WiiRd forum

USB Gecko Related => Gecko OS & USB Gecko => Topic started by: mdmwii on September 01, 2008, 10:19:15 PM

Title: Modchip and GeckoOS problem
Post by: mdmwii on September 01, 2008, 10:19:15 PM
Hi guys.

I have an Argon Modchip and 3.3 firmware. I want to play my backed up games but I can't. All my backed up games work with Wii Menu but they don't work with GeckoOs 1.06d. It says: "Error No DVD". I tried to load with GeckoDVD, but same error. GeckOS works with Original though.

I tried with Wiird too but same error.

Any suggestion?

Is geckoOs susceptible to Trucha?

Thanks
Title: Modchip and GeckoOS problem
Post by: hetoan2 on September 01, 2008, 11:39:30 PM
i've heard that geckos doesnt work with some modded wiis, but it may just be a random error. I have an unmodded wii and i have gotten the same error a ton of times. i think it could just be coincidence, but i can't say for sure as i dont have a modchip or game backups
Title: Modchip and GeckoOS problem
Post by: mdmwii on September 02, 2008, 12:39:25 AM
Quote from: hetoan2;9166i've heard that geckos doesnt work with some modded wiis, but it may just be a random error. I have an unmodded wii and i have gotten the same error a ton of times. i think it could just be coincidence, but i can't say for sure as i dont have a modchip or game backups

Thanks for your reply, but I don't think it's a random error. I tried about 20 times with different games.

Is there a list of uncompatible modchips? Is Argon unsopported?
Title: Modchip and GeckoOS problem
Post by: Screemer on September 02, 2008, 02:13:32 AM
i am using gecko with my argon 13-wire fw. 1.8 and it works like a charm.

played a lot of games and booted a lot of em via geckoos. like i already mentioned with no problems.

i am using verbatim dvd-r and write speed 2.4x. all my discs are working. didn?t had any defective discs.

as far as i know verbatim dvd-r are the best discs you can use. maybe you should try an other writer/disc combo.
Title: Modchip and GeckoOS problem
Post by: mdmwii on September 02, 2008, 06:31:57 PM
Quote from: Screemer;9193i am using gecko with my argon 13-wire fw. 1.8 and it works like a charm.

played a lot of games and booted a lot of em via geckoos. like i already mentioned with no problems.

i am using verbatim dvd-r and write speed 2.4x. all my discs are working. didn´t had any defective discs.

as far as i know verbatim dvd-r are the best discs you can use. maybe you should try an other writer/disc combo.

I tried a lot of combo and I usually use Verbatim, so i'm pretty sure it's not a Dvd problem.

I tried WiiRip too and it doesn't work: Original and backup. I tried GeckoOS 1.06f but nothing new...

I don't know if it's a GeckoOS bug or my argon outdated. I think my argon firmware should be 1.2...

It's like GeckoOS bypasses my modchip...

Any help would be appreciate... Thanks guys..

:(
Title: Modchip and GeckoOS problem
Post by: mdmwii on September 04, 2008, 01:34:23 PM
Maybe GeckoOS doesn't wait for DVD and gives me a "NO DVD ERROR"...
Title: Modchip and GeckoOS problem
Post by: memorris on September 04, 2008, 01:45:18 PM
Can you update your argon.
The latest is 1.8 FIRMWARE.
You will need a INJECTUS PROGRAMMER to do the update.
Title: Modchip and GeckoOS problem
Post by: Nuke on September 04, 2008, 01:46:30 PM
it will only say No DVD Error if the first byte of the Wii DVD image is 0, do you run some auto boot application on your games? as some apps set the first byte to 0 to autoboot (skip menu)

either that or corrupt images.
Title: Modchip and GeckoOS problem
Post by: mdmwii on September 04, 2008, 01:52:56 PM
@memorris: I don't have Injectus. I can't update atm.

@Nuke: What do you mean for autoboot? I just insert my wii backup games and from menu they start but from HBC->GeckoOS they don't... (sry 4 noob question)

All my backups work perfectly without GeckoOS...I checked their first byte: not zero. Maybe my modchip changes the first byte? Is any patch to geckoos that can be applyed? Thx a lot...

GeckoOS can't access through my modchip. :(

PS: I can't rip from geckoos too...
Title: Modchip and GeckoOS problem
Post by: mdmwii on September 05, 2008, 04:47:52 PM
Hey Nuke,

What's the difference between GeckoOS dvd access and Wii Menu access?

I need to know just this....
Title: Modchip and GeckoOS problem
Post by: Nuke on September 05, 2008, 04:58:13 PM
every game has a Game ID, it is the first bytes of the Game on the disc. For example Metroid Prime 3 Game ID is RM3PO1.

What GeckoOS does is check this ID when it starts up booting, so if the first couple of bytes are 0 it will say No DVD, this is because if there wasn't a DVD the variable which holds the GameID would be 0.

It is either your chip or your ISO image is corrupt (or doesn't just have these game ID bytes).

