.

We'll see what they say.
Title: Re: Action Replay Wii
Post by: GMO on April 25, 2012, 11:38:27 PM
The majority of the list are all ram writes so anyone can make them. I couldn't find any custom ASM/C2 codes to see if they were copied.

Did you contact Datel or Codejunkies? I suggest aiming it at FNG since he is pretty much the only hacker left their and I know he is working on the Wii products. Best chance of contacting him is his msn live space
Title: Re: Action Replay Wii
Post by: James0x57 on April 25, 2012, 11:59:21 PM
I used the contact form on codejunkies.

Thanks for the tip though- I might try to track him down that direction.
Title: Re: Action Replay Wii
Post by: GMO on April 26, 2012, 12:05:44 AM
This is also a chance to make a code type document on the Wii AR
I noticed their Terminator is different from E0000000 80008000

D2000000 00000000
Buying Items Gives Bells (B+Up=ON/B+Down=OFF)
906dfc80 00000408
00138FD0 7C00FA14
D2000000 00000000
906dfc80 00000404
00138FD0 7C1F0050
D2000000 00000000


Their Button activators are also the same just with a 90 code type
Title: Re: Action Replay Wii
Post by: James0x57 on April 26, 2012, 12:10:20 AM
I think you were right about the codetypes being the same as DS though:

http://doc.kodewerx.org/hacking_nds.html#arcodetypes

So far everything I've seen lines up to the NDS AR CodeTypes.
Will be easy to convert between them.
Title: Re: Action Replay Wii
Post by: Bully@Wiiplaza on April 26, 2012, 07:14:59 AM
But we aren´t able to use the codejunkies account to post the codes, it´s not ours.
Asking you for updating things would be kinda annoying, probably. :S
By simply looking at the enhacklopedia document, these codes are now pretty easy to understand ;D

EDIT:

-> http://geckocodes.org/index.php?c=S2LP01
-> http://geckocodes.org/index.php?c=SSQP01

Their codes are quite cheap compared to mine though. 8)

EDIT 2:

Can someone help me to port this?[spoiler]
Quick Animations [Codejunkies]
D9000000 00003FF0
D6000000 0026E3B4
D2000000 00000000
50003FF0 00000000
00003FF0 3c888889
D2000000 00000000
9028668A BFFF4000
00003FF0 3d088889
D2000000 00000000
9028668A DFFF2000
00003FF0 3c888889
D2000000 00000000
*Press C to activate, Z to stop*
*Some boards may require you to restore normal speed at some point*

My attempt:

Quick Animations  [Codejunkies]
82210000 80003FF0
86000000 0026E3B4
E0000000 00000000
50003FF0 00000000 // Memory Copy ???
04003FF0 3C888889
E0000000 00000000
2828668A BFFF4000
04003FF0 3D088889
E0000000 00000000
2828668A DFFF2000
04003FF0 3C888889
E0000000 80008000
*Press C to activate, Z to stop*
*Some boards may require you to restore normal speed at some point*[/spoiler]
Title: Re: Action Replay Wii
Post by: James0x57 on April 26, 2012, 10:29:00 AM
Those are NOT your codes. You can only post codes YOU hacked.
Take them off of the database.

Their work will not be converted and added to GeckoCodes without agreement or permission.
Title: Re: Action Replay Wii
Post by: Bully@Wiiplaza on April 26, 2012, 12:08:35 PM
I took them off but how come?

Other people also converted AR codes and posted them, just wondering...
Would porting geckocodes to a different region then also be disallowed? Or converting them to F6?
I never get asked when people post my codes somewhere.
Title: Re: Action Replay Wii
Post by: James0x57 on April 26, 2012, 05:34:35 PM
Nobody is supposed to be posting codes they didn't hack themselves...

Porting is very different from changing a codetype. When a code is ported, the original hacker should be mentioned in the note. Same for converting to F6- the original hacker should always be noted.

When simply changing a codetype, the code needs to be under the original hacker because it takes almost no effort to do and can easily be automated...


As I said above, I want to ask them first. If they're fine with it (since it will advertise their product), then I will create an account for "Wii AR" or whatever. (then I will probably give you access to it since you're most interested in converting so far)
Title: Re: Action Replay Wii
Post by: Bully@Wiiplaza on April 26, 2012, 06:23:26 PM
Anyways, I´m going to wait for an answer, then.

