WiiRd forum

Wii & Gamecube Hacking => PAL Wii Cheat Codes => PAL Wii Code Support => Topic started by: R.H. on March 25, 2012, 07:50:15 PM

Title: PokéPark 2: Wonders Beyond [S2LP01]
Post by: R.H. on March 25, 2012, 07:50:15 PM
I'm surprised! No "Infinite Berries" code? (:
Title: Re: PokéPark 2: Wonders Beyond [S2LP01]
Post by: Bully@Wiiplaza on March 26, 2012, 09:13:57 AM
Quote from: R.H. on March 25, 2012, 07:50:15 PM
I'm surprised! No "Infinite Berries" code? (:
I didn´t get PAL (yet).
Try some universal codes and see if they work.
(I´m not sure about an universal berries code though).
Title: Re: PokéPark 2: Wonders Beyond [S2LP01]
Post by: R.H. on March 26, 2012, 12:18:37 PM
The following codes are the ones I tested so far:

Works:

Friend Power Bar Always Full
Infinite Health
Moonjump
Super Speed (works, but seems to crash the game when used too often at once)

Works, but not as it should:

Frozen Timer (Doesn't froze the time in battle, catch and hide and seek games. The only time it worked for me was in that "minigame" where all befriended Pokemon help you to open those sealed doors by shaking the Wiimote. Actually this is the only minigame where you don't need the Frozen Timer as it causes you to shake the Wiimote forever instead of just 15 seconds ^^)

Just for testing I also looked how the US code for Infinite Berries behaves on PAL: Well, of course it doesn't work as it should. But it seems that the code does something in the game. When I open the Menu in the game, the games crashes. (:
Title: Re: PokéPark 2: Wonders Beyond [S2LP01]
Post by: Bully@Wiiplaza on March 26, 2012, 03:46:40 PM
Quote from: R.H. on March 26, 2012, 12:18:37 PM
The following codes are the ones I tested so far:

Works:

Friend Power Bar Always Full
Infinite Health
Moonjump
Super Speed (works, but seems to crash the game when used too often at once)

Works, but not as it should:

Frozen Timer (Doesn't froze the time in battle, catch and hide and seek games. The only time it worked for me was in that "minigame" where all befriended Pokemon help you to open those sealed doors by shaking the Wiimote. Actually this is the only minigame where you don't need the Frozen Timer as it causes you to shake the Wiimote forever instead of just 15 seconds ^^)

Just for testing I also looked how the US code for Infinite Berries behaves on PAL: Well, of course it doesn't work as it should. But it seems that the code does something in the game. When I open the Menu in the game, the games crashes. (:
lol, that was a frozen timer fail. I also didn´t intend to make it for the friendship thing, but while I had it, I obviously didn´t trash the code.
I made it work on minigames, too, but it turned out to not work elsewhere (damn). I´ll probably fix that anytime in the future. Frozen timer while catching or battling will be useful.

Btw. the non-PAL codes obviously don´t work because they need to be ported (like it used to be with ntsc-u and ntsc-j). It crashes because it does write to a similar spot in memory, which still has to do with the berries (berries are read when you open the menu) but since it´s a wrong spot, it will mess up (the chances are pretty high that it crashes, other than doing nothing). I tried a universal one but surprisingly it wasn´t compatible for both, ntsc-j and ntsc-u.

To port codes to PAL, I need RAM Dumps.
If someone can get them off, send them please. ;D
Title: Re: PokéPark 2: Wonders Beyond [S2LP01]
Post by: R.H. on March 26, 2012, 06:32:23 PM
How can you get a RAM Dump? If an USB Gecko isn't needed for this I could help you out.
Title: Re: PokéPark 2: Wonders Beyond [S2LP01]
Post by: Crapulecorp on March 26, 2012, 07:23:37 PM
RAM dump is Memory Dumping in the Tools Tab of Gecko.NET ?
Title: Re: PokéPark 2: Wonders Beyond [S2LP01]
Post by: Bully@Wiiplaza on March 27, 2012, 07:44:57 AM
Quote from: Crapulecorp on March 26, 2012, 07:23:37 PM
RAM dump is Memory Dumping in the Tools Tab of Gecko.NET ?
yes, you go to the pointers tab and select "dump 80" (This requires a USB Gecko). Do not enable any codes before you dumped.
It should give you a mem80.bin file. Pack it with winrar and upload it (I don´t need mem90 for now). ;D
Title: Re: PokéPark 2: Wonders Beyond [S2LP01]
Post by: Crapulecorp on March 27, 2012, 02:40:05 PM
OK thanks i send you a new 80 dump for S2LP01.  :) :) :)
Title: Re: PokéPark 2: Wonders Beyond [S2LP01]
Post by: Bully@Wiiplaza on March 27, 2012, 05:28:58 PM
Great! ;D

I ported the Berries code.

http://geckocodes.org/index.php?c=S2LP01

Please let me know if it works (or not).
I´m 90% sure that it will work.
Title: Re: PokéPark 2: Wonders Beyond [S2LP01]
Post by: R.H. on March 27, 2012, 05:55:57 PM
I can confirm that this code works! Thank you both!  :smileyface:
Title: Re: PokéPark 2: Wonders Beyond [S2LP01]
Post by: Arudo on April 14, 2012, 02:39:51 AM
Please just post new codes in the topic that's already there. I've merged yours with the original one.
Title: Re: PokéPark 2: Wonders Beyond [S2LP01]
Post by: Bully@Wiiplaza on April 14, 2012, 12:14:22 PM
Quote from: Arudo on April 14, 2012, 02:39:51 AM
Please just post new codes in the topic that's already there. I've merged yours with the original one.
This code is a total fail now. It won´t work.
And he doesn´t get credit for this :-\
Title: Re: PokéPark 2: Wonders Beyond [S2LP01]
Post by: Takeshi55 on December 09, 2012, 06:46:12 PM
Can I request a code that stops race, fight ect timers, instead of just the mini-game ones (like cake contraption). All of the Eeveelutions games are hard to complete.