WiiRd forum

USB Gecko Related => Gecko OS & USB Gecko => Topic started by: Gunnex on September 03, 2008, 02:25:37 AM

Title: Is GC WiiRD code support implemented?
Post by: Gunnex on September 03, 2008, 02:25:37 AM
Okay, so I got the newest Gecko OS (the fixed one), compiled some SA2:B codes (Decrypted from AR, then converted to WiiRD) into a file, exported it to gct, set the ID as GSNE01, put the game in, started it up, and the codes didn't work :cry

So, did I do something wrong or is there no code support yet?

My Text File:
QuoteGSNE01
Sonic Adventure 2 Battle (US)

Costume Enabler
001CC1BB 00000001
1P Mode

Sonic Costume
040875CC 60000000

Test Level
28357F60 00000008
003AD821 00000000
E2000001 80008000
Hold Up when selecting a level
Title: Is GC WiiRD code support implemented?
Post by: Full Metal Kirby on September 03, 2008, 02:54:49 AM
There's no support yet; Currently GeckoOS + Ocarina can boot Gamecube games, but it lacks a hook (Meaning, codes won't work yet.)

Nuke's working on it though, so just be patient.
Title: Is GC WiiRD code support implemented?
Post by: Gunnex on September 03, 2008, 12:56:55 PM
Quote from: Full Metal Kirby;9445There's no support yet; Currently GeckoOS + Ocarina can boot Gamecube games, but it lacks a hook (Meaning, codes won't work yet.)

Nuke's working on it though, so just be patient.

Thanks, I'm pretty sure he said something about a hook, but he didn't specify completely.