How do I create a code that remapps buttons?
I guess I should start with a BP Write on the real button activator address (4 byte before the "one shot" button activator in RAM).
Has someone an idea?
Instead of Home, the game should think that I e.g. pressed the A button
For one type of pad func, you can use some version of the region free button mapper.
I tried to port the code to SMG2's pad func but I couldn't find a reliable hook.
Quote from: dcx2 on July 24, 2011, 04:17:23 PM
For one type of pad func, you can use some version of the region free button mapper.
I tried to port the code to SMG2's pad func but I couldn't find a reliable hook.
hmm... I can´t work with that source because I don´t understand it...