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Wii & Gamecube Hacking => USA Wii Cheat Codes => USA Wii Code Support => Topic started by: mothersbrain on November 11, 2011, 11:14:54 PM

Title: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: mothersbrain on November 11, 2011, 11:14:54 PM
If anyone is up to it, I could use a code that makes enemy damage a lot greater on link. There was one made for twilight princess, it made all damage in the game done to link be 2x and 4x as much. Enemies don't deal enough in my opinion. I would really love this code from the get go, i played twilight princess with it cause the enemies hardly hurt you and i enjoyed the game a lot more. Thanks!

EDIT 2: upon actually playing, im quite surprised to say this, but this is the most engaging and possibly challenging combat system in a zelda game. the difficulty feels almost perfect. I cant believe they pulled it off after how easy TP was. all hail nintendo for making what i think is the best zelda game ever made!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: adr990 on November 14, 2011, 06:24:11 PM
Somhow I couldn't post in the other topic, so I'll just post it here.

Ruppees xxxxxxxx
04955EC2 xxxxxxx

You can chage it to whatever you like, for example:

Ruppees always 9001
04955EC2 0002329
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on November 14, 2011, 09:27:52 PM
Quote from: adr990 on November 14, 2011, 06:24:11 PM
Somhow I couldn't post in the other topic, so I'll just post it here.

You have to hacker status to post in the 'Main' Topic.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: mugwhump on November 15, 2011, 11:31:51 AM
mothersbrain, I posted a damage multiplier code in the main topic.

Anyway, I was wondering if it would be possible to have a code that mirrored the screen horizontally? Is that even possible?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Recapitator on November 15, 2011, 01:19:08 PM
can someone by chance make a code that stops When you get a collectable like a bug or an item used for upgrades from doing the  whole "pick up and admire" notification scene while a text box describing the item comes up and the item then gets added to your collectables screen. Twilight Princess had this same annoyance with blue and yellow rupees every time you turned off the game and started playing it again.

Oh and being able to fly your bird at Night would be nice too.  :D
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: mugwhump on November 16, 2011, 01:58:59 AM
^Yup, that's sorely needed.

Even better would be a code to make Fi STFU. Seriously, I don't need a notification every time my health is low or my shield is almost broken!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Suiseiseki on November 16, 2011, 05:18:43 AM
How about a code that allows you to fire off Skyward Beams in every sword swing?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Broly on November 16, 2011, 02:22:14 PM
I wonder if we will see some tunic color mods in this one... or other such niftynesses
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: b3339945 on November 16, 2011, 04:46:43 PM
Quote from: adr990 on November 14, 2011, 06:24:11 PM
Somhow I couldn't post in the other topic, so I'll just post it here.

Ruppees xxxxxxxx
04955EC2 xxxxxxx

You can chage it to whatever you like, for example:

Ruppees always 9001
04955EC2 0002329

lolz, I mean, seriously, this is all we need to have fun!
if you change the weapon and tools, it's not as fun, since the selling point of Skyward Sword is collecting materials and upgrade!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: b3339945 on November 17, 2011, 10:16:58 AM
um, but ppl, you need to be alert that once you activate Rupee code, the chance of drop rate will sharply decrease, and I am stuck at the Earth Temple....Because I didnt turn off the code when I start collecting the key pieces....so all the pieces are first piece...
CAN SOMEONE CREATE THE CODE FOR THE 5 KEY PIECES??
I DONT WANT TO RESTART.... :'(
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Flare on November 17, 2011, 10:02:58 PM
Does anyone have plans to remap this to a gamecube controller? The unresponsive wii mote is killing me lol.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 18, 2011, 12:29:45 AM
Quote from: b3339945 on November 17, 2011, 10:16:58 AM
um, but ppl, you need to be alert that once you activate Rupee code, the chance of drop rate will sharply decrease, and I am stuck at the Earth Temple....Because I didnt turn off the code when I start collecting the key pieces....so all the pieces are first piece...
CAN SOMEONE CREATE THE CODE FOR THE 5 KEY PIECES??
I DONT WANT TO RESTART.... :'(

So your saying the infinite rupee code is effecting the collection of key pieces?

I'm past that point and don't want to start over either but you could use my walk through walls code to walk through the temple door
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: hetoan2 on November 18, 2011, 02:02:47 AM
the 5 key pieces are fixed, and aren't affected by rupee count. You need to use dowsing. All are in predetermined locations also, so you can find a guide for them somewhere on the internet.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Missing Number on November 18, 2011, 04:37:46 AM
while i dont expect this request to get filled right away since not everyone has the game yet...

i'd like to request, in advance, a drop-rate code, since items in this game are dropable, a x2 collectable and something to stop the "collection scene" from playing every time the game is booted up again, and an instant text speed

seems to be buggin people on gamefaqs, so when i get this (and my golden wiimote) i wont have no problems

-Drop Rate
-Collectable Multiplier
-"already collected this item dont show me that damn thing again"
-Text-Speed
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: tsuas on November 18, 2011, 08:52:15 AM
Maybe one of the mods or maybe someone who has access to the codes section could post this there...

Infinite Slingshot Nuts [Glitch]
02955EC4 0000XXXX

I was looking at iGlitch's "Infinite Slingshot Nuts" code to see why it messes up the ability to collect tears. The first three values obviously pertain to the amount of nuts, but the last value is what seems to be keeping the vessel from filling up.

Poking around with it, I found whatever value is assigned to it seems to denote which of the pods in the vessel to fill (meaning that x955EC4 is also assigned to the vessel in some form). For example, if you put A into there, it will fill the tenth pod and only that one. 5 fills the fifth and only the fifth and so on. Seeing that it is 0, none of the pods fill up.

With that in mind, I'm also wondering if the last digit in hetoan2's Infinite Bombs might also effect something else within the game. So far nothing has come up, but you never know. Hope that helps.

Edit:

Apparently x955EC7 is also assigned to the value of the arrows, meaning the 0 at the end of hetoan2's "Inf Bombs" makes the number of arrows you have 0. I'm also guessing that that then effects his "Inf All Items" codes as well.

Unlike the nuts and bombs, the value assigned to the arrows actually represents the amount you are carrying (ie A equals 10 instead of doubling to 20). The 8 still applies for bombs, you just add the addition value for any amount of arrows over 15 (ie 20 arrows plus hetoan2's would read 3194).
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 18, 2011, 02:40:19 PM
Quote from: tsuas on November 18, 2011, 08:52:15 AM
Apparently x955EC7 is also assigned to the value of the arrows, meaning the 0 at the end of hetoan2's "Inf Bombs" makes the number of arrows you have 0. I'm also guessing that that then effects his "Inf All Items" codes as well.

Are you sure arrow count is read from a half byte? that seems odd
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: aufgreifen on November 18, 2011, 04:06:00 PM
Hi,

are ALL codes of this game the same as PAL apparently?
IF so, I posted a question in the PAL section, but then I might as well add it here, too... :)

Quote from: aufgreifen on November 18, 2011, 11:16:04 AM
I'd like to add a question... Would a "classic swordbeam" be possible with some codes? (only fire sword beams at full health, but then immediately, i.e. w/o the need to charge up the sword beforehand)
If so, I'd be very thankful if someone could make one :)

Would this be possible? (maybe in combination with the instant charge code? Or maybe something like charging up a sword beam is only necessary when *not* on full health...)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: tsuas on November 18, 2011, 06:22:28 PM
Quote from: wiiztec on November 18, 2011, 02:40:19 PM
Quote from: tsuas on November 18, 2011, 08:52:15 AM
Apparently x955EC7 is also assigned to the value of the arrows, meaning the 0 at the end of hetoan2's "Inf Bombs" makes the number of arrows you have 0. I'm also guessing that that then effects his "Inf All Items" codes as well.

Are you sure arrow count is read from a half byte? that seems odd

Sorry, but it was a mistype on my part. I meant that the 80 in hetoan2's code is causing the arrow count to remain at 0. I tried the x955EC7 address by itself and it indeed is shared by both the arrow count and bomb count, but they only share the first half byte. I hope I'm explaining it so you guys are understanding it correctly, but it would probably be easier to see it in action.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: hetoan2 on November 18, 2011, 08:58:55 PM
Quote from: tsuas on November 18, 2011, 06:22:28 PM
Quote from: wiiztec on November 18, 2011, 02:40:19 PM
Quote from: tsuas on November 18, 2011, 08:52:15 AM
Apparently x955EC7 is also assigned to the value of the arrows, meaning the 0 at the end of hetoan2's "Inf Bombs" makes the number of arrows you have 0. I'm also guessing that that then effects his "Inf All Items" codes as well.

Are you sure arrow count is read from a half byte? that seems odd

Sorry, but it was a mistype on my part. I meant that the 80 in hetoan2's code is causing the arrow count to remain at 0. I tried the x955EC7 address by itself and it indeed is shared by both the arrow count and bomb count, but they only share the first half byte. I hope I'm explaining it so you guys are understanding it correctly, but it would probably be easier to see it in action.
You should use my Infinite All Items code. That fixes those issues. I forgot to update my older one :S
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: TwilightErik on November 19, 2011, 12:15:36 AM
Here is some requests.

Minor
Infinite Bugs 99x
Infinite Materials 99x

Major
Lumpy Pumpkin Harp Sidequest Win the Crowd Over or Automatically Win (This Sidequest is the most cheapest and toughest sidequest and I've been doing the right thing but nothing works!)

Can anyone help especially the Lumpy Pumpkin Harp Sidequest
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: patz on November 19, 2011, 06:35:45 AM
Quote from: TwilightErik on November 19, 2011, 12:15:36 AM
Here is some requests.

Minor
Infinite Bugs 99x
Infinite Materials 99x

Major
Lumpy Pumpkin Harp Sidequest Win the Crowd Over or Automatically Win (This Sidequest is the most cheapest and toughest sidequest and I've been doing the right thing but nothing works!)

Can anyone help especially the Lumpy Pumpkin Harp Sidequest

I second this. Also can someone make infinite Rupee code that isn't 9,999? Just max out Rupee with the current wallet.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 19, 2011, 07:42:36 AM
Just done the Bugs\Materials
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Missing Number on November 19, 2011, 07:58:15 AM
ah i'd still prefer a drop-rate code and a collectable multiplier, i dont want everything given to me, but i dont wanna have to over-farm to get it either
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Broly on November 19, 2011, 03:04:08 PM
Is this one..

98 Inf Bug+Materials [Thomas83Lin]
08955E98 31623162
20060004 00000000

Less stable than this one...


99 Inf Bug+Materials [Thomas83Lin]
08955E98 31E331E3
20060004 00000000

I was wondering because I got the first one last night, and when i woke up there was the new one.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 19, 2011, 05:37:22 PM
Not less stable just 99 looks better than 98 :)

edit:
added Hero Mode to the main thread
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: aufgreifen on November 19, 2011, 08:16:26 PM
Hi,

I found a problem... first off, I am PAL user, but the code is said to work the same in both versions and is available for PAL as well. So IMHO it's not totally out of the blue to assume that the same might happen in the NTSC-US version...

Whenever I use "Infinite Sprint [Glitch]", it causes a freeze for a certain boss
[spoiler]US name is "Tentalus", the boss on the sandship. To be exact, during the story quest, it happened right at the start of that fight, when you get outside the ship.
Later in the thunder dragon's boss challenge, it happens after you had to climb up the crate, when Tentalus starts to destroy the first platform.
In each case, it was the exact same timing in every try[/spoiler]
I tried it with both USB and retail disc and both with and without the unneeded terminator line in the code. Other codes do not seem to cause any problems there.
Also the code doesn't work at a certain point in the game
[spoiler]when Faron Woods are flooded.[/spoiler]

Since I could reproduce it on several tries and with some variation, I thought I'd post it here... maybe there is a fix to it?

A second question, or rather request: Would it be possible to create a code which omits all those "You found a whatnot" messages for treasures and insects? I mean, it was nice the first time, but having to watch it every time I start the game is kind of ridiculous... :/
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: mothersbrain on November 19, 2011, 11:53:36 PM
I have a very cool idea for a code.

I call it classic mode: when your hearts are full, your sword automatically shoots skyward blasts like in the original legend of zelda. This could be combined with the damage multiplier code to compensate for link being powered up with full health. Just think about it. Classic mode. So sweet....
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: alycancis on November 20, 2011, 02:32:46 AM
The codes

Double Chop at Bamboo Island Minigame [hetoan2]
207B71F4 808500C4
047B71F4 38800062
E0000000 80008000

Bamboo Minigame Score of 99 [hetoan2]
207B71F4 808500C4
047B71F4 38800062
E0000000 80008000

are identical. I suspect mess up with copy paste
Is the original double chop code listed somewhere else?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: patz on November 20, 2011, 08:45:39 AM
Are there code for Digging mini game? I want a piece of heart but keep getting bomb instead.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: disraelie on November 20, 2011, 09:39:45 AM
Allow to Play Without Wii-Motionplus+  :confused: ???
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Ntsc on November 20, 2011, 07:46:59 PM
Quote from: alycancis on November 20, 2011, 02:32:46 AM
Double Chop at Bamboo Island Minigame [hetoan2]
207B71F4 808500C4
047B71F4 38800062
E0000000 80008000

Bamboo Minigame Score of 99 [hetoan2]
207B71F4 808500C4
047B71F4 38800062
E0000000 80008000

This code (since they are the same) doesn't work for me. The screen shows 99 but it still only counts how many swings you get or at least it doesn't double them correctly. My non cheat record was 37 and trying as hard as I could with this cheat on I only got 35 (yep odd number) so I'm pretty certain it doesn't do anything at all.

Quotealways fly at boost ring speed [wiiztec]
28599D0C BFFF4000
82200005 80AF1E9C
86A00005 3F700000
84200005 80AF1E9C
28599D0D BFFF0000
26AF1E9C 43480000
04AF1E9C 43480000
E0000000 80008000
hold C to slow down
This code also doesn't seem to work as intended. First off you don't start at boost ring speed, secondly once you touch a boost ring it doesn't seem to actually keep you at the speed it just keeps the "fast" lines that appear but it doesn't feel like I'm flying any faster than normal.


QuoteRegain Stamina Instantly When Empty [hetoan2]
041C6250 60000000
This code should say "Regain Stamina a half second after depleted". You still go into the exhausted state for a half second so it isn't really that useful for things like wall climbing.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 20, 2011, 07:51:05 PM
Quote from: wiiztec on November 18, 2011, 02:40:19 PM
Quote from: tsuas on November 18, 2011, 08:52:15 AM
Apparently x955EC7 is also assigned to the value of the arrows, meaning the 0 at the end of hetoan2's "Inf Bombs" makes the number of arrows you have 0. I'm also guessing that that then effects his "Inf All Items" codes as well.

Are you sure arrow count is read from a half byte? that seems odd
Maybe slingshot nuts are only 1 byte and the next byte and the next byte is tears. With B200 did you have 178 nuts and 0 tears? Cuz it's a 02 code. I don't think anything can share the same byte, and these pouch items can't be more than one byte. The pond thing you describe must be a side effect from something else.
inf bombs might have a funky side effect too. I can't imagine holding more than... I guess 99(why would you need that much?), much less 12672 of them >.>.

I feel like these codes were rushed. I've been hearing about problems with it from a friend who's been playing with them.

always fly at boost ring speed [wiiztec]
28599D0C BFFF4000
82200005 80AF1E9C
86A00005 3F700000
84200005 80AF1E9C
28599D0D BFFF0000
26AF1E9C 43480000
04AF1E9C 43480000
E0000000 80008000
hold C to slow down

This code works. Many thanks for that. It the best thing in the WORLD. except:

hold A for ring boost speed
28599D0C F7FF0800
04AF1E9C 43480000
E0000000 80008000

There we go. 3 lines, same effect. I think it's better to fly fast at the press of a button. The game already does the slow down for you, so just let go of the button and you start to slow down. You can change it to C if you like, I just thought A was more suitable.

at ntsc, the code worked for me. I thought it was a little bootleg cuz wtf is this? 28599D0D BFFF0000. But it worked. It's pretty funny if you call your loftwing or w/e it's called with this code. you zip right off the screen XD. You move at ring boost speed. Fly by skyloft and you'll see yourself moving extra fast.

---
eww. I'm not messing with moving asm right now. So I'll just play the game. w/e. I would like to request some codes though since I won't make them >.>:

hit the shiekastone instead of "talk" - why take that out? Personally, I think it was a cool unique LoZ thing. A stone that wiggles when you smack it and then it gives you a tip...now you have to 'talk' to it for the tip...

And I see people requested the other 2. 'stfu Fi' and 'I already got that!'

I understand wanting to use a gc controller, but the controls are pretty sweet. Get up from your bed and start waving that wm+. >.<
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 20, 2011, 09:53:17 PM
Quote from: Stuff on November 20, 2011, 07:51:05 PM
Quote from: wiiztec on November 18, 2011, 02:40:19 PM
Quote from: tsuas on November 18, 2011, 08:52:15 AM
Apparently x955EC7 is also assigned to the value of the arrows, meaning the 0 at the end of hetoan2's "Inf Bombs" makes the number of arrows you have 0. I'm also guessing that that then effects his "Inf All Items" codes as well.

Are you sure arrow count is read from a half byte? that seems odd
Maybe slingshot nuts are only 1 byte and the next byte and the next byte is tears. With B200 did you have 178 nuts and 0 tears? Cuz it's a 02 code. I don't think anything can share the same byte, and these pouch items can't be more than one byte. The pond thing you describe must be a side effect from something else.
inf bombs might have a funky side effect too. I can't imagine holding more than... I guess 99(why would you need that much?), much less 12672 of them >.>.

I feel like these codes were rushed. I've been hearing about problems with it from a friend who's been playing with them.

always fly at boost ring speed [wiiztec]
28599D0C BFFF4000
82200005 80AF1E9C
86A00005 3F700000
84200005 80AF1E9C
28599D0D BFFF0000
26AF1E9C 43480000
04AF1E9C 43480000
E0000000 80008000
hold C to slow down

This code works. Many thanks for that. It the best thing in the WORLD. except:

hold A for ring boost speed
28599D0C F7FF0800
04AF1E9C 43480000
E0000000 80008000

There we go. 3 lines, same effect. I think it's better to fly fast at the press of a button. The game already does the slow down for you, so just let go of the button and you start to slow down. You can change it to C if you like, I just thought A was more suitable.

at ntsc, the code worked for me. I thought it was a little bootleg cuz wtf is this? 28599D0D BFFF0000. But it worked. It's pretty funny if you call your loftwing or w/e it's called with this code. you zip right off the screen XD. You move at ring boost speed. Fly by skyloft and you'll see yourself moving extra fast.
---
eww. I'm not messing with moving asm right now. So I'll just play the game. w/e. I would like to request some codes though since I won't make them >.>:

hit the shiekastone instead of "talk" - why take that out? Personally, I think it was a cool unique LoZ thing. A stone that wiggles when you smack it and then it gives you a tip...now you have to 'talk' to it for the tip...

And I see people requested the other 2. 'stfu Fi' and 'I already got that!'

I understand wanting to use a gc controller, but the controls are pretty sweet. Get up from your bed and start waving that wm+. >.<

28599D0D BFFF0000 is a button activator for not pressing C  it's 28599D0D and not 28599D0C because I added 1 to make it apply an endif

Also that 3 line code will freeze when you arrive at the pirate hideout because you removed the 26AF1E9C 43480000

Also my code slows you down faster than the game does normally

I don't know why the code isn't working right for Ntsc, it's not supposed to keep those lines after you go through a boost ring
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: kupo15 on November 20, 2011, 10:47:59 PM
Hi,
Just wanted to report a code bug. One of these three codes causes graphical glitches such as Big head Link during certain cutscenes. It also causes others graphical glitches such as flag spasms and more importantly, some ropes are messed up so it makes it impossible to progress.


force required to swing sword modifier [wiiztec]
0457CE30 XXXXXXXX
X is a floating point value
3F800000 is default more is less force less is more force

Walk Speed Modifier [hetoan2]
05700000 XXXXXXXX
043F0498 60000000
043F049C 60000000
C23F0494 00000006
9421FFB0 BDC10008
3F208170 C2590000
EC120032 D01F0000
EC1E1024 EC120032
D01F0004 B9C10008
38210050 00000000
X's are a floating point, Recommended: 3FB33333

Faster Stamina Regain [hetoan2]
041C6330 38647FFF


Lastly, is there a way to reverse this code so you can play the normal game instead of the hero quest?
Change Save into Hero Save [Thomas83Lin]
00955D62 000000F8
*Enter Save With code on then save and quit*
*Receive Double Damage exec*


And I too vote for a GC or CC layout instead of wm+. This post is with the US version in mind.

Thanks
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 20, 2011, 11:08:51 PM
Quote from: kupo15 on November 20, 2011, 10:47:59 PM

Lastly, is there a way to reverse this code so you can play the normal game instead of the hero quest?
Change Save into Hero Save [Thomas83Lin]
00955D62 000000F8
*Enter Save With code on then save and quit*
*Receive Double Damage exec*


And I too vote for a GC or CC layout instead of wm+. This post is with the US version in mind.

Thanks
just change F8 to F0 or 00 either is fine
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: grandparagon on November 20, 2011, 11:24:22 PM
i know im a really new user and so im in no place to really request codes, but i would love:
One Hit Kills (against the enemy, not one hit for link and he dies)
"Invulnerability" (any hit against link would barely make him flinch, so no huge knockback)
Classic Controller controls (at least for combat, flying, etc) if possible, but not a huge priority.

I wish i had the skills and knowledge to do this myself lol
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 21, 2011, 12:02:54 AM
Anyone can request codes
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: kupo15 on November 21, 2011, 12:23:29 AM
Quote from: thomas83lin on November 20, 2011, 11:08:51 PM
Quote from: kupo15 on November 20, 2011, 10:47:59 PM

Lastly, is there a way to reverse this code so you can play the normal game instead of the hero quest?
Change Save into Hero Save [Thomas83Lin]
00955D62 000000F8
*Enter Save With code on then save and quit*
*Receive Double Damage exec*


And I too vote for a GC or CC layout instead of wm+. This post is with the US version in mind.

Thanks
just change F8 to F0 or 00 either is fine
Thank you. Switching to F0 worked

Also, I can confirm that the WM+ sensitivity code is causing the graphical glitches. I had it on and I couldn't get past the first rope swing but I could when I took it off. That was my favorite code too...I wonder if it had something to do with me plugging in a 2.6 float value for it?? :(

Are the stamina and air meter connected? This code has then both but I was wondering if they could be separated so that only the stamina is infinite. I'm holding back from using it because Idk if having inf air will ruin some of the games puzzles if I am required to find a updated air capacity later in the game.

infinite stamina/air [wiiztec]
041C5E58 60000000


I am not at a point in the game to test this code out but from looking at it, does anyone know if this code locks the hearts at 3 for the game or will it just start me out at 3? I hope it starts at 3 while still allowing me to increase the number with heart pieces.


3 Heart Run [hetoan2]
0095A767 0000000C


And just to throw this code idea, how about a swim speed modifier?

Thanks, you guys are amazing!

:)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: hetoan2 on November 21, 2011, 01:53:54 AM
Quote from: alycancis on November 20, 2011, 02:32:46 AM
The codes

Double Chop at Bamboo Island Minigame [hetoan2]
207B71F4 808500C4
047B71F8 38040002
E0000000 80008000


Bamboo Minigame Score of 99 [hetoan2]
207B71F4 808500C4
047B71F4 38800062
E0000000 80008000

are identical. I suspect mess up with copy paste
Is the original double chop code listed somewhere else?

oops D:
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Ntsc on November 21, 2011, 02:47:46 AM
Quote from: Stuff on November 20, 2011, 07:51:05 PM
at ntsc, the code worked for me. I thought it was a little bootleg cuz wtf is this? 28599D0D BFFF0000. But it worked. It's pretty funny if you call your loftwing or w/e it's called with this code. you zip right off the screen XD. You move at ring boost speed. Fly by skyloft and you'll see yourself moving extra fast.

Weird, well I will try again with no other cheats and see if it was some conflict. I was only using the grapple anywhere, grapple super far, and infinite stamina code.

Quote from: wiiztec on November 21, 2011, 12:02:54 AM
Anyone can request codes

I would really love a "No Notification first time you pickup stuff" cheat as requested by tons of people already. It is extremely annoying every time you turn off the game and start it up again to have to get that message once for every type of bug and treasure.

I'd also like to see these codes if someone has time

Quote from: Missing Number on November 18, 2011, 04:37:46 AM
-Drop Rate
-Collectable Multiplier
-"already collected this item dont show me that damn thing again"
-Text-Speed

Thanks everyone for your hard work.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on November 21, 2011, 02:49:04 AM
Is there an option to control text speed, or do we need a code for it? I haven't noticed any 'option' menus so far... unless I happen to be blind (which is just as possible).
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Ntsc on November 21, 2011, 02:50:36 AM
Quote from: Arudo on November 21, 2011, 02:49:04 AM
Is there an option to control text speed, or do we need a code for it? I haven't noticed any 'option' menus so far... unless I happen to be blind (which is just as possible).
You can hold A to increase text speed about 1.5 times as fast but it is still pretty slow.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: alycancis on November 21, 2011, 03:51:40 AM
Text speed code for text being instant or just ridiculously fast on button press would be much appreciated.
Instead of making it 1.5x on A, 15x or 30x would be just about right.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Hazado on November 21, 2011, 04:26:33 AM
I want a win the lumpy pumpkin harp contest code. Damn mini-game is impossible.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 21, 2011, 04:56:13 AM
:/ there's not text speed opt-...options at all. You'd think game developers would know by now that we like to put our text speed at max...

Quote from: wiiztec on November 20, 2011, 09:53:17 PM28599D0D BFFF0000 is a button activator for not pressing C  it's 28599D0D and not 28599D0C because I added 1 to make it apply an endif

Also that 3 line code will freeze when you arrive at the pirate hideout because you removed the 26AF1E9C 43480000

Also my code slows you down faster than the game does normally
hmm. wouldn't a else E2 work then? It was just the BFFF0000 that bugged me. It looks strange to me.

I'm not sure what the pirate hideout is since I'm not there yet, but I guess I'll see that later. I didn't think it would make any difference to add if != 43480000, cuz then why not always?

I guess that's good. I think the game slows you down fast enough, though. If you exceed the max speed it's a different story. I was stuck flying into every corner without holding the speed button. XD
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: crook3d on November 21, 2011, 09:22:23 AM
Would someone be kind enough to explain how to edit this cheat to make the force lighter, or post what numbers you're using to make the force lighter? I don't really understand the code, so I'm not exactly sure what numbers to put in in replace of the X's so I don't have to swing as hard.

I'll really appreciate any help.

Thanks.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Suiseiseki on November 21, 2011, 09:40:14 AM
Just a repeat request.

Invincibility and Always Able to Shoot Skyward Beams from any Sword Swing (no need for charging, just swing).
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: blueray on November 21, 2011, 03:20:26 PM
Just wanted to let you know: the "always fly at boost ring speed" and the "infinite fly charge" codes are making bugs in the game, especialy when you enter the "Sacred flame" portion, when you need to find 15 pieces... The peices are never added to the flower.... I just remove these codes and everything is working fine, with all the other codes i chose.

Oh, and the "infinite fly charge" do not work when you are around the Chant island (the "mountain of clouds" near the main place in the sky (sorry, i play with the french version of the game, don't know the english name of it)...
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 21, 2011, 03:48:50 PM
Quote from: Suiseiseki on November 21, 2011, 09:40:14 AM
Just a repeat request.

Always Able to Shoot Skyward Beams from any Sword Swing (no need for charging, just swing).

I've been trying to do this hence the instant charge code, but I am finding it exceedingly difficult

Quote from: blueray on November 21, 2011, 03:20:26 PM
Just wanted to let you know: the "always fly at boost ring speed" and the "infinite fly charge" codes are making bugs in the game, especialy when you enter the "Sacred flame" portion, when you need to find 15 pieces... The peices are never added to the flower.... I just remove these codes and everything is working fine, with all the other codes i chose.

I've been through 2 of the trials already and my always fly at boost ring speed code hasn't effected either of them
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 21, 2011, 03:58:26 PM
Quote from: crook3d on November 21, 2011, 09:22:23 AM
Would someone be kind enough to explain how to edit this cheat to make the force lighter, or post what numbers you're using to make the force lighter? I don't really understand the code, so I'm not exactly sure what numbers to put in in replace of the X's so I don't have to swing as hard.

I'll really appreciate any help.

Thanks.

It's a floating point, convert from decimal using this site http://babbage.cs.qc.edu/IEEE-754/Decimal.html

MOD EDIT: quoted who wiiztec was talking to.  when threads were merged, his reply became separated from the original question.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: cerealkiller on November 21, 2011, 04:22:07 PM
How about an infinite timer code for the stupid spiral charge training?

That POS is pissing me the hell off.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: blueray on November 21, 2011, 05:44:48 PM
...you're probably right, for the charge code... Went back to try it and still not work.. I'll try to remove the Deku nut code since i saw it caused troubles... Thanks! :)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: dcx2 on November 21, 2011, 06:10:54 PM
Please do not make new threads when a game already has a support thread.  I'm merging this with the existing support thread.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 21, 2011, 06:24:42 PM
Quote from: Suiseiseki on November 21, 2011, 09:40:14 AM
Just a repeat request.

