WiiRd forum

Wii & Gamecube Hacking => Gamecube Cheat codes (For WiiRD / GeckoOS) => Topic started by: ~Dean~ on February 02, 2012, 01:30:30 AM

Title: Paper Mario the Thousand Years Door [G8ME01]
Post by: ~Dean~ on February 02, 2012, 01:30:30 AM
usualy most people here request help for wii codes but i have a problem with a codelist that u made for a gamecube game(i am sure game cube GCT works i have used some from the database)however whenever i try to load my own made GCT the cheats does not works
TxT version of the file
http://www.4shared.com/office/vTOg2knD/PMTTYD.html
Gct version
http://www.4shared.com/file/sxwelMCs/g8me01.html

If you have any reason why these doesnt work please help out,it will be apreciated.



{I AM NOT REQUESTING ANY CODES OR GCT}
Title: Re: Paper Mario the thousand years door [G8ME01]
Post by: Thomas83Lin on February 02, 2012, 02:56:01 AM
Your codes look converted, but it seems you forgot to remove the first line, i forgot what this line is called as i'm not familiar with GC converted codes

heres your TXT i'll bold the lines i know need to be removed, maybe the codes will now work, though they still look funny

Quote
Inf HP Mario
* 05ECDDBB 08000000
* 04B07BD0 03E703E7
* 02B07BEE 000003E7
* 04B32A10 03E703E7
* 48000000 8041EBE0
* DE000000 80008180
* 12001348 000003E7
* E2000001 80008000
* 48000000 8041EBE0
* DE000000 80008180
* 1200134C 000003E7
* E2000001 80008000
Inf hp...what?I aint got anything else to say >_>

Inf ca$h
* 05ECDDBD 08000000
* 02B07BD8 000003E7
$$$$$$$$$$$$

Quick level up
* 05ECDDBF 08000000
* 2EB07BF6 00000063
* 02B07BF6 00000063
* E2000001 80008000
Dont mistake this for a "instant" level up,its not,you still have to
gain at leats 1 star point.Enemys who dont give out star point
anymore(like goombas when you hit level 10)wont make you level
up even with this code.

Inf shine sprites
* 05ECDDC1 08000000
* 02B07BFC 000003E7
suposed to give you 99 shine sprites

Inf Power points
* 05ECDDC2 08000000
* 04B07BD4 00C700C7
* 02B07BF0 000000C7
* 48000000 8041EBE0
* DE000000 80008180
* 1200134E 000000C7
* E2000001 80008000
* 48000000 8041EBE0
* DE000000 80008180
* 12001352 000000C7
* E2000001 80008000
Also called flower points.

all badge(and inf badge points)
* 05ECDDC3 08000000
* 02B07BF2 00010063
* 05ECDDC4 08000000
* 08B07D5A 000000F0
* 10590001 00000001
.

L+A for super jump
* 05ECDDBE 08000000
* 283CA398 00000140
* 04B078BC 409147B0
* E2000001 80008000
Dont over use this(you might get stuck).Function pretty much the
same way as the N64 verison of the code.

edit: if a mod wants to add the correct credit, go ahead i'm guessing they were converted from code junkies
Title: Re: Paper Mario the thousand years door [G8ME01]
Post by: ~Dean~ on February 02, 2012, 07:56:31 PM
I dont know if those were codejunkies or anything i didnt do these a friend gave it to me and i putted it on the sd card(i like his comments on the codes tough) i gotta remove the first line you say?how do i do that?im gona try to find a gct editor. :I