If it doesn´t come, would it be okay to put their codes into F6 and do everything else inside the assembly (increase/decrease or just ram write), still crediting them? This way, I definitely had effords on my side: Decrypting the codes, finding good hooks, writing the assembly, finding good F6 templates and calculating the F4 XOR checksums. xD
Title: Re: Action Replay Wii
Post by: James0x57 on April 26, 2012, 06:34:59 PM
That seems perfectly legit to me! Just please do mention the original hacker is "CodeJunkies" or that it was originally on "Wii AR" and made global.

They're more useful that way too!
Great idea. =)
Title: Re: Action Replay Wii
Post by: Bully@Wiiplaza on April 26, 2012, 06:53:26 PM
well, that´s the way I normally take for most of my code releases... it needs a Wii and I only had RAM dumps for now.

*Originally hacked by Codejunkies for Action Replay Wii*
Title: Re: Action Replay Wii
Post by: biolizard89 on April 28, 2012, 01:34:34 AM
Good to know that CodeJunkies appears to have done this the legit way.  Nothing wrong with having 2 competing products (GeckoOS and AR) available.

Regarding allowing their codes to be posted on GeckoCodes, my understanding is that if you added something new/innovative to an existing product, it improves the chance that it will be recognized as fair use.  Converting codetypes for interoperability purposes is something new/innovative, and it also qualifies under a copyright rule that states it is legal to modify/copy software if you are doing it for the purpose of enabling interoperability for other hardware/software.

So my guess is that posting converted codes would be legal regardless of permission (assuming credit is given).

That said, it would certainly be better if CodeJunkies said it was okay.
Title: Re: Action Replay Wii
Post by: James0x57 on April 28, 2012, 02:17:04 AM
All true. Still would need it to be under their own account though- to respectfully give credit just as we would to any other hacker.

I haven't got a reply so I'll have to try to find FNG. (got a link for me, GMO?)
Title: Re: Action Replay Wii
Post by: Bully@Wiiplaza on April 28, 2012, 06:29:23 AM
lol, would be funny to convert some geckocodes to AR and send them to Datel so that they add them to their codelist with credits (hopefully).
Title: Re: Action Replay Wii
Post by: Warlock on April 28, 2012, 06:14:02 PM
What are you guys going to do when the release the Game Genie later this year?
Title: Re: Action Replay Wii
Post by: memorris on April 28, 2012, 06:54:27 PM
Quote from: Warlock on April 28, 2012, 06:14:02 PM
What are you guys going to do when the release the Game Genie later this year?
Im going to get one lol
Title: Re: Action Replay Wii
Post by: GMO on April 30, 2012, 03:08:44 PM
Quote from: James0x57 on April 28, 2012, 02:17:04 AM
All true. Still would need it to be under their own account though- to respectfully give credit just as we would to any other hacker.

I haven't got a reply so I'll have to try to find FNG. (got a link for me, GMO?)

http://www.youtube.com/user/TheFNGSpot

his live space was taken down
Title: Re: Action Replay Wii
Post by: lee4 on May 09, 2012, 07:44:00 PM
Quote from: thomas83lin on April 13, 2012, 02:22:11 AM
no its real, you can check it out on CMP with pics.
here the pics
[spoiler](http://img42.imageshack.us/img42/1949/cmp01.th.jpg) (http://imageshack.us/photo/my-images/42/cmp01.jpg/)|(http://img20.imageshack.us/img20/7989/cmp02.th.jpg) (http://imageshack.us/photo/my-images/20/cmp02.jpg/)|(http://img685.imageshack.us/img685/432/cmp03.th.jpg) (http://imageshack.us/photo/my-images/685/cmp03.jpg/)[/spoiler]

Quote from: James0x57 on April 25, 2012, 06:28:12 PM
GMO said they use NDS codetypes (which are decent) so they probably don't use the gecko handler at all.
I the one pointed out they are use DS codetypes on CMP

Quote from: Warlock on April 28, 2012, 06:14:02 PM
What are you guys going to do when the release the Game Genie later this year?
I dont know about this forum 
I do know CMP "tries" to be compatible to all cheat devices
Title: Re: Action Replay Wii
Post by: Warlock on May 10, 2012, 12:26:11 AM
I know that lee4.  I'm on both forums!  LOL  :D