Always Able to Shoot Skyward Beams from any Sword Swing (no need for charging, just swing).

http://wiird.l0nk.org/forum/index.php/topic,9026.msg76256.html#msg76256 last code on the list
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: crook3d on November 21, 2011, 07:21:29 PM
Quote from: wiiztec on November 21, 2011, 03:58:26 PM
It's a floating point, convert from decimal using this site http://babbage.cs.qc.edu/IEEE-754/Decimal.html

Thanks for the response. But I still don't know what to do with it even with that site you linked.

No big deal though, I'll continue playing the game as I have been. I'm probably a little more than half through anyways. And it's not like the force required to do a move is terribly strong, I just wanted it a little bit lighter. Kinda like how MP3 or Conduit gives you a sensitivity option.

Thanks anyways though.

Quote from: blueray on November 21, 2011, 03:20:26 PM
Oh, and the "infinite fly charge" do not work when you are around the Chant island (the "mountain of clouds" near the main place in the sky (sorry, i play with the french version of the game, don't know the english name of it)...

Isle Of Songs I believe is what it's called in the English version. And the infinite charge or always fly at boost ring speed doesn't work for me over there either. Not that it's a huge deal though, you're only in that portion of the game for a couple minutes at a time.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on November 21, 2011, 08:02:01 PM
Quote from: adr990 on November 14, 2011, 06:24:11 PM
Somhow I couldn't post in the other topic, so I'll just post it here.

Ruppees xxxxxxxx
04955EC2 xxxxxxx

You can chage it to whatever you like, for example:

Ruppees always 9001
04955EC2 0002329

FYI: The address used for this isn't particularly permanent.

I tried poking it to have a bunch of rupees, picked up a rupee, and my count would go back to the original value before poking. It still works though in shops however.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: James0x57 on November 21, 2011, 08:05:37 PM
There's a float/hex converter on GeckoCodes too:
http://geckocodes.org/index.php?arsenal=3

Top left box.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: cerealkiller on November 21, 2011, 08:44:55 PM
Can somebody please make an infinite timer code for the spiral charge training?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: numonezeldafan on November 21, 2011, 08:48:11 PM
don't know if this is possible or not, but make it so us users with older tv's can get a full 4:3 picture instead of those black bars all the time.

Also, a code to change Z-targetting to "switch" instead of "hold" like they had the option for the previous five zelda games.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 21, 2011, 09:37:58 PM
Quote from: numonezeldafan on November 21, 2011, 08:48:11 PM
don't know if this is possible or not, but make it so us users with older tv's can get a full 4:3 picture instead of those black bars all the time.

I tried to make that by searching when Z targeting makes the bars even thicker thinking that I could then plug in a negative value to make the bars thinner than they are when you're not Z targeting, but I searched mem1 & 2 and couldn't find anything.

I also tried to make the same code for DKCR by comparing with the HOME menu, I only managed to make a code that stretches the screen with the black bars still there
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: mothersbrain on November 21, 2011, 10:41:05 PM
Quote from: wiiztec on November 21, 2011, 06:24:42 PM
Quote from: Suiseiseki on November 21, 2011, 09:40:14 AM
Just a repeat request.

Always Able to Shoot Skyward Beams from any Sword Swing (no need for charging, just swing).

http://wiird.l0nk.org/forum/index.php/topic,9026.msg76256.html#msg76256 last code on the list

would you be able to link this with a code that only lets you use skyward beams when you have full health? like classic zelda heheh
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: James0x57 on November 21, 2011, 10:49:43 PM
^ I like that idea!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: aufgreifen on November 21, 2011, 11:55:31 PM
^ I already asked for that idea :P

Anyways, then it came to my mind that it might be bad for some puzzles/situations that NEED the beam.
So a perfect code would be, if it only works on full health, but on LESS than full health, it should work just normally (hold up,charge).

(Yes, I do realise this might be complicated as crazy... :/ )
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Recapitator on November 22, 2011, 12:13:38 AM
a code that makes Goddess Walls not go away / can be used unlimited times.

EDIT: also it seems none of the Bird codes for faster flying speed and infinite charge work inside the Thunderhead. :confused: can this please be fixed?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 22, 2011, 12:21:15 AM
What are goddess walls?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 22, 2011, 12:45:44 AM
Quote from: wiiztec on November 22, 2011, 12:21:15 AM
What are goddess walls?

http://www.youtube.com/watch?v=CYS5m6ZcCsU
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on November 22, 2011, 02:09:08 AM
That's pretty interesting... and unexpected. Kudos to Nintendo for that.

Hmm, is there an individual address list for each of the Bug/Material slots? I just want to poke around individual materials and not have all of them at once.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 22, 2011, 02:34:54 AM
Just follow the offset from Thomas83lin's code
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 22, 2011, 03:04:30 AM
Quote from: Arudo on November 22, 2011, 02:09:08 AM
That's pretty interesting... and unexpected. Kudos to Nintendo for that.

Hmm, is there an individual address list for each of the Bug/Material slots? I just want to poke around individual materials and not have all of them at once.
What wiiztec said, but the original addresses i used you would have to apply them as a code and save your game for them to become permanent, if you're just going to be poking them i recommend using these address's, should be permanent as soon as you poke them but requires a screen refresh

085A9C28 31E331E3
20060004 00000000
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on November 22, 2011, 03:23:48 AM
Cool, I'll start from there.Thanks.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: mugwhump on November 22, 2011, 07:28:06 AM
Quote from: mothersbrain on November 19, 2011, 11:53:36 PM
I have a very cool idea for a code.

I call it classic mode: when your hearts are full, your sword automatically shoots skyward blasts like in the original legend of zelda. This could be combined with the damage multiplier code to compensate for link being powered up with full health. Just think about it. Classic mode. So sweet....

Try just putting this before the code:

Next code requires full health
80000000 8095A766
A095A76A 0F000000
Make sure there's still enough endifs after the next code! If not just throw on an E0000000 80008000 after.

Sooooooooo yeah somebody test this and tell me if it works lol
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 22, 2011, 07:50:49 AM
is health always at that address? Seeing how flight speed isn't the same in the thunderhead and the asm I tried messing with moves, It's important to note what moves. If hp is always there, it would be better to put it in the C2 anyway since wiiztec's code is a on/off switch with a C2 in it.

cmp hp
blt-
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: mugwhump on November 22, 2011, 08:49:02 AM
Okay, this works.

Sword beams at full health
80000000 8095A766
A095A76A 0F000000
C223EAC0 00000002
3C600040 60630002
60000000 00000000
E2100000 80008000
0423EAC0 80780348
E0000000 80008000

99.9% of credit to wiiztec lol
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: disraelie on November 22, 2011, 10:34:41 AM
request >:D
1.no blackboard in cutscene
2.no blackboard while Locking-On
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 22, 2011, 12:46:13 PM
Quote from: mugwhump on November 22, 2011, 08:49:02 AM
Okay, this works.

Sword beams at full health
80000000 8095A766
A095A76A 0F000000
C223EAC0 00000002
3C600040 60630002
60000000 00000000
E2100000 80008000
0423EAC0 80780348

99.9% of credit to wiiztec lol

If that works, this should also work

sword beams at full health
C223EAC0 00000005
3D808096 A86CA766
A98CA76A 7C036040
80780348 4082000C
3C600040 60630002
60000000 00000000

fixed a small mistake. This works

Yeah so I wasn't ready for all that so:
regular sword beam at full health
C223EAC0 00000005
3D808096 A86CA766
A98CA76A 7C036040
80780348 4082000C
3C600030 60630002
60000000 00000000

I'm still able to charge so maybe when it does upgrade, I can still do the upgraded sword beam by charging.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 22, 2011, 01:57:13 PM
Does that check for full health with all heart containers?  Because right now I only have 15 and it's not working
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 22, 2011, 01:59:58 PM
I only have 11. Did you copy it when I posted it before? Cuz I had to fix it. wrong cmplw. Assuming mugwhump's heart check always works, this should have no problems.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 22, 2011, 02:05:37 PM
Quote from: Stuff on November 22, 2011, 12:46:13 PM
Yeah so I wasn't ready for all that so:
regular sword beam at full health
C223EAC0 00000005
3D808096 A86CA766
A98CA76A 7C036040
80780348 4082000C
3C600030 60630002
60000000 00000000

I'm still able to charge so maybe when it does upgrade, I can still do the upgraded sword beam by charging.

This is the one I tried
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 22, 2011, 02:10:43 PM
strange. that should've worked. maybe the hearts do move? where did you test it? hopefully I can go there.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 22, 2011, 03:17:02 PM
Skyloft
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 22, 2011, 04:24:43 PM
:/ Even stranger... That's the first place I went to. I was running around cutting grass in Skyloft...poked my hearts to less and no more sword beam. Maybe hearts move around at reset. I'll check when I get home. Try the one mugwhump posted. There should be no reason why the one I posted wouldn't work if mudwhump's works, though.

Or maybe it's conflicting with the upgraded sword beam? idk. Other codes? Something. Can't be a fail copy&paste.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: mothersbrain on November 22, 2011, 04:53:46 PM
Nice work guys! cant wait to try that out
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 22, 2011, 10:18:35 PM
What is wrong with this code?

C- speedboost(should work everywhere)
C22DE868 00000004
3D80859A A98C9D0C
280C5000 4082000C
C01F0188 48000008
EC00082A 00000000

The asm there runs for some other stuff I think, but that's not the problem.

lis r12,-31334
lha r12,-25332(r12) <-the game freezes here. >.> Anything that doesn't load works fine
cmplwi r12,20480
bne- 0x000C
lfs f0,392(r31)
b 0x000C
fadds f0,f0,f1

Sword beam still works for me.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 22, 2011, 10:23:53 PM
Quote from: Stuff on November 22, 2011, 10:18:35 PM
What is wrong with this code?

C- speedboost(should work everywhere)
C22DE868 00000004
3D80859A A98C9D0C
280C5000 4082000C
C01F0188 48000008
EC00082A 00000000

The asm there runs for some other stuff I think, but that's not the problem.

lis r12,-31334
lha r12,-25332(r12) <-the game freezes here. >.> Anything that doesn't load works fine
cmplwi r12,20480
bne- 0x000C
lfs f0,392(r31)
b 0x000C
fadds f0,f0,f1

Sword beam still works for me.
bold is loading a invalid Address
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 22, 2011, 10:30:30 PM
oh. lol. I was looking for that too. >.<

Oh well. The game froze outside of the thunderhead and inside I was going up instead of fast. I give up on flight speed.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: mugwhump on November 22, 2011, 11:24:25 PM
wiiztek do you know if your "skyward strike is always charged" code works for PAL? Because I know health addresses are the same for PAL.

Quote from: Stuff on November 22, 2011, 02:10:43 PM
strange. that should've worked. maybe the hearts do move? where did you test it? hopefully I can go there.
Health itself definitely doesn't move, and I'm pretty sure heart containers don't move either.

I've got 12 hearts after the 4th dungeon btw. Tested it in Skyloft, the desert, and the forest.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 23, 2011, 01:33:08 AM
It's asm so I don't think so

The full health check not working for me might have something to do with some kind of code related glitch that erased 4 of my 6 item pouches, one of them had a life medal
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: cerealkiller on November 24, 2011, 12:14:06 AM
Two code requests:

First and foremost: An infinite timer code for the spiral charge training

Secondly: A code to remove the heart display

One or (preferably) both would be greatly appreciated.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Jassim on November 24, 2011, 12:28:52 AM
Is it possible to make a code that would allow you to control things like flying and swimming with the analog stick?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 24, 2011, 12:29:39 AM
Quote from: cerealkiller on November 24, 2011, 12:14:06 AM
Two code requests:

First and foremost: An infinite timer code for the spiral charge training

Secondly: A code to remove the heart display

One or (preferably) both would be greatly appreciated.
Isn't the Spiral Training a one time thing, might help if you uploaded your save Then I'm sure your request would get filled by someone. I've already completed the game, not sure if you can replay that part or not.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: cerealkiller on November 24, 2011, 01:09:37 AM
It is a one-time thing, but I can't seem to ever finish it within the time limit and, therefore, cannot progress through the game.

Where do I upload my save to?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 24, 2011, 02:41:39 AM
you can use any file sharing website, megaupload or multiupload, may even be possible to attach it to your post
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: patz on November 24, 2011, 04:40:09 AM
Infinite flight charge code doesn't work in Thunderhead. Could you fix that please?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 24, 2011, 05:31:33 AM
I know why the heart check isn't working for wiiztec. The "max hp" doesn't include the heart medals. Unfortunately I don't see a "real max hp" around there. Just a little fix to the cmplw and a blt  instead of bne and it should work for you now:

sword beam at max hp(medal fix)
C223EAC0 00000005
3D808096 A86CA766
A98CA76A 7C0C1840
80780348 4180000C
3C600030 60630002
60000000 00000000

3C600030 < 3C600040
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 24, 2011, 06:22:11 AM
Yeah it works now, their called life medals though heart medals are different
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 24, 2011, 07:35:09 AM
yeah those. Heart medals are so useless, though. You know I meant life medal. >.<

I kind of like it the way it was before. I find myself spamming the beam to get easy death plunges. Until I got a life medal. Then I needed to be at 1 less than max hearts.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: willyjo423 on November 24, 2011, 09:29:35 AM
Hi there,

Can someone please make a code to:

1. Always have 3 (infinite) red feathers (during flying)?
2. Permanent upgrade slingshot to scatter shot (without using the temporary unlock weapons code, just like the code made by hetoan2),
3. Same goes for the bow to sacred bow upgrade.

Thanks a lot.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Recapitator on November 24, 2011, 10:35:22 AM
A code that makes Link wear his normal villager clothes throughout the entire game would be pretty sweet.
[spoiler](http://geek.pikimal.com/files/2011/11/SS1.jpg)[/spoiler]
or maybe even a Tunic color modifier.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on November 24, 2011, 03:38:22 PM
Quote from: willyjo423 on November 24, 2011, 09:29:35 AM
Hi there,

Can someone please make a code to:

1. Always have 3 (infinite) red feathers (during flying)?
2. Permanent upgrade slingshot to scatter shot (without using the temporary unlock weapons code, just like the code made by hetoan2),
3. Same goes for the bow to sacred bow upgrade.

Thanks a lot.

I have no idea why you made a new thread/topic when one exists, so I've merged it with the existing one.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on November 24, 2011, 06:49:18 PM
Is no one else bothered by the lack of a freely movable third-person camera in this game? I realize there aren't enough buttons on the wiimote as on the GC controller to accomplish that, but an option to have at least a top-down view of the surrounding area would be immensely better than nothing at all... Has anyone found the camera coordinates yet?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Brownsfan on November 24, 2011, 07:00:55 PM
1 code request

Have all materials and bugs.  The 99 code works but only for materials you have.

Thanks
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on November 24, 2011, 08:23:33 PM
Quote from: Brownsfan on November 24, 2011, 07:00:55 PM
1 code request

Have all materials and bugs.  The 99 code works but only for materials you have.

Thanks

It works for all materials, they just don't show up on your Item screen until you 'find' it the first time.

Edit - Extra

I just picked up the 'Cursed Medal'

Anyway to 'uncurse' it and still maintain it's Rupee/Treasure drop rate effects?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Ntsc on November 24, 2011, 11:32:13 PM
Would anyone be up for the challenge of a mirror mode cheat?

I was hoping that Hero mode would be mirrored but it is not. Brkirch just finished one for Twilight Princess (http://wiird.l0nk.org/forum/index.php/topic,388.msg76508.html#msg76508). I know it is probably one of the most difficult requests but that would be pretty sweet.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: mugwhump on November 25, 2011, 03:48:58 AM
Quote from: Ntsc on November 24, 2011, 11:32:13 PM
Would anyone be up for the challenge of a mirror mode cheat?

I was hoping that Hero mode would be mirrored but it is not. Brkirch just finished one for Twilight Princess (http://wiird.l0nk.org/forum/index.php/topic,388.msg76508.html#msg76508). I know it is probably one of the most difficult requests but that would be pretty sweet.
I'll make an attempt when my replacement gecko arrives

I think the guy most up to the challenge is probably brkirch though :p
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: MasamuneMarth on November 25, 2011, 04:46:44 AM
if no one has made this request, i would like to know if it's possible to be able to make a Classic Controller compatibility code?
and if so, perhaps set the sword slashing to B button and Dash to Y button? the controls seem to be a bit more complicated with Wiimote + Nunchuck, unlike in Twilight Princess.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: VonDoggy579 on November 25, 2011, 06:29:38 AM
I'd just like to know if there's an opposite code of the 99-inf bugs and material code.  I have too many of these materials, want to start fresh and have 0 of all bugs and materials D=
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 25, 2011, 06:33:33 AM
Quote from: VonDoggy579 on November 25, 2011, 06:29:38 AM
I'd just like to know if there's an opposite code of the 99-inf bugs and material code.  I have too many of these materials, want to start fresh and have 0 of all bugs and materials D=
Change 31E331E3 to 00000000 :)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: VonDoggy579 on November 25, 2011, 06:34:46 AM
Quote from: thomas83lin on November 25, 2011, 06:33:33 AM
Quote from: VonDoggy579 on November 25, 2011, 06:29:38 AM
I'd just like to know if there's an opposite code of the 99-inf bugs and material code.  I have too many of these materials, want to start fresh and have 0 of all bugs and materials D=
Change 31E331E3 to 00000000 :)

thank you very much! =D
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on November 25, 2011, 06:46:44 AM
I changed hetoan2's Slot Modifier into an item roller because my Wooden shield kept breaking and I needed to cheat slightly more conveniently... if anyone else happens to have the same problem, this is what I use:

Slot 4 Modifier[hetoan2] And Item Roller
82200004 80955C30
28599D0C 00001010 <---press +- to add Wooden shield
80000004 00100074 <---Wooden shield
28599D0D 00000018 <---press Up+ to go to existing item+1
A8000000 00000001
86000004 00000001
E0000000 00000000
28599D0C 00001008 <---press Up- to go to existing item-1
A8000000 00000001
86000004 FFFFFFFF
E0000000 00000000
84200004 80955C30

No safety checks whatsoever. I don't know how far up or down you can go with item digits, but going -1 from nothing would definitely freeze the game.

0074 = Wooden shield
007E = Revitalizing potion
007F = Revitalizing potion +
00C2 = Revitalizing potion ++
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: willyjo423 on November 25, 2011, 06:54:29 AM
Arudo,
"It works for all materials, they just don't show up on your Item screen until you 'find' it the first time." Just want to clarify this by asking a question: Does this mean that you can upgrade your weapon it it needs some of those materials that you have not found yet (because they are not showing on the sub-screen? Thank you.

Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 25, 2011, 07:02:27 AM
Quote from: willyjo423 on November 25, 2011, 06:54:29 AM
Arudo,
"It works for all materials, they just don't show up on your Item screen until you 'find' it the first time." Just want to clarify this by asking a question: Does this mean that you can upgrade your weapon it it needs some of those materials that you have not found yet (because they are not showing on the sub-screen? Thank you.


Yes you can upgrade any Weapon\Potion even if you have not found the required Bug\Material yet with that code.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: TwilightErik on November 25, 2011, 11:03:50 AM
I have a few requests for Mini-Games

Lumpy Pumpkin Crowd Always Pleased (Harp Mini-Game)
Shipyard Rickety Coaster Freeze Timer/Resume Timer
Pumpkin Pull Mini-Game Always Make 50 Point Shots
Pumpkin Pull Mini-Game Shoot 1 Pumpkin to get 600 Points

Please,
Thanks,
TwilightErik
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: James0x57 on November 25, 2011, 03:17:26 PM
Quote from: daijoda on November 24, 2011, 06:49:18 PM
Is no one else bothered by the lack of a freely movable third-person camera in this game? I realize there aren't enough buttons on the wiimote as on the GC controller to accomplish that, but an option to have at least a top-down view of the surrounding area would be immensely better than nothing at all... Has anyone found the camera coordinates yet?
I have every intention to work on that. It was the first one I wrote down on my list of codes to hack once I beat it.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 25, 2011, 03:22:59 PM
Has anything on your list already been done?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: James0x57 on November 25, 2011, 06:13:25 PM
Yep, 2 of them. But just for JP so far:

Walk on water
Walk under water
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 25, 2011, 07:56:54 PM
Quote from: James0x57 on November 25, 2011, 06:13:25 PM
Walk on water
Best code ever.

Anyone noticed the sword beam code sometimes makes yous sword disappear? Pretty funny if you ask me. I think it only happens if your holding a life medal and you heal to max(no more sword beam with the unfixed code) while having the sword out and able to sword beam.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: patz on November 26, 2011, 09:06:45 AM
"Infinite All Weapon Ammunition [hetoan2]" doesn't work on arrows. Always give me 0 arrows. Can somebody fix it please? I know there's another one with small keys. Buy I only want weapons, not keys. Thanks a lot.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: gygabyte666 on November 26, 2011, 09:16:37 AM
Well, I was planning on adding some conversions I made to the list but they're already there. Oh well, maybe next time.

Anyways, I actually have a request. Now I'm not even sure if this is possible but there are some pretty talented people on here and I figure it never hurts to ask. If anyone has the time and ability to, I would greatly appreciate a Classic Controller (Pro) enable code. I actually think the sword directional swings should be mapped to the right thumbstick, just makes sense to me. Anyway, I don't wanna sound picky about the button layout or anything but the more flexible, the better. I think most everyone would be happy with a similar mapping to what OoT and Majora's use on the VC. Like I said, I don't even if this is possible or not nor do I expect anything from my request but you'd be making people like me very happy. Thanks at the least for reading my request! :)

//RANT-WARNING//
My major complaint is the lack of alternative play options. They did this in Twilight too but I just can't believe they did it again in this. I think that Nintendo left out alternative control schemes mainly because it ruins the experience. I agree with that. The control system in this game is fresh and really shows what the system is capable of BUT there still exists people like myself who prefer a more classic feel for their games. As I said, I enjoy the current controls and they are great but sometimes I think everyone wants a break from the sporadic remote swinging and the annoying calibration centering issues.
//RANT-WARNING//
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: patz on November 26, 2011, 09:32:44 AM
Infinite Arrows [Glitch]
02955EC7 0000E400

doesn't work either. Always give me 0 arrows.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 26, 2011, 10:40:54 AM
Quote from: gygabyte666 on November 26, 2011, 09:16:37 AMand the annoying calibration centering issues.
this.

At least the had the decency of letting us press down.

right analog sword swinging doesn't sound bad. what about tilt?d-pad and left analog are occupied. and we still need to tilt up,down,left,right and stab. and hold up, thrust down, do a barrel roll. Don't get me wrong, I wouldn't mind playing with the classic controller, and I look forward to see a hack for it, but I've been enjoying these controls. And I'm a wiimote hater. Everytime a wii game comes out, all my friends have to hear me complain about only wiimote. >.<

Quote from: patz on November 26, 2011, 09:32:44 AM
Infinite Arrows [Glitch]
02955EC7 0000E400

doesn't work either. Always give me 0 arrows.
These haven't been fixed yet? Seriously, do we really think we can hold 0xE400(58368) anything?

Anyway, I'm gonna take a wild guess and try to fix this.

Infinite arrows [Glitch]
00955EC7 00000014

Infinite Bombs [hetoan2]
00955EC6 00000000A

I guess that's all. They were 2 wrong codes next to each other. Don't really care what's where yet. I'm too busy playing the game to look at memory like that. Someone else can test them. :p
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: heylisten1010 on November 26, 2011, 03:07:45 PM
I noticed when using one of the codes, I think it was the Moon Jump or "Guardians Can't Attack" that door and treasure chest animations didn't work.  Link would still successfully go through the door or open a chest, but the objects wouldn't react to his movements.  The chests also stayed closed as if you never touched them.  I was in a temple when I noticed these.

I would love some mini-game instant win codes too.  I've never liked mini-games in the Zelda series all that much, always so cheap.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 26, 2011, 03:52:49 PM
It's guardians can't attack, it actually disables animation of everything but link and puts enemies and NPCs into a T stance, just toggle it off when you're not doing a trial
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Recapitator on November 26, 2011, 04:29:40 PM
port all JP and PAL codes please
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: heylisten1010 on November 26, 2011, 05:18:45 PM
Quote from: wiiztec on November 26, 2011, 03:52:49 PM
It's guardians can't attack, it actually disables animation of everything but link and puts enemies and NPCs into a T stance, just toggle it off when you're not doing a trial

Ah okay, that makes sense, thanks.

Edit: Stupid question, but how do I toggle?  I mean, I press ++-, but where exactly do you do that, in the menu, in-game?  Or is it something else?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: gygabyte666 on November 26, 2011, 06:52:14 PM
Quote from: Stuff on November 26, 2011, 10:40:54 AM
At least the had the decency of letting us press down.

right analog sword swinging doesn't sound bad. what about tilt?d-pad and left analog are occupied. and we still need to tilt up,down,left,right and stab. and hold up, thrust down, do a barrel roll. Don't get me wrong, I wouldn't mind playing with the classic controller, and I look forward to see a hack for it, but I've been enjoying these controls. And I'm a wiimote hater. Everytime a wii game comes out, all my friends have to hear me complain about only wiimote. >.<

I agree completely! I am happy that we can quickly fix the calibration errors at least. I also have been happily playing the game as-is. I don't dislike the controls, I would just prefer alternative options every now and then. Yes, there are a few downsides to playing a game like this with a controller vs the remote (Weapon aiming, etc) but I'm an old-school gamer and I just prefer to play idly without having to thrash my arms around like an idiot. One of the best control schemes for the Wii to date. I'm a Zelda whore too, so I buy anything with the name on it and have a very hard time admitting faults of the series. >_>

Sadly, i've thought of this already too. I don't really have any good guesses to be able to fix the other motion mapping issues. I figured most (if not all) of the motion-based mappings could be remapped to either analog stick on the CC. For example, the tilt functionality usually only occurs while riding the bird, so IMO remapping that to the same right analog would resolve that without further issues. The rest though, i'm not sure about. That's why I posted it up, there are much more clever people on here for this kinda thing, all I do is conversions really, lol.

LMAO! I do the same exact thing. I hate all the motion-based things for games now. I feel like a moron sometimes about it though because it's like well you bought a Wii, what did you expect? Still, It makes no sense why some of the games that have come out only allow one play-style. I hear you though, sounds exactly the same as me...
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 26, 2011, 07:45:21 PM
Quote from: heylisten1010 on November 26, 2011, 05:18:45 PM
Quote from: wiiztec on November 26, 2011, 03:52:49 PM
It's guardians can't attack, it actually disables animation of everything but link and puts enemies and NPCs into a T stance, just toggle it off when you're not doing a trial

Ah okay, that makes sense, thanks.

Edit: Stupid question, but how do I toggle?  I mean, I press ++-, but where exactly do you do that, in the menu, in-game?  Or is it something else?

on the wiimote <_<

Quote from: Stuff on November 25, 2011, 07:56:54 PM
Anyone noticed the sword beam code sometimes makes yous sword disappear? Pretty funny if you ask me. I think it only happens if your holding a life medal and you heal to max(no more sword beam with the unfixed code) while having the sword out and able to sword beam.

Fixed, and it happened when you hit something with the skyward strike after swinging the sword from the sheathed position
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: heylisten1010 on November 26, 2011, 08:13:38 PM
Quote from: wiiztec on November 26, 2011, 07:45:21 PM
Quote from: heylisten1010 on November 26, 2011, 05:18:45 PM
Quote from: wiiztec on November 26, 2011, 03:52:49 PM
It's guardians can't attack, it actually disables animation of everything but link and puts enemies and NPCs into a T stance, just toggle it off when you're not doing a trial

Ah okay, that makes sense, thanks.

Edit: Stupid question, but how do I toggle?  I mean, I press ++-, but where exactly do you do that, in the menu, in-game?  Or is it something else?

on the wiimote <_<

Yeah I got that, but how fast?  I pressed the sequence and it didn't do anything.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: tsuas on November 26, 2011, 08:29:01 PM
Quote from: heylisten1010 on November 26, 2011, 08:13:38 PM
Quote from: wiiztec on November 26, 2011, 07:45:21 PM
Quote from: heylisten1010 on November 26, 2011, 05:18:45 PM
Quote from: wiiztec on November 26, 2011, 03:52:49 PM
It's guardians can't attack, it actually disables animation of everything but link and puts enemies and NPCs into a T stance, just toggle it off when you're not doing a trial

Ah okay, that makes sense, thanks.

Edit: Stupid question, but how do I toggle?  I mean, I press ++-, but where exactly do you do that, in the menu, in-game?  Or is it something else?

on the wiimote <_<

Yeah I got that, but how fast?  I pressed the sequence and it didn't do anything.

You press + & - at the same time. Should rename it to "+ & -".

What you did is what I thought when I first glanced it, but activators don't work that way.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: YesMan on November 26, 2011, 09:48:06 PM
Hi all. First off I'd like to second the requests others made for text speed adjustment and eliminating the "item get!" notifications every time you start the game.