If you have an hex editor you could open it up and you will see this ID right away.
Title: Modchip and GeckoOS problem
Post by: mdmwii on September 05, 2008, 10:00:38 PM
Quote from: Nuke;9995every game has a Game ID, it is the first bytes of the Game on the disc. For example Metroid Prime 3 Game ID is RM3PO1.

What GeckoOS does is check this ID when it starts up booting, so if the first couple of bytes are 0 it will say No DVD, this is because if there wasn't a DVD the variable which holds the GameID would be 0.

It is either your chip or your ISO image is corrupt (or doesn't just have these game ID bytes).

If you have an hex editor you could open it up and you will see this ID right away.


Thank you for your kind reply.

I checked with WinHex my backup images and they all have the correct ID.

I don't know what to do...  Maybe I have to study your GeckoOS source code, or I can simply update my modchip to see if something changes.
Title: Modchip and GeckoOS problem
Post by: Link on September 06, 2008, 08:25:54 AM
Quote from: mdmwii;10066Thank you for your kind reply.

I checked with WinHex my backup images and they all have the correct ID.

I don't know what to do...  Maybe I have to study your GeckoOS source code, or I can simply update my modchip to see if something changes.

Updating the modchip in most cases is a good thing to do. So I'd recommend doing it!
Title: Modchip and GeckoOS problem
Post by: Nuke on September 06, 2008, 08:34:54 AM
The GeckoOS code is ok, it just just doesn't seem like your chip is reading the ID correctly. If you disable the chip and try an original you will see its working ok.
Title: Modchip and GeckoOS problem
Post by: IAMASOMBODY on September 09, 2008, 04:35:25 PM
My Wii is modded and it have no problem booting backup games even when using GeckoOS and Ocarina. The difference with a modded Wii and an unmodded Wii is the homebrew channel from http://hbc.hackmii.com/. The difference is that with a modded Wii, it will flip you off, and with and with an unmodded Wii it will use the index finger to point instead and of course the unmodded Wii cannot boot backup. BTW I use YAOSM. I also use Rawdump using a special DVD-ROM drive to bump my game.
Title: Modchip and GeckoOS problem
Post by: mdmwii on September 09, 2008, 09:53:36 PM
Quote from: IAMASOMBODY;10868My Wii is modded and it have no problem booting backup games even when using GeckoOS and Ocarina. The difference with a modded Wii and an unmodded Wii is the homebrew channel from http://hbc.hackmii.com/. The difference is that with a modded Wii, it will flip you off, and with and with an unmodded Wii it will use the index finger to point instead and of course the unmodded Wii cannot boot backup. BTW I use YAOSM. I also use Rawdump using a special DVD-ROM drive to bump my game.

Yeah. I realized that the problem is my Argon firmware. I think it's outdated (first or second realease). I can't update my Argon firmware at the moment, so I'm trying to hack the original DVDs (GeckoOS works flawlessly) instead their backups.

Thanks for you reply though.
Title: Re: Modchip and GeckoOS problem
Post by: mdmwii on September 25, 2008, 11:44:59 PM
Problem Solved!

Just using geckoos 1.07a with rebooter...

The Reboot gives all DVD access to my wii and now my backups work flawlessly!
Title: Re: Modchip and GeckoOS problem
Post by: Black_Wolf on October 07, 2008, 09:59:51 PM
ahh I wish i had of seen this thread earlier. Yeah the rebooter will work flawlessly because the wii menu constantly "kicks" the drive into action until it works. Basically I have this problem with d2pro, it seems to be a little unresponsive. However, upon MULTIPLE clicks of launch game it WILL eventually boot (you'll hear your drive make a little click noise when it finally kicks into action) use this when applying codes, as generally it won't detect the game on rebooter if you'r drive has an "unresponsive" chip.

Just an idea for nuke, maybe you could add in config "continuously run disk check on rebooter and launch" for people with this chips, so it runs the same instruction looped until the drive kicks in! And maybe add a button to cancel it incase you're an idiot and forget to put the disk in. I BELIEVE this is how the wii menu / rebooter get it every time though
Title: Re: Modchip and GeckoOS problem
Post by: Mouse on October 13, 2008, 08:45:43 PM
oh really?

I have yaosm 3.2 modchip on my wii and I installed HBC like few months ago.
I never notice middle finger cursor when I install HBC or use HBC. 

Quote from: IAMASOMBODY on September 09, 2008, 04:35:25 PM
My Wii is modded and it have no problem booting backup games even when using GeckoOS and Ocarina. The difference with a modded Wii and an unmodded Wii is the homebrew channel from http://hbc.hackmii.com/ (http://hbc.hackmii.com/). The difference is that with a modded Wii, it will flip you off, and with and with an unmodded Wii it will use the index finger to point instead and of course the unmodded Wii cannot boot backup. BTW I use YAOSM. I also use Rawdump using a special DVD-ROM drive to bump my game.