Is this possible with non asm? It's pretty straight forward. I'm sure we've seen many games do this where if you hold down the button, it pauses for a second at first, but then it continues to scroll up/down the list at a much faster pace than you can turbo finger.
So I was hoping A8 would help. I had to use it to prevent the roller from zipping through the digits, but now I want to be able to hold down the button for scrolling fast. Just not if I tap it.
hallo
also wenn ich es richtig verstanden habe , willst du es so machen das wenn du eine taste drückst das du scheller blättern kannst.
mein vorschlag wehre ein zeit code der aussagt, das wenn du sie 2-3 sek. hälst wird der code eingeschaltet.
da ihr ja eine mege erfahrung habt, ist es euch bestimmt möglich sowas zu machen.
oder mach es doch so das wenn du b drückst pasiert nichts mann muss noch a dazu drücken damit er eingeschaltet wird.
sollte ich deinen post falsch verstanden habe bitte sagen.
mfg sinper82
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Hello
So if I understand correctly, you want to make it so that when you press a button you can scroll the scheller.
My suggestion fend a time code which says that if you do 2-3 sec. half of the code is activated.
because you have an experience Mege yes, it's something you intended to make possible.
or do it yet so that if you press b nothing pasiert man still has a push to ensure that it is turned on.
should I have misunderstood your post, please say.
mfg sinper82
You could try some contortions with a 4E code. Have two A8 codes. The first A8 code enforces the "slow" scrolling speed, and repeats. The second A8 code does not repeat and takes longer, but once it fires it uses a 4E code to over-write the first A8 codes timer value with a "fast" scroll speed.
EDIT:
Make sure to write the original A8 timer value back when the code is not active so that it "undoes" the 4E code.
hmm. Well I thought about it before going to sleep and maybe asm would be better. I already have a C2 that grabs the pointer from gr7. I could probably do some funky stuff with 38 and A8, and have the C2 force true while the button is held, and after the counter reaches a certain point, just allow execution and hold the counter at that value until the button is released.
The non asm was getting pretty long and it's not even that serious of a code. lol.