As for my request: whenever you watch a cutscene you've already seen before, after a game over for example or EVERY cutscene when playing in Hero Mode, there is a big, permanent "Skip" icon in the corner. Is it possible to make that go away? And of course a conversion for the PAL version, if necessary.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Glitch. on November 27, 2011, 12:24:04 AM
Quote from: Stuff on November 26, 2011, 10:40:54 AM
These haven't been fixed yet? Seriously, do we really think we can hold 0xE400(58368) anything?
E400,
That's the Value I got for 100 Arrows, when i was poking in the game.  Which made me wonder cuz it looked very strange.
Also, I made it for NTSC-J.

But the codes you guessed work fine.
I tested.
I just didn't want it to display 20, but 100 xD
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on November 27, 2011, 02:40:33 AM
Quote from: Recapitator on November 26, 2011, 04:29:40 PM
port all JP and PAL codes please
I think a lot of the JP codes would work on US ver. I compared the moon jump codes from both, and they had the same address...
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 27, 2011, 03:49:42 AM
Quote from: kupo15 on November 21, 2011, 12:23:29 AM
Also, I can confirm that the WM+ sensitivity code is causing the graphical glitches. I had it on and I couldn't get past the first rope swing but I could when I took it off. That was my favorite code too...I wonder if it had something to do with me plugging in a 2.6 float value for it?? :(

Does this fix it?

C22F2BA8 00000002
3D808000 C00C182C
60000000 00000000
0400182C XXXXXXXX
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: lizard81288 on November 27, 2011, 04:25:27 AM
Is there an unlock clawshot code? I seen some other codes, like unlock slingshot, ect, but no clawshot. I seen other codes that modify it, so I thought it would be cool to monkey around with it, but there aren't any codes to unlock it (preferably permanent).
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: aoshi22 on November 27, 2011, 08:33:44 AM
I have a problem with this code:

Jump and Run Up Walls Further [hetoan2]
C223DDD8 00000008
9421FFB0 BDC10008
3DC08059 61CE9D0C
A1EE0000 2C0F0800
40820018 3E208170
3E004200 92110008
C3310008 EC59102A
D05D00C4 B9C10008
38210050 00000000
Also pressing A on ladders & vines causes you to climb them faster.

it works fine for its intended purposes, but it doesn't allow you to dive.  Whenever you try to dive underwater with this code on, you'll always stay on the surface.

sigh, and it's my favorite code too   :'(
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on November 27, 2011, 09:13:15 AM
I have a question about diving, can you dive at the beginning of the game, or is that something you have to unlock later? I'm near the beginning and I don't think I can dive...

ukuneko's bomb codes for the JP version seem a lot of fun, so I ported a couple:

Bomb Maximum Blast Radius (Hold Z) [ukuneko] ported JP->US
0457776C 43C80000
28599D0C DFFF2000
0457776C 4E6E6B28
E0000000 80008000
*Hold Z. The explosion will hit everything (including you) in the area.
*The bombs make a very large shockwave, destroying almost enemies and objects.
*Pot, Rock, and Crystal switch, etc. are contained.

Bomb Gravity [ukuneko] ported JP->US
04577754 XXXXXXXX
*default - C2C80000
*Less - C1000000 far away throw
*Zero Gravity - C0000000

Bomb Gravity ("C,Right" to dial farther, "C,Left" to dial closer)
82200008 80577754
28599D0C 00004002
86900008 3F800000
28599D0D 00004001
86900008 BF800000
E0000000 80008000
84200008 80577754
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: SilverMoon9000 on November 27, 2011, 11:53:16 AM
Is there a way to make the Inf. bug & material code not save? That way it goes back to what I had when I reload my save.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: drougnor on November 27, 2011, 06:33:20 PM
I'd like to add to the request for mini-game codes - Specifically the Fun Fun Island game and Fledge's Arrow game.  And a reset timer for the Goddess walls would be cool, too.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: brkirch on November 27, 2011, 06:39:56 PM
Quote from: Recapitator on November 15, 2011, 01:19:08 PM
can someone by chance make a code that stops When you get a collectable like a bug or an item used for upgrades from doing the  whole "pick up and admire" notification scene while a text box describing the item comes up and the item then gets added to your collectables screen. Twilight Princess had this same annoyance with blue and yellow rupees every time you turned off the game and started playing it again.
No Notification The First Time You Collect A Bug Or Treasure
042541C4 60000000

Quote from: mugwhump on November 16, 2011, 01:58:59 AMEven better would be a code to make Fi STFU. Seriously, I don't need a notification every time my health is low or my shield is almost broken!
Disable Fi's Low Health Warning
0416C700 4800003C

Disable Fi's Low Shield Gauge Warning
0416C684 4800003C

Quote from: Missing Number on November 18, 2011, 04:37:46 AM-Drop Rate
-Text-Speed
I will attempt to make the codes for these.

Quote from: Flare on November 17, 2011, 10:02:58 PM
Does anyone have plans to remap this to a gamecube controller? The unresponsive wii mote is killing me lol.
I plan to try to make codes for mapping to either the GameCube controller and the Classic controller.  Any code I make to map to the GameCube or Classic controller would also disable the Nunchuk and Wii MotionPlus requirements.

Quote from: Jassim on November 24, 2011, 12:28:52 AM
Is it possible to make a code that would allow you to control things like flying and swimming with the analog stick?
I'll probably also make a code for that while I'm working on the codes to map to the GameCube and Classic controllers

Quote from: Ntsc on November 24, 2011, 11:32:13 PM
Would anyone be up for the challenge of a mirror mode cheat?
I will work on it but unfortunately it looks like it be a lot more difficult to do in this game than in Twilight Princess.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: MajorasMask9 on November 27, 2011, 08:35:28 PM
Not sure of the plausibility of a code like this, but how about a code that changes the setting of the final battle.

As in, in the introduction to the final battle, the sky is bright blue and you can see the sun and everything. When the battle starts, the sky turns dark and cloudy. In the final phase, it turns darker and with lightning. I'd love to see the battle taking place in the initial brighter version of the arena.

It's a nice thought anyway. I was a bit disappointed when the scenery changed the way it did.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: TwilightErik on November 27, 2011, 09:34:23 PM
This would just be amazing! If this were to be possible I think with the controller's I think it would make the Harp alot easier to play in my opinion. I have an Interesting Code Request the Harp always Play Successfully (Songs,Mini-Game,Silent Realm Circles,etc.)

Quote from: brkirch on November 27, 2011, 06:39:56 PM
Quote from: Recapitator on November 15, 2011, 01:19:08 PM

Quote from: Flare on November 17, 2011, 10:02:58 PM
Does anyone have plans to remap this to a gamecube controller? The unresponsive wii mote is killing me lol.
I plan to try to make codes for mapping to either the GameCube controller and the Classic controller.  Any code I make to map to the GameCube or Classic controller would also disable the Nunchuk and Wii MotionPlus requirements.

Quote from: Jassim on November 24, 2011, 12:28:52 AM
Is it possible to make a code that would allow you to control things like flying and swimming with the analog stick?
I'll probably also make a code for that while I'm working on the codes to map to the GameCube and Classic controllers
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Ntsc on November 27, 2011, 09:47:42 PM
Quote from: brkirch on November 27, 2011, 06:39:56 PM
No Notification The First Time You Collect A Bug Or Treasure
042541C4 60000000

Quote from: Ntsc on November 24, 2011, 11:32:13 PM
Would anyone be up for the challenge of a mirror mode cheat?
I will work on it but unfortunately it looks like it be a lot more difficult to do in this game than in Twilight Princess.

Thanks. How did you do the mirror mode for Twilight Princess anyway? My guess is something like flipping the controls manually (which must have been a pain) and then flipping the perspective matrix for 3d rendering since that would be constant enough and shouldn't effect game performance at all.

Anyway this comment is for Hetoan2
Edit: Hmm nvm it is a different code. Can't figure out exactly which one is causing it and I just lost 2 hours of playtime because I forgot to save and a cheat caused a crash when returning to the sky so I'm taking a break.

This code makes it so you no longer have +900 rupees in your wallet. It even actively prevents the "hold 900 additional rupees" code that you made. If I use the separate "Infinite Bombs", "Infinite Arrows", and "Infinite Slingshot" codes then I can correctly have +900 rupees.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Mc Aiden on November 28, 2011, 12:07:21 AM
Is there a code for getting all of the gratitude crystals?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 28, 2011, 01:22:21 AM
Quote from: Ntsc on November 27, 2011, 09:47:42 PM

Anyway this comment is for Hetoan2
Edit: Hmm nvm it is a different code. Can't figure out exactly which one is causing it and I just lost 2 hours of playtime because I forgot to save and a cheat caused a crash when returning to the sky so I'm taking a break.

This code makes it so you no longer have +900 rupees in your wallet. It even actively prevents the "hold 900 additional rupees" code that you made. If I use the separate "Infinite Bombs", "Infinite Arrows", and "Infinite Slingshot" codes then I can correctly have +900 rupees.
Do you notice the problem

Hold 900 Extra Rupees [hetoan2]
02955EC6 0000C180

Infinite Bombs [hetoan2]
02955EC6 00003180

Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Xargon321 on November 28, 2011, 03:41:06 AM
I messed up royally...... i was using the clawshot codes and got the the dragon in eldin and learn somthing that i should not have learn so early in the game and now i cannot advance any farther can anyone upload a save that is
[spoiler]Right before you fight levias please i cant learn the song of the hero from him because i already learned it from the eldin dragon!! Please help!![/spoiler]
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: willyjo423 on November 28, 2011, 04:13:52 AM
A question for Thomas83Lin,

With regards to your code:  Using Bombs adds 1, Using Bow Ammo adds 1:
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 28, 2011, 04:16:47 AM
Quote from: willyjo423 on November 28, 2011, 04:13:52 AM
A question for Thomas83Lin,

With regards to your code:  Using Bombs adds 1, Using Bow Ammo adds 1:

whats the question
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: willyjo423 on November 28, 2011, 04:20:56 AM
Thomas83Lin,

Sorry for the earlier post because I forgot to ask the question. Here it is: Does this mean that the code is also saying like infinite ammo because it will always add 1 to the counter. Thanks a lot.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 28, 2011, 04:22:25 AM
Quote from: willyjo423 on November 28, 2011, 04:20:56 AM
Thomas83Lin,

Sorry for the earlier post because I forgot to ask the question. Here it is: Does this mean that the code is also saying like infinite ammo because it will always add 1 to the counter. Thanks a lot.

yes its like infinite Ammo, but you need atleast 1 Ammo or you can't shoot to begin with.

edit:
Just added some more codes that let you shoot even with Zero Ammo
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: mugwhump on November 28, 2011, 07:33:36 AM
Quote from: brkirch on November 27, 2011, 06:39:56 PM
No Notification The First Time You Collect A Bug Or Treasure
042541C4 60000000

Disable Fi's Low Health Warning
0416C700 4800003C

Disable Fi's Low Shield Gauge Warning
0416C684 4800003C
yes

yeeeeeeeeeeeeessssssssssss

Quote from: brkirch on November 27, 2011, 06:39:56 PM
Quote from: Ntsc on November 24, 2011, 11:32:13 PM
Would anyone be up for the challenge of a mirror mode cheat?
I will work on it but unfortunately it looks like it be a lot more difficult to do in this game than in Twilight Princess.
Bummer. Especially since it would be even more useful in this game than TP.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Drkchaos999 on November 28, 2011, 10:42:15 AM
Hey everyone, I have a problem with maybe one or more of the codes that I am using. When I pick up a rupee they max out at 500 (sparkly green instead of white) which is really annoying because I had over 1,000 and now I'm stuck with this measly 500, but I'm not sure which code is giving me the problem.

I don't want to have to test each code one at a time unless I have to, so I will post the ones I use and maybe someone can tell me if I have a conflicting code(s).

I don't use any of the Infinite Rupee codes either.

Walk on Lava [Thomas83Lin]
04241D84 38000000

Walk on Quick Sand [Thomas83Lin]
0423F768 38000000
041DB264 38600000
0423DA90 38600000
0423F108 38000000

Use Bombs on Quick Sand [Thomas83Lin]
04202D90 38000000
04203E68 38000000
04244AA4 38000000

infinite stamina/air [wiiztec]
041C5E58 60000000

guardians can't attack toggle ++- [wiiztec]
28599D0C 00001010
04449194 4800174D
CC000000 00000000
04449194 60000000
E0000000 80008000
on by default

No Time Limit on Beetle Flight [hetoan2]
04263680 38000320

Infinite Bombs [hetoan2]
02955EC6 00003180

Infinite Slingshot Nuts [Glitch]
00955EC4 0000000A

Infinite Arrows [Glitch]
00955EC7 00000014

P.S. I think it might be the Infinite Bombs code, but I would like to know for sure, thanks.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 28, 2011, 10:46:22 AM
Quote from: Drkchaos999 on November 28, 2011, 10:42:15 AM
Hey everyone, I have a problem with maybe one or more of the codes that I am using. When I pick up a rupee they max out at 500 (sparkly green instead of white) which is really annoying because I had over 1,000 and now I'm stuck with this measly 500, but I'm not sure which code is giving me the problem.

I don't want to have to test each code one at a time unless I have to, so I will post the ones I use and maybe someone can tell me if I have a conflicting code(s).

I don't use any of the Infinite Rupee codes either.
I know the Infinite bomb code effects your wallet, you can see that a couple post up
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Drkchaos999 on November 28, 2011, 10:50:48 AM
Quote from: thomas83lin on November 28, 2011, 10:46:22 AM
Quote from: Drkchaos999 on November 28, 2011, 10:42:15 AM
Hey everyone, I have a problem with maybe one or more of the codes that I am using. When I pick up a rupee they max out at 500 (sparkly green instead of white) which is really annoying because I had over 1,000 and now I'm stuck with this measly 500, but I'm not sure which code is giving me the problem.

I don't want to have to test each code one at a time unless I have to, so I will post the ones I use and maybe someone can tell me if I have a conflicting code(s).

I don't use any of the Infinite Rupee codes either.
I know the Infinite bomb code effects your wallet, you can see that a couple post up
Thanks that's what I thought and I must have overlooked that, sorry.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: SilverMoon9000 on November 28, 2011, 11:31:48 AM
Would adding a button activator to 99 Inf Bug+Materials make it so you can save without saving the effects?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 28, 2011, 11:45:27 AM
Quote from: SilverMoon9000 on November 28, 2011, 11:31:48 AM
Would adding a button activator to 99 Inf Bug+Materials make it so you can save without saving the effects?
That should work, i just haven't tested it.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: SilverMoon9000 on November 28, 2011, 12:00:32 PM
What are the activator codes, and how do I add them? I don't think I've messed with them on the Wii before.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Master-King on November 28, 2011, 04:35:41 PM
i dont know what code is but im getting trouble when i do to the faron woods trials when you have to get some seeds without getting any hit from the guardians.... well when i get the seed it doesnt appear that i got it the little tree on the upper left still on blank like if i never pick up any spirit seed and im getting the same thing when i bought some rupee bag i can only get 500 rupees instead of 1400 i could actually get

for the codes that i use....... i activate: inf stamina/air (but this one isnt the problem because i used only this one after everything and i could get the spirits and rupees) then i activate walk through walls pressing left d pad, inf items w/o the keys, 99 bug/materials,
No Time Limit on Beetle Flight and
Infinite Shield Health ( but this code never worked with me)

i dont know what code is making these problem but i hope someone helps :( thanks in advance
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 28, 2011, 05:33:45 PM
Quote from: Xargon321 on November 28, 2011, 03:41:06 AM
I messed up royally...... i was using the clawshot codes and got the the dragon in eldin and learn somthing that i should not have learn so early in the game and now i cannot advance any farther can anyone upload a save that is
[spoiler]Right before you fight levias please i cant learn the song of the hero from him because i already learned it from the eldin dragon!! Please help!![/spoiler]
did you not fight levias yet? cuz if you did
[spoiler]your supposed to go to each area and learn the song from each dragon...and then you come back to the thundercloud..[/spoiler]
Also, my save is right after learning the song...which isn't what your asking for. Too bad though, I'm about to continue. XD
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: SilverMoon9000 on November 28, 2011, 09:46:42 PM
Quote from: thomas83lin on November 28, 2011, 11:45:27 AM
Quote from: SilverMoon9000 on November 28, 2011, 11:31:48 AM
Would adding a button activator to 99 Inf Bug+Materials make it so you can save without saving the effects?
That should work, i just haven't tested it.

Ok, I got the code working with Z+a. It also resets on a screen change.

Here's what I changed it to.
28599D0C 00002200
08955E98 31E331E3
20060004 00000000
E0000000 80008000
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: mugwhump on November 28, 2011, 10:28:08 PM
Hey Thomas83Lin, could your "Using X Ammo adds 1" codes be changed so that using that item subtracts 2, so you use ammo twice as fast? Especially for bombs.  :)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 28, 2011, 10:44:03 PM
Quote from: mugwhump on November 28, 2011, 10:28:08 PM
Hey Thomas83Lin, could your "Using X Ammo adds 1" codes be changed so that using that item subtracts 2, so you use ammo twice as fast? Especially for bombs.  :)
Sure can just change 0001 to FFFE
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Mc Aiden on November 29, 2011, 12:14:21 AM
I have a request for a code that makes the damage that you give higher, like the fully charged master sword.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Xargon321 on November 29, 2011, 12:23:02 AM
Quote from: Stuff on November 28, 2011, 05:33:45 PM
Quote from: Xargon321 on November 28, 2011, 03:41:06 AM
I messed up royally...... i was using the clawshot codes and got the the dragon in eldin and learn somthing that i should not have learn so early in the game and now i cannot advance any farther can anyone upload a save that is
[spoiler]Right before you fight levias please i cant learn the song of the hero from him because i already learned it from the eldin dragon!! Please help!![/spoiler]
did you not fight levias yet? cuz if you did
[spoiler]your supposed to go to each area and learn the song from each dragon...and then you come back to the thundercloud..[/spoiler]
Also, my save is right after learning the song...which isn't what your asking for. Too bad though, I'm about to continue. XD

thats fine too i learned the eldin one early and its cause me to not be able to learn the one from levias so i cannot continue any save at that point is fine!!!!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: .44 Magnum on November 29, 2011, 12:53:38 AM
@Thomas83Lin

First, I'd just like to thank you and everyone else contributing codes, excellent work!! Now here's my issue, I used your No Weapon Ammo Usage code before you removed it and it also gave me infinite small keys. Before I realized that however, I saved and now I have a small key left over when I enter the sand ship. Would you happen to have the address for just small keys? I'd like to set it to zero and save my game so I can get rid of that extra key. Thanks in advance :)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 29, 2011, 12:59:13 AM
Quote from: .44 Magnum on November 29, 2011, 12:53:38 AM
@Thomas83Lin

First, I'd just like to thank you and everyone else contributing codes, excellent work!! Now here's my issue, I used your No Weapon Ammo Usage code before you removed it and it also gave me infinite small keys. Before I realized that however, I saved and now I have a small key left over when I enter the sand ship. Would you happen to have the address for just small keys? I'd like to set it to zero and save my game so I can get rid of that extra key. Thanks in advance :)
Yea my new revised ammo codes don't effect nothing but the ammo, but my old one did I'm sorry to say i don't have the address for the keys
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: .44 Magnum on November 29, 2011, 01:08:08 AM
Quote from: thomas83lin on November 29, 2011, 12:59:13 AM
Quote from: .44 Magnum on November 29, 2011, 12:53:38 AM
@Thomas83Lin

First, I'd just like to thank you and everyone else contributing codes, excellent work!! Now here's my issue, I used your No Weapon Ammo Usage code before you removed it and it also gave me infinite small keys. Before I realized that however, I saved and now I have a small key left over when I enter the sand ship. Would you happen to have the address for just small keys? I'd like to set it to zero and save my game so I can get rid of that extra key. Thanks in advance :)
Yea my new revised ammo codes don't effect nothing but the ammo, but my old one did I'm sorry to say i don't have the address for the keys
I'm actually using the revised codes now and they work great. How about this, would there be anyway to modify the original code to remove the key? Thanks again.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 29, 2011, 01:15:49 AM
Quote from: .44 Magnum on November 29, 2011, 01:08:08 AM
Quote from: thomas83lin on November 29, 2011, 12:59:13 AM
Quote from: .44 Magnum on November 29, 2011, 12:53:38 AM
@Thomas83Lin

First, I'd just like to thank you and everyone else contributing codes, excellent work!! Now here's my issue, I used your No Weapon Ammo Usage code before you removed it and it also gave me infinite small keys. Before I realized that however, I saved and now I have a small key left over when I enter the sand ship. Would you happen to have the address for just small keys? I'd like to set it to zero and save my game so I can get rid of that extra key. Thanks in advance :)
Yea my new revised ammo codes don't effect nothing but the ammo, but my old one did I'm sorry to say i don't have the address for the keys
I'm actually using the revised codes now and they work great. How about this, would there be anyway to modify the original code to remove the key? Thanks again.
Nah that wouldn't work, hmm if you really want it removed just upload me your save, and i'll be able to make you a code to remove it.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: .44 Magnum on November 29, 2011, 01:29:41 AM
Quote from: thomas83lin on November 29, 2011, 01:15:49 AM
Quote from: .44 Magnum on November 29, 2011, 01:08:08 AM
Quote from: thomas83lin on November 29, 2011, 12:59:13 AM
Quote from: .44 Magnum on November 29, 2011, 12:53:38 AM
@Thomas83Lin

First, I'd just like to thank you and everyone else contributing codes, excellent work!! Now here's my issue, I used your No Weapon Ammo Usage code before you removed it and it also gave me infinite small keys. Before I realized that however, I saved and now I have a small key left over when I enter the sand ship. Would you happen to have the address for just small keys? I'd like to set it to zero and save my game so I can get rid of that extra key. Thanks in advance :)
Yea my new revised ammo codes don't effect nothing but the ammo, but my old one did I'm sorry to say i don't have the address for the keys
I'm actually using the revised codes now and they work great. How about this, would there be anyway to modify the original code to remove the key? Thanks again.
Nah that wouldn't work, hmm if you really want it removed just upload me your save, and i'll be able to make you a code to remove it.
That would be awesome, thank you. I'll try to get it uploaded today if not tomorrow for sure. Thanks again :)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 29, 2011, 01:36:29 AM
That's fine just shoot me a Pm once you get it uploaded.
edit: Issue Resolved.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Xargon321 on November 29, 2011, 02:15:59 AM
Thomas83lin di you think there is any way to correct my mistake by removing the learned song (song of the hero) from my save? i cant learn the first part because i learned by third by mistake. and levias is caught in a cycle where i have to fight him over and over again.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 29, 2011, 03:27:46 AM
Quote from: Xargon321 on November 29, 2011, 02:15:59 AM
Thomas83lin di you think there is any way to correct my mistake by removing the learned song (song of the hero) from my save? i cant learn the first part because i learned by third by mistake. and levias is caught in a cycle where i have to fight him over and over again.
You can try this but no guarantee's use the code, then save your game. than start game without the code, I'm not sure if it will fix your save or not, but its worth a try.

First Backup your Save just in-case it makes it worse.

Remove all of Song of Hero's
00955E5E 00000041
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 29, 2011, 03:58:09 AM
idk yo. what happened to you was weird. But you get levias' part after you get the other 3, not before. I never tried going back to the thunderhead after speaking with him, so idk. Maybe he gets repossessed until you get the other 3 songs. Try to get the other 2 parts first and then come back to levias. He might just fix himself.

But I didn't move anywhere yet, so I guess I can upload my save...But your gonna miss out on some not so great puzzles. :p. The desert one was nice, though.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Xargon321 on November 29, 2011, 04:38:13 AM
Quote from: Stuff on November 29, 2011, 03:58:09 AM
idk yo. what happened to you was weird. But you get levias' part after you get the other 3, not before. I never tried going back to the thunderhead after speaking with him, so idk. Maybe he gets repossessed until you get the other 3 songs. Try to get the other 2 parts first and then come back to levias. He might just fix himself.

But I didn't move anywhere yet, so I guess I can upload my save...But your gonna miss out on some not so great puzzles. :p. The desert one was nice, though.

please upload your save im going to try the code and see what happens, but i cant get the other dragons to talk to me about the song so i figure i need to talk to levias first.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on November 29, 2011, 04:47:45 AM
Quote from: patz on November 20, 2011, 08:45:39 AM
Are there code for Digging mini game? I want a piece of heart but keep getting bomb instead.

There is no piece of heart from that game.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: kupo15 on November 29, 2011, 05:11:36 AM
Reading talk of a GC control hack has made me really excited! I actually started writing down a GC controller layout just for the fun of it in case a code is made for it since before I read about it. Maybe I'll play the game less frequently now so I can play more of the game with the code if it will come to fruitation! :)

Quote from: gygabyte666 on November 26, 2011, 09:16:37 AM
Well, I was planning on adding some conversions I made to the list but they're already there. Oh well, maybe next time.

Anyways, I actually have a request. Now I'm not even sure if this is possible but there are some pretty talented people on here and I figure it never hurts to ask. If anyone has the time and ability to, I would greatly appreciate a Classic Controller (Pro) enable code. I actually think the sword directional swings should be mapped to the right thumbstick, just makes sense to me. Anyway, I don't wanna sound picky about the button layout or anything but the more flexible, the better. I think most everyone would be happy with a similar mapping to what OoT and Majora's use on the VC. Like I said, I don't even if this is possible or not nor do I expect anything from my request but you'd be making people like me very happy. Thanks at the least for reading my request! :)

Actually I don't think mapping the sword slashes to the C stick (right thumb stick for Pro) is the best option. Because SS sword swinging is not 1:1 motion and in fact is the same as TPs sword mechanic, I think a better solution would be to map all the sword animations to the B button + joystick direction. My thoughts:
B=thrust
Up + B=slash down to up
Right+B= Left to right slash
etc..

Basically, the joystick direction indicates the direction of the slash. Right is right slash, right down is right down slash, down is a down slash etc. The C stick while the sword is out can be used to move the sword around to solve the eye puzzles and to activate the skyward charge if held completely up. The C stick w/o the sword out can be used as a camera or something else. Just my thoughts.

And it would be great if pressing B (w/ or w/o a direction) when the sword is unequipted would perform the slash like in the N64 games. No need to have that middle man "take out sword" animation first IMO.

And I second the notion of a text speed mod.

You guys make this game bearable to play. Thank you :D
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Xargon321 on November 29, 2011, 05:25:40 AM
Well no dice on the remove song of heros code it removed them all right but  looks like the game has checks to mark progress and it is still messed up. thanks thomas83lin for the help. Stuff please if you would upload your save game!!!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 29, 2011, 05:27:58 AM
I was actually expecting that. oh Well.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 29, 2011, 08:26:56 AM
Quote from: Arudo on November 29, 2011, 04:47:45 AM
Quote from: patz on November 20, 2011, 08:45:39 AM
Are there code for Digging mini game? I want a piece of heart but keep getting bomb instead.

There is no piece of heart from that game.
Really? I read that you get one for collecting all the rupees. I was trying to make sense out of the game actually, hoping to make a small guide similar to the map they have for nsmbw's card flipping game. I even found a sweet spot, I think. There hasn't been a bomb there at all so far.

[spoiler](http://dl.dropbox.com/u/24514984/e1.png)[/spoiler]

The circled one. This was expert. I stopped after about 20 tries though, and I didn't get a repeat...I was at least hoping that the bomb's positions would have a pattern and for you to be able to determine what to dig next by the color of that first rupee and then finally you could tell where the bombs are..But prove me wrong. Show me a snapshot of you losing in that space.

But yeah. The heart piece thing kind of made me want a never fail code at least. I'm missing 2 heart pieces(I think) and that was gonna be the last place I was gonna check(after I get 3/4). But if your saying you have all of them...then I guess I'll just have to go up to that guy and wiggle my wiimote like I can actually kill him.

@Xargon321: I'll pm you sometime after wake up or something.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: gygabyte666 on November 29, 2011, 08:55:50 AM
Quote from: kupo15 on November 29, 2011, 05:11:36 AMReading talk of a GC control hack has made me really excited! I actually started writing down a GC controller layout just for the fun of it in case a code is made for it since before I read about it. Maybe I'll play the game less frequently now so I can play more of the game with the code if it will come to fruitation! :)

Actually I don't think mapping the sword slashes to the C stick (right thumb stick for Pro) is the best option. Because SS sword swinging is not 1:1 motion and in fact is the same as TPs sword mechanic, I think a better solution would be to map all the sword animations to the B button + joystick direction. My thoughts:
B=thrust
Up + B=slash down to up
Right+B= Left to right slash
etc..

Basically, the joystick direction indicates the direction of the slash. Right is right slash, right down is right down slash, down is a down slash etc. The C stick while the sword is out can be used to move the sword around to solve the eye puzzles and to activate the skyward charge if held completely up. The C stick w/o the sword out can be used as a camera or something else. Just my thoughts.

And it would be great if pressing B (w/ or w/o a direction) when the sword is unequipted would perform the slash like in the N64 games. No need to have that middle man "take out sword" animation first IMO.

