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Wii & Gamecube Hacking => PAL Wii Cheat Codes => PAL Wii Code Support => Topic started by: mystiko81 on March 01, 2012, 08:18:40 AM

Title: Mario Party 9 [SSQP01]
Post by: mystiko81 on March 01, 2012, 08:18:40 AM
Can somebody create a code for "unlocking all characters", "all minigames unlocked" and "max. party points"... please?!
Title: Re: Mario Party 9 [SSQP01]
Post by: voth on March 03, 2012, 09:41:15 PM
The Inf Party Points code on the WiiRD Code Database does not work.
Title: Re: Mario Party 9 [SSQP01]
Post by: jabbaw0ck33 on March 03, 2012, 11:49:40 PM
yep just tested that code out as well and it doesn't work.
Could it possibly be a change in hooktype? Idunno  :P
Title: Re: Mario Party 9 [SSQP01]
Post by: voth on March 04, 2012, 01:53:35 AM
I tried all possible hooktypes.
Title: Re: Mario Party 9 [SSQP01]
Post by: mystiko81 on March 04, 2012, 10:04:45 AM
The code work well for me with OSS Sleep Thread. Only "unlock characters and minigames" are missing.
Title: Re: Mario Party 9 [SSQP01]
Post by: R.H. on March 04, 2012, 10:45:59 PM
The code didn't work for me either. Luckily, Bully@Wiiplaza took the time and made a working version of this code:

Infinite Party Points [Bully@Wiiplaza]
20391C4C 806306C0
C2391C4C 00000002
3980270F 918306C0
806306C0 00000000
E0000000 80008000


There are a lot of other working codes from him in the database now: http://www.geckocodes.org/?c=SSQP01 (http://www.geckocodes.org/?c=SSQP01)
Title: Re: Re: Mario Party 9 [SSQP01]
Post by: Fake Code Spammer on March 05, 2012, 05:04:06 PM
Gibt es einen Code für PAL von Striiker auf Codleakers, wenn Sie dorthin::)
--------------------------------------------------------------------------------------
There is a code for PAL by Striiker on Codleakers, if you get there.::)

Sent from my Kindle Fire using Tapatalk
Title: Re: Mario Party 9 [SSQP01]
Post by: Bully@Wiiplaza on March 05, 2012, 08:14:19 PM
Quote from: R.H. on March 04, 2012, 10:45:59 PM
The code didn't work for me either. Luckily, Bully@Wiiplaza took the time and made a working version of this code:

Infinite Party Points [Bully@Wiiplaza]
20391C4C 806306C0
C2391C4C 00000002
3980270F 918306C0
806306C0 00000000
E0000000 80008000


There are a lot of other working codes from him in the database now: http://www.geckocodes.org/?c=SSQP01 (http://www.geckocodes.org/?c=SSQP01)
that´s why I made this. We need working codes on the database. ;D

