Possible?
I need it because there´s a code sending bug that keeps crashing.
Some assembly gets modified while sending codes for no reason. (I use the latest Gecko.Net 0.66.9)
The crash/modified assembly also happened with 0 codelines enabled.
Luckily, I was able to trace the address that got modified.
It would be way more useful to grab the store instruction that´s doing all that.
Anyone who can help plz? :o It happens on a few games...