You might be onto something there. My initial request was just that, initial. I never intended on what I suggested to be a final outline for the mod. Simply a spur of the moment idea mostly. Personally, I like your ideas too but still feel we haven't come up a perfected idea. I know for a fact this idea is solid and once a decent layout is thought of, it think it could really work well. I really suggest that if this code gets made, it should probably be easily modifiable, if possible of course. I'm already able to see that everyone seems to have a different idea for the buttons should be remapped. I think if it's customizable, more people will be drawn to it. Just my opinion though.

I really like the idea to possibly create both this Classic Controller (Pro) add on code and a similar Gamecube controller add on code.

I also like the thought for a mirror image code like GC/Wii TP had. Very cool idea.

Shutting up the annoying dying batteries message is a high request of mine. I mean the system shows the battery level I don't need the game whining too. The other shut off annoying message codes are fantastic ideas. Think they tried a little too hard to bring that Navi feeling back in this game. Haha.

EDIT: The text speed mod NEEDS to happen. I overlooked this request twice now and kept forgetting to add a vote to it. A good chunk of the game has overly lengthy dialogue, even for most of the mini games and it is just absurd at times how long it takes to scroll through the mindless babble for some of the NPCs. Being able to more quickly zip through it NEEDS to happen. Yet another thing that I can't believe was overlooked by the devs.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on November 29, 2011, 10:14:11 AM
Quote from: kupo15 on November 29, 2011, 05:11:36 AM
You guys make this game bearable to play.
I like how you've used the word "bearable" there. I actually do find this game unbearable at times.

Anyway, another JP->US port:

1 Hit Kill [ukuneko] ("Home" on/off, default:off)
28599D0C 00008000
0402FCDC 7C601B78
CC000000 00000000
0402FCDC 5760043E
E0000000 80008000

The game sometimes freezes on me when I have multiple codes on, and I'm not entirely sure what's causing it, but I think it's likely one of the constant write codes writing to an address when the game expects something else. Among the codes I had on was this:

always fly at boost ring speed [wiiztec]
28599D0C BFFF4000
82200005 80AF1E9C
86A00005 3F700000
84200005 80AF1E9C
28599D0D BFFF0000
26AF1E9C 43480000
04AF1E9C 43480000
E0000000 80008000
hold C to slow down

80AF1E9C sometimes holds a pointer, sometimes it's 00000000, etc. I'm not sure how safe it is to overwrite 00000000 when not in flight mode... Maybe the game never reads it, but maybe it does sometimes... if it does, then "26AF1E9C 43480000" is insufficient. I think it'd be safer to replace that with the check used in hetoan2's Infinite Flight Charge code, "2083AD7C 3804FFFF"... maybe the number of crashes can be reduced then.

Since I like wiiztec's flight code so much, I took the liberty to slightly modify it so I can control the speed better:

Hold "C,Up" to speed up, hold "C,B" to slow down, hold "C,B,Up" to advance ever so slightly
82200005 80AF1E9C
28599D0C BBFF4400
86A00005 3F000000
28599D0D BFF74008
86900005 41200000
4A001005 00000000
DE000000 43484353
80000005 43480000
E0000000 80008000
84200005 80AF1E9C

Also inspired by wiiztec's bomb blows up on command code, I ported ukuneko's Bomb No explosion and combined them:

Bombs explode on command (toggle "1,2" to enble/disable, "A,Up" to detonate)
04259BA0 38030000
28599D0C 00000808
04259BA0 38000000
28599D0D 00000300
CC000000 00000000
04259BA0 3803FFFF
E0000000 80008000
*When enabled, bombs don't explode unless detonated. Default is disabled.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 29, 2011, 12:31:17 PM
Quote from: kupo15 on November 29, 2011, 05:11:36 AM
Because SS sword swinging is not 1:1 motion and in fact is the same as TPs sword mechanic

This is not true at all SS is 1:1 until you swing fast then it goes into 1 of 8 canned animations based on the last 1:1 direction of your sword, TP has no directional control of slashes at all and just plays a canned animation sequence when you shake the wiimote

Quote from: daijoda on November 29, 2011, 10:14:11 AM
always fly at boost ring speed [wiiztec]
28599D0C BFFF4000
82200005 80AF1E9C
86A00005 3F700000
84200005 80AF1E9C
28599D0D BFFF0000
26AF1E9C 43480000
04AF1E9C 43480000
E0000000 80008000
hold C to slow down

80AF1E9C sometimes holds a pointer, sometimes it's 00000000, etc. I'm not sure how safe it is to overwrite 00000000 when not in flight mode... Maybe the game never reads it, but maybe it does sometimes... if it does, then "26AF1E9C 43480000" is insufficient. I think it'd be safer to replace that with the check used in hetoan2's Infinite Flight Charge code, "2083AD7C 3804FFFF"... maybe the number of crashes can be reduced then.

I've played the whole game with the code as it is now and it never crashed a less than 43480000 check is sufficient, I am aware that the address sometimes holds a pointer that was ther very reason it crashed upon arriving at the pirate hideout before I added that check to the code, regarding your suggestion that I use hetoan2's sanity check, I don't really know what you mean his check is for his code it would not work with mine
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on November 29, 2011, 05:14:33 PM
Maybe my wii's on life support... The only constant writes I had were the ones for health, stamina, bombs, and your flight speed. I don't know what's causing the random freezes, but I want to try to eliminate any possibilities I can find...

The check in hetoan2's is for flight mode, [8083AD7C] is equal to 3804FFFF when flying, but not in town, so that can be used as an automatic activator for flight mode codes.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 29, 2011, 05:32:39 PM
Do the freezes usually occur before cutscenes are supposed to start?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: kupo15 on November 29, 2011, 05:36:45 PM
Quote from: daijoda on November 29, 2011, 10:14:11 AM
Quote from: kupo15 on November 29, 2011, 05:11:36 AM
You guys make this game bearable to play.
I like how you've used the word "bearable" there. I actually do find this game unbearable at times.

Yea same here. I almost threw my controller at the tv the controls can be that bad.
Quote from: wiiztec on November 29, 2011, 12:31:17 PM
Quote from: kupo15 on November 29, 2011, 05:11:36 AM
Because SS sword swinging is not 1:1 motion and in fact is the same as TPs sword mechanic

This is not true at all SS is 1:1 until you swing fast then it goes into 1 of 8 canned animations based on the last 1:1 direction of your sword, TP has no directional control of slashes at all and just plays a canned animation sequence when you shake the wiimote


I understand that but I'm still not convinced that SS is actually true 1:1. SS still uses waggle motions to trigger canned animations. This is why I feel like at the core, SS is the same as TP the only difference being that you can control the direction. But is simply tacking on controllable slashes to TP really make things feel 1:1? In my mind, true 1:1 would feel similar to those shadow games you see on the floor of Malls or I guess the kinect. This is what I was imagining before I got the game.

But the main point is since SS uses this waggle triggered canned animation idea, it makes a traditional controller hack at the very least a possibility.

Quote from: gygabyte666 on November 29, 2011, 08:55:50 AM

You might be onto something there. My initial request was just that, initial. I never intended on what I suggested to be a final outline for the mod. Simply a spur of the moment idea mostly. Personally, I like your ideas too but still feel we haven't come up a perfected idea. I know for a fact this idea is solid and once a decent layout is thought of, it think it could really work well. I really suggest that if this code gets made, it should probably be easily modifiable, if possible of course. I'm already able to see that everyone seems to have a different idea for the buttons should be remapped. I think if it's customizable, more people will be drawn to it. Just my opinion though.


Thanks. Yea its just a start but I can think of a couple of other controller schemes to make things closer to the N64. Things like the When sword is out, C stick is waving it around but Z targeting turns C stick into the different slashes. R+B is thrust. Keeping the old B w/o Z target being horizontal slash while w/ Z being vertical etc...

And I second the dead batt message. I was thinking about that last night when it happened actually
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on November 29, 2011, 06:08:50 PM
Quote from: Stuff on November 29, 2011, 08:26:56 AM
Quote from: Arudo on November 29, 2011, 04:47:45 AM
Quote from: patz on November 20, 2011, 08:45:39 AM
Are there code for Digging mini game? I want a piece of heart but keep getting bomb instead.

There is no piece of heart from that game.
Really? I read that you get one for collecting all the rupees. I was trying to make sense out of the game actually, hoping to make a small guide similar to the map they have for nsmbw's card flipping game. I even found a sweet spot, I think. There hasn't been a bomb there at all so far.

[spoiler](http://dl.dropbox.com/u/24514984/e1.png)[/spoiler]

The circled one. This was expert. I stopped after about 20 tries though, and I didn't get a repeat...I was at least hoping that the bomb's positions would have a pattern and for you to be able to determine what to dig next by the color of that first rupee and then finally you could tell where the bombs are..But prove me wrong. Show me a snapshot of you losing in that space.

But yeah. The heart piece thing kind of made me want a never fail code at least. I'm missing 2 heart pieces(I think) and that was gonna be the last place I was gonna check(after I get 3/4). But if your saying you have all of them...then I guess I'll just have to go up to that guy and wiggle my wiimote like I can actually kill him.

@Xargon321: I'll pm you sometime after wake up or something.

I was checking the Zelda Informer site and the only mini-games that give Heart Pieces are: Funfun Island, Pumpkin Pull, Rickety Coaster and Lumpy Pumpkin.

The kicker is that your 'max' hearts that you can obtain normally is 18, you need the two Life Medals to get 20/20.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: James0x57 on November 29, 2011, 06:30:44 PM
Does the cursed medal help in that minesweeperish game at all?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on November 29, 2011, 07:14:40 PM
Quote from: James0x57 on November 29, 2011, 06:30:44 PM
Does the cursed medal help in that minesweeperish game at all?

I wasn't aware of that.

I was trying to find the memory values for the timer on the Rickety Coaster Mini-Game, I attempted a 32-bit search for an unknown initial value that would increase. Needless to say, I failed miserably, but somehow managed to beat the 1:05 time during my last ditch attempt to get the heart piece.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 29, 2011, 07:57:46 PM
Ah. well I guess that's where my last 2 heart pieces are. The Pumpkin Pull and Rickety Coaster. Although I'm certain I did pumpkin pull already...

@James0x57 I don't think it helps. Cursed and rupee medals just make more treasure(only the cursed) and rupees appear. Like you get 3 different rupees out of 1 grass. And I still believe it has a pattern that needs to be figured out. Cuz that sweet spot...it can't be for no reason.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: dcx2 on November 29, 2011, 09:52:41 PM
Quote from: daijoda on November 29, 2011, 05:14:33 PM
Maybe my wii's on life support... The only constant writes I had were the ones for health, stamina, bombs, and your flight speed. I don't know what's causing the random freezes, but I want to try to eliminate any possibilities I can find...

Any time the po is loaded with a pointer from memory, you must do a DE check.  If the po is loaded with an invalid address, the DE check prevents it from being accessed.  The absence of a DE check will mean that the game will crash whenever an invalid address is loaded into the po.  This can happen even if you aren't doing any memory writes at all.

Also, if you're using the latest Gecko.NET build (0.66.8, click "latest test build" in my sig), it will automatically install additional exception handlers.  When your game crashes, go to the BP tab, and click Step Into.  It will take you to whatever line of ASM caused the crash.  This will help identify the problematic code.  With sufficient black magic, you can even un-crash the game, or make a "crash fix" code that prevents the crash from even happening.


Quote from: Arudo on November 29, 2011, 07:14:40 PM
I was trying to find the memory values for the timer on the Rickety Coaster Mini-Game, I attempted a 32-bit search for an unknown initial value that would increase. Needless to say, I failed miserably, but somehow managed to beat the 1:05 time during my last ditch attempt to get the heart piece.

I wouldn't try 32-bit searches.  In my experience most timers are 16-bit values and sometimes they're even 8 bits.  However if there's a minutes:seconds display, this can get even trickier because it might be counting total seconds and parsing into minutes:seconds, or it might actually count just the seconds until it rolls over and then incs the minutes.

I would try again, this time with 8-bit, and make sure that your searches all happen before the seconds rolls over into the minutes.  Also, hit the Pause button on Gecko.NET before searching, and then hit Next Frame once (or a few times) before each subsequent search; this way the game isn't free-running while you're trying to do searches.  It will allow you to get more searches in before the game rolls over the seconds into minutes.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 29, 2011, 10:10:21 PM
Quote from: dcx2 on November 29, 2011, 09:52:41 PM
Any time the po is loaded with a pointer from memory, you must do a DE check.  If the po is loaded with an invalid address, the DE check prevents it from being accessed.  The absence of a DE check will mean that the game will crash whenever an invalid address is loaded into the po.  This can happen even if you aren't doing any memory writes at all.

The code doesn't load a pointer, the game sometimes stores a pointer at the address that the code writes to,but I have a check to make sure the code doesn't write to the address when the game is storing a pointer there
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: dcx2 on November 29, 2011, 10:18:55 PM
I can see that.  But daijoda appeared to be operating under the impression that only memory writes can cause crashes, so he looked through his codes to determine which were constantly writing to memory.  I was trying to point out that memory writes are not the only thing that can cause a crash; a missing DE check will also cause crashing without ever writing to memory.  Therefore, there may be other codes that are suspect that he wasn't considering because they don't constantly write to memory.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: skilarbabcock on November 29, 2011, 10:52:39 PM
can some one port theses demo codes to the usa ntsc version
Sword iron [crediar]
0405BD2C 38600000

Sword skyward lvl 1 [crediar]
0405BD2C 38600001

Sword skyward lvl 2 [crediar]
0405BD2C 38600002

Sword skyward lvl 3 [crediar]
0405BD2C 38600003

Sword iron2 [crediar]
0405BD2C 38600004

Mastersword [crediar]
0405BD2C 38600005
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on November 29, 2011, 11:27:20 PM
Quote from: skilarbabcock on November 29, 2011, 10:52:39 PM
can some one port theses demo codes to the usa ntsc version
Sword iron [crediar]
0405BD2C 38600000

Sword skyward lvl 1 [crediar]
0405BD2C 38600001

Sword skyward lvl 2 [crediar]
0405BD2C 38600002

Sword skyward lvl 3 [crediar]
0405BD2C 38600003

Sword iron2 [crediar]
0405BD2C 38600004

Mastersword [crediar]
0405BD2C 38600005

Sword Modifier [Thomas83Lin]
0405C11C 3860000x
*Replace x with 0-5*
*ported from Crediar*

Notes: Its effects are not permanent, it also effects the flames but again not permanent.

Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on November 30, 2011, 01:48:14 AM
Quote from: dcx2 on November 29, 2011, 09:52:41 PM
Quote from: Arudo on November 29, 2011, 07:14:40 PM
I was trying to find the memory values for the timer on the Rickety Coaster Mini-Game, I attempted a 32-bit search for an unknown initial value that would increase. Needless to say, I failed miserably, but somehow managed to beat the 1:05 time during my last ditch attempt to get the heart piece.

I wouldn't try 32-bit searches.  In my experience most timers are 16-bit values and sometimes they're even 8 bits.  However if there's a minutes:seconds display, this can get even trickier because it might be counting total seconds and parsing into minutes:seconds, or it might actually count just the seconds until it rolls over and then incs the minutes.

I would try again, this time with 8-bit, and make sure that your searches all happen before the seconds rolls over into the minutes.  Also, hit the Pause button on Gecko.NET before searching, and then hit Next Frame once (or a few times) before each subsequent search; this way the game isn't free-running while you're trying to do searches.  It will allow you to get more searches in before the game rolls over the seconds into minutes.

8 bit eh?

Well, time is kept like so for the mini-game:

MM:SS.SS

So it has those milliseconds (or whatever) counted, which is somewhat annoying.

Of course in order to actually 'win' the grand prize your time has to be less than 1 minute and 5 seconds.
My first run ended with me reaching 1 minute 5.13 seconds... which was quite frustrating/irksome.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: dcx2 on November 30, 2011, 02:31:23 AM
Yeah, I was originally going to suggest 16-bit, but the way this is presented, who knows what it looks like.  In that case I would try 8-bit first, because it's likely to find the same thing a 16-bit search would find (unless you do a search when it rolls over from one byte to the next).

A 16-bit timer which is counting frames rolls over once every 18 hours or so.  That's why most timers are 16-bit.

It could be that there's a unique 8-bit value for MM, SS, and ms.  That's why I suggest trying 8-bit first.  Try next frame-ing until you see the seconds tick.  If it's being stored this way, then that would allow you to find the seconds.

If that doesn't work, I would do 16-bit then, and look for something counting frames.

Also, don't forget to check mem2.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: domakesay on November 30, 2011, 02:35:28 AM
Can somebody please help me. :( :(
i was playing using the 2xdamage code up until the volcano part near the end of the game, sadly the cutscene and capture was supposed to leave me with 0 hearts, yet it killed me...
i chose continue and it put me outside next to a save point, naturally i saved(big mistake).
the game has glitched, i wasn't supposed to die and now the game has put me in the wrong place and unable to reach anywhere as i have no items...not even the digging mitts which when viewing youtube walkthrough i'm supposed to get back when i land.
please please please can someone port this ntsc code into pal so i can get back where i should be and hopefully carry on...

hold left on dpad to walk through walls & other obstructions [wiiztec]
043407D8 4BFFF669
0434081C 4BFFB735
28599D0C FFFE0001
043407D8 60000000
0434081C 60000000
E0000000 80008000
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on November 30, 2011, 03:04:53 AM
Quote from: wiiztec on November 29, 2011, 05:32:39 PM
Do the freezes usually occur before cutscenes are supposed to start?
They seem random... and usually not reproducible. I'll take dcx2's suggestion and leave gecko.net on to see if it can catch it if/when it happens again...
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: gygabyte666 on November 30, 2011, 03:58:21 AM
Quote from: kupo15 on November 29, 2011, 05:11:36 AM
Thanks. Yea its just a start but I can think of a couple of other controller schemes to make things closer to the N64. Things like the When sword is out, C stick is waving it around but Z targeting turns C stick into the different slashes. R+B is thrust. Keeping the old B w/o Z target being horizontal slash while w/ Z being vertical etc...

And I second the dead batt message. I was thinking about that last night when it happened actually

I'm purposely not trying to be too picky about the initial layout, simply because I want the code made first. Once it's made, then i'll look into changing button layouts. I don't own a Gecko so I can't even try to help make this code happen, otherwise I would. So I have to rely on everyone else who actually owns one before I can try any tweaking. As I've said before, I merely convert codes.

Yeah the dying battery messages are annoying as hell. Might be just my old ass rechargeables but my Wiimotes suck through them like they are nothing, so I get those awful low battery messages ALL THE TIME. I need to replace my current rechargeables but until I can, i'd be happy to see those damn alerts go bye bye.

On another note, I realize requesting codes for older games is probably a waste of time usually but I have to ask. Do any new code requests for TP ever get made anymore? I'm dying to hear someone fulfill mine for a CCP/GC controller mod. I love that game too much to let the request die out. I don't wanna spam another reply on the current thread though, seeings as this one is quite active and someone here probably has an answer.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 30, 2011, 05:31:33 AM
Just get the gamecube version
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: MASTERLINKX on November 30, 2011, 06:54:08 AM
I'd love a code where all the guardians in the silent realm chased you all the time.

Tears wouldn't stop it or entering that circle.

That'd be fun.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: gygabyte666 on November 30, 2011, 07:40:51 AM
Quote from: wiiztec on November 30, 2011, 05:31:33 AM
Just get the gamecube version

I'm sorry, was this directed towards me? Anyway, I already have it. I bought both versions of the game but I find there are both positives and negatives about each control method. It's much easier to control the bow using the Wiimote, but on the same note, it's a pain using the sword sometimes. The classic, controller feel has always worked for the series, no matter the platform. Sure, it might be harder to aim a bow but I would prefer that being one of the only setbacks instead of having to rely on the half-assed Wii control method. Honestly, the suggestion was only made because using the almost wireless, CCP would be more convenient than having a dangled wire hanging out of the Wii when using a GC controller. I suppose a Wavebird would alleviate that but I don't have one and since the Wii came out, the prices for them skyrocketed. That's only for a used one usually too, the new ones aren't even worth mentioning because the price is so insane. It was only a question/request anyway...
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Recapitator on November 30, 2011, 09:16:02 AM
Fly
At
Night
Code

C'Mon!!!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: YesMan on November 30, 2011, 02:55:13 PM
Quote from: MASTERLINKX on November 30, 2011, 06:54:08 AM
I'd love a code where all the guardians in the silent realm chased you all the time.

Tears wouldn't stop it or entering that circle.

That'd be fun.

Seconded. Or maybe a code to readjust the time limit to your liking, like 30 seconds between tears.

Also, to fully duplicate Hero Mode with the damage modifier codes, is it possible to turn off heart drops?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 30, 2011, 03:42:15 PM
Quote from: Recapitator on November 30, 2011, 09:16:02 AM
Fly
At
Night
Code

C'Mon!!!

I tried making that a while ago but had no luck, maybe I'll give it another go
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: gygabyte666 on November 30, 2011, 04:46:14 PM
Quote from: Recapitator on November 30, 2011, 09:16:02 AM
Fly
At
Night
Code

C'Mon!!!

That would be...AWESOME!!!  :D
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 30, 2011, 05:47:32 PM
This is good enough right? lol

moon height control
C21A4858 00000002
3D808000 C02C1834
60000000 00000000
82200002 80001834
28599D0C 00000001
86900002 BE4CCCCD
28599D0D 00000002
86900002 3E4CCCCD
E2000001 00000000
84200002 80001834
E0000000 80008000
left to lower moon right to raise moon
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: heylisten1010 on November 30, 2011, 06:35:59 PM
Stupid mine cart mini-game, that's the only thing holding me back from all 20 hearts.  Is there a way to freeze the timer?  Nintendo really dropped the ball on mini-games in SS.  They're not fun at all.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: skilarbabcock on November 30, 2011, 07:22:23 PM
i was wondering if someone could make these codes also making them permanent in the game
have practice sword

have godess sword
have goddess longsword (godess sword lvl.2)
have godess white sword(godess sword lvl.3)
have master sword (godess sword lvl.4)
have true master sword (master sword lv.2)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 30, 2011, 09:45:01 PM
Quote from: wiiztec on November 30, 2011, 05:47:32 PM
This is good enough right? lol

moon hight control
C21A4858 00000002
3D808000 C02C1834
60000000 00000000
82200002 80001834
28599D0C 00000001
86900002 BE4CCCCD
28599D0D 00000002
86900002 3E4CCCCD
E2000001 00000000
84200002 80001834
E0000000 80008000
left to lower moon right to raise moon
Is that a psuedo fly at night code? lol. I'd rather be able to fly with my loftwing at night. I'm not sure how the game would handle it going in and out of skyloft and the thunderhead, but I imagined something changes for the down button. I was gonna do that after I beat the game, which happened yesterday. But first homework. >.>

Quote from: heylisten1010 on November 30, 2011, 06:35:59 PM
Stupid mine cart mini-game, that's the only thing holding me back from all 20 hearts.  Is there a way to freeze the timer?  Nintendo really dropped the ball on mini-games in SS.  They're not fun at all.
o.O I had fun with almost all mini games. My least favorite was the pumpkin carrying >.>. A no tilt code would be nice. Dunno if there is one. I blew that goron's mind on both tracks on my first try and I was out. It's a shame there wasn't more tracks...But I've always liked mine cart things... I think Arudo is making a stop timer code so hopefully you can get your last heart piece. :p

Hey do you ever get that super charged sword beam (3C600040)? I thought when you get the true master sword you'd get it, but I never got anything more than that lvl2 charge(looks more white than the first one and it travels more). Maybe I missed something? Or maybe the sword beam at full hearts is interfering?

fire skyward strikes at full health *fixed* [wiiztec]
C223EAC0 00000008
3D808096 A86CA766
A98CA76A 7C0C1840
4180001C 2C070023
4182001C 3D80A000
618C0080 7C076000
4182000C 80780348
48000008 3C600030
60000000 00000000

What's the difference between this and the one before?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on November 30, 2011, 09:56:14 PM
Quote from: Stuff on November 30, 2011, 09:45:01 PM
Quote from: wiiztec on November 30, 2011, 05:47:32 PM
This is good enough right? lol

moon hight control
C21A4858 00000002
3D808000 C02C1834
60000000 00000000
82200002 80001834
28599D0C 00000001
86900002 BE4CCCCD
28599D0D 00000002
86900002 3E4CCCCD
E2000001 00000000
84200002 80001834
E0000000 80008000
left to lower moon right to raise moon
Is that a psuedo fly at night code? lol. I'd rather be able to fly with my loftwing at night. I'm not sure how the game would handle it going in and out of skyloft and the thunderhead, but I imagined something changes for the down button. I was gonna do that after I beat the game, which happened yesterday. But first homework. >.>

No my latest code is a psuedo fly at night code, that code was more of a joke really

QuoteHey do you ever get that super charged sword beam (3C600040)? I thought when you get the true master sword you'd get it, but I never got anything more than that lvl2 charge(looks more white than the first one and it travels more). Maybe I missed something? Or maybe the sword beam at full hearts is interfering?

I think you get it in the final battle with demise

Quotefire skyward strikes at full health *fixed* [wiiztec]
C223EAC0 00000008
3D808096 A86CA766
A98CA76A 7C0C1840
4180001C 2C070023
4182001C 3D80A000
618C0080 7C076000
4182000C 80780348
48000008 3C600030
60000000 00000000

What's the difference between this and the one before?

It fixes the sword and link's neck from disappearing randomly
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on November 30, 2011, 10:08:42 PM
Guess I'll have to check out that new code.

oh. I thought you couldn't skyward strike there. Guess I'll try again sometime.

Link's neck? XD. Well that's good then.  The air blade was funny though. Reminds me of Avatar.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Mc Aiden on November 30, 2011, 10:45:45 PM
Can someone port these to codes for me?


Walk Under Water (Z+ -(Minus) + B) On/Off [ukuneko]
2859CF8C CBFF3400
043495CC 40820014
04350428 40820030
CC000000 00000000
043495CC 41820014
04350428 41820030
E0000000 80008000

Jesus Mode (Walk on water) (Z+ (-) Minus) On/Off [ukuneko]
04003200 3F7FFFFF
2859CF8C CFFF3000
C233FE30 0000000A
9421FFB0 BDC10008
3E0080B7 62108B80
7C10E840 40820028
3E0080B7 C1D066DC
FC0E0840 40810018
3E208000 C1F13200
EDEE03F2 FC007890
FC407890 C03D00A8
B9C10008 38210050
60000000 00000000
CC000000 00000000
0433FE30 C03D00A8
E0000000 80008000
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: gygabyte666 on November 30, 2011, 11:04:58 PM
Quote from: Mc Aiden on November 30, 2011, 10:45:45 PM
Can someone port these to codes for me?

I'd be willing to try it. No guarantees about it being bug free, I have a feeling these will prove a bit troublesome.

UPDATE: Are you sure these need to be ported over? After looking over the current codes for the NTSC-J & NTSC-U regions, i'm noticing a lot of repeat codes...Meaning many of the codes already on the list are not ported, they simply work the same for both regions. I could be wrong but I suggest you try them as is and if they don't work someone else may need to handle this. This isn't something I'm familiar with, sorry.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on December 01, 2011, 09:35:58 AM
The original instructions were provided in those 2 codes... Ported from the JPN version to NTSC-U:

Walk Under Water (On/Off toggle) [ukuneko]
28599D0C ________  <-- button activator
043490DC 40820014
0434FF38 40820030
CC000000 00000000
043490DC 41820014
0434FF38 41820030
E0000000 80008000

Jesus Mode (Walk on water) (On/Off toggle) [ukuneko]
28599D0C ________  <-- button activator
04003200 3F7FFFFF
C233FA30 0000000A
9421FFB0 BDC10008
3E0080B7 62108B80
7C10E840 40820028
3E0080B7 C1D066DC
FC0E0840 40810018
3E208000 C1F13200
EDEE03F2 FC007890
FC407890 C03D00A8
B9C10008 38210050
60000000 00000000
CC000000 00000000
0433FA30 C03D00A8
E0000000 80008000

...I'm sure at this point ukuneko must've suspected a stalker in me ._. I'm *not* stalking you on geckocodes.org, I swear!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Mc Aiden on December 01, 2011, 09:21:18 PM
Quote from: daijoda on December 01, 2011, 09:35:58 AM
The original instructions were provided in those 2 codes... Ported from the JPN version to NTSC-U:

Walk Under Water (On/Off toggle) [ukuneko]
28599D0C ________  <-- button activator
043490DC 40820014
0434FF38 40820030
CC000000 00000000
043490DC 41820014
0434FF38 41820030
E0000000 80008000

Jesus Mode (Walk on water) (On/Off toggle) [ukuneko]
28599D0C ________  <-- button activator
04003200 3F7FFFFF
C233FA30 0000000A
9421FFB0 BDC10008
3E0080B7 62108B80
7C10E840 40820028
3E0080B7 C1D066DC
FC0E0840 40810018
3E208000 C1F13200
EDEE03F2 FC007890
FC407890 C03D00A8
B9C10008 38210050
60000000 00000000
CC000000 00000000
0433FA30 C03D00A8
E0000000 80008000

...I'm sure at this point ukuneko must've suspected a stalker in me ._. I'm *not* stalking you on geckocodes.org, I swear!




