WiiRd forum

Wii & Gamecube Hacking => PAL Wii Cheat Codes => PAL Wii Code Support => Topic started by: luke76bg on June 07, 2011, 04:40:22 AM

Title: Obscure 2 The Aftermath [ROBPPL]
Post by: luke76bg on June 07, 2011, 04:40:22 AM
it's possible to have the codes for ntsc version converted for pal version of this game ? Thanks in advance! ^^
Title: Re: obscure 2 the aftermath (ROBPPL)
Post by: dcx2 on June 07, 2011, 05:09:46 AM
In case anyone tries to hack this game, here's a heads up...this game is all floats.

If anyone wants to port NTSC codes I can provide a dump of mem1 to help.
Title: Re: [Request] Obscure 2 The Aftermath [ROBPPL]
Post by: Crapulecorp on July 21, 2011, 05:19:15 AM
I tried to find some codes but i failed.
If anybody can give some advices for this game it would be be nice.
Thx in advance..
Title: Re: [Request] Obscure 2 The Aftermath [ROBPPL]
Post by: luke76bg on July 21, 2011, 01:07:25 PM
so it's not possible to have the ntsc codes converted  for pal ?
:confused:
Title: Re: [Request] Obscure 2 The Aftermath [ROBPPL]
Post by: dcx2 on July 21, 2011, 03:26:24 PM
Crapulecorp, I can send you a MEM1 dump of the NTSC version.  It might help.

Also, everything is a float in this game.  *Everything*.  So when using Gecko.NET, make sure to set your searches to Single (both data type and view mode on search tab).  For instance, max health is the float 100.0 = 42C80000
Title: Re: [Request] Obscure 2 The Aftermath [ROBPPL]
Post by: Deathwolf on July 21, 2011, 03:30:13 PM
42C80000 , that's like the conduit 2. BTW Ammo shouldn't a float. As long there is a counter display with decimals.
Title: Re: [Request] Obscure 2 The Aftermath [ROBPPL]
Post by: dcx2 on July 21, 2011, 03:33:34 PM
No, seriously, everything is a float.  I believe even ammo was stored as a float.  The one thing I found that looked like an integer was actually a double-precision float that was normalized to 1.

This game has been on a few platforms, so I'm not surprised that it's different from most Wii games.
Title: Re: [Request] Obscure 2 The Aftermath [ROBPPL]
Post by: Deathwolf on July 21, 2011, 03:36:30 PM
So the only way to search for ammo etc is with "unknown value" and "less than"?
Title: Re: [Request] Obscure 2 The Aftermath [ROBPPL]
Post by: Deathwolf on July 21, 2011, 04:19:22 PM
you found the ammo address?
Title: Re: [Request] Obscure 2 The Aftermath [ROBPPL]
Post by: dcx2 on July 21, 2011, 04:54:40 PM
ammo is stored as a float.  http://wiird.l0nk.org/forum/index.php/topic,4832.msg58080.html#msg58080

Most of my hacks were ASM hacks, so a MEM1 dump would help you port them.  I'll try to put one up tonight for you.

Also, there are some codes for this game already.  http://wiird.l0nk.org/forum/index.php/topic,1937.0.html
Title: Re: [Request] Obscure 2 The Aftermath [ROBPPL]
Post by: luke76bg on July 21, 2011, 04:58:01 PM
thanks dcx2 i don't knew that there was others codes! So there's no need to convert them ! i will use those codes! ^^
Title: Re: [Request] Obscure 2 The Aftermath [ROBPPL]
Post by: dcx2 on July 21, 2011, 05:01:18 PM
My health regen would probably still be worth porting.  It automatically heals you without you having to press any buttons.
Title: Re: [Request] Obscure 2 The Aftermath [ROBPPL]
Post by: luke76bg on July 21, 2011, 05:05:51 PM
 yeah if this it would be possible, i appreciate it! ^^
Title: Re: [Request] Obscure 2 The Aftermath [ROBPPL]
Post by: Crapulecorp on July 21, 2011, 05:07:30 PM
Thx a lot dcx2 because i was very very far away to find them. :) :) :)
Title: Re: [Request] Obscure 2 The Aftermath [ROBPPL]
Post by: Deathwolf on July 21, 2011, 05:10:34 PM
Why not making them to F6?

infinite health kits (Regionfree)
F6000001 8000817F
XXXXXXXX XXXXXXXX
14000000 60000000
E0000000 80008000

Health Regeneration (Regionfree)
F6000001 8000817F
XXXXXXXX XXXXXXXX
14000000 D0030320
14000010 38600000
E0000000 80008000

just grab 2 32 bit values of the hook address which are once in the RAM and it's regionfree.
Title: Re: [Request] Obscure 2 The Aftermath [ROBPPL]
Post by: Crapulecorp on July 21, 2011, 05:32:45 PM
Quote from: dcx2 on July 21, 2011, 05:01:18 PM
My health regen would probably still be worth porting.  It automatically heals you without you having to press any buttons.

OK now i understand how to find Float, again thanks to you dcx2. :) :) :)
So i found the health adress for porting your health regen i have to BP when Hit and after i need your help dcx2.