@Everyone:
There will be unlocker hacks by me soon! (e.g. all minigames played)
Next weekend I can go and finish them... I already have it, just needs converting to a code.
For now, you guys can already use my "Minigames Settings Codes" to gain access to locked content! (Kamek, Shy Guy, Boss Rush, Master Difficulty!)
Enjoy :cool:
Title: Re: Mario Party 9 [SSQP01]
Post by: MasamuneMarth on March 07, 2012, 03:22:54 PM
i would like to request a special die mod code.
apparently, unlike all the other Mario Party games, you only get die items, with each player able to hold 2 each.
it would be funny to see everyone have all 1-10 dice, which is the new die of this game.
Title: Re: Mario Party 9 [SSQP01]
Post by: Bully@Wiiplaza on March 07, 2012, 04:10:58 PM
Quote from: pokepower on March 07, 2012, 03:22:54 PM
i would like to request a special die mod code.
apparently, unlike all the other Mario Party games, you only get die items, with each player able to hold 2 each.
it would be funny to see everyone have all 1-10 dice, which is the new die of this game.
ok, I make a code so that everyone has a special dice item forever.
Idk when... btw. why don´t you go and try? You have a USB Gecko also.
Title: Re: Mario Party 9 [SSQP01]
Post by: MasamuneMarth on March 07, 2012, 05:37:40 PM
Quote from: Bully@Wiiplaza on March 07, 2012, 04:10:58 PM
Quote from: pokepower on March 07, 2012, 03:22:54 PM
i would like to request a special die mod code.
apparently, unlike all the other Mario Party games, you only get die items, with each player able to hold 2 each.
it would be funny to see everyone have all 1-10 dice, which is the new die of this game.
ok, I make a code so that everyone has a special dice item forever.
Idk when... btw. why don´t you go and try? You have a USB Gecko also.
that's a problem, cause my USB Gecko won't work with my Configurable USB Loader, in which Mario Party 9 is in.
and i can't find any video tutorials on how to make it work.
Title: Re: Mario Party 9 [SSQP01]
Post by: Bully@Wiiplaza on March 10, 2012, 07:17:16 PM
geckcodes drastically updated! :D
Mission completed, everything unlocked and purchased. 8)
Title: Re: Mario Party 9 [SSQP01]
Post by: R.H. on March 11, 2012, 11:57:34 AM
Quote from: Bully@Wiiplaza on March 10, 2012, 07:17:16 PM
geckcodes drastically updated! :D
Mission completed, everything unlocked and purchased. 8)

Thank you very much! The codes I tested so far worked very well. Good job! (:

Can I ask you a favor? Could you make a code like "P1 Infinite Mini Stars" for the Solo (Story) mode? That would be very helpful. :smileyface:
Title: Re: Mario Party 9 [SSQP01]
Post by: Bully@Wiiplaza on March 11, 2012, 07:56:11 PM
Quote from: R.H. on March 11, 2012, 11:57:34 AM
Quote from: Bully@Wiiplaza on March 10, 2012, 07:17:16 PM
geckcodes drastically updated! :D
Mission completed, everything unlocked and purchased. 8)

Thank you very much! The codes I tested so far worked very well. Good job! (:

Can I ask you a favor? Could you make a code like "P1 Infinite Mini Stars" for the Solo (Story) mode? That would be very helpful. :smileyface:
this code seemed harder than I thought...

EDIT:

Does this work for you?

P1 Infinite Stars [Bully@Wiiplaza]
48000000 8026E4A8
DE000000 80008180
14003894 00000063
E0000000 80008000

I couldn´t test, it will probably work.
If not, I´ve other code possibilities (pointers) also.
Title: Re: Mario Party 9 [SSQP01]
Post by: R.H. on March 12, 2012, 09:16:47 PM
Quote from: Bully@Wiiplaza on March 11, 2012, 07:56:11 PM
Quote from: R.H. on March 11, 2012, 11:57:34 AM
Quote from: Bully@Wiiplaza on March 10, 2012, 07:17:16 PM
geckcodes drastically updated! :D
Mission completed, everything unlocked and purchased. 8)

Thank you very much! The codes I tested so far worked very well. Good job! (:

Can I ask you a favor? Could you make a code like "P1 Infinite Mini Stars" for the Solo (Story) mode? That would be very helpful. :smileyface:
this code seemed harder than I thought...

EDIT:

Does this work for you?

P1 Infinite Stars [Bully@Wiiplaza]
48000000 8026E4A8
DE000000 80008180
14003894 00000063
E0000000 80008000

I couldn´t test, it will probably work.
If not, I´ve other code possibilities (pointers) also.

Thank you for your effort! The code works... but in a strange way. ;) At first I thought the code didn't work at all. I began the Solo mode and no Mini Stars were added. However, after I ended the Solo mode and started it again I suddenly had 99 Mini Stars from the beginning. As I progressed in the game I noticed that those 99 Mini Stars weren't infinite, but just added. So by receiving bad stars, the overall stars can be substracted which probably wasn't the idea behind "Infinite Stars". ^^

In the Party Mode the code works better: the stars are infinite and can't be substracted. However, to activate the code you have to do the same thing as in the Solo Mode. Start a level, leave it and then start it again.