EDIT:thanks to anyone who moved this post to the game cube section i didnt saw it X3
Title: Re: Paper Mario the thousand years door [G8ME01]
Post by: ~Dean~ on February 02, 2012, 08:19:49 PM
Thank you very much,it worked out.I noticed that most of the game cube games are missing from accio hack,do you know if anyone would be pissed/annoyed if i tried to convert AR to fill most of the missing game cube game codelist?
Title: Re: Paper Mario the thousand years door [G8ME01]
Post by: panmusic on February 18, 2012, 09:08:06 AM
Can you PLEASE port these codes for PAL?
Title: Re: Re: Paper Mario the Thousand Years Door [G8ME01]
Post by: Fake Code Spammer on February 20, 2012, 06:55:45 PM
Yes I will try to port these tonight if I have the time to do so.
These codes look a little big to convert though.:o

Sent from my Kindle Fire at school using Tapatalk
Title: Re: Paper Mario the Thousand Years Door [G8ME01]
Post by: goemon_guy on February 20, 2012, 08:32:08 PM
Here're a couple:

Infinite Health [goemon_guy]
F6000002 80108020
38A00001 A8040050
7C002A14 B0040050
D200000C 00000002
380003E7 B0040050
60000000 00000000
E0000000 80008000
-universal / regionfree-
shouldn't be permanent

Infinite FP [goemon_guy]
F6000002 80108020
38A00001 A8040054
7C002A14 B0040054
D200000C 00000002
380003E7 B0040050
60000000 00000000
E0000000 80008000
-universal / regionfree-
shouldn't be permanent

I might get to other ones, but I dunno.
Title: Re: Paper Mario the Thousand Years Door [G8ME01]
Post by: panmusic on February 21, 2012, 11:02:45 PM
Thank you so much!!!

I wish you found time for a little more... ;)
Title: Re: Paper Mario the Thousand Years Door [G8ME01]
Post by: goemon_guy on February 22, 2012, 11:23:28 AM
I probably will soon. It's just that I don't have a file, and when I started a new one, the game froze after I made those two codes.
Title: Re: Paper Mario the Thousand Years Door [G8ME01]
Post by: panmusic on February 23, 2012, 04:19:20 PM
Unfortunately,the codes do not work for me... :(
Title: Re: Paper Mario the Thousand Years Door [G8ME01]
Post by: goemon_guy on February 23, 2012, 07:45:11 PM
Does the game crash or anything? I didn't test them on a PAL copy of the game, I simply made them "universal" based on the US version.

It's entirely possible that maybe it's out of range, and thus isn't finding the correct memory to patch.
Title: Re: Paper Mario the Thousand Years Door [G8ME01]
Post by: panmusic on February 23, 2012, 10:32:43 PM
The g ame does not crush.It is utterly playable but without any codes...Weird... ???
Title: Re: Paper Mario the Thousand Years Door [G8ME01]
Post by: goemon_guy on February 23, 2012, 10:46:58 PM
Wait, are you using Gecko OS Mod, or NeoGamma?

You HAVE to use NeoGamma with any codes beginning with F.
Title: Re: Paper Mario the Thousand Years Door [G8ME01]
Post by: panmusic on February 24, 2012, 10:01:27 AM
I am using Loaders(Wiiflow and Cfg) with DML...Does it make any differance?
Title: Re: Paper Mario the Thousand Years Door [G8ME01]
Post by: goemon_guy on March 09, 2012, 11:05:30 PM
It shouldn't, but it could be...

We don't support USB loaders/non-retail games. I'm not sure whether or not DML falls into that category.
Title: Re: Paper Mario the Thousand Years Door [G8ME01]
Post by: matt123337 on March 10, 2012, 03:32:08 AM
Well, loaders are mostly because it costs companies like nintendo money as the games are still on sale (lost sales), whereas GameCube games are no longer in mass production, so I think it should be acceptable, as long as you don't discuss where to get ISOs and that.
Title: Re: Paper Mario the Thousand Years Door [G8ME01]
Post by: conanac on March 11, 2012, 12:13:47 AM

In case anyone wants to know, DML of r46 and higher version uses the same code handlers (stored in CheatCode.c file) as those in NeoGamma, so it could run the gecko 1.8 code types (F2, F4 and F6).