Can anyone provide me with a code that lets you play as Super Sonic for Sonic The Fighters?
And a code that lets you chose fake versions of the characters(black and white versions)?
I really want the Super Sonic code though and I hate that you need to beat almost the entire game to use him without dieing
This won't be easy. As far as i know this game is a multi .dol game, do the hooks are lost when you actually start one of the included games.
Quote from: WiiPower on August 10, 2011, 08:36:26 AM
This won't be easy. As far as i know this game is a multi .dol game, do the hooks are lost when you actually start one of the included games.
that´s the reason why there´s the F6 codestype :P
Quote from: Bully@Wiiplaza on August 10, 2011, 08:52:11 AM
Quote from: WiiPower on August 10, 2011, 08:36:26 AM
This won't be easy. As far as i know this game is a multi .dol game, do the hooks are lost when you actually start one of the included games.
that´s the reason why there´s the F6 codestype :P
When you load a game from the disc, Gecko.NET or WiiRd cannot communicate with the game. Therefore, you cannot even find any addresses to make codes for.
I know of two other Gamecube games that suffer from this:
Sonic Mega Collection and Zelda Collection
First, F6 codes aren't supported in Gecko OS Mod (yet?)
Second, it wouldn't help with hooking multi .dol games. The new .dol isn't in memory until after you have left the loader (e.g. Gecko OS Mod). I believe once the new .dol file is loaded into memory, it over-writes the hook.
can wii games be multi .dol games?
I'm pretty sure Metroid Prime: Trilogy was a multi .dol game.
So, yes.
Quote from: WiiPower on August 10, 2011, 08:36:26 AM
do the hooks are lost when you actually start one of the included games.
This game is the only one that doesn't start at all when I use "Os sleep thread" it hangs at Launching game in Neogamma.
So do codes work without Hooks or do I need them?
Because I remember not using hooks for most Wiiware games I've played.
I'm pretty sure you can't use codes with no hooks.
At least on Gamecube and Wii games! (not sure about Wiiware/VC)
You'll have to wait until WiiPower or someone figures out how to add functionality for Multi .dol games to the application.
Just out of curiosity, has anyone ever scanned the disc to find out of the Bare Knuckle games and Bonanza Bros are still present in the US version but inaccessible? Their removal really hurt the value of the english version.
The problem is by Sonic Gems Collection, when i will hack Sonic R or Sonic CD, WiiRD still crash and USB Gecko lost the connection.
BUT when i start Sonic The Hedgehog 2 (Game Gear) works WiiRD USB Gecko. USB Gecko has problem to Hook SEGA CD and SEGA Saturn Games in Sonic Gems Collection.
The game has 3 different .dol files ; one for Sonic CD, one for Sonic the Fighters and one for Sonic R.
Since it reloads the dol files, it clears the code handler, therefore the USB Gecko loses its connection.
As far as I know, none of the other games use alternate dol files, so the USB Gecko can flawlessly communicate with the games.
can fix it or a trick? :confused:
not Sonic Mega Collection, it works fine with USB Gecko. Sonic Gems Collection works not correct. SEGA CD and SEGA Saturn Games in Sonic Gems Collection not work. Game Gear Games and Mega Drive works fine.
Sonic Mega Collection does work with the USB Gecko; I never said it didn't.
However, as I said before, Sonic Gems reloads dols for Sonic CD, R and Fighters. The Genesis/Game Gear games don't do such a thing, and therefore the code handler can stay put.
There is a way around it, it's just that no one has implemented the "alt.dol handler" for gamecube mode yet.
mmmh damn