In both modes, Party and Solo, I noticed one big problem: You can't complete a level with this code, because as soon as a minigame is loaded (in Party mode), or just after completing a mini game (in Solo Mode) the game freezes always.  :'(

I have to mention that I tested the code without any other codes activated.

I know my English isn't the best, but I hope I could help you. :smileyface:
Title: Re: Mario Party 9 [SSQP01]
Post by: Bully@Wiiplaza on March 17, 2012, 07:51:57 AM
thx R.H.!
I used a different pointer for the code and it now works very well.
Infinite Steps is included now also.
Title: Re: Mario Party 9 [SSQP01]
Post by: IAMASOMBODY on March 17, 2012, 08:53:11 PM
Does anyone have a PAL ram dump version of this game?
Title: Re: Mario Party 9 [SSQP01]
Post by: Bully@Wiiplaza on March 18, 2012, 12:18:58 PM
ram dumps are useless on this game.

http://jafile.com/uploads/bullywp/mario_party_9__ssqp01__ram_dump.rar
Title: Re: Mario Party 9 [SSQP01]
Post by: IAMASOMBODY on March 18, 2012, 10:54:27 PM
Thanks for the dump, but I already acquired it by downloading a PAL version of this game and sorry for the time wasted on your upload.
Do you know the reason why the RAM dump is useless?
Because some the codes that you hacked for the PAL version of this games is compatible with the NTSC-U versions, so no porting is necessary. Just found this out today!
Title: Re: Mario Party 9 [SSQP01]
Post by: Bully@Wiiplaza on March 19, 2012, 09:51:42 AM
It´s useless because memory keeps changing all the time.
So you will never look at the right values, except for if you use a USB Gecko...
Title: Re: Mario Party 9 [SSQP01]
Post by: megazig on March 19, 2012, 02:58:27 PM
you are so full of crap. he could disassemble the dumps and find the pointers
Title: Re: Mario Party 9 [SSQP01]
Post by: Bully@Wiiplaza on March 19, 2012, 09:17:24 PM
Quote from: megazig on March 19, 2012, 02:58:27 PM
you are so full of crap. he could disassemble the dumps and find the pointers
no he can´t. You don´t know anything about hacking this game. ;)
All pointers change also, going back to the main menu is almost a whole RAM reset (I dumped this at the main screen where no pointer and non-base ASM is at it´s place). To capture everything, I need multiple dumps at different locations. And now look at the damn dumps yourself instead of blaming me. My codes DO work, just to clarify things (while the dumps may tell that they are crap).
Title: Re: Mario Party 9 [SSQP01]
Post by: megazig on March 19, 2012, 09:38:38 PM
and you know very little about programming. you have to be able to find a pointer using a ramdump. otherwise that pointer is irrelevant to the game
just because you can't do something doesn't mean it can't be done

in case you don't realize it. you can do any code using just a relevant dump without using a usbgecko. the code will tell you the structs and pointers and global mem and lots of fun stuff. thinking that you have to have a usbgecko for any of this hacking is just ignorant
Title: Re: Mario Party 9 [SSQP01]
Post by: Bully@Wiiplaza on March 19, 2012, 09:52:51 PM
And you think that random people will be able to do anything with those instructions?
They mostly don´t even know how to port in general. Not even I know the point of your last post and I made tons of codes (plus ports)...
I didn´t do programming, it doesn´t matter much for hacking cheat codes. Maybe someone posts about it in detail so that others can learn?
Pff... you can never make any code with one single relevant dump (without code search, breakpoints and pointer searches).
There wouldn´t be any need for using a USB Gecko after one ram dump has been made...
Title: Re: Mario Party 9 [SSQP01]
Post by: megazig on March 19, 2012, 10:38:56 PM
if there's no reloc files, I can make any code without usbgecko or ramdump if I have the main.dol
so, no, usbgecko is not needed