So, would the button activators for JPN be the same as the NTSC-US?





READ: Nvm, i figured it out
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on December 01, 2011, 09:22:45 PM
The button activator can be whatever you want to set it as:

http://www.geckocodes.org/index.php?arsenal=2
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: malkierian on December 01, 2011, 11:52:22 PM
This code
unlock fireshield earrings [wiiztec]
00955E57 00000030

Caused me to get stuck at Din's trial.  Because I already have the fireshield earrings, it doesn't do the proper ending to the trial, the trial portal never goes away, and when I try to move on, Fi turns me back at the entrance to the Fire Sanctuary because I "don't have enough hearts".  Can someone make a code that either has the trial completed or removes the earrings so I can get going again?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 02, 2011, 01:02:23 AM
change 30 to 10
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: getdown on December 02, 2011, 01:18:58 AM
Is there a code so that "Skip (2)" isn't displayed when replaying a cutscene? In Hero Mode it appears every time... If not, could someone make one? Thanks in advance!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: malkierian on December 02, 2011, 01:31:07 AM
Quote from: wiiztec on December 02, 2011, 01:02:23 AM
change 30 to 10
OMG, YES YES YES YES YES YES YEEEEEEESSSSSS!!!!  Thank you so much, you're my hero!  I can keep going now!

By the way, this should be posted in the main codes, as well as a re-lock code for the dragon scale, so others can benefit from this without maybe having to pore over who knows how many pages this will become.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: link28469 on December 02, 2011, 02:24:19 AM
Can anyone please make a code to disable sound effects? I am currently trying to rip the sequenced music, like the songs that play in the Bazaar, but nobody understands the file formats. Thus, the only method would be to record the music The only problem is that there are a lot of annoying sfx in the background (like that one baby that cries next to the Potion Shop). A similar code was made for Twilight Princess when a guy known as Prime Blue was trying to rip some songs for it. A code like this would also be awesome because I could play the game without any sounds playing over the remarkably beautiful score. The sfx are all in .brsar files, while the sequenced music is .rwav and .rseq, so a code should be possible. A File Replacement Code or File Patch Code would likely work, too, as I could just use a patched sound effects file (like in Brawl).

A code that can disable all the sfx or patch/replace the sfx files would be infinitely and eternally appreciated.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: mugwhump on December 02, 2011, 02:54:14 AM
Quote from: YesMan on November 30, 2011, 02:55:13 PM
Quote from: MASTERLINKX on November 30, 2011, 06:54:08 AM
I'd love a code where all the guardians in the silent realm chased you all the time.

Tears wouldn't stop it or entering that circle.

That'd be fun.

Seconded. Or maybe a code to readjust the time limit to your liking, like 30 seconds between tears.

Also, to fully duplicate Hero Mode with the damage modifier codes, is it possible to turn off heart drops?
I'd like to make that. Once my replacement Gecko arrives. Which, since I've already been waiting a month, will probably never happen.  :'(

Also there's not much point making a code to turn off heart drops when you can use the "change save to hero save" code, is there?

Quote from: Stuff on November 30, 2011, 10:08:42 PM
Guess I'll have to check out that new code.

oh. I thought you couldn't skyward strike there. Guess I'll try again sometime.

Link's neck? XD. Well that's good then.  The air blade was funny though. Reminds me of Avatar.
Yeah the first time it happened to me was when I stabbed a pumpkin, I thought the pumpkin ate my sword.  :D
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Mc Aiden on December 02, 2011, 03:45:43 AM
Quote from: wiiztec on December 02, 2011, 01:02:23 AM
change 30 to 10


man, ty sooo much, I almost restarted my file.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: gygabyte666 on December 02, 2011, 07:30:40 AM
Quote from: drougnor on November 27, 2011, 06:33:20 PM
And a reset timer for the Goddess walls would be cool, too.

Seconded. I'm actually surprised this one hasn't been made yet. Especially considering you get a Heart Piece for drawing on these walls later in the game. I'm really getting pissed that these walls take so long to respawn. I've 'slept' for several days now with the hopes it would respawn, and the one wall for the Heart Piece still hasn't respawned yet. Anyone know a general respawn timeframe for these damn evil walls?

EDIT: Scratch that. I figured it out. For anyone else confused by this, you have to do one two things before the Goddess Walls regenerate. These two things are:
1) Make Link sleep in a bed for a day or so.
-OR-
2) Save, quit & restart the game.

Hope this helps someone else out! :D
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Mc Aiden on December 02, 2011, 04:16:52 PM
If there is any code for dash speed modifier, I would like to know. I have seen it for walk speed modifier, but some parts require you to run, and I run slower than I walk.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 02, 2011, 06:24:15 PM
This'll help

hyper link toggle Z+HOME
28599D0C 0000A000
0457B68C 3F800000
CC000000 00000001
0457B68C 3FC00000
E0000000 80008000
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Clel on December 02, 2011, 08:25:39 PM
Skip cutscenes!!!!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 02, 2011, 08:26:30 PM
press 2

Quote from: gygabyte666 on December 02, 2011, 07:30:40 AM
Quote from: drougnor on November 27, 2011, 06:33:20 PM
And a reset timer for the Goddess walls would be cool, too.

Seconded. I'm actually surprised this one hasn't been made yet. Especially considering you get a Heart Piece for drawing on these walls later in the game. I'm really getting pissed that these walls take so long to respawn. I've 'slept' for several days now with the hopes it would respawn, and the one wall for the Heart Piece still hasn't respawned yet. Anyone know a general respawn timeframe for these damn evil walls?

EDIT: Scratch that. I figured it out. For anyone else confused by this, you have to do one two things before the Goddess Walls regenerate. These two things are:
1) Make Link sleep in a bed for a day or so.
-OR-
2) Save, quit & restart the game.

Hope this helps someone else out! :D

Pretty useful info. But it looks like there are more heart piece locations than heart pieces you can collect. I got a dusk relic from him >.>.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on December 02, 2011, 09:12:58 PM
That's odd, did you draw what he asked you to draw?

From what I understand about Hearts/Heart Containers/Pieces...

Start with 6
Boss Heart Containers (temples) 3 Initial + 3 Second Visit
Heart Pieces = 24 = 6 Hearts
18 Hearts
Then
Two Life medals = 2 Hearts
20 Hearts
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 02, 2011, 09:45:51 PM
I got all the heart pieces before doing the goron's goddess wall thing. So there's probably extra heart pieces.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on December 02, 2011, 09:59:03 PM
Oh weird. Although that just seems like the game is getting a bit more... hand-holdy then.

If that's the case then, maybe make a code that allows for you to get 'all' the heart pieces so you don't have to use the two life medals to have 20/20 hearts?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Suiseiseki on December 02, 2011, 10:32:43 PM
I was wondering, is Rapid Fire possible for some of the projectile weapons in this game?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Mc Aiden on December 02, 2011, 10:51:49 PM
There are 2 codes I'm still looking for:
One is a code for all goddess cubes,
and the other is for all dowsing abbilities (except main and side quests).
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Raptured777 on December 02, 2011, 11:51:59 PM
Don't know how complex it might be but is there any way to change the color of Link's tunic only? While leaving the pouch, belt, and tights the same color or perhaps making the tights white like Oot? No biggie, just think it would be cool with the Hylian shield an all... If not possible is there any way to make his clothes white? The only thing I'm getting with the code now is all black which is cool. Just asking.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 03, 2011, 04:46:59 AM
Quote from: Arudo on December 02, 2011, 09:59:03 PM
Oh weird. Although that just seems like the game is getting a bit more... hand-holdy then.

If that's the case then, maybe make a code that allows for you to get 'all' the heart pieces so you don't have to use the two life medals to have 20/20 hearts?
:/ I should've thought of that. I already saved. And I'm not sure where else there might be heart pieces. That would definitely be a cool code. I'd have to hack my hearts as well then. The game is a bit too hand-holdy. I'm not about to play hero mode to see Fi explain everything I already know about the environment. At least navi gave you the choice of seeing what she needed to say. A "keep Fi in the damn sword unless I wanna hear her" code needs to happen.

I could use that all dowsing abilities. I'm not sure why I have so many empty spaces.

A goddess wall code is coming up as soon as I test it.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: link28469 on December 03, 2011, 04:58:57 AM
So can anyone help me with what I asked on the last page? (reply #219) Like I said, I need a code that can either disable sound effects or Replace/Patch files, because I am currently trying to rip the sequenced music, like the songs that play in the Bazaar, but nobody has figured out how to rip the file formats it uses. Thus, the only method would be to record the music during gameplay. The only problem is that there are a lot of annoying sfx in the background (like the baby that cries next to the Potion Shop). A similar code was made for Twilight Princess when a guy known as Prime Blue was trying to rip some songs for it. A code like this would also be awesome because I could play the game without any sounds playing over the remarkably beautiful score.

A code that can disable all the sound effects or patch/replace the sound effects files would be infinitely and eternally appreciated.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: airpollo on December 03, 2011, 05:02:15 AM
 ???

Hi, I have a problem with the Activation code 000000A0 00955E4D "Dragon Scale Unlock"

When I finish Farone test, an error occurs when the exit, where they are supposed to deliver the dragon scale but nothing happens, back to the beginning of the test

excuse my English ... I think I can understand what I say!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on December 03, 2011, 05:17:12 AM
Quote from: airpollo on December 03, 2011, 05:02:15 AM
???

Hi, I have a problem with the Activation code 000000A0 00955E4D "Dragon Scale Unlock"

When I finish Farone test, an error occurs when the exit, where they are supposed to deliver the dragon scale but nothing happens, back to the beginning of the test

excuse my English ... I think I can understand what I say!
You can try Changing A0 to 00 to remove the Dragon Scale.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on December 03, 2011, 06:32:00 AM
Gecko.net caught an exception caused by this code:

Infinite Stamina/Air [Glitch]
02B7A9C4 0000000F

Apparently, that address is not always used only for stamina/air...

This one seems fine so far:

infinite stamina/air [wiiztec]
041C5E58 60000000
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 03, 2011, 06:36:32 AM
Ok so goddess walls will have to wait a bit. Unless you want an annoying buzzing sound whenever there isn't a goddess wall around. The asm moves so I was trying out the F6in monster. A goddess stone locations faq would be nice at this point... That way I might be able to F6 a shorter range, possibly removing the buzzing noise.

And it stopped F6in after I found one in the fire sanctuary. :/

So F it. This is what I was working with if anyone wants to pick up where I left off:

[spoiler]
Always goddess wall
F6000001 805080A0
40820534 881E2830
30000000 40820534
30000010 418200A4
1400024C 60000000
14000E7C 60000000
14000010 60000000
E0000000 00000000
32000000 40820534
A8000000 FFC00001
4E00FFA8 00000000
16000000 00000008
F6000001 805080A0
E0000000 80008000

In the sealed temple:
80B48C4C   <-read bp on this was most important. One of them was for activating it. You could nop the branch to be able to use the wall even though it's not there. The other 2 bps were only for the animation. One for the frame and one for the symbol. Pretty cool if you disable the frame.
80B49154   <-
80B4918C   <-read bp on these is only for the frame or symbol.  1 each

These addresses couldn't be poked and they probably move anyway.

In the end it doesn't matter because the goron will still tell you that it can be used again over time even though you can use it now.
[/spoiler]
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on December 03, 2011, 06:53:38 AM
I was going to do a timer search for the Bug Hunt Mini-game... then I realized if you follow the proper order in catching them, the game, it's insultingly easy to clear.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 03, 2011, 07:05:30 AM
Quote from: Stuff on December 03, 2011, 06:36:32 AM
Ok so goddess walls will have to wait a bit. Unless you want an annoying buzzing sound whenever there isn't a goddess wall around. The asm moves so I was trying out the F6in monster. A goddess stone locations faq would be nice at this point... That way I might be able to F6 a shorter range, possibly removing the buzzing noise.

And it stopped F6in after I found one in the fire sanctuary. :/

So F it. This is what I was working with if anyone wants to pick up where I left off:

[spoiler]
Always goddess wall
F6000001 805080A0
40820534 881E2830
30000000 40820534
30000010 418200A4
1400024C 60000000
14000E7C 60000000
14000010 60000000
E0000000 00000000
32000000 40820534
A8000000 FFC00001
4E00FFA8 00000000
16000000 00000008
F6000001 805080A0
E0000000 80008000

In the sealed temple:
80B48C4C   <-read bp on this was most important. One of them was for activating it. You could nop the branch to be able to use the wall even though it's not there. The other 2 bps were only for the animation. One for the frame and one for the symbol. Pretty cool if you disable the frame.
80B49154   <-
80B4918C   <-read bp on these is only for the frame or symbol.  1 each

These addresses couldn't be poked and they probably move anyway.

In the end it doesn't matter because the goron will still tell you that it can be used again over time even though you can use it now.
[/spoiler]

Have you tried just finding the pointer for the moving ASM?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 03, 2011, 07:07:25 AM
wut? I thought you can only do that to moving data. And I've never done such a thing.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: airpollo on December 03, 2011, 01:07:48 PM
Quote from: thomas83lin on December 03, 2011, 05:17:12 AM
Quote from: airpollo on December 03, 2011, 05:02:15 AM
???

Hi, I have a problem with the Activation code 00955E4D 000000A0 "Dragon Scale Unlock"

When I finish Farone test, an error occurs when the exit, where they are supposed to deliver the dragon scale but nothing happens, back to the beginning of the test

excuse my English ... I think I can understand what I say!
You can try Changing A0 to 00 to remove the Dragon Scale.


nop! nothing happen...  :confused: :( ........ 
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 03, 2011, 02:27:41 PM
Quote from: Stuff on December 03, 2011, 07:07:25 AM
wut? I thought you can only do that to moving data. And I've never done such a thing.

Just find the ASM instruction twice, note the address and make a RAM dump for each, then do a pointer search

F6 was made to be used to make region free codes with static ASM since the search it does slows down the game
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: kupo15 on December 03, 2011, 04:28:30 PM
I have a code request for someone to make a code that removes the "pull the sword out" animation so you can go from no sword to slashing in one shot. Thanks
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: .44 Magnum on December 03, 2011, 07:34:25 PM
Quote from: Master-King on December 03, 2011, 07:04:51 PM
Quote from: Master-King on November 28, 2011, 04:35:41 PM
i dont know what code is but im getting trouble when i do to the faron woods trials when you have to get some seeds without getting any hit from the guardians.... well when i get the seed it doesnt appear that i got it the little tree on the upper left still on blank like if i never pick up any spirit seed and im getting the same thing when i bought some rupee bag i can only get 500 rupees instead of 1400 i could actually get

for the codes that i use....... i activate: inf stamina/air (but this one isnt the problem because i used only this one after everything and i could get the spirits and rupees) then i activate walk through walls pressing left d pad, inf items w/o the keys, 99 bug/materials,
No Time Limit on Beetle Flight and
Infinite Shield Health ( but this code never worked with me)

i dont know what code is making these problem but i hope someone helps :( thanks in advance


could someone help me with this ???

I actually had the same problem and once I deactivated the Inf. Items w/o Keys code collecting the tears and rupees worked as it should. Also, Infinite Shield Health does in fact work just make sure you have your shield in the slot at the 9:00 position on the item screen. If it's not, then go talk to the item check lady at the bazaar and she'll let you rearrange your items. I hope this helps.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 03, 2011, 10:54:27 PM
Quote from: kupo15 on December 03, 2011, 04:28:30 PM
I have a code request for someone to make a code that removes the "pull the sword out" animation so you can go from no sword to slashing in one shot. Thanks
You can though. Just swing the wiimote a little harder.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: gygabyte666 on December 03, 2011, 11:14:09 PM
Quote from: Stuff on December 02, 2011, 08:26:30 PM
Pretty useful info. But it looks like there are more heart piece locations than heart pieces you can collect. I got a dusk relic from him >.>.

Hmmm, That is really strange. My guess is that maybe codes are interfering with your game progress, if you're using codes that is. I got a feeling you're not done with that challenge yet. Try coming back to that spot later on in the game, my guess is he'll ask for more drawings later. Good Luck! :D
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 03, 2011, 11:17:18 PM
Quote from: gygabyte666 on December 03, 2011, 11:14:09 PM
Quote from: Stuff on December 02, 2011, 08:26:30 PM
Pretty useful info. But it looks like there are more heart piece locations than heart pieces you can collect. I got a dusk relic from him >.>.

Hmmm, That is really strange. My guess is that maybe codes are interfering with your game progress, if you're using codes that is. I got a feeling you're not done with that challenge yet. Try coming back to that spot later on in the game, my guess is he'll ask for more drawings later. Good Luck! :D
No the thing is, I have max hearts. He asked for all the drawings. And now he just asks for some at random and gives me small prizes or rupees. Before the dusk relic, he never gave me anything. So I say they have more hearts than you can collect and they probably give you a dusk relic if you already have max.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Mc Aiden on December 03, 2011, 11:54:35 PM
Quote from: Suiseiseki on December 02, 2011, 10:32:43 PM
I was wondering, is Rapid Fire possible for some of the projectile weapons in this game?

I agree. That code would make the game a lot more fun for me!  ;D
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 04, 2011, 12:33:59 AM
Always Goddess Wall
48000000 8079499C
DE000000 80008100
14005A4C 480000D4
1400667C 60000000
14005810 60000000
E0000000 80008000

This is my personal touch. Change it to "14005A4C 60000000" if you don't like it. >.>

Thanks for the help wiiztec. It found 3 results but the other 2 had some stuff while flying that pointed to some other asm. You think this one will be ok always since it's the only one that didn't point anywhere while flying?

And as I said before, this doesn't trigger the goron's sidequest cuz the wall isn't really back.

[spoiler]A WBP at one of the addresses mentioned before shows one set of instructions that only runs when the wall should be there. But I have trouble following asm backwards, so I can't make it always call that function... Maybe someone wants to take a look at it? It might be better.[/spoiler]
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: misticknight on December 04, 2011, 01:09:07 AM
any skip cutscene codes? Would love to play this game again but the thouht of watching some of these scenes again is stopping me, specially the beginning ones.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 04, 2011, 01:26:54 AM
press 2?

So now I look at the address for inf bombs, arrows, etc, And this is the wierdest thing I've ever seen. 80955EC4 0680C307

deku nuts.. each shot is 0x80( or half 0x0100)
bombs.. again, each bomb is 0x80( or half 0x0100)
arrows... Regular increment/decrement of 1.
blue + red = purple. Yes. bombs over lap with arrows, but if you SOMETHING(and/or/xor/idk) bombs with 0x0080 you get arrows.

Another thing is that it seems to pull this data from somewhere else. If you poke it, the number increases and you can shoot even if you had 0 before poking, but then when you shoot you'll have what your supposed to have. Of course, a code is constantly writing some value there so it wouldn't matter. I just want to know what the fudge. I couldn't find a better address either. I was gonna try to do that rapid fire if possible.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on December 04, 2011, 01:36:55 AM
Quote from: Suiseiseki on December 02, 2011, 10:32:43 PM
I was wondering, is Rapid Fire possible for some of the projectile weapons in this game?
I did "rapid fire" for Twilight Princess. I'll see if I can get it done on this game as well.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: misticknight on December 04, 2011, 02:14:44 AM
Quote from: Stuff on December 04, 2011, 01:26:54 AM
press 2?


Does that actually work?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: gygabyte666 on December 04, 2011, 03:11:14 AM
Quote from: Stuff on December 03, 2011, 11:17:18 PMNo the thing is, I have max hearts. He asked for all the drawings. And now he just asks for some at random and gives me small prizes or rupees. Before the dusk relic, he never gave me anything. So I say they have more hearts than you can collect and they probably give you a dusk relic if you already have max.

Oh I see now. Heh, it's funny because when I did it he only requested that I do it once, and it wasn't for drawing a heart but for bombs. Mind you, I beat the entire game to 100% without cheat codes. I never use them on the 1st-2nd playthroughs. Everyone else claims they had to draw every thing before they got it.

EDIT: Just noticed that but how'd you get all 20 hearts without getting the piece from him? That doesn't make sense.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on December 04, 2011, 03:19:45 AM
Quote from: misticknight on December 04, 2011, 02:14:44 AM
Quote from: Stuff on December 04, 2011, 01:26:54 AM
press 2?


Does that actually work?

If you've seen the Cut-scene before on that save file, yes.

Quote from: gygabyte666 on December 04, 2011, 03:11:14 AM
Quote from: Stuff on December 03, 2011, 11:17:18 PM
No the thing is, I have max hearts. He asked for all the drawings. And now he just asks for some at random and gives me small prizes or rupees. Before the dusk relic, he never gave me anything. So I say they have more hearts than you can collect and they probably give you a dusk relic if you already have max.

Oh I see now. Heh, it's funny because when I did it he only requested that I do it once, and it wasn't for drawing a heart but for bombs. Mind you, I beat the entire game to 100% without cheat codes. I never use them on the 1st-2nd playthroughs. Everyone else claims they had to draw every thing before they got it.

EDIT: Just noticed that but how'd you get all 20 hearts without getting the piece from him? That doesn't make sense.

Again:

You start with 6
You get 6 from Bosses = 12
You get 24 Heart Pieces = 18
You get 2 from the Life Medals = 20

As far as the Goron goes, draw the thing he asks for (it's different for everybody) and if it's the one he asked for, he'll be like 'OH IT MAKES SENSE' then gives you the Heart Piece.

However it seems like there are more locations to get heart pieces than actual heart pieces required to max out your Health gauge.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: gygabyte666 on December 04, 2011, 03:28:09 AM
Didn't know this game added that kind of thing in. Gotta be a first for the series. Kind of lame that they would do such a thing. Collecting them all use to be part of the challenge in the game. Boo!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: James0x57 on December 04, 2011, 04:42:53 AM
Just beat the game. =)

I think I have a new favorite. <3


There's still a couple things I want to do before I hack it. Like get the Hylian shield and draw the correct thing for that goron on the wall.
Also, didn't save after the final fight so that I could first copy my save and have a hero mode on a separate file.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on December 04, 2011, 06:13:56 AM
Quote from: James0x57 on December 04, 2011, 04:42:53 AM
Just beat the game. =)

I think I have a new favorite. <3


There's still a couple things I want to do before I hack it. Like get the Hylian shield and draw the correct thing for that goron on the wall.
Also, didn't save after the final fight so that I could first copy my save and have a hero mode on a separate file.

Haha, I just beat the game earlier this morning too, and I copied my save as well.

My friend said he got Heart Pieces in places I didn't... so yeah. Game is being sneaky... and hand-holdy.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Clel on December 04, 2011, 07:25:30 AM
Quote from: Arudo on December 04, 2011, 03:19:45 AM
If you've seen the Cut-scene before on that save file, yes.

Can there be a code where you don't have to have seen the cut-scene to skip em?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 04, 2011, 06:33:43 PM
The game also seems to know that I've seen the cutscene even if I turn off the wii without saving. So if your worried about seeing the cutscene multiple times, there's no worries. Unless you just don't want to see the cutscene at all. Then I guess someone will have to look into that.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: James0x57 on December 04, 2011, 06:38:39 PM
Quote from: Stuff on December 04, 2011, 06:33:43 PM
The game also seems to know that I've seen the cutscene even if I turn off the wii without saving.

Yep. I turned it off without saving 3 times when I failed or died and it gave me the press 2 option each time.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on December 04, 2011, 07:21:02 PM
So, that means the game actually saves something to the file when a cutscene's played. Maybe by comparing the saves before and after a scene without touching any bird statue you could see where the game's saving that flag to?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Master-King on December 04, 2011, 11:49:03 PM
Quote from: .44 Magnum on December 03, 2011, 07:34:25 PM
Quote from: Master-King on December 03, 2011, 07:04:51 PM
Quote from: Master-King on November 28, 2011, 04:35:41 PM
i dont know what code is but im getting trouble when i do to the faron woods trials when you have to get some seeds without getting any hit from the guardians.... well when i get the seed it doesnt appear that i got it the little tree on the upper left still on blank like if i never pick up any spirit seed and im getting the same thing when i bought some rupee bag i can only get 500 rupees instead of 1400 i could actually get

for the codes that i use....... i activate: inf stamina/air (but this one isnt the problem because i used only this one after everything and i could get the spirits and rupees) then i activate walk through walls pressing left d pad, inf items w/o the keys, 99 bug/materials,
No Time Limit on Beetle Flight and
Infinite Shield Health ( but this code never worked with me)

i dont know what code is making these problem but i hope someone hel
ps :( thanks in advance


could someone help me with this ???

I actually had the same problem and once I deactivated the Inf. Items w/o Keys code collecting the tears and rupees worked as it should. Also, Infinite Shield Health does in fact work just make sure you have your shield in the slot at the 9:00 position on the item screen. If it's not, then go talk to the item check lady at the bazaar and she'll let you rearrange your items. I hope this helps.


really thanks that should help i actually was playing that part using only inf stamina/air but i know that the only thing that i need to deactivate is the inf items so thanks again mate
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Deschain on December 05, 2011, 04:27:39 AM
always fly at boost ring speed [wiiztec]
28599D0C BFFF4000
82200005 80AF1E9C
86A00005 3F700000
84200005 80AF1E9C
28599D0D BFFF0000
26AF1E9C 43480000
04AF1E9C 43480000
E0000000 80008000
hold C to slow down

This code stopped working for me a day or two ago. Did it get changed or something? (I've been downloading the new .txt file with all the cheats every day since this is a new-ish game).

It happened when I returned to the sky to talk to the Headmaster about the Sky Spirit. The flying speed had just reset to normal.
Anyone have an idea why this might have happened?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on December 05, 2011, 12:05:36 PM
Yeah, I noticed some previously working codes had stopped working after a certain point. So I fixed some of them and these are what I use myself:

invincibility [ukuneko] (1,2 to toggle)
28599D0C 00000300
0420BD4C 40820024
CC000000 00000001
0420BD4C 41820024
48000000 80ec9398
DE000000 80008180
120043d0 0000001E
E0000000 80008000

moon jump [Glitch]
28599D0C ________
48000000 80ec9e08
DE000000 80008180
140000EC 42561000
E0000000 80008000

fly speed [wiiztec] (C,up/C,B to fly fast/slow) pointer ver.
48000000 80B79D38
DE000000 80008180
38000F8C 00000100
10000F8F 00000003
92210005 00000FA0
28599D0C BBFF4400
86A00005 3F000000
94210005 00000FA0
28599D0D BFF74008
86900005 41200000
94210005 00000FA0
34000FA0 43480000
14000FA0 43480000
E0000000 80008000

fly speed [wiiztec] (C,up/C,B to fly fast/slow) search ver.
F6000002 807080A0
D041000C D0210010
C07D0144 C05D0F9C
32000001 D041000C
28599D0C BFF74008
4E00FFD0 00000000
16000000 00000008
F6000002 807080A0
E0000000 00000000
30000000 D041000C
D2000010 00000003
3D808000 93AC181C
39800003 B19D0F8E
C03D0FA0 00000000
80100005 00000FA0
28599D0C BBFF4400
86A10005 3F000000
28599D0D BFF74008
86910005 41200000
4A001005 00000000
34000000 43480000
14000000 43480000
E0000000 80008000

I don't know if the pointer version would always work until the end of the game, if at some point it stops working (again), I can at least count on the search version to always work.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 05, 2011, 01:07:03 PM
does that pointer make it work inside the thunderhead?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on December 05, 2011, 02:48:19 PM
Yeah, so far it seems to work everywhere I fly, but I haven't finished the game yet, so maybe it will stop working later on...
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 05, 2011, 05:23:31 PM
I modified my original code to use that pointer and it kept crashing when I pressed C I eventually gave it 3 address range checks and it still crashes when I press C

48000000 80B79D38
DE000000 80008180
36000FA0 43480001
28599D0C BFFF4000
92210005 00000FA0
86A00005 3F700000
DE000000 80008180
94200005 00000FA0
E2000002 00000000
28599D0C BFFF0000
DE000000 80008180
36000FA0 43480000
14000FA0 43480000
E0000000 80008000
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 06, 2011, 07:30:00 AM
This should work the same:

48000000 80B79D38
DE000000 80008180
28599D0C BFFF4000
90110005 00000FA0
86A10005 3F700000
E2100001 00000000
14000FA0 43480000
E0000000 80008000

Wii exception caught:
80002420:  C05A0000   lfs   f2,0(r26)
r26:015E35F0


The problem is this, though: FA0. That points to 80AF1AF8 and I assume at this time I should expect the address to be 80AF1E9C. Which looks like it, maybe. I'll reset and fix the offset if possible.

oops. My mistake. Wrong 90 code. I'm not sure why it freezes for you. It might've been the E2. I also made a mistake with that. but this works:

48000000 80B79D38
DE000000 80008180
28599D0C BFFF4000
90010005 00000FA0
86A10005 3F700000
E2100000 00000000
14000FA0 43480000
E0000000 80008000

With this code, I think I'll give hero mode a try. XD
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: TwilightErik on December 06, 2011, 10:17:47 AM
All Goddess Cubes/Chests Active [Anarion]
04955D64 FFFFFFFF

There is one chest that isn't Active yet it's the place near Fun Fun Island and it has 3 Chests and 2 are Active and the other one isn't can you fix it please?! Also can you make it so the Goddess Cubes Disappear too.

Thanks,
TwilightErik
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on December 06, 2011, 03:04:08 PM
Quote from: wiiztec on December 05, 2011, 05:23:31 PM
I modified my original code to use that pointer and it kept crashing when I pressed C I eventually gave it 3 address range checks and it still crashes when I press C

48000000 80B79D38
DE000000 80008180
36000FA0 43480001
28599D0C BFFF4000
92210005 00000FA0
86A00005 3F700000
DE000000 80008180
94200005 00000FA0
E2000002 00000000
28599D0C BFFF0000
DE000000 80008180
36000FA0 43480000
14000FA0 43480000
E0000000 80008000
I think the reason for the crash is this typo:
94200005 00000FA0 --- do you mean "9421" to store gr5 to po+FA0

And finally, I got to the end of the game. A small correction to my previous post - the moon jump code's pointer wasn't a good one, the following should work throughout the game:

moon jump [Glitch]
28599D0C ________
48000000 805750A0
DE000000 80008180
14001124 42561000
E0000000 80008000
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 06, 2011, 03:43:13 PM
That moon jump is for the jap version right?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on December 06, 2011, 05:39:50 PM
I thought both ntsc-j and ntsc-u have the same address for moon jump? I started using Glitch's code before I noticed you had made one for ntsc-u with the same address, didn't bother changing it because they're the same and it'd always worked, until a certain point...
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 06, 2011, 06:35:11 PM
The button read address is different, and idk about the jap version but my moonjump for NTSC works everywhere all the time except flooded faron

Also the jap moonjump is ukuneko's glitch just posted it on the database fsr
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on December 06, 2011, 08:03:41 PM
Yeah, that's the point where I started noticing it didn't work and looked for a pointer.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on December 06, 2011, 11:14:34 PM
Quote from: TwilightErik on December 06, 2011, 10:17:47 AM
All Goddess Cubes/Chests Active [Anarion]
04955D64 FFFFFFFF

There is one chest that isn't Active yet it's the place near Fun Fun Island and it has 3 Chests and 2 are Active and the other one isn't can you fix it please?! Also can you make it so the Goddess Cubes Disappear too.

Thanks,
TwilightErik
thanks for letting me know. quick assumption on my part but i'll find the other address to really have all cubes/chests activated.


EDIT: For the hackers who may have an idea, how would I go on about removing the "impressionism" filter this game uses? I am sure people have noticed it by now when looking at backgrounds/far away places. They look all block-ish and blurry. It can make the game look quite horrible.
I'd appreciate if anyone gave me tips on how to maybe remove it. I'd appreciate it more if someone else does it instead. :)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: arch feline on December 07, 2011, 02:25:13 AM
In regard to flying trial given by Instructor Owlan before Levias, I would like a code which lets me fly the course for as long as I want and a code which give me the choice of regenerating the targets and regenerating a specific target.

I am determined to learn this and it is disruptive to be kicked out every 2 minutes.  I never get a feel for it.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 07, 2011, 02:37:51 AM
Quote from: Jay on December 06, 2011, 11:14:34 PM
EDIT: For the hackers who may have an idea, how would I go on about removing the "impressionism" filter this game uses? I am sure people have noticed it by now when looking at backgrounds/far away places. They look all block-ish and blurry. It can make the game look quite horrible.
I'd appreciate if anyone gave me tips on how to maybe remove it. I'd appreciate it more if someone else does it instead. :)

Impressionism filter? I think not. Skyward Sword is no Monet
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on December 07, 2011, 02:55:18 AM
Quote from: wiiztec on December 07, 2011, 02:37:51 AM
Impressionism filter? I think not. Skyward Sword is no Monet
the reason Skyward Sword looks the way it is, is because Miyamoto was inspired by some impressionism painter or something. It may not be beautiful, true impressionism but this game still has that filter that I mentioned in an attempt to mimic that art style. and I want to do something to remove it.

if you haven't noticed that effect yet, look at the sky. the effect is visible mostly on the corners of the screen.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: arch feline on December 07, 2011, 03:44:53 AM
RE: Instructor Owlan flying trial with targets.

I would like an unlimited practice session.  I want to master the skill.  I am thinking that this code will be easier than unlimited time on the trial because I can simply turn off the Wii when I want to end the practice session.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: brkirch on December 07, 2011, 05:07:10 AM
I have made significant progress on the classic controller code, but now I need to decide on how exactly to map the controls.  The mapping will be fully customizable, but I would still like to have a good default control mapping that the code will be optimized for.  In particular I need some feedback on how the sword actions should be mapped to the controls.  The problem is that if the Nunchuk control stick is mapped to the left control stick then the right control stick will have to be used for Wii MotionPlus controls, making it awkward to press the A/B/X/Y buttons.  So it may make more sense to map the sword button to R so that it is easy to move the right control stick and press the sword button.  The Wii MotionPlus control stick will probably have Link hold his sword at a position inverted from the control stick position so that he slices in the direction of the control stick when the sword button is pressed.  Maybe the ZR button could be used for the shield and pressing the ZR button while holding the R button should trigger a spin attack?  I was thinking for the rest of the buttons could be something like: Z to L, C to ZL, 1 to Select, + to Start, B to B, A to A, - to Y, 2 to X.  I'm not so sure about including the 2 button though since the information it gives will be completely inaccurate unless I fix it which is may not worth the trouble.  In that case maybe the B button should charge the sword for a Skyward Strike and then the mappings should instead be B to Y and - to X?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 07, 2011, 05:41:43 AM
I think the sword should just be mapped to the right control stick regardless if it makes it awkward to press the Y B X A buttons, the analog stick would be used to move the sword around and flick in any direction to slash in that direction and the skyward strike would be charged by holding it up
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 07, 2011, 06:15:44 AM
R would be B for changing weapons, Rz I guess would be A for sprinting and putting away. It'll suck for everything else though. So if you can remap A and B to 2 buttons each, that would be cool. I think the tilt could also be remapped to the right stick. It'll probably suck for bombs, though. Or maybe not. Then L for nunchuck thrust. I don't think the nunchunk does much else other than detect movement to trigger an action. I could be wrong. I never thought about aiming my shield. But I'm pretty sure I would be able to do the spin attack as long as I moved the wiimote properly and the nunchuck just gets moved. So L and a direction for spin attack. Lz for targeting, And then the C button can go anywhere. Do we really need that dowsing? Either start or select for items. Probably start so we can do the claw with our right hand this time(Monster Hunter psp). You know, you could map the most useless things to the wiimote. Like the 2 button. Stay in the wiimote.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on December 07, 2011, 06:28:13 AM
Quote from: brkirch on December 07, 2011, 05:07:10 AM
I have made significant progress on the classic controller code, but now I need to decide on how exactly to map the controls.  The mapping will be fully customizable, but I would still like to have a good default control mapping that the code will be optimized for.  In particular I need some feedback on how the sword actions should be mapped to the controls.  The problem is that if the Nunchuk control stick is mapped to the left control stick then the right control stick will have to be used for Wii MotionPlus controls, making it awkward to press the A/B/X/Y buttons.  So it may make more sense to map the sword button to R so that it is easy to move the right control stick and press the sword button.  The Wii MotionPlus control stick will probably have Link hold his sword at a position inverted from the control stick position so that he slices in the direction of the control stick when the sword button is pressed.  Maybe the ZR button could be used for the shield and pressing the ZR button while holding the R button should trigger a spin attack?  I was thinking for the rest of the buttons could be something like: Z to L, C to ZL, 1 to Select, + to Start, B to B, A to A, - to Y, 2 to X.  I'm not so sure about including the 2 button though since the information it gives will be completely inaccurate unless I fix it which is may not worth the trouble.  In that case maybe the B button should charge the sword for a Skyward Strike and then the mappings should instead be B to Y and - to X?
good going! :)
as for feedback, since the right control stick will be used for motionplus sword control, perhaps making the sword button be Zright or Zleft may be best, for comfort reasons. When using a classic controller, I often find my index fingers to be resting on Zleft and Zright. And whatever Z button where your dominant index finger may be resting may be the button for Sword if you decide it.
But anyways, thinking about what each wii remote button does in this game
[spoiler]
A - read,sprint,push,select
B - use item,holding b=select item,cancel selection
1 - gear&collection menus
2 - game instructions (most useless button to use)
- - adventure pouch
+ - map
C - look,holding c=dowsing selection
Z - target
Nunchuck Thrust - use shield
Wiimote Swing - sword slash
Dpad UP- harp,groose call
Dpad DOWN- fi, recenter (second most useless button to use)
Dpad Left & Dpad Right are only ever used to scroll on the gear&collection menus[/spoiler]
CCP
a - read,sprint,push,select
b - adventure pouch,holding b=select adventure pouch item
x - use item,holding x=select item,cancel selection
y - look,holding y=dowsing selection
Zleft (or Left) - target
Zright - sword
Zright & Left (or Zleft) - spin attack
Right - shield
MINUS - game instructions
PLUS - map
All Dpad Buttons remain the same

with this configuration, all of the most useful things to use on the wiimote will be within thumb reach from eachother. and the thing with this game is that you never have to do multiple things at once while you are moving. i thought about different button configurations and this one seemed most comfortable.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Suiseiseki on December 07, 2011, 08:02:57 AM
Interesting progress I say!

I'm thinking though, what about the "sword drawing", sword stabbing and using the harp (and other specialized controls)?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on December 07, 2011, 11:19:45 AM
If the pointing is mapped to the right analog stick then can't you just use the right analog stick for drawing and the harp thing? Not sure if it'll be easier or more difficult than using the wiimote though...
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: gygabyte666 on December 07, 2011, 05:02:36 PM
Quote from: brkirch on December 07, 2011, 05:07:10 AM
I have made significant progress on the classic controller code, but now I need to decide on how exactly to map the controls.  The mapping will be fully customizable, but I would still like to have a good default control mapping that the code will be optimized for.  In particular I need some feedback on how the sword actions should be mapped to the controls.  The problem is that if the Nunchuk control stick is mapped to the left control stick then the right control stick will have to be used for Wii MotionPlus controls, making it awkward to press the A/B/X/Y buttons.  So it may make more sense to map the sword button to R so that it is easy to move the right control stick and press the sword button.  The Wii MotionPlus control stick will probably have Link hold his sword at a position inverted from the control stick position so that he slices in the direction of the control stick when the sword button is pressed.  Maybe the ZR button could be used for the shield and pressing the ZR button while holding the R button should trigger a spin attack?  I was thinking for the rest of the buttons could be something like: Z to L, C to ZL, 1 to Select, + to Start, B to B, A to A, - to Y, 2 to X.  I'm not so sure about including the 2 button though since the information it gives will be completely inaccurate unless I fix it which is may not worth the trouble.  In that case maybe the B button should charge the sword for a Skyward Strike and then the mappings should instead be B to Y and - to X?

Oh hell! I may have just peed a bit. Great news! :)

I'm not gonna be too picky. As I said before, if it's customizable that'll be enough for me. I'll modify it as I see fit but I do understand the concern for a proper default setup.

I would suggest sticking as close as possible to the previous series setups. Mostly, I would aim for an OoT VC setup. That being though however, go with whatever feels best. This game has 'different' and pretty complex controls, at least compared to any of title in the series. So yeah, I would take everyone elses advise on here into consideration but ultimately, just go with whatever you feel is best or most natural to use. as mentioned, if people disagree with the default setup you choose, they can always change it themselves later, provides you keep it modifiable. I have faith. Good job again.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Brownsfan on December 07, 2011, 06:16:34 PM
Id like to request a code for the rickety coaster mini game.  Anyway we can get a time modifier so you win no matter what.  Like have it at 1:00 flat or something.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: spunit262 on December 07, 2011, 09:36:07 PM
Is anyone else working on the lumpy pumpkin harp code? Not only is the game damn near impossible, hacking it is too. I still have no idea what exactly the loss condition is.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 07, 2011, 09:43:09 PM
Quote from: spunit262 on December 07, 2011, 09:36:07 PM
Is anyone else working on the lumpy pumpkin harp code? Not only is the game damn near impossible, hacking it is too. I still have no idea what exactly the loss condition is.
There's probably some points that go up as you play the notes(GH/RB) but you don't see them. You have to have more than some number of points in order to win. So search for rising points as you play good. Probably hard to do. Maybe search for 0 and then greater then when you finish and then less than when you start again and so on. If you breakpoint at the found address, you could probably find out what they expect you to score. And make it branch always or nop too.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: spunit262 on December 07, 2011, 11:01:46 PM
Quote from: Stuff on December 07, 2011, 09:43:09 PM
Quote from: spunit262 on December 07, 2011, 09:36:07 PM
Is anyone else working on the lumpy pumpkin harp code? Not only is the game damn near impossible, hacking it is too. I still have no idea what exactly the loss condition is.
There's probably some points that go up as you play the notes(GH/RB) but you don't see them. You have to have more than some number of points in order to win. So search for rising points as you play good. Probably hard to do. Maybe search for 0 and then greater then when you finish and then less than when you start again and so on. If you breakpoint at the found address, you could probably find out what they expect you to score. And make it branch always or nop too.
I know all that, I was just venting frustration, I've managed to find the code now. Yesterday I started working on it after trying to do it the mini-game legit so I wasn't in a good mode and I posted that before starting work on it today. I was also using a year old version of Gecko.net with the memory viewer didn't quite work right for me (haven't hack any think in a year).
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: kupo15 on December 08, 2011, 06:05:05 AM
Quote from: brkirch on December 07, 2011, 05:07:10 AM
I have made significant progress on the classic controller code, but now I need to decide on how exactly to map the controls.  The mapping will be fully customizable, but I would still like to have a good default control mapping that the code will be optimized for.  In particular I need some feedback on how the sword actions should be mapped to the controls.  The problem is that if the Nunchuk control stick is mapped to the left control stick then the right control stick will have to be used for Wii MotionPlus controls, making it awkward to press the A/B/X/Y buttons.  So it may make more sense to map the sword button to R so that it is easy to move the right control stick and press the sword button.  The Wii MotionPlus control stick will probably have Link hold his sword at a position inverted from the control stick position so that he slices in the direction of the control stick when the sword button is pressed.  Maybe the ZR button could be used for the shield and pressing the ZR button while holding the R button should trigger a spin attack?  I was thinking for the rest of the buttons could be something like: Z to L, C to ZL, 1 to Select, + to Start, B to B, A to A, - to Y, 2 to X.  I'm not so sure about including the 2 button though since the information it gives will be completely inaccurate unless I fix it which is may not worth the trouble.  In that case maybe the B button should charge the sword for a Skyward Strike and then the mappings should instead be B to Y and - to X?
Wow wow wow. This is amazing news! :)

I think the default controls should be as close to the traditional N64 layout as possible. This is mostly based on position of buttons and feel. This is what it would be:

CC Traditional layout

L- target
R- shield
joystick (right) - Sword WM+ for eye puzzles etc...holding up charges skyward strike

Y- sword (use joystick(left) position as directions: left+y is a leftward horizontal slash etc...)
                       **If possible**
     -pressing Y will go right into rightward hor slash (even from idle)
     -L+Y is a downward vertical slash
     -R+Y stab (just like in OOT/MM)
     -The sword take out animation really is not needed with any CC setup
A- use item (holding a=select item,cancel selection) (I'm assuming that the joystick (right)would be select in this layout)
X - look, (holding X=dowsing selection)
          **If possible**
       -If you can make X an addition item slot like A, then change look/dowsing to Zr
B - read,sprint,push,select etc...
"-" - adventure pouch,holding "-"=select adventure pouch item (I'm assuming that the Right joystick would be select in this layout?)
All Dpad Buttons remain the same
"+" - map
Zl-gear/collection menus
Middle button on top- game instructions
Spin attack what he said (below me)

Please let me know if any of these suggestions are not possible...I'm curious. Thank you sooooo much!

Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: dcx2 on December 08, 2011, 06:15:24 AM
It would be truly awesome if the code would poll the left analog stick to determine if it has crossed +X, -X, +Y, and -Y thresholds (in any order) within, say, 20 frames.  If it has, then watch for the sword button for the next, say, 5 frames.  If all criteria are met, perform a spin attack.

This would allow you to rotate the analog stick and then press attack, just like how it should be.

EDIT:

Four timers, one for +X, -X, +Y, and -Y.  Whenever a threshold is crossed, set a timer to 25.  Repeated crossings can merely reset the timer to 25 again.  Decrement all non-zero timers every frame.  If the sword button is pressed, check all four timers.  If all four timers are non-zero, spin attack.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: gygabyte666 on December 08, 2011, 12:38:49 PM
Quote from: dcx2 on December 08, 2011, 06:15:24 AM
It would be truly awesome if the code would poll the left analog stick to determine if it has crossed +X, -X, +Y, and -Y thresholds (in any order) within, say, 20 frames.  If it has, then watch for the sword button for the next, say, 5 frames.  If all criteria are met, perform a spin attack.

This would allow you to rotate the analog stick and then press attack, just like how it should be.

EDIT:

Four timers, one for +X, -X, +Y, and -Y.  Whenever a threshold is crossed, set a timer to 25.  Repeated crossings can merely reset the timer to 20 again.  Decrement the timer every frame.  If the sword button is pressed, check all four timers.  If all four timers are non-zero, spin attack.

Good find! I hope your findings help make this more possible to pull off.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Bully@Wiiplaza on December 08, 2011, 10:07:16 PM
this button remapping hack will be a master piece, possibly better than all of nintendo´s default button layouts. *_*
I´m looking forward to try it. A whole controller solution to these complex controls definitely is awesome.
Never saw such advanced remapped work, yet. Hopefully there won´t be mayor issues since cursor controls etc. may be difficult to handle...
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: gygabyte666 on December 09, 2011, 12:02:13 AM
I'm with you on this one. I'm extremely anxious to test this out and am very hopeful it won't be too complicated to put together but I'd be lying if I said I wasn't a little concerned over the potential it has for flaws and major setback issues. Hoping for the best though! :)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: willyjo423 on December 09, 2011, 12:23:38 AM
Can someone pls make a code to have the 'tears' in the silent realm always have light on? Thanks.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: kupo15 on December 09, 2011, 01:27:20 AM
Quote from: Bully@Wiiplaza on December 08, 2011, 10:07:16 PM
this button remapping hack will be a master piece, possibly better than all of nintendo´s default button layouts. *_*
I´m looking forward to try it. A whole controller solution to these complex controls definitely is awesome.
Never saw such advanced remapped work, yet. Hopefully there won´t be mayor issues since cursor controls etc. may be difficult to handle...
Yes definitely! I can't wait to see this code! I reallllly hope that it is not only possible but not hard to completely change inputs instead of just assigning the whole actions of a trigger to a different trigger. Stupid Nintendo has to make a lot of unnecessary control inputs for everything instead of lumping things together. For example swimming:
I hope it would be possible to make the angled swimming the same control as the horizontal swimming with only the swim button distinguishing what action occurs. If its only possible to simply assign all actions of a trigger to a different trigger than the CC code will have two different inputs for angled and horizontal swimming.

Anyway, I'm anxious to see what he comes up with. I wonder when it will come. So excited :)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: MasamuneMarth on December 09, 2011, 01:55:12 AM
i think i found some kind of glitch with a code or whatnot...
i'm not sure which code causes it, cause i use quite a lot of codes, but when playing with the codes on, every NPC is somehow in a "T-stance" pose, including the Loftwings and the shadow monster at the beginning. also, NPC characters fail to appear during cutscenes. only Link is in the cutscenes, and has no emotion on his face.

if anyone knows which code is causing this, please let me know.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 09, 2011, 01:58:23 AM
lol. if only we knew what codes you had on.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: MasamuneMarth on December 09, 2011, 02:10:08 AM
i had the following codes on:

infinite Health [Glitch], Infinite Rupees [Glitch], Infinite Flight Charge [hetoan2],
Bamboo Minigame Score of 99 [hetoan2], Mo Time Limit for Beetle Flight [hetoan2],
99 Inf Bugs + Materials [Thomas83Lin], Clawshot Any Surface [Thomas83Lin],
Clawshot Shoots to Any Distance [Thomas83Lin], No Need for Arrows [Thomas83Lin],
No Need for Slingshot Nuts [Thomas83Lin], Instant Text [brkirch],
Fire Skyward Strikes at Full Health [wiiztec], Always Fly at Boost Ring Speed [wiiztec],
Infinite Stamina/Air [wiiztec], Max Gratitude Crystals [Anarion]

i did say i had a lot of codes on, so i'm not sure which one causes the glitch i mentioned.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 09, 2011, 03:36:44 AM
It sounds like my guardians can't attack code, are you sure those are all the codes your using?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Suiseiseki on December 09, 2011, 04:44:34 AM
It's the Guardians Can't Attack code.

All NPC's are like that when it's on. It goes away by turning the code off and leave the area you're in.

I wonder if you can use this code to "time stop" bosses.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: pepperd on December 09, 2011, 05:52:38 AM
During the final battle there is a bad-ass lightning effect when you charge the sword I would like that effect to always happen
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 09, 2011, 06:52:48 AM
Quote from: pepperd on December 09, 2011, 05:52:38 AM
During the final battle there is a bad-ass lightning effect when you charge the sword I would like that effect to always happen

C223EAC0 00000002
3C600040 60630002
60000000 00000000


Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: MasamuneMarth on December 09, 2011, 07:47:38 AM
@wiiztec & Suiseiseki thanks for the help. and yes, it was that code.
my question is, what was the code's original purpose?
was it supposed to make all NPC incapable of animation, either for lulz or whatnot?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 09, 2011, 12:35:29 PM
Quote from: wiiztec on December 09, 2011, 06:52:48 AM
Quote from: pepperd on December 09, 2011, 05:52:38 AM
During the final battle there is a bad-ass lightning effect when you charge the sword I would like that effect to always happen

C223EAC0 00000002
3C600040 60630002
60000000 00000000



ah so you do get it in the game. Reason to turn on this game.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on December 09, 2011, 08:41:27 PM
Quote from: pokepower on December 09, 2011, 07:47:38 AM
@wiiztec & Suiseiseki thanks for the help. and yes, it was that code.
my question is, what was the code's original purpose?
was it supposed to make all NPC incapable of animation, either for lulz or whatnot?
the purpose of wiiztec's code was to do exactly as the title says. but because of the way asm works in this game, such codes may affect npcs and enemies as well. so, in the end, yes. characters&enemies lose their animation.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: meohsix on December 09, 2011, 08:49:46 PM
Can someone make a code for Max Gratitude Crystals?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on December 09, 2011, 08:51:39 PM
Quote from: meohsix on December 09, 2011, 08:49:46 PM
Can someone make a code for Max Gratitude Crystals?
I already did that. Its called "Maximum Gratitude Crystals".  :rolleyes:
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: pepperd on December 09, 2011, 11:02:27 PM
Quote from: wiiztec on December 09, 2011, 06:52:48 AM
Quote from: pepperd on December 09, 2011, 05:52:38 AM
During the final battle there is a bad-ass lightning effect when you charge the sword I would like that effect to always happen

C223EAC0 00000002
3C600040 60630002
60000000 00000000




thanks but what I really wanted was to be able to have the lightning effect when you charge the sword because it looks cool but that code leaves your sword charged with the special final boss energy always
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Suiseiseki on December 10, 2011, 01:26:29 AM
I wonder, is it possible to "summon" the giant sword you use during the Koloktos boss fight for regular use?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 10, 2011, 02:01:06 AM
It'd probably be similar to brkirch's transformations code for SMG/SMG2 loading powers not normally found in that level
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: skilarbabcock on December 10, 2011, 05:59:16 AM
can someone make a dark link code pleas also have godess long sword or master sword (not true)(permanent for the swords)please and thank you :) :cool:
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on December 10, 2011, 09:26:03 PM
Quote from: skilarbabcock on December 10, 2011, 05:59:16 AM
can someone make a dark link code pleas also have godess long sword or master sword (not true)(permanent for the swords)please and thank you :) :cool:

There should already be a sword modifier code posted
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on December 10, 2011, 10:40:28 PM
Quote from: Arudo on December 10, 2011, 09:26:03 PM
Quote from: skilarbabcock on December 10, 2011, 05:59:16 AM
can someone make a dark link code pleas also have godess long sword or master sword (not true)(permanent for the swords)please and thank you :) :cool:

There should already be a sword modifier code posted
he's wanting a permanent version, the ported code i posted isn't permanent
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: OmegaRockman on December 10, 2011, 11:30:42 PM
By chance has anyone looked into a possible mirror mode code? It's fine if the answer's no; just wanted to see if anyone's started to see if it's possible. Thank you!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on December 10, 2011, 11:52:10 PM
^^^I believe brkirch mentioned he would look into mirror mode.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: ShadicX on December 11, 2011, 12:05:11 AM
Is it possible to make a code that makes the stamina gauge deplete slower? Kinda like the effect the stamina potion gives you, thanks in advance.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: heylisten1010 on December 11, 2011, 08:34:09 PM
Ah shoot, some of these newer codes are really good, like text speed increase and teleporting to areas.  I should have waited a month before I beat it.  :)  Maybe on my next playthrough.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: kupo15 on December 11, 2011, 08:54:47 PM
I second the notion for codes that:
Increase text speed
Remove the battery dying notice from Fi
Remove the notice to use dowsing
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: James0x57 on December 11, 2011, 09:03:13 PM
^ each has been hacked already, kupo15
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on December 11, 2011, 09:25:35 PM
I should've waited a year before even playing this game. The codes are nice, but once I've reached the end I don't think I'd bother touching the game again just to use the codes... lesson learned. But just in case anyone feels differently -

Can skip cutscenes
0895FBE4 FFFFFFFF
20040004 00000000
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on December 11, 2011, 09:33:13 PM
Quote from: James0x57 on December 11, 2011, 09:03:13 PM
^ each has been hacked already, kupo15
actually, James, no code has been made to disable the dowsing notice.


someone told me that my 'Clothes Modifier' removes Fi altogether. lol
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 11, 2011, 11:04:26 PM
Quote from: James0x57 on December 11, 2011, 09:03:13 PM
^ each has been hacked already, kupo15

I think he was seconding heylisten1010's notion that the codes were really good

Quote from: daijoda on December 11, 2011, 09:25:35 PM
I should've waited a year before even playing this game. The codes are nice, but once I've reached the end I don't think I'd bother touching the game again just to use the codes... lesson learned. But just in case anyone feels differently -

Can skip cutscenes
0895FBE4 FFFFFFFF
20040004 00000000

Can that skip cutsenes that are normally unskippable even if you've seen them before?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: James0x57 on December 11, 2011, 11:40:41 PM
BAH!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on December 12, 2011, 12:30:42 AM
Quote from: wiiztec on December 11, 2011, 11:04:26 PM
Can that skip cutsenes that are normally unskippable even if you've seen them before?
I don't think so. All I did was compare the save files from before and after a cutscene to find the location of the change.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: kupo15 on December 12, 2011, 12:35:11 AM
Quote from: James0x57 on December 11, 2011, 09:03:13 PM
^ each has been hacked already, kupo15
Omg no way!! I was just viewing the code list and can't believe how many new useful codes have been added! I'm definitely using all the teleporter codes, hopefully they don't conflict with each other. The CC code is the last thing for a perfect codeset. This is so amazing :)

And yes, the dowsing indicator noise code hasn't been made yet.

EDIT: Just throwing this out there, it would be nice to have normal movement indoors
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: freo on December 13, 2011, 04:39:37 AM
Hey, ran into a major issue. Ended up getting the song of hero's part from the fire dragon before Levias fight. now when I beat the parasite leave the area and return I have to fight it again. Also none of the Faron woods cut scene and demise fight triggers are active. Anyone know how I can get the part of the song out of my inventory?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 13, 2011, 05:00:11 AM
I thought this only happened with the thunder dragon. Can't you try to get the other parts of the song first? I did the fire dragon first.

Also wouldn't this work?

Game Breaking Bug Glitch Fix [Thomas83Lin]
00955D52 00000015
005A9AE2 00000015
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on December 13, 2011, 05:04:50 AM
Quote from: Stuff on December 13, 2011, 05:00:11 AM
I thought this only happened with the thunder dragon. Can't you try to get the other parts of the song first? I did the fire dragon first.

Also wouldn't this work?

Game Breaking Bug Glitch Fix [Thomas83Lin]
00955D52 00000015
005A9AE2 00000015
that wouldn't work for him, his glitch is totally different. caused by receiving a song when he wasn't supposed to.  Someone else came on here, with the same problem i gave him a remove all song of heroes code, but it didn't fix him, he ended up downloading someone else's save to resume game-play.
If you go to Wiisave you can download a save thats at the beginning of the song of heroes.

edit: People using codes need to be careful, this game is extremely touchy when it comes to its progress, skip or bypass anything and you take a chance of glitching something out. :P
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: CabooseMiller on December 13, 2011, 07:29:35 AM
Has anyone fixed the Inf all items code to stop it form making it unable to collect tears in the Silent realm?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on December 13, 2011, 11:25:43 AM
Quote from: CabooseMiller on December 13, 2011, 07:29:35 AM
Has anyone fixed the Inf all items code to stop it form making it unable to collect tears in the Silent realm?
this should work only for slingshot, bow&bombs. you'll have 127 of each.

00955EC4 000000FF
00955EC6 000000FF
00955EC7 000000FF
(code is made from addresses claimed by Glitch & hetoan2)


00955EC5 is the address that probably causes interference if its written to by the other infinite ammo codes that are available.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: CabooseMiller on December 13, 2011, 02:11:14 PM
Quote from: Jay on December 13, 2011, 11:25:43 AM
Quote from: CabooseMiller on December 13, 2011, 07:29:35 AM
Has anyone fixed the Inf all items code to stop it form making it unable to collect tears in the Silent realm?
this should work only for slingshot, bow&bombs. you'll have 127 of each.

00955EC4 000000FF
00955EC6 000000FF
00955EC7 000000FF
(code is made from addresses claimed by Glitch & hetoan2)


00955EC5 is the address that probably causes interference if its written to by the other infinite ammo codes that are available.

Thank you works great.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: kupo15 on December 13, 2011, 10:58:08 PM
what does this do?


All Light Surface Columns Active [Anarion]
04955D54 FFFFFFFF

does this let you access the 3 areas without placing the tablets in or does it refer to the beacon things you place on your map?

And am I correct that you need the regionfree button activator and regionfree button activator master code in order to run any regionfree codes?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on December 13, 2011, 11:30:40 PM
Quote from: kupo15 on December 13, 2011, 10:58:08 PM
what does this do?


All Light Surface Columns Active [Anarion]
04955D54 FFFFFFFF

does this let you access the 3 areas without placing the tablets in or does it refer to the beacon things you place on your map?

And am I correct that you need the regionfree button activator and regionfree button activator master code in order to run any regionfree codes?
you are correct in that my code lets you access the 3 areas without the need for the tablets and you are not correct. region free button activator is just a button activator that works on all games. and in order to use the region free button activator on codes, you need to use the button activator master code as a separate code.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: kupo15 on December 14, 2011, 12:01:19 AM
Ah ok, then I don't need the button act for the instant arrow draw code, cool. I wish I had the area code before I got past the need for it but I think I can still use it for when my friends plays through.

Also, how does the game breaking fix code work? Is it a preventative code or a fix for when it happens or both? I like learning about the programming of games and in this case, what is the cause of the glitch/ how it is fixed.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on December 14, 2011, 12:10:30 AM
Quote from: kupo15 on December 14, 2011, 12:01:19 AM
Also, how does the game breaking fix code work? Is it a preventative code or a fix for when it happens or both? I like learning about the programming of games and in this case, what is the cause of the glitch/ how it is fixed.
Its a fix, i wouldn't recommend using it unless you have glitched the game out. It may have bad side effects if used before.
Heres a link to the steps required to trigger the glitch
http://www.zeldainformer.com/2011/12/nintendo-addresses-the-skyward-sword-game-breaking-song-of-the-hero-glitch.html
pretty much my code puts you in a state before talking to golo the second time.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: kupo15 on December 14, 2011, 12:30:16 AM
Ah thanks for clarifying. I had a feeling it could have gone either way and didn't want to risk using it as a preventative measure if it wasn't intended to be used in that way. Might be a good idea to add a note so that no one thinks its a preventative code.

Thanks for the info and codes :)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on December 14, 2011, 01:07:31 AM
there was a note when posted here on wiird, apparently it didn't make it to the database though
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: skilarbabcock on December 14, 2011, 02:04:41 AM
the code for the new sword modifier does not work
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: spunit262 on December 14, 2011, 08:19:19 PM
Quote from: Suiseiseki on December 10, 2011, 01:26:29 AM
I wonder, is it possible to "summon" the giant sword you use during the Koloktos boss fight for regular use?
Was there a code that let you summon enemy weapons in tWW? This is just speculation but I heard that TP use a modified tWW engine, and SS looks like it use a modified TP. So in theory the code would only need to be ported (still hard, but not as hard making from scratch).

On that note I'm going to look to see if anyone made a load zone mod for TP or tWW, I want back into Sky Plaza.
Edit: A quick look says there aren't any. Have to start from scratch then.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: malkierian on December 14, 2011, 11:28:16 PM
Just wanted to post my bug report:

The "All Goddess Cubes/Chests Open" code also happens to give you the trial stone, and possibly some other quest items, and inhibits your progress totally (I enabled it before going to Faron and the Kikwi weren't there at all).
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on December 15, 2011, 12:18:44 AM
Quote from: malkierian on December 14, 2011, 11:28:16 PM
Just wanted to post my bug report:

The "All Goddess Cubes/Chests Open" code also happens to give you the trial stone, and possibly some other quest items, and inhibits your progress totally (I enabled it before going to Faron and the Kikwi weren't there at all).
I suspect its the other line I added because someone said that one cube was left unactivated. But I suppose we could do with that just one cube left as is. So, the code goes back to this

All Goddess Cubes/Chests Active [Anarion]
04955D64 FFFFFFFF

this doesn't interfere with Gear&Collection menus progress.

edit: I've just further tested my cubes code. That code is not what changed your gear&collection menu progress. you probably may have used my current sword modifier or 'have everything' which do cause progress interference. but i specifically mention that they do. =P
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: spunit262 on December 15, 2011, 12:38:28 AM
Quote from: Jay on December 15, 2011, 12:18:44 AM
I suspect its the other line I added because someone said that one cube was left unactivated. But I suppose we could do with that just one cube left as is. So, the code goes back to this

All Goddess Cubes/Chests Active [Anarion]
04955D64 FFFFFFFF

this doesn't interfere with Gear&Collection menus progress.

If you know what bit that cube is you could use an OR (you need to use Gecko registers so it two lines long.)
80000000 XXXXXXXX < address
86210000 XXXXXXXX < Bit mask
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: malkierian on December 15, 2011, 01:18:37 AM
Quote from: Jay on December 15, 2011, 12:18:44 AM
Quote from: malkierian on December 14, 2011, 11:28:16 PM
Just wanted to post my bug report:

The "All Goddess Cubes/Chests Open" code also happens to give you the trial stone, and possibly some other quest items, and inhibits your progress totally (I enabled it before going to Faron and the Kikwi weren't there at all).
I suspect its the other line I added because someone said that one cube was left unactivated. But I suppose we could do with that just one cube left as is. So, the code goes back to this

All Goddess Cubes/Chests Active [Anarion]
04955D64 FFFFFFFF

this doesn't interfere with Gear&Collection menus progress.

edit: I've just further tested my cubes code. That code is not what changed your gear&collection menu progress. you probably may have used my current sword modifier or 'have everything' which do cause progress interference. but i specifically mention that they do. =P
No, it was your code, or at least your code on top of others I had.  I didn't do it with ONLY that code, but I did eliminate ONLY that code from the list I was using and have it not happen, and when I enabled it again with only the single line you provided here, the chests were opened successfully and I didn't get Fi telling me I got the Trial Stone as soon as I started playing.  And, I've now gotten to the Deep Forest (on a new save, no less...).  So SOMETHING about your code was screwy, even if it wasn't by itself.

EDIT:  I am playing on Hero Mode right now, if that makes any difference.

EDIT 2:  Here's a list of the codes I had active at the time, for your further testing pleasure:

Can skip cutscenes
0895FBE4 FFFFFFFF
20040004 00000000

Sleeping Guardians [Anarion]
042D75DC 38000000
042D7C68 38000000
040C7970 60000000

All Goddess Cubes/Chests Active [Anarion]
04955D64 FFFFFFFF
04955D60 FFFFFFFF

infinite stamina/air [wiiztec]
041C5E58 60000000

always fly at boost ring speed [wiiztec]
48000000 80B79D38
DE000000 80008180
36000FA0 43480001
28599D0C BFFF4000
90010005 00000FA0
86A10005 3F700000
E2100000 00000000
14000FA0 43480000
E0000000 80008000
hold C to slow down
credit to daijoda for finding pointer

skyward strike charges instantly [wiiztec]
041C6FD8 38600037

No Need for Arrows [Thomas83Lin]
04209AF0 60000000
*Still shoots at 0*

No Need for SlingShot Nuts [Thomas83Lin]
04208DC0 60000000
*Still shoots at 0*

99 Inf Bug+Materials [Thomas83Lin]
08955E98 31E331E3
20060004 00000000

Infinite Bombs [hetoan2]
02955EC6 00003180
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on December 15, 2011, 01:54:39 AM
Quote from: malkierian on December 15, 2011, 01:18:37 AM
No, it was your code, or at least your code on top of others I had.  I didn't do it with ONLY that code, but I did eliminate ONLY that code from the list I was using and have it not happen, and when I enabled it again with only the single line you provided here, the chests were opened successfully and I didn't get Fi telling me I got the Trial Stone as soon as I started playing.  And, I've now gotten to the Deep Forest (on a new save, no less...).  So SOMETHING about your code was screwy, even if it wasn't by itself.

EDIT:  I am playing on Hero Mode right now, if that makes any difference.
i see. well, the problem must be a hero mode thing because on a regular save file, the two line code does not give the trial stone.

i suppose we still can leave just that one cube left unactivated at least until i figure out what cube that is to which i'd then have to fix using sputnit262's advice

code goes back to being one line.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 15, 2011, 02:30:18 AM
I believe I have all goddess cubes unlocked legit. This is what I have in memory
FFF3077E

I'm not sure if there's more. I haven't come across any closed boxes.

800BF0E8:  7C7F1A2E   lhzx   r3,r31,r3

r3:00000000-00000050+
r31:80955D48 always so far

It's reading the goddess cube address when it's 1C and 1E.


nvm. This didn't fix any boxes. But there is one I did miss XD.

And this is interesting. lol. Make sure not to save with this code. XD.

Warning from everything(surprisingly not Fi XD)Bootleg
C20BF0E8 00000004
39800001 7D8C0030
7D7F1A2E 7D8C5B78
7D9F1B2E 7D836378
60000000 00000000

I think I broke the game. you gotta try flying and jumping off the edge to fly with this code. I wonder what else this broke XD.

Sorry about this being so useless, but imo it's a must see.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: mentole on December 15, 2011, 08:45:53 AM
Can anyone help me assign this code from Zelda Skyward Sword to the left button on the d-pad? I tried and just managed to mess the code up, would greatly appreciate it, the code seems worthless otherwise?

Walk Under Water [Bully@Wiiplaza]
F6000001 80008100
389E0088 38BC0018
14000014 40820014
14006E70 40820030
E0000000 80008000

Don't create a new topic when one already exists.

*merged with old topic*
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: MadCabbit on December 15, 2011, 05:08:54 PM
Is there any way to convert this code to a Non-ASM code for Dolphin?  I tried per some of the topics here, but I guess I'm just not getting it.

mine cart speed control [wiiztec]
C27E466C 00000003
3D808000 82230144
922C1838 C02C183C
60000000 00000000
28599D0C 00002000
8690000D 40000000
28599D0D DFFF0000
4E000010 00000000
9421000C 00000004
9421000C 00000014
2400183C 00000000
8690000D C0000000
2600183D 00000000
8420000C 8000183C
E0000000 80008000
hold Z to gain speed

MOD EDIT: GIVE CREDIT TO HACKERS WHEN YOU POST THEIR CODES
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: dcx2 on December 15, 2011, 05:14:51 PM
Quote from: MadCabbit on December 15, 2011, 05:08:54 PM
Is there any way to convert this code to a Non-ASM code for Dolphin?

First, Dolphin has extremely limited support for retail discs.  While we don't outright ban talk about Dolphin, we generally frown on people asking us to convert a bunch of codes for a bunch of games over and over again.

The best option is to go to the Dolphin forums and convince the developers to offer full support for all Gecko code types.  Riivolution drops the code handler binary into memory and writes a hook; there's no reason Dolphin couldn't do the same.

That code uses a variety of code types; C2, 28, 86, 4E, 94, and some variations on those types.  Even if you make the C2 code the "old way", I'm not sure Dolphin supports the rest of the code types (in particular, 4E).

It really is a pain in the ass for hackers to write their codes more than once for so many different games.  If the Dolphin devs would just support the full code handler, EVERYONE would be happy.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: willyjo423 on December 15, 2011, 09:34:53 PM
Hi there,

What code do you use when the light tears in the silent realm always stay lit (endlessly). Just not sure if there is an existing code for that, if so which one is it?
Thanks a lot for any replies.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on December 15, 2011, 09:49:30 PM
Quote from: willyjo423 on December 15, 2011, 09:34:53 PM
Hi there,

What code do you use when the light tears in the silent realm always stay lit (endlessly). Just not sure if there is an existing code for that, if so which one is it?
Thanks a lot for any replies.
there isn't one. i've been trying to find one but am not having luck with it atm
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: deman88 on December 16, 2011, 01:43:05 AM
Okay so I was using the Instant Text Code, Disable Fi Shield/Battery/Heart reminder (3 codes), and no notification on first pickup. For a few hours I had game breaking glitch (not the updated one) fix on, but then removed when I realized it fixes it only if you have it. The point is I can't get past the door in Eldin when you lose your gear, the barrel isn't there and the Mogma won't come. Also if I go to Eldin before I get the song, I still am blown by the wind and stuck. Can anyone help?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on December 16, 2011, 02:31:04 AM
Quote from: deman88 on December 16, 2011, 01:43:05 AM
Okay so I was using the Instant Text Code, Disable Fi Shield/Battery/Heart reminder (3 codes), and no notification on first pickup. For a few hours I had game breaking glitch (not the updated one) fix on, but then removed when I realized it fixes it only if you have it. The point is I can't get past the door in Eldin when you lose your gear, the barrel isn't there and the Mogma won't come. Also if I go to Eldin before I get the song, I still am blown by the wind and stuck. Can anyone help?
Change the two 15 values at the end of each of the lines to 04 on the old glitch fix code, then save your game with the code on, then reset the game without the code.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: deman88 on December 16, 2011, 02:54:42 AM
Worked, thanks so much.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: misticknight on December 16, 2011, 09:47:04 AM
I tested the Skip Any Cutscene code quickly just now (main code ive been waiting for) doesnt seem to be working. COuld just be cause it was the intro and thats unskippable but i couldnt be bothered watching the whole thing again adn trying to skip another cutscene. Anyone know if this works?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Papwii on December 16, 2011, 06:04:00 PM
can somebody make a code that we can skydive anywhere?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arc Ray on December 16, 2011, 08:45:15 PM
what does the volume modifier by [Glitch] do? is it the same as turning down my tv volume?

as for a hopeful request related to that, can we get a code to specifically control music volume?

i wanted to use it for somthing i have in mind for a video by mutinng the music, but no nintendo game
ever lets you control soundfx or music volume
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on December 16, 2011, 09:25:13 PM
Quote from: Papwii on December 16, 2011, 06:04:00 PM
can somebody make a code that we can skydive anywhere?
ukuneko just made it!

skydive anywhere  (Press Wii Remote Right) [ukuneko]
041EDB3C 3BC00000
285FC88A FFFD0002
041EDB3C 3BC00001
02B76680 00004258
E0000000 80008000
*This code incorporates the moon jump address.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 17, 2011, 02:29:13 AM
That's for NTSC-J though
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on December 17, 2011, 03:43:13 AM
nope. its the ported ntsc-u version. it uses your moon jump address.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 17, 2011, 04:28:24 AM
Why didn't you say you ported it?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: daijoda on December 17, 2011, 04:47:32 AM
Quote from: misticknight on December 16, 2011, 09:47:04 AM
I tested the Skip Any Cutscene code quickly just now (main code ive been waiting for) doesnt seem to be working. COuld just be cause it was the intro and thats unskippable but i couldnt be bothered watching the whole thing again adn trying to skip another cutscene. Anyone know if this works?
Are you referring to this code?
Can skip cutscenes
0895FBE4 FFFFFFFF
20040004 00000000

You have to press "2" to skip a scene, it doesn't auto skip... Plot-related scenes like the monster coming out from the ground, Zelda playing the harp, etc. can be skipped, this functions as if you had already watched the scenes before.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: tsuas on December 18, 2011, 10:26:15 AM
I was just wondering if anyone has thought about seeing if it is possible to make a code that would make the entire area of the Lanayru Desert (Desert, Mine, Facility, and the Sea) revert back to its past. At the very least, see if it is possible to make it so that all the Timeshift Stones are active at the same would be another possibility. As such, you only see parts of the area and have to piece it all together in your mind, but I really like the stage (especially the whole idea behind it) and seeing the entire area in its past incarnation would be great.

From what I've played of that stage, the Timeshift Stones seems to effect a good portion of the Lanayru Desert area that I believe Nintendo may have created two sets assets for the entire area of Lanayru Desert (past and present), although I could be wrong and only the areas that the Timeshift Stones effect have two sets of assets. It's something that someone could play around with and see just how much of the Lanayru Desert area can be effected and see if it is possible (and if possible, stable) to make a code to use.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: drougnor on December 18, 2011, 11:15:43 PM
Has there been any headway on a code to make it easier to beat Fledge's arrow minigame? A permanent multiplier code or the such?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: willyjo423 on December 18, 2011, 11:37:32 PM
Hi there, I would like to request an infinite time (15 second) on the sacred realm? I have tried different combinations of unaware guardians code, sleeping guardians code but the problem with that is that sometimes when I happen to touch the liquid part which will alert the sleeping guardians, it becomes an infinite loop ( crashing ) or that the collected tears from the vessel will not light up. Thanks a lot.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on December 18, 2011, 11:59:18 PM
Quote from: tsuas on December 18, 2011, 10:26:15 AM
I was just wondering if anyone has thought about seeing if it is possible to make a code that would make the entire area of the Lanayru Desert (Desert, Mine, Facility, and the Sea) revert back to its past. At the very least, see if it is possible to make it so that all the Timeshift Stones are active at the same would be another possibility. As such, you only see parts of the area and have to piece it all together in your mind, but I really like the stage (especially the whole idea behind it) and seeing the entire area in its past incarnation would be great.

From what I've played of that stage, the Timeshift Stones seems to effect a good portion of the Lanayru Desert area that I believe Nintendo may have created two sets assets for the entire area of Lanayru Desert (past and present), although I could be wrong and only the areas that the Timeshift Stones effect have two sets of assets. It's something that someone could play around with and see just how much of the Lanayru Desert area can be effected and see if it is possible (and if possible, stable) to make a code to use.
i don't think its possible to make all of lanayru province to be active in its "past" state. all that may be possible is to have all timeshift stones to be active.

Quote from: willyjo423 on December 18, 2011, 11:37:32 PM
Hi there, I would like to request an infinite time (15 second) on the sacred realm? I have tried different combinations of unaware guardians code, sleeping guardians code but the problem with that is that sometimes when I happen to touch the liquid part which will alert the sleeping guardians, it becomes an infinite loop ( crashing ) or that the collected tears from the vessel will not light up. Thanks a lot.
infinite loop=/=crash. its just a problem that needs to be resolved and i'm having a hard time finding out how to remove the poes altogether.
use this and if you experience the loop with either poes or waking water, turn the code off for the loop problem to end. then turn it back on once you're out of poe/water range.
Sleeping Guardians [Anarion -NTSC-U]
285FDE0A 00002800
042D75DC 38000000
042D7C68 38000000
040C7970 60000000
CC000000 00000000
042D75DC 800302D0
042D7C68 801E02D0
040C7970 90030010
E0000000 80008000
press Z&A to turn on&off
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 19, 2011, 03:50:38 AM
Quote from: drougnor on December 18, 2011, 11:15:43 PM
Has there been any headway on a code to make it easier to beat Fledge's arrow minigame? A permanent multiplier code or the such?
That game is incredibly easy. Shoot it right next to him. I'll try to make a video of that. But since it's one of my favorite mini games, I could try to do "always multiplier" and "always 5 in a row".

Does sleeping guardians work on all the trials?(including the dragon's challenges) Also, maybe you can nop the caller.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on December 21, 2011, 07:10:37 PM
F2? Is that like a C2 only if the asm is there? I had to think about it for a while. I think I see what you did there.

Anyway, did you learn anything about the trill digger game? It has to be pulling a template from somewhere. I'm not gonna believe that it's completely random.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: goemon_guy on December 21, 2011, 08:14:23 PM
Whoops.

I wasn't aware that there was a code topic for this game. I'll post them there, and delete my other post here.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Vinylcake on December 25, 2011, 09:45:41 AM
How easy is it to figure out a modifier code for object sizes?  For example: Link size, sword size, head size, etc.  I used to try to port JP size codes to NTSC on TP, but never succeeded.

Never thought I'd stoop to writing a request, but there it is.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: goemon_guy on December 25, 2011, 08:00:34 PM
You're asking for Size Modifiers for specific parts of Link/Universal Link Size?

Ukuneko made them for the Japanese version, and they happen to work on the US version as well.

LINK Size Modifier [ukuneko]
48000000 80B76920
DE000000 80008180
180000DC XXXXXXXX
20020004 00000000
E0000000 80008000
*Def - 3F800000

LINK Sword Size Modifier [ukuneko]
48000000 80B76AD8
DE000000 80008180
180000DC XXXXXXXX
20020004 00000000
E0000000 80008000
48000000 80B76B94
DE000000 80008180
180000DC XXXXXXXX
20020004 00000000
E0000000 80008000
*Def - 3F800000

LINK Shield Size Modifier [ukuneko]
48000000 80B76B20
DE000000 80008180
180000DC XXXXXXXX
20020004 00000000
E0000000 80008000
*Def - 3F800000

LINK Face Size Modifier [ukuneko]
48000000 80B769B4
DE000000 80008180
180000DC XXXXXXXX
20020004 00000000
E0000000 80008000
48000000 80B76988
DE000000 80008180
180000DC XXXXXXXX
20020004 00000000
E0000000 80008000
*Def - 3F800000
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Papwii on December 25, 2011, 09:44:08 PM
can somebody make a code that you can dive down on any ledges
i mean skydive while dashing off the ledge instead pressing the wii remote right
sorry bad english
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: retroben on December 27, 2011, 03:24:59 PM
I got some awesome code requests.

Use Any Item Anywhere/indoors:and if possible underwater by auto walk under water enabling.

Freeze/Manipulate Time:sorta like Super Mario Galaxy 2

And a code that allows items like the gust bellows,clawshots,and Hero's bow to work even when you're against a wall (e.g gust bellow shooting air past wall collisions).

Please/thanks.  ;D
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Bart_Kuma on December 28, 2011, 05:15:17 AM
Can anyone make an infinite time code for Owlan's Spiral Charge training? That part is the worst and I can't beat it. It's been requested a few times in this thread and I haven't seen a code for it. Is it possible? Thanks.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: skilarbabcock on December 28, 2011, 06:07:39 PM
i have 4 requests i was wondering if someone could make a dark link code and a code ror tunic color modifier so its like 000000xx and you fill in the xs with a number for a certtaiin color ex:01 blue and  a permanent sword modifier and last a code where link has alk shields in item check thanks in advance
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: willyjo423 on December 29, 2011, 11:39:47 PM
Hi there, @ Anarion, thanks for that infinite time realm code. However, can I request for another code as well? This code is for all the light on the tears stay lit indefinitely? At least you don't have to touch those fruits where it will activate a 'light pillar' signifying each light tear. Happy holidays to one and all.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: goemon_guy on December 31, 2011, 03:44:22 PM
To anyone who wanted/requested a code that stops time in the LOFTWING SPIRAL CHARGE minigame, or a points multiplier for it,

LOFTWING SPIRAL CHARGE MINIGAME CODES:

Time Stopper (Toggle with d-left) [goemon_guy]
28599D0C 00000001
040C7B1C 60000000
CC000000 00000000
040C7B1C 9083000C
E0000000 80008000

Points Multiplier [goemon_guy]
F280A420 10E1CF01
380400XX 00000000
XX is how much each target is worth
set it to 0A if you want to win with one target

EDIT:

@willyjo423

SILENT REALM CODES:

Light Tear Column timer doesn't decrease [goemon_guy]
F22D6F7C F6944501
60000000 00000000
when you pick up one tear of light, the columns stay lit

Light Tear Columns are always lit [goemon_guy]
02B0038A 00000384
you don't have to pick up a light tear fruit first
*might be regionfree!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: ukuneko on January 01, 2012, 04:03:05 AM
Happy New Year!!

Could anyone test?

Use items in houses [ukuneko] SOUE01
04199958 38600000

Beetle teleport [ukuneko] SOUE01
04264434 D05B00C0
04264438 D03B00C4
0426443C D01B00C8
04340C08 40820018
04340BC8 41820018
2859CF8C D7FF2800
04264434 D05E00C0
04264438 D03E00C4
0426443C D01E00C8
04340C08 41820018
04340BC8 40820018
E0000000 80008000
Beetles in use:
When you press the Z+A
Link goes to the position of the beetle.
***This code incorporates the Walk through walls code.


Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on January 01, 2012, 05:59:17 AM
Seems a strange code to combine with walk through walls
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: willyjo423 on January 01, 2012, 07:14:25 AM
@goemon_guy, thanks a lot.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: skilarbabcock on January 01, 2012, 10:55:04 PM
the size modifiers for link and the sword and shield dont work with ntsc e i tryed and my game wouln't load
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: goemon_guy on January 01, 2012, 11:28:32 PM
@ukuneko:

The code for Beetle teleport doesn't seem to work. It makes the game run in a frame by frame state. (As though you were running the game very slowly.)

I am going to test the items inside houses, and report the results.
EDIT: The items in houses code works fine! :)

@skilarbabcock:

the size modifiers seem to work for me.
when does the game stop loading? (e.g. after gecko loads the game, before the title, etc.)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Bart_Kuma on January 03, 2012, 07:23:54 AM
Quote from: goemon_guy on December 31, 2011, 03:44:22 PM
To anyone who wanted/requested a code that stops time in the LOFTWING SPIRAL CHARGE minigame, or a points multiplier for it,

LOFTWING SPIRAL CHARGE MINIGAME CODES:

Time Stopper (Toggle with d-left) [goemon_guy]
28599D0C 00000001
040C7B1C 60000000
CC000000 00000000
040C7B1C 9083000C
E0000000 80008000

Thank you SO much. It didn't work with the d-pad modifier, so I turned the "1" at the end of the first line to a "0" and it worked perfectly! Might be an issue because I'm using Dolphin. Dunno. But THANKS! That part is such BS.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: retroben on January 04, 2012, 03:31:42 PM
It turns out the items indoors code is actually loading the outdoor routine when you are indoors also allowing faster running, sword swipes, and even climbing onto indoor furniture.

This should also work alongside the clawshot codes for hooking onto any wall.

P.S Try using the gust bellows on the kitchen lady LOL.  ;D
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Xmortal on January 06, 2012, 10:26:46 PM
Not working code Infinite Health of Thomas83Lin and Glitch and Infinite Silent Realm Time


Inf Health [Thomas83Lin]
041E3500 2C000000
041E3514 60000000
*Stores Base to Current when hit or Pickup*



Infinite Health [Glitch]
0295A76A 00000050
E0000000 80008000


PDs: Does the language affects the codes? I use the version america but in Spanish language
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Thomas83Lin on January 06, 2012, 10:37:25 PM
@Xmortal no the language doesn't seem to make a difference, are you sure the codes are activated. Also try putting the codes at the top of your code lists.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on January 07, 2012, 05:45:34 PM
Sometimes it does try english language to see if the codes work
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: ukuneko on January 08, 2012, 08:44:42 AM
Quote from: goemon_guy on January 01, 2012, 11:28:32 PM
@ukuneko:

The code for Beetle teleport doesn't seem to work. It makes the game run in a frame by frame state. (As though you were running the game very slowly.)

I am going to test the items inside houses, and report the results.
EDIT: The items in houses code works fine! :)

@goemon_guy Thank you checking!

Sorry, I had previously posted a Japanese version. :'(

Beetle teleport [ukuneko] SOUE01
04263F04 D05B00C0
04263F08 D03B00C4
04263F0C D01B00C8
043407C8 41820018
04340808 40820018
28599D0C D7FF2800
04263F04 D05E00C0
04263F08 D03E00C4
04263F0C D01E00C8
043407C8 40820018
04340808 41820018
E0000000 80008000
Beetles in use:
When you press the Z+A
Link goes to the position of the beetle.
***This code incorporates the Walk through walls code.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Interex on January 08, 2012, 05:11:46 PM
Hi everyone I am new to the forum, appreciate all that everyone does.

I started using the codes with the scrubbed version playing off of a usb drive, now I bought the game and playing it off the disc and I cannot get the moon jump code to work correctly now, whenever I load my game now with the moonjump code on link just flies up in the air and will not come down.  Could anyone help I would greatly appreciate it.

28599D0C FFFD0002
04B76680 42700000
E0000000 80008000

tried starting new game as well with same result of not being able to control it
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Hiroshi Mishima on January 12, 2012, 04:29:07 PM
Quote from: MadCabbit on December 15, 2011, 05:08:54 PM
mine cart speed control [wiiztec]
C27E466C 00000003
3D808000 82230144
922C1838 C02C183C
60000000 00000000
28599D0C 00002000
8690000D 40000000
28599D0D DFFF0000
4E000010 00000000
9421000C 00000004
9421000C 00000014
2400183C 00000000
8690000D C0000000
2600183D 00000000
8420000C 8000183C
E0000000 80008000
hold Z to gain speed

Can someone help me figure out why this code does nothing when I use it during the Rickety Coaster minigame? I've been trying to get that last heart pieces for a while now, and I just can't make it below 1:10, let alone under 1:05. I really think Nintendo should've given the requirements a bit more breathing room, especially since this is a lot of pointless crap for a piece of heart.

But yeah, could someone please help? I appreciate the codes being made, but sometimes they don't do anything and other times they just make the minigame freeze up. In this case, it does nothing. Well, no, it also causes the minecart to stop working right when the minigame first starts, but when it does go, it does nothing.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: goemon_guy on January 12, 2012, 07:42:40 PM
I'm pretty sure that the game reloads the ASM when going into a minigame It did that for most of the others.

In that case, someone might have to F2 the ASM portion of the code.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Hiroshi Mishima on January 12, 2012, 11:24:19 PM
I see, well, perhaps someone would be kind enough to do just that. I know absolute zilch about hacking insofar as the Wii goes, however, so I hope that's not a difficult request. I'd hate to think I finally found a Zelda game that I couldn't eventually get all the Heart Containers for (through whatever means).

I know there's the "Have All Heart Containers", but that isn't anywhere near as satisfying and completing the minigames (legitimately or not) and seeing the dialogue and such associated with them. It's the same reason I won't use a "Have All X" code for most games. I know that confuses a few people.. <_>;
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: goemon_guy on January 13, 2012, 12:08:41 AM
I actually just decided to do it. I redid the code myself, so...

Mine Cart Speed Modifier [goemon_guy]
F27E466C 10A03D09
3D808059 618C9D0C
A18C0000 2C0C2000
4082000C 3D80C348
91830144 2C0C4000
4082000C 3D804348
91830144 2C0C6000
4082000C 3D800000
91830144 C0230144
60000000 00000000
Hold Z to speed up, Hold C to go in reverse, hold Z+C to stop entirely.
-based on wiiztec's code
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: TwilightErik on January 13, 2012, 06:03:41 AM
Request Converting NTSC-J to NTSC-U

Use items in houses
04199F88 38600000
*Include Unlock Walking speed limiter.

Rupee, Treasure, Insects are not required, in the Bazaar on Skyloft
207C2C60 7C03F800
047C2C64 4800000C
047D4E84 48000030
047D4950 48000018
041B19A0 38600000
E0000000 80008000
Can easily get to everything.

Rupee are not required in the Beedle's Shop
207BC904 7C030000
047BC908 4800000C
E0000000 80008000
Can easily get.

Open B Item Slots
040D5FB8 4800009C
040F05AC 48000074
0415B1E4 48000008
*Not saved permanently.

Have All B Item
041E3700 60000000
*requires [Open B Item Slots]
*Not saved permanently.

Tightrope Never lose balance
0422AB40 38600000
0457AA90 XXXX0000
*XXXX Tightrope speed
*Def 4060
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on January 14, 2012, 07:40:17 AM
I tested the minecart speed code during the minigame and it worked for me
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: goemon_guy on January 14, 2012, 12:56:22 PM
When I tried it, it just froze... :S

...Wait...

[spoiler]
mine cart speed control [wiiztec]
C27E466C 00000003
3D808000 82230144
922C1838 C02C183C
60000000 00000000
28599D0C 00002000
8690000D 40000000
28599D0D DFFF0000
4E000010 00000000
9421000C 00000004
9421000C 00000014
2400183C 00000000
8690000D C0000000
2600183D 00000000
8420000C 8000183C
E0000000 80008000
hold Z to gain speed
[/spoiler]
that's the code Hiroshi Mishima posted.
no wonder it's not working! he forgot the conditional that your code's supposed to have!
(First line of the code.)

(wiiztec's code copied from geckocodes:)
mine cart speed control [wiiztec]
207E466C C0230144
C27E466C 00000003
3D808000 81630144
916C1838 C02C183C
60000000 00000000
28599D0D 00002000
8690000D 40000000
E2000002 00000000
28599D0C DFFF0000
4E000010 00000000
9421000C 00000004
9421000C 00000014
2400183C 00000000
8690000D C0000000
2600183D 00000000
8420000C 8000183C
E0000000 80008000
hold Z to gain speed
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: retroben on January 14, 2012, 02:59:06 PM
Tightrope Never lose balance (ukuneko) "JAP to US Port Attempt"
0422A510 38600000
0457A460 XXXX0000
*XXXX Tightrope speed
*Def 4060

Edit:Ya gotta admit,I was pretty close with the first address.

Also,could someone port that replace pumpkins with sheikah stones code from JAP to US?

Replace Pumpkins With Sheikah Stones [ukuneko]
044E2E94 021F021F
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: goemon_guy on January 14, 2012, 03:27:27 PM
Tightrope Never lose balance (ukuneko) "JAP to US Port Attempt"
0422A510 38600000
0457A460 XXXX0000
*XXXX Tightrope speed
*Def 4060

^ Won't work, since it's an ASM code.

-0x630 isn't the difference.

Quote from: TwilightErik on January 13, 2012, 06:03:41 AM
Request Converting NTSC-J to NTSC-U

Use items in houses
04199F88 38600000
*Include Unlock Walking speed limiter.


Rupee, Treasure, Insects are not required, in the Bazaar on Skyloft
207C2C60 7C03F800
047C2C64 4800000C
047D4E84 48000030
047D4950 48000018
041B19A0 38600000
E0000000 80008000
Can easily get to everything.

Rupee are not required in the Beedle's Shop
207BC904 7C030000
047BC908 4800000C
E0000000 80008000
Can easily get.


Open B Item Slots
040D5FB8 4800009C
040F05AC 48000074
0415B1E4 48000008
*Not saved permanently.

Have All B Item
041E3700 60000000
*requires [Open B Item Slots]
*Not saved permanently.

Tightrope Never lose balance
0422AB40 38600000
0457AA90 XXXX0000
*XXXX Tightrope speed
*Def 4060

US Codes, if ported have credits attached.

Don't Need Rupees at the bazaar [goemon_guy]
207C2DE0 7C03F800
047C2DE4 4800000C
047D5004 48000030
047D4AD0 48000018
E0000000 80008000
requires "No Rupee Loss" or else you'll lose rupees!
-ported from ukuneko

Don't Need Rupees at Beedle's Shop  [goemon_guy]
207BCA84 7C030000
047BCA88 4800000C
E0000000 80008000
requires "No Rupee Loss" or else you'll lose rupees!
-ported from ukuneko

No Rupee Loss  [goemon_guy]
C20BF190 00000005
2C04007A 4082000C
7C002800 4180000C
7C1F232E 4800000C
7CA02B78 7C1F232E
60000000 00000000
can't be used with the rupee multiplier
(but this is included in it!)

Never Lose Balance [goemon_guy]
0422A610 38600000
04577830 XXXX0000
XXXX is tightrope speed
default=4060
-ported from ukuneko
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: mxsoundtube on January 14, 2012, 08:30:39 PM
Can you guys make the code that increase the drop rate from the monster? :confused:
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: bradhig on January 15, 2012, 02:03:08 AM
could someone make an infinite time for bug catching game?  I can't get beetle's beetle back because I can't catch all ten bugs in three minutes. I don't know where all the bugs are on the bug island.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Ghirahims_Nemesis on January 15, 2012, 02:34:40 PM
I have a repeat request. Could someone please make an Infinite Flight Charge code that works in the Thunderhead? I want to get to the Isle of Songs without being bothered by those flying worm-like things.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Stuff on January 15, 2012, 05:46:28 PM
You could use "always fly at boost ring speed [wiiztec]". I didn't even know those things attacked. o.O.
But I guess inf charge might not be too hard. :p
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Symphonian resident on January 15, 2012, 07:20:04 PM
That particular code is in need of fixing. It freezes the game at certain points.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: goemon_guy on January 15, 2012, 08:33:57 PM
Infinite Flight Charge [goemon_guy]
2800150E 00000100
F6000002 80708090
3804FFFF B01D0F8E
83C35370 7FC3F378
14000000 60000000
E0000000 80008000
*requires the region free button master code* (see below)
press 2 whenever you go between the thunderhead and the sky
*region free*

Regionfree Button Activator Master Code [Bully@Wiiplaza]
F6000001 80008100
B0A305F4 B00305F6
D2000014 00000002
81230000 3D808000
912C150C 00000000
E0000000 80008000
*Must be on*
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Hiroshi Mishima on January 17, 2012, 07:41:00 PM
Quote from: goemon_guy on January 14, 2012, 12:56:22 PM
that's the code Hiroshi Mishima posted.
no wonder it's not working! he forgot the conditional that your code's supposed to have!
(First line of the code.)

(wiiztec's code copied from geckocodes:)
mine cart speed control [wiiztec]
207E466C C0230144
C27E466C 00000003
3D808000 81630144
916C1838 C02C183C
60000000 00000000
28599D0D 00002000
8690000D 40000000
E2000002 00000000
28599D0C DFFF0000
4E000010 00000000
9421000C 00000004
9421000C 00000014
2400183C 00000000
8690000D C0000000
2600183D 00000000
8420000C 8000183C
E0000000 80008000
hold Z to gain speed


þmine cart speed control [wiiztec]
207E466C C0230144
C27E466C 00000003
3D808000 81630144
916C1838 C02C183C
60000000 00000000
28599D0D 00002000
8690000D 40000000
E2000002 00000000
28599D0C DFFF0000
4E000010 00000000
9421000C 00000004
9421000C 00000014
2400183C 00000000
8690000D C0000000
2600183D 00000000
8420000C 8000183C
E0000000 80008000
hold Z to gain speed

This is what I'm using, taken right off the text file I got using the code downloader (forget what it's called) via the Wii's HomeBrew channel. I think it's like.. Accio Hacks or something. The quote was from this thread, and used solely cause I don't have access to my SD card with my computer (have to use my cousin's as I am now). The one I just pasted is from the actual textfile from the SD card. I'm not sure if they are identical, but I do know the one on my card that downloads straight from Gecko did not work.

I will be trying Goemon_Guy's code as soon as I get back home, and I do appreciate you making that modified one. I will be sure to let you know if the new one works, which I'm sure it should. I can even copy the one you pasted from Gecko, cause maybe the one that was in the textfile has a typo. *shrug*

EDIT: Also, since I have access to my card.. this code, when turned on, makes the game go black when I access the related minigame. Which is a shame, cause it's rather difficult to get a perfect score.

Lumpy Pumpkin Harp mini-game Easy mode [spunit262]
043925BC 60000000
You still need to strum, but you don't have to be in sync.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: kupo15 on January 21, 2012, 09:02:33 PM
Just wondering, does anyone know how the Classic Controller mod is coming?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: KingOfHeart on February 05, 2012, 11:05:03 PM

Remove Fi+Clothes Modifier [Anarion]
285FC88A 00000200
00955D4D 0000000F
CC000000 00000000
00955D5D 000000FF
E0000000 80008000
Press 2 to switch on & off.
If skyloft clothes is used, you will not have Fi, which means you can complete temples without ever being annoyed by her if you activate code before you enter the temple. If used on Skyloft, Skyloft current day will be set to the day of the Goddess Ceremony, which means you can do the sky race again. Switch to Knight Tunic by turning code off, enter a house to have Skyloft reset to its current day.


Press 2???
I press 2 but nothing happens. I managed to get it off once after I died, but now I can't get my clothes back. When do I press 2 anyways?
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: goemon_guy on February 05, 2012, 11:17:00 PM
Remove Fi+Clothes Modifier [Anarion]
285FC88A 00000100
00955D4D 0000000F
CC000000 00000000
00955D5D 000000FF
E0000000 80008000
Press 2 to switch on & off.
If skyloft clothes is used, you will not have Fi, which means you can complete temples without ever being annoyed by her if you activate code before you enter

The previous code that you had on requires you to press the "1" button.
The fixed segment will use the "2" button.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: KingOfHeart on February 05, 2012, 11:33:58 PM
I pressed the 1 button with the original code, but nothing is happening. I wish the author would of gave a better description on when to use it.


Loftwing- Specific Location Teleporter (Sky) [Anarion]
285FC88A 00006000
04AF0FB8 00440000
04AF0FBC 449DA788
04AF0FC0 457091EB
04AF0FC4 4580B26E
E0000000 80008000
285FC88A 00002001
04AF0FB8 00650000
04AF0FBC 470FB6E4
04AF0FC0 C63165F9
04AF0FC4 471110A8
E0000000 80008000
285FC88A 00002008
04AF0FB8 01180000
04AF0FBC 46C7C082
04AF0FC0 C62AB484
04AF0FC4 C79592A6
E0000000 80008000
285FC88A 00000002
04AF0FB8 FF430000
04AF0FBC C772AC9C
04AF0FC0 C6256FE6
04AF0FC4 4778FA86
E0000000 80008000
285FC88A 00004001
04AF0FB8 EE090000
04AF0FBC 47C8F50E
04AF0FC0 C61CC1A1
04AF0FC4 471CE202
E0000000 80008000
285FC88A 00004008
04AF0FB8 01580000
04AF0FBC C75FCB71
04AF0FC0 4526A399
04AF0FC4 C716C17A
E0000000 80008000
For those of us who dislike slow flying:
Hold Z&C to teleport loftwing over SKYLOFT PLAZA
Hold Z&Dpad-LEFT to teleport loftwing over FARON LIGHT COLUMN
Hold Z&Dpad-UP to teleport loftwing over ELDIN LIGHT COLUMN
Hold Z&Dpad-RIGHT to teleport loftwing over LANAYRU LIGHT COLUMN
Hold C&Dpad-LEFT to teleport loftwing over LUMPY PUMPKIN
Hold C&Dpad-UP to teleport loftwing directly into THUNDERHEAD CLOUD

Not sure when I use this code but so far this one is failing to.

edit: It's failing because of the clothes. Disable your clothes and you can't use this code.
edit2: I disabled all clothes, did the bird race, even tried sleeping in bettle's shop but the game won't snap out of it.
So this code can cause a dead-end. Going to try walking on air to see if this can counter it.
Could someone create a counter code. Even the temporarly tunic code isn't countering. Trying every code and technique to counter this dead-end but at the rate I'm going I'll need to start over and use item/equipment codes to get back where I left off.

edit3: Skydive anywhere + walk on air made it possible to continue. However, not sure how skyloft can be fixed when it comes to side quests.

edit4: When I challenged the 4th boss the first cut scene did not activate, and neither did the boss. The boss activated after I attacked, the boss gave no heart container. No hero mode code O.o
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: ukuneko on February 07, 2012, 09:10:12 PM
Big run up the wall [ukuneko]
0457B6FC 41F00000
2C599D10 0000FFC0
2C599D11 00000100
0457B6FC 42A00000
E0000000 80008000
*Upward to hold the Wii Remote ,Jumping up further.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: sheltieking on February 10, 2012, 07:17:24 PM
I am wondering if someone could create a cheat for the Fun Fun Island mini game (i.e., auto win or at least make it a lot easier).  I would very much appreciate that.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: KingOfHeart on February 11, 2012, 04:26:31 PM
Quote
Remove Fi+Link Clothes Modifier [Anarion]
285FC88A 00000200
00955D4D 0000000F
CC000000 00000000
00955D5D 000000FF
E0000000 80008000
Press 2 to switch on & off.
When code is activated, you will not have Fi, which means you can complete temples without ever being annoyed by her IF YOU ACTIVATE THE CODE BEFORE YOU ENTER A TEMPLE. Code is not recommended for use elsewhere. If code is activated on Skyloft, the current day will be set to the day of the Goddess Ceremony which means you can do the sky race again. If on Skyloft, press 2 to turn code off, enter a house to have Skyloft reset to its current day. If you have the code active and you head off for the sky, you may get stuck on the Ceremony Race and will be unable to go to your desired destination even if the code is deactivated. Use my "Loftwing-Specific Location Teleporter" to be placed over Skyloft where you can land and have the code turn off.
Glad you added on to the info but it's "Press 1", not "Press 2". Either modify the one line or change the description.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Rockner on February 13, 2012, 01:43:32 PM
I'm hoping this is the right place to request a couple of codes for this game.  The codes I have in mind would be of the "button remapping" variety.  I really dislike some of the button arrangements Nintendo came up with for this game and was hoping it'd be possible to reverse them via codes...?

--I'd like for the functions of the "+" and "1" buttons (the map and inventory screens) to be reversed.

--Also, is it in any way possible to make the camera swing left and right by pressing the (completely unused!  Curse you, Nintendo!) d-pad left and right?  Camera control in the Zelda series took ten thousand steps backwards in time with this game, and it infuriates me.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Anarion on February 15, 2012, 09:31:34 PM
Quote from: KingOfHeart on February 11, 2012, 04:26:31 PMGlad you added on to the info but it's "Press 1", not "Press 2". Either modify the one line or change the description.
Well, I don't remember what it was supposed to be. Whatever button is the more useless of the two, that would have been the button I originally intended to be used on the code.

Edit: Correct button is 2 as it is the most useless button of the two.

I just read some of your previous posts regarding some of my codes.

'Remove Fi' can have unwanted effects. So yes, I added text to the code description. If you use the code with the intention of wanting to modify Link's clothes, you're better off using the code made by thomas83lin as his should have no extra effects.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Tweak on February 16, 2012, 04:43:28 AM
I have gotten some of the hacks working: specifically the new bug notifications and low health warnings. 

However every time I try to boost the text speed: the game freezes. 

I see the "XXXX" is where I am supposed to put a hex code to signify how fast I want the text to go, but I do not understand what values will work there. 

I think skyward sword is a great game except for some minor things that I really think this forum could help me with.

oh, and this is the code I am looking at

Text Speed Modifier (XXXX Times Normal Text Speed) [brkirch]
C2115A00 0000000A
48000009 00000001
7C6802A6 80830000
28040001 4081002C
3884FFFF 90830000
3C60800B 606324A0
7C6903A6 807F0720
38800000 38A00001
4E800421 4BFFFFC4
3880XXXX 90830000
807F0720 00000000
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: goemon_guy on February 16, 2012, 11:07:17 AM
Depending on how fast that you wanted to make the text scroll, you replace "XXXX" with your multiplier. The value has to be in hex, (so, 10 would be 000A; 20 would be 0014; 255 would be 00FF, etc.)

PS.
You should have edited your first post with the code, rather than posting again. ;)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Tweak on March 02, 2012, 01:44:59 AM
I tried those values for XXXX in the hex code, they still make the game freeze.  There are actually two places in the cheat list where text speed is listed:

When I alter one nothing seems to happen.  

When I alter the other one, the game freezes.



Is this an uncommon situation? I see several forums where people do not seem to have any trouble with the text skip.

I want to play skyward sword, it's really fun, but the idea of these cheats eliminating some of the frustration appeals to me so much that I won't play it until I can cheat.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: soulgriffin on March 09, 2012, 03:47:10 AM
Hi, I need a code in The Legend of Zelda Skyward Sword that will make the Gate of Time accessible at all times, even if you didn't meet the requirements yet. This would be much appreciated, thank you! :)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on March 09, 2012, 05:36:47 PM
Do not make a new thread if one already exists!
Title: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: bewop on April 16, 2012, 05:17:10 AM
Okay. Hi, i'm new here, so if I make any rookie mistakes, please inform me.
I would like to request a few codes for skyward sword (U.S) that I cannot seem to find anywhere, and would like to know if they are hard/impossible to generate.

Specifically, I would like to know if it is possible to generate size modifiers for link and for different parts, like his face/sword/shield and such.

I've seen such codes in the japan version, but I don't think they'd work for a U.S. game. In addition, is it possible to generate the codes so that they can be altered for each axis (x, y and z)? Like how size modifiers work in most zelda games?

Any thoughts/codes that you can come up with would be greatly appreciated. Thank you for your time.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on April 16, 2012, 05:19:30 AM
Your first mistake was making a new topic when one already exists. I've merged yours with the existing one. Please use the search function next time. Thanks.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: bewop on April 16, 2012, 05:23:50 AM
Quote from: Arudo on April 16, 2012, 05:19:30 AM
Your first mistake was making a new topic when one already exists. I've merged yours with the existing one. Please use the search function next time. Thanks.

Sorry, I didn't realize that each topic would cover every question about the game. Kind of makes sense though. Thanks for the help!
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: GaseousSnake on May 20, 2012, 01:09:02 AM
Hello!  It's been a while.  Can anyone make a code for the High Dive Mini-Game that keeps the points multiplier at X10, as well as a code that freezes the timer for the Rickety Coaster mini-game?  Thanks in advance!  :)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: skilarbabcock on July 24, 2012, 06:24:38 PM
can someone make an xxx modifier for links clothes for skyward sword, i wanted these colors, blue, black, and red, also can you make a dark link code that makes link completely black
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Panda On Smack on July 27, 2012, 06:46:05 PM
Quote from: freo on December 13, 2011, 04:39:37 AM
Hey, ran into a major issue. Ended up getting the song of hero's part from the fire dragon before Levias fight. now when I beat the parasite leave the area and return I have to fight it again. Also none of the Faron woods cut scene and demise fight triggers are active. Anyone know how I can get the part of the song out of my inventory?

Did exactly the same thing :-) I was mucking about with the clawshot after doing something in the volcano and next thing I know i.ve opened a door and got the hero song. wiisave to the rescue...
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: disraelie on December 09, 2012, 10:09:26 AM
Request a code: disable DOF~make distant places clear
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: cerealkiller on December 14, 2012, 11:20:10 PM
Can somebody please make a code to remove/hide the heart display?
It is the only part of the UI left on my screen, so it would be greatly appreciated if somebody here could help.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: TwilightErik on January 18, 2013, 10:01:08 AM
Is it possible for someone to make this request possible?
I was thinking if someone can make a Item Check/Storage Cycle through Item Slot 1 for example a Wooden Shield and cycle and make it into a Hylan Shield or a Potion
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Skeet83 on April 11, 2013, 03:58:41 AM
It's been a while since I been here. Anyway, I am having trouble with this game and I am wondering if it could be related to the Gecko OS codes I am using. I am at the point just after getting Sacred Water and taking it back to the Water Dragon. The game freezes black screen when it is supposed to load the area after going through the door that leads into her chamber. The main codes I am using are:

- Inf. Health
- Inf. Rupees
- Inf. Ammo (Seeds, bombs, arrows)
- Inf. Stamina/Air
- Silent Realm State Modifier (Awake/Sleep)
- Inf. Flight Charges

Please help if possible and thanks   :)
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Tweak on December 23, 2013, 11:11:30 PM
Over a year later and I've decided to try to re-work this issue, but consistently get a black screen after Wii-mote calibration. I won't give up so easy!  Here's what I tried over the last several hours:

1. Downloaded and tried running AccioHacks from WiiLauncher, but it had the same issue as Gecko OS
2. Ran what appeared to be de-fragmentation on my SD card through BootMii
3. Retried step 1
4. Formatted my SD card and installed HackMii 1.5 and the updated Homebrew channel
5. Retried step 1
6. Continued researching tutorials and made this post

My hunch is that I'm focusing on the wrong part of the problem. How can so many people not have this issue?  Does my Wii need an update somewhere else?

PS-your constructive criticism on my posting will be appreciated.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on December 23, 2013, 11:24:46 PM
Quote from: Tweak on December 23, 2013, 11:11:30 PM
Over a year later and I've decided to try to re-work this issue, but consistently get a black screen after Wii-mote calibration. I won't give up so easy!  Here's what I tried over the last several hours:

1. Downloaded and tried running AccioHacks from WiiLauncher, but it had the same issue as Gecko OS
2. Ran what appeared to be de-fragmentation on my SD card through BootMii
3. Retried step 1
4. Formatted my SD card and installed HackMii 1.5 and the updated Homebrew channel
5. Retried step 1
6. Continued researching tutorials and made this post

My hunch is that I'm focusing on the wrong part of the problem. How can so many people not have this issue?  Does my Wii need an update somewhere else?

PS-your constructive criticism on my posting will be appreciated.

Umm... refresh my memory, what are/were you trying to do
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Tweak on December 24, 2013, 04:48:00 AM
Quote from: Arudo on December 23, 2013, 11:24:46 PM
Quote from: Tweak on December 23, 2013, 11:11:30 PM
Over a year later and I've decided to try to re-work this issue, but consistently get a black screen after Wii-mote calibration. I won't give up so easy!  Here's what I tried over the last several hours:

1. Downloaded and tried running AccioHacks from WiiLauncher, but it had the same issue as Gecko OS
2. Ran what appeared to be de-fragmentation on my SD card through BootMii
3. Retried step 1
4. Formatted my SD card and installed HackMii 1.5 and the updated Homebrew channel
5. Retried step 1
6. Continued researching tutorials and made this post

My hunch is that I'm focusing on the wrong part of the problem. How can so many people not have this issue?  Does my Wii need an update somewhere else?

PS-your constructive criticism on my posting will be appreciated.

Umm... refresh my memory, what are/were you trying to do

I'm trying to use the homebrew channel on my modded Wii to use a variety of cheats that I found in Accio Hacks.  Namely I want to increase the text speed and disable a variety of notifications.  I admit to getting so frustrated that I gave up on the prospect, have heard that skyward sword is a really great game.  The cheats I'm referring to made a "GCT" and then I launched the game disc through Gecko, however I cannot get past the calibration screen without the screen going black.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on December 24, 2013, 06:54:51 AM
Okay... so cheats for other games work for you, I will assume?
Have you pulled the most 'recent' update via GeckoOS when playing a game? I'm assuming you should have had most if not all updates by now.

Anyway... try this attachment and see if it works. Sometimes games don't like combinations of codes.

https://dl.dropboxusercontent.com/u/71112228/SOUE01.gct
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Tweak on December 24, 2013, 01:49:01 PM
Quote from: Arudo on December 24, 2013, 06:54:51 AM
Okay... so cheats for other games work for you, I will assume?
Have you pulled the most 'recent' update via GeckoOS when playing a game? I'm assuming you should have had most if not all updates by now.

Anyway... try this attachment and see if it works. Sometimes games don't like combinations of codes.

https://dl.dropboxusercontent.com/u/71112228/SOUE01.gct

This is promising! Gecko OS 1.9.3.1 loaded the GCT file you shared, and the game ran without freezing. I don't know what was in the GCT file, but here is some more feedback: The text speed remained default, and after blowing myself up with several bombs (I'm in the mining village from my 2012 save file) the 3 heart warning beeped and the navi-like girl spoke a nonsense notification.

I may have thanked you with the button, but after seeing the beauty of this game I wanted to say it again.  Thank you for helping bring my favorite RPG back. The text speed and bug notifications are most important to making it great for me.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Arudo on December 24, 2013, 11:44:15 PM
Weird... I was pretty sure I had set it so that the following codes were on:

No Item Notifications
No Low Health Warning
No Damaged Shield Warning.

Anyway, I don't use the text speed one so I'm not sure. My guess is that one probably screws it up or something.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: wiiztec on December 25, 2013, 02:22:48 AM
Quote from: Tweak on December 24, 2013, 01:49:01 PM
Thank you for helping bring my favorite RPG back.

Zelda ain't an RPG
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Tweak on December 25, 2013, 05:52:06 AM
Quote from: Arudo on December 24, 2013, 11:44:15 PM
Weird... I was pretty sure I had set it so that the following codes were on:

No Item Notifications
No Low Health Warning
No Damaged Shield Warning.

Anyway, I don't use the text speed one so I'm not sure. My guess is that one probably screws it up or something.

Alright, I'm much more comfortable playing with standard text speed if other people are unable to speed it up.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Glitch. on December 25, 2013, 08:15:31 PM
Can you try this one? (https://dl.dropboxusercontent.com/u/36446694/SOUE01.gct)

Can you also try switching between hooktypes?
Also, I concur @wiiztec
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Tweak on January 01, 2014, 06:39:11 AM
Quote from: Glitch. on December 25, 2013, 08:15:31 PM
Can you try this one? (https://dl.dropboxusercontent.com/u/36446694/SOUE01.gct)

Also, I concur @wiiztec


This GCT resulted in a freeze after remote calibration, however there was also a red shape in the bottom right hand corner of the screen.  It resembled the top eighth of a hollow square shape, this may be because I am trying to get this working on a different TV.
Title: Re: The Legend Of Zelda Skyward Sword [SOUE01]
Post by: Tweak on January 01, 2014, 06:44:02 AM
Quote from: Tweak on January 01, 2014, 06:39:11 AM
Quote from: Glitch. on December 25, 2013, 08:15:31 PM
Can you try this one? (https://dl.dropboxusercontent.com/u/36446694/SOUE01.gct)

Also, I concur @wiiztec


This GCT resulted in a freeze after remote calibration, however there was also a red shape in the bottom right hand corner of the screen.  It resembled the top eighth of a hollow square shape, this may be because I am trying to get this working on a different TV.

So, this is weird, within writing this post that red shape "popped up" resembling the hollow shape with a divot under it, within the last minute it "ducked down" again.  It's been about 10 minutes since trying to load the GCT...

It just disappeared... This error may not be at all useful, but it is certainly peculiar.