and technically, with my knowledge of Rso code, I could append to my database and even handle reloc files
Title: Re: Mario Party 9 [SSQP01]
Post by: Bully@Wiiplaza on March 20, 2012, 10:01:20 AM
Quote from: megazig on March 19, 2012, 10:38:56 PM
if there's no reloc files, I can make any code without usbgecko or ramdump if I have the main.dol
so, no, usbgecko is not needed
uhm, wtf?
Okay then, will you take my challenge? :o
Make any code that isn´t on the database, yet.

Here´s the main.dol file from Mario Party 9 [SSQP01]:
http://jafile.com/uploads/bullywp/mario_party_9__ssqp01__main.rar

I really want to see a result, rofl. ;D
Title: Re: Mario Party 9 [SSQP01]
Post by: megazig on March 20, 2012, 10:50:19 PM
I am still going to work on a code to show you, but you missed a big point: can be done with only main.dol if there's no reloc files. this game has reloc files. you have shared only main.dol and didn't share the other code the game uses. I don't want the other code since I have an idea of what I want to do and have already named 300+ functions in my idb, but you've already missed the point
Title: Re: Mario Party 9 [SSQP01]
Post by: Bully@Wiiplaza on March 21, 2012, 09:16:58 AM
What else do you need then?
I didn´t know how to figure if a game has reloc files or not (.rel.lz?)
Since the game has moving assembly for each minigame you could probably find the masterroutine for the timer.

I´ve found the timer ASM for some minigames and released the code for it:
http://www.geckocodes.org/?c=SSQP01

There was no good pointer.
Title: Re: Mario Party 9 [SSQP01]
Post by: megazig on March 21, 2012, 09:33:40 AM
.rel.lz files are the lz compressed relocatable files. they have to be loaded by the main.dol, so you find the routine that loads them and hook that to check what game is loading and get the address, then you just use an offset to working pointer. using this you get a pointer that works no matter where it loads and is easily portable to any region

again, as you can read the main.dol without needing a usbgecko you can find that code that loads the rels. you can also unpack the rels and get the appropriate code and pointers without ever loading up the wii.
Title: Re: Mario Party 9 [SSQP01]
Post by: Bully@Wiiplaza on March 21, 2012, 03:04:39 PM
Quote from: megazig on March 21, 2012, 09:33:40 AM
.rel.lz files are the lz compressed relocatable files. they have to be loaded by the main.dol, so you find the routine that loads them and hook that to check what game is loading and get the address, then you just use an offset to working pointer. using this you get a pointer that works no matter where it loads and is easily portable to any region

again, as you can read the main.dol without needing a usbgecko you can find that code that loads the rels. you can also unpack the rels and get the appropriate code and pointers without ever loading up the wii.
there are a lot of reloc files... I guess one for each minigame, stage, credits etc.
for now, I can´t upload them all.
Title: Re: Mario Party 9 [SSQP01]
Post by: Recapitator on March 25, 2012, 07:03:14 AM

I'm curious to know what would happen if you tried to make everyone including the 1P a COM?
Title: Re: Mario Party 9 [SSQP01]
Post by: Bully@Wiiplaza on March 25, 2012, 07:46:34 AM
Quote from: Recapitator on March 25, 2012, 07:03:14 AM

  • Set Number of COM Players [Bully@Wiiplaza]
    48000000 803695A4
    DE000000 80008100
    30001C4C 806309B4
    14001C4C 3860000X
    E0000000 80008000
    *X Values*
    2 = 1P + 1 COM
    3 = 1P + 2 COMs
    4 = 1P + 3 COMs

I'm curious to know what would happen if you tried to make everyone including the 1P a COM?
you can´t, it´s just a settings mod.
I tried putting other values but it came out weird (4 player mode etc).

Yes, I tried my Infinite Steps Code and Mini Stars on Solo and Party, they work. :smileyface: