WiiRd forum

Wii & Gamecube Hacking => JAP Wii Cheat Codes => JAP Wii Code Support => Topic started by: Jackal on January 27, 2011, 06:41:20 PM

Title: The Last Story [SLSJ01]
Post by: Jackal on January 27, 2011, 06:41:20 PM
Hacking the HP isn't as easy as I thought...
need more time to investigate
http://wiird.l0nk.org/forum/index.php/topic,7828.0.html
Title: Re: [Request] The Last Story [SLSJ01]
Post by: NinARM1 on January 28, 2011, 07:38:04 AM
HP in this game is weird...

You can find it but poking does nothing. We do know there are 3 slot for each character's HP though, 32-bit values and they follow immediately after each other in the memory: current HP, max HP and display HP (shows up as the length of the HP bar on screen). I couldn't find pointers for any of the three codes, tried many times and I don't know why. I did manage to do a breakpoint on the last HP slot and code can modify the display HP now (rather useless I'd say). I couldn't do breakpoint on the other two HP slots either. (Maybe it's my hardware.. idk)

I'm pretty new to ASM but I'm wondering if there's a command to write the value to the address that is in front of the current last HP slot (forward by 8 bytes) then the Max HP value will be modified (instead of the useless display HP). Forward it by another 8 bytes and it'll be written to the current HP value.

This is all too confusing.  ???
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Bully@Wiiplaza on January 28, 2011, 09:43:47 AM
this is possible when using stw rX, YOUR OFFSET POINTING TO THE ADRESS (rD)
Btw. I´m going to try it by myself soon... Send me the adress ARM1, please. Or is it always different?
I´m already a bit familiar with ASM...

I also noticed that this game will not be released out of japan :-\
(No PAL and No NTSC-US)
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Jackal on January 28, 2011, 01:38:25 PM
Found something about the HP
The real value is stored in float (and not in a fixed location)
but it is constantly being written on, even when not in battle
still looking for a way make no damage code
by the look of the game I think both enemy and players share the same code
so ASM hacking may be needed
Title: Re: [Request] The Last Story [SLSJ01]
Post by: NinARM1 on January 28, 2011, 06:54:15 PM
Quote from: Bully@Wiiplaza on January 28, 2011, 09:43:47 AM
this is possible when using stw rX, YOUR OFFSET POINTING TO THE ADRESS (rD)
Btw. I´m going to try it by myself soon... Send me the adress ARM1, please. Or is it always different?
I´m already a bit familiar with ASM...

I also noticed that this game will not be released out of japan :-\
(No PAL and No NTSC-US)

The memory address for the HP values changes a lot, depends on the stage you're on probably.
Memory viewer search for the string "000000XX 0000000XX 000000XX" where XX is the amount of HP of the character (make sure the character has full HP though) should give you the addresses.

Red should be current HP, blue is max HP and green is a value that determines how long the HP bar appears on the screen.

I did breakpoint on the third (green) address and made a code that writes 9999 to it.
Result:
(http://i706.photobucket.com/albums/ww63/NinARM1/SLSJ01-001.png)

It just looks cool. Actual HP are not changed and you still lose HP and die etc. It should work if you do a breakpoint on the red and blue address and write the code, or code from the blue breakpoint then shift the write memory forward by 8 and 16 bytes. However I couldn't do the former and I don't know how to do the latter, lol.

P.S. I'm pretty sure Nintendo will do a NTSC/PAL release... if they don't then that's just really stupid on their part.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Bully@Wiiplaza on January 30, 2011, 01:44:44 PM
Quote from: NinARM1 on January 28, 2011, 06:54:15 PM
The memory address for the HP values changes a lot, depends on the stage you're on probably.
Memory viewer search for the string "000000XX 0000000XX 000000XX" where XX is the amount of HP of the character (make sure the character has full HP though) should give you the addresses.

Red should be current HP, blue is max HP and green is a value that determines how long the HP bar appears on the screen.

I did breakpoint on the third (green) address and made a code that writes 9999 to it.

It just looks cool. Actual HP are not changed and you still lose HP and die etc. It should work if you do a breakpoint on the red and blue address and write the code, or code from the blue breakpoint then shift the write memory forward by 8 and 16 bytes. However I couldn't do the former and I don't know how to do the latter, lol.

P.S. I'm pretty sure Nintendo will do a NTSC/PAL release... if they don't then that's just really stupid on their part.


Infinite HP All Characters [Bully@Wiiplaza]
C23EC5F0 00000002
38A000FF 90B80030
60000000 00000000
I´m pretty sure that this one is working
I also noticed your "fail" at the Fake HP code...
it was only writing to the third adress, but mine is writing to the first AND third.

Edit:
It doesn´t freeze the HP value in the status...
Title: Re: [Request] The Last Story [SLSJ01]
Post by: NinARM1 on January 30, 2011, 02:15:10 PM
Same results...

HP appears to be fixed, but character still dies...
Title: Re: [Request] The Last Story [SLSJ01]
Post by: gaiaknight on January 30, 2011, 05:08:38 PM
infinite gold cheat doesnt work it wont let me buy anything. If i sell an item the money drops to zero and if i continue to sell stuff it finally goes up and i can buy things but its not infinite just norml amount of money
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on January 30, 2011, 05:24:24 PM
wait... I'll make these codes ok?
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Jackal on January 30, 2011, 06:51:36 PM
Quote from: gaiaknight on January 30, 2011, 05:08:38 PM
infinite gold cheat doesnt work it wont let me buy anything. If i sell an item the money drops to zero and if i continue to sell stuff it finally goes up and i can buy things but its not infinite just norml amount of money
you mean this one?

Max Gold After Purchase/Sell [Jackal]
044591E8 60000000
044591B4 60000000
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on January 30, 2011, 08:23:07 PM
Infinity Health all characters[Deathwolf]
C0000000 00000003
3D80803E 618CC644
3D606000 616B0000
916C0000 4E800020
C0000000 00000003
3D80803E 618CC64C
3D606000 616B0000
916C0000 4E800020
Title: Re: [Request] The Last Story [SLSJ01]
Post by: gaiaknight on January 30, 2011, 08:31:47 PM
No not that one im talking about the one on geckocodes

Infinite Gold [NinARM1]
C2530C80 00000002
90A56000 38A0270F
60000000 00000000

This one doesnt work wont let me buy anything and when i sell an item it drops to zero
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on January 30, 2011, 09:28:10 PM
Quote from: gaiaknight on January 30, 2011, 08:31:47 PM
No not that one im talking about the one on geckocodes

Infinite Gold [NinARM1]
C2530C80 00000002
90A56000 38A0270F
60000000 00000000

This one doesnt work wont let me buy anything and when i sell an item it drops to zero

it doesn't work because bully and ninarm1 have a wrong breakpoint address.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Jackal on January 31, 2011, 04:09:20 AM
Quote from: Deathwolf on January 30, 2011, 08:23:07 PM
Infinity Health all characters[Deathwolf]
C0000000 00000003
3D80803E 618CC644
3D606000 616B0000
916C0000 4E800020
C0000000 00000003
3D80803E 618CC64C
3D606000 616B0000
916C0000 4E800020

Can you explain how you come up with this code?
I am still learning
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on January 31, 2011, 03:00:50 PM
okay here you go:

if you set breakpoint read on the health address you get this:

[spoiler]CR  : 28002422  XER : 00000000  CTR : 80378BC8  DSIS: 00000000
DAR : 00000000  SRR0: 803EC650  SRR1: 0000B032  LR  : 803EC368
r0  : 000000EB  r1  : 8089D3F8  r2  : 8088D9A0  r3  : 80750000
r4  : 00000000  r5  : 000000EB  r6  : 8172B4C0  r7  : 00000001
r8  : 80EA4658  r9  : 8089E560  r10 : 000000D2  r11 : 8089D4A8
r12 : 80378BC8  r13 : 8088AA80  r14 : 80485510  r15 : 80C9EE80
r16 : 00000003  r17 : 8089E660  r18 : 809B1030  r19 : 00000000
r20 : 00000005  r21 : 8089DA10  r22 : 810E40C0  r23 : 817283C0
r24 : 810E4050  r25 : FFFFFFFF  r26 : 00000000  r27 : 817283C0
r28 : 00000000  r29 : 00000000  r30 : 00000003  r31 : 00000001[/spoiler]

Instructions:
[spoiler]803EC650:  80780038   lwz   r3,56(r24)
803EC654:  3C808075   lis   r4,-32651
803EC658:  80170940   lwz   r0,2368(r23)
803EC65C:  6C638000   xoris   r3,r3,32768
803EC660:  90610074   stw   r3,116(r1)[/spoiler]

ok you can see 803EC650:  80780038   lwz   r3,56(r24).
but r3 have the value 80750000. so that's totaly wrong.

then I scrolled up and saw some other instructions which loads into r24.
[spoiler]803EC64C:  90B80038   stw   r5,56(r24)
803EC650:  80780038   lwz   r3,56(r24)[/spoiler]

then set a breakpoint execute on 803EC64C and you get this:

[spoiler]CR  : 28002488  XER : 00000000  CTR : 80378BC8  DSIS: 00000000
DAR : 00000000  SRR0: 803EC64C  SRR1: 0000B032  LR  : 803EC368
r0  : 000000EB  r1  : 8089D3F8  r2  : 8088D9A0  r3  : 80750000
r4  : 00000000  r5  : 000000EB  r6  : 8172B4C0  r7  : 00000001
r8  : 80EA4658  r9  : 8089E560  r10 : 807CFC7C  r11 : 8089D4A8
r12 : 80378BC8  r13 : 8088AA80  r14 : 80485510  r15 : 80C9EE80
r16 : 00000003  r17 : 8089E660  r18 : 809B1030  r19 : 00000000
r20 : 00000005  r21 : 8089DA10  r22 : 810E40C0  r23 : 817283C0
r24 : 810E4050  r25 : FFFFFFFF  r26 : 00000000  r27 : 817283C0
r28 : 00000000  r29 : 00000000  r30 : 00000003  r31 : 00000001
[/spoiler]

you can see r5 have the health value and stores it into r24.



Title: Re: [Request] The Last Story [SLSJ01]
Post by: WaltzBlaster on January 31, 2011, 06:02:12 PM
great job d.wolf,thx a lot,  ;D im testing your codes and work perfect, the gold one is great, the first version of infinite hp is good but you can still die if you lose your 5 lifes ( getting K.O/1hitted 5 times), What are the changes we should be looking for when testing the second version of the infinite hp all characters? thx.

Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on January 31, 2011, 06:06:25 PM
Quote from: WaltzBlaster on January 31, 2011, 06:02:12 PM
great job d.wolf,thx a lot,  ;D im testing your codes and work perfect, the gold one is great, the first version of infinite hp is good but you can still die if you lose your 5 lifes ( getting K.O/1hitted 5 times), What are the changes we should be looking for when testing the second version of the infinite hp all characters? thx.

ok I'm going to create a "Infinity Life" code.... and thanks for testing.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: WaltzBlaster on January 31, 2011, 06:29:43 PM
thx that would be awesome! a infinity life*+inf health code is great since in battles like Muruu, characters get easily onehited, losing lifes easy even if they have inf life, that still happens in with the second code ; still i think that one is superior cuz of the amazing "real" amount of hp and he powerbuff. thx for ur work. ;D
Title: Re: [Request] The Last Story [SLSJ01]
Post by: panmusic on January 31, 2011, 07:30:04 PM
Deathwolf,neither ver.1 or ver.2 Infinite Health codes work for me.While Max gold works just fine,I can't use your codes.Does anyone else have the same problem?(I use VBI hooktype,btw)
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on January 31, 2011, 07:39:15 PM
use OSSleepthread
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on January 31, 2011, 07:52:18 PM
ok it's really really difficult to make this code....

please test this and let me know if it works:
Infinity life *TEST*
043EC700 60000000
Title: Re: [Request] The Last Story [SLSJ01]
Post by: WaltzBlaster on January 31, 2011, 07:59:16 PM
for inf life? kk lemme see ill need a monster to knock me down lol
Title: Re: [Request] The Last Story [SLSJ01]
Post by: WaltzBlaster on January 31, 2011, 08:31:38 PM
ok tried it on muruu, aparently doesnt work, i let him grab me and throw me away and yeah, lost 1 out of 5 lifes. is the point of it not losing life or that even if u r in zero life u dont lose? cuz if the second is its porpouse, i will have to try it again to check it.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on January 31, 2011, 08:34:47 PM
hmm this code is sooo difficult. you shouldn't loose any life.
I'm still working on it and try my best to get it working  :-\
but thanks for testing...
Title: Re: [Request] The Last Story [SLSJ01]
Post by: WaltzBlaster on January 31, 2011, 08:36:59 PM
np lol  ;D its a long way till getting all of the secrets out of this game :D ill help with the testing anytime u need.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on January 31, 2011, 08:39:53 PM
yea that's right. this game needs alot of ASM aka C2 codes or it doesn't work.
anyway I'll post here the TEST codes which you can try. thanks for your help  :)
Title: Re: [Request] The Last Story [SLSJ01]
Post by: panmusic on January 31, 2011, 09:07:33 PM
I really appreciate your hard hork,Deathwolf!
Perhaps,instead of infinite health,you should try first to do infinite revives.Maybe,this code will lead you to a solution.(And a code for quick level up woud be really helpfull!)
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on January 31, 2011, 10:02:56 PM
okay guys I'm done now with this code....
tested and works.

have fun!

Infinity Life [Deathwolf]
C0000000 00000003
3D808013 618C1614
3D606000 616B0000
916C0000 4E800020
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on January 31, 2011, 10:14:08 PM
if you have any requests so just let me know  :)
Title: Re: [Request] The Last Story [SLSJ01]
Post by: WaltzBlaster on January 31, 2011, 10:20:03 PM
hey, thanks, gonna try ur code right now, for now, Well dunno how we could pull off an items code, is a new boundary to explore, but my guess would be: a code that lets you get 99 units of everything u have  in ur inventory, that would be a nice code, since getting 1 or 2 pieces of material aint hard and u can do it online, but getting many enough to upgrade everything can be a headache, dunno whats ur opinion on that :D, or a way to get the inv filled with all items/weps/armor, like in mh3/FFEOT.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: WaltzBlaster on January 31, 2011, 10:26:15 PM
test: ok tested infin life and indeed it works, u can get knocked down and get red and u wont lose 1 life, havent got time to die 5 times to see if is infinite or is just the counter not dropping lol. but indeed thx!! ;D
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Bully@Wiiplaza on January 31, 2011, 10:26:37 PM
why me?
I didn´t make the gold code...

btw. didn´t know that this game has online, but I still don´t like it (also because I can´t understand japanese <_<)
Title: Re: [Request] The Last Story [SLSJ01]
Post by: NinARM1 on January 31, 2011, 10:45:12 PM
Two modes for online: VS and co-op. There's also a leaderboard when players are ranked by "fame", lol. I'm unsure how the fame system works.... lack of Japanese skills isn't helping.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: vada31 on January 31, 2011, 11:23:17 PM
Hello, please and a code for quick level up.Thx
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on February 01, 2011, 07:08:43 PM
kk I'm working on it.
speed modifier, size modifier etc
Title: Re: [Request] The Last Story [SLSJ01]
Post by: vada31 on February 01, 2011, 08:43:02 PM
Thx Deathwolf
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Kamui00 on February 02, 2011, 01:25:00 PM
is there a character modifier code yet? like playing jackal or quark in story mode?
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on February 02, 2011, 07:02:08 PM
Equip size modifier All Characters [ukuneko]
04003A00 3FF00000
C20447E8 00000003
3C808000 C2643A00
FC009890 D01F0264
60000000 00000000
04044EBC 60000000
04044ECC 60000000
04044EDC 60000000

Size (Float)

(http://i451.photobucket.com/albums/qq233/ukuneko/SLSJ01/SLSJ01-011.png)

Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on February 02, 2011, 07:21:25 PM
nice work.
how did you find that? btw idk but the game sometimes freezs.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on February 02, 2011, 08:12:01 PM
Speed modifier (Wii Remote(Down) [ukuneko]
250B06D0 81000000
48000000 810B06D0
DE000000 80008180
2882D6DA 00000004
14000570 40500000
E0000000 80008000

40500000(Float)
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on February 02, 2011, 08:16:24 PM
Hello ! Deathwolf

810B06D0 the pointer address.


[810B06D0]+570   Speed value :)
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on February 02, 2011, 09:01:01 PM
a really good work. thanks alot

Size Modifier [Deathwolf]
48000000 810B06D0
DE000000 80008180
4A100000 00000540
14000000 XXXXXXXX
14000004 XXXXXXXX
14000008 XXXXXXXX
E0000000 80008000
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on February 02, 2011, 09:05:40 PM
Run Speed Modifier [Deathwolf]
48000000 810B06D0
DE000000 80008180
4A100000 00000568
14000000 XXXXXXXX
E0000000 80008000
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on February 02, 2011, 09:12:09 PM
Moonjump [Deathwolf]
2882D6DA 00000008
48000000 810B06D0
DE000000 80008180
4A100000 00000578
14000000 40000000
E0000000 80008000
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on February 02, 2011, 09:50:09 PM
Please note.

Address 810B06D0

Non-load the game, change the value of this address.
Otherwise, it may cause a freeze.

Title: Re: [Request] The Last Story [SLSJ01]
Post by: panmusic on February 02, 2011, 11:21:35 PM
How possible is a quick level up code?
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Suiseiseki on February 03, 2011, 09:40:28 AM
Does the Equip Size Modifier makes the weapon's hit box bigger?
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on February 03, 2011, 11:18:49 AM
Quote from: Suiseiseki on February 03, 2011, 09:40:28 AM
Does the Equip Size Modifier makes the weapon's hit box bigger?

No, HitBox size has not changed.






One Hit One Kill [ukuneko]
C213032C 0000000A
9421FFB0 BDC10008
821F0000 2C100000
41820030 2C100065
41820028 2C100066
41820020 2C100067
41820018 2C100068
41820010 2C100069
41820008 38600010
907B0084 B9C10008
38210050 00000000

Some enemies will not work.
Multi-step process that the enemy does not work.
For example, Jill's battle is a problem. (can not quit the battle.)

I will fix later.

This is test, because I have not finished this game :P


Improved...
http://wiird.l0nk.org/forum/index.php/topic,7826.msg68567.html#msg68567
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on February 05, 2011, 03:25:48 AM
HP 99999 All Characters [ukueko]
0412FA7C 48000008




Fix : One Hit One Kill
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on February 06, 2011, 08:32:30 PM
Quote from: ukuneko on February 05, 2011, 03:25:48 AM
HP 99999 All Characters [ukueko]
0412FA7C 48000008




Fix : One Hit One Kill
ok that's just offtopic:

HP 99999 All Characters [ukuneko]
0412FA7C 48000008

I see you used a branch 8 bytes forward. from which address are you loading the 999999 HP value?
thanks...
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ssj4gohan on February 11, 2011, 03:43:28 AM
Nice job so far, I hope to see the requested 'item dupe' code come to a realization (for use with crafting/upgrading).

I deliberately played through the game with a relatively weak sword because its skill enabled me to steal items off the enemy. Grinding in some spots enabled me to get duplicates of the items that I needed for upgrades in my first play through. However, New Game + changes things a bit having one particular rare item used in pretty much everything when attempting to upgrade further.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Arudo on February 15, 2011, 07:11:41 AM
I finally got my copy of the game today. Took really damn long as my postal service hates me.

Here's a different version of the max money code that doesn't require going to the store and buying things

Max Money [Arudo]
050F2220 00F423F

I'll try to figure out stuff with items later when I have time.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on February 15, 2011, 08:39:35 PM
normaly RAM codes doesn't work but yea^^ nice code
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Arudo on February 16, 2011, 12:00:13 AM
RAM codes don't work? Really? Most of my codes have been RAM codes and I haven't really noticed a problem. Hahahaha.

If money is a RAM value, I can probably say the same about equipment and items under that assumption. I will explore that... once I get off work.

Anyway here are some of the weapon addresses and an attempt to translate them.

810ED8C4 Blade
810ED934 Rogue Edge
810ED9A4 Killer Cutter
810EDA14 Gladiator
810EDA84 Para Axe
810EDAF4 Knight Sword
810EDB64 Blood Sword
810EDBD4 Justice
810EDC44 Duel Sword
810EDCB4 Paladium
810EDD24 Some kind of God Sword
810EDD94 Chaos Blade
810EDE04 General Sword
810EDE74 Nightmare
810EDEE4 Stranger
810EDF54 Lizard Edge
810EDFC4 Ogre Hammer

Arrow Values
810EC234 Arrow <- This one is infinite anyway. Not sure what the limit on ammo is, but I think it's a 16 bit address.
810EC244 Paralai Arrow (Paralyze)
810EC254 Sleep Arrow
810EC264 Charm Arrow
810EC274 Burst Arrow
810EC284 Destruct Arrow
810EC294 Wizard Killer
810EC2A4 Silver Arrow
810EC2B4 Itazura Banana
810EC2C4 Hanabi (fireworks)
810EC2D4 Heal Arrow

So under the assumption this RAM write works...

9999 All Arrows [Arudo]
050EC244 0000270F
050EC254 0000270F
050EC264 0000270F
050EC274 0000270F
050EC284 0000270F
050EC294 0000270F
050EC2A4 0000270F
050EC2B4 0000270F
050EC2C4 0000270F
050EC2D4 0000270F

My god, this game really likes sticking in random dummy items just to screw with us.

The pointer likes to jump around a lot it seems. So sometimes the code works, sometime it doesn't. If someone would care to refine my code please do.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: darkadvice on February 16, 2011, 09:38:34 PM
Knight armor upgrade 99
4A000000 80000000
132237A6 00000063

New Game + item 99
4A000000 80000000
13223256 00000063
*test please*

I do not post codes, but I wanted to help
Arudo ditto on the dummy items there are 3 colors of dragon teeth
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Arudo on February 17, 2011, 01:34:37 AM
Anybody know what a skull next to a weapon means? I was poking around some addresses and noted that the +5 weapon address... and the next one was a +5 and Skull.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: darkadvice on February 17, 2011, 02:04:28 AM
It means it is cursed, the weapon shop on the corner outside the tavern. His third option uncurses
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on February 17, 2011, 03:51:44 AM
Quote from: Deathwolf on February 06, 2011, 08:32:30 PM
Quote from: ukuneko on February 05, 2011, 03:25:48 AM
HP 99999 All Characters [ukueko]
0412FA7C 48000008

ok that's just offtopic:

HP 99999 All Characters [ukuneko]
0412FA7C 48000008

I see you used a branch 8 bytes forward. from which address are you loading the 999999 HP value?
thanks...


I think.....
The maximum value of HP that can display this game is 99999.
The area of this code (original) directs how to display it when HP actually exceeds 99999.

Log Steps
8012FA6C:  3C600002     lis r3,2     r3 = 8156A640
8012FA70:  809F016C     lwz r4,364(r31) r4 = 00000CAB r31 = 8156AE14 [8156AF80] = 00000CAB
8012FA74:  3803869F     subi r0,r3,31073 r0 = 00000000 r3 = 00020000
8012FA78:  7C040000     cmpw r4,r0   r4 = 00000CAB r0 = 0001869F
8012FA7C:  40800008     bge- 0x8012fa84
8012FA80:  7C802378     mr r0,r4   r0 = 0001869F r4 = 00000CAB
8012FA84:  C03F00F0     lfs f1,240(r31) f1 = 0 r31 = 8156AE14 [8156AF04] = 439E8000


8012FA6C:  3C600002     lis r3,2
8012FA70:  809F016C     lwz r4,364(r31)      <---------Load current value HP
8012FA74:  3803869F     subi r0,r3,31073  <---------r0 = 0001869F(Dec 99999)
8012FA78:  7C040000     cmpw r4,r0        <---------Compare curren HP with 0001869F(Dec 99999).
8012FA7C:  40800008     bge- 0x8012fa84   <---------** I changed here. ---->48000008 (b  0x8012fa84)
8012FA80:  7C802378     mr r0,r4
8012FA84:  C03F00F0     lfs f1,240(r31)
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Arudo on February 17, 2011, 04:23:01 AM
Quote from: darkadvice on February 17, 2011, 02:04:28 AM
It means it is cursed, the weapon shop on the corner outside the tavern. His third option uncurses

Really? Then what does a Blade+5 become once I upgrade it the last time with a rare item?
Title: Re: [Request] The Last Story [SLSJ01]
Post by: darkadvice on February 17, 2011, 05:57:21 AM
Quote from: Arudo on February 17, 2011, 04:23:01 AM
Really? Then what does a Blade+5 become once I upgrade it the last time with a rare item?

Hopefully I am answering this correctly, all items except bows can be upgraded to +99 status but that is in NG+. In first play thru weapons only can be improved to +9.
A weapon can evolve into a new weapon through use that is why you see "weapon skill" it means it has not gotten to it's full potential.
-An evolved weapon does not change the stats but will gain a new skill on it.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Patedj on February 18, 2011, 05:47:27 AM
The Have all Items, code is done already?? Sorry... I can't read Japanese... Is it this? And who's the hacker so I can give the proper credit! I like things to be legit.
[spoiler]
All features appear when selecting equipment (Classic Controller) [Who's the hacker?]
2882D6DA 00004008
04450070 38600001
04450038 38600001
E0000000 80008000
2882D6DA 00004004
04450070 80630004
04450038 80630004
E0000000 80008000[/spoiler]

How About anything to do with cameras. I've got a couple of addresses that could be the camera's x Axis.
It would be nice to be able to move the camera freely.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Arudo on February 18, 2011, 04:10:29 PM
Yeah, I've noticed that the 2nd 00000000 row when poked doesn't seem to do anything.

But the thing is a shifting pointer value for equipment/items/money so sometimes loading a RAM code works, sometimes it doesn't.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on February 18, 2011, 04:47:43 PM
The code of "Have All items" has already been made.

http://hiscode.blog56.fc2.com/blog-entry-555.html
(Japanese only.)

He is an excellent hacker, too.

It is a code made from eight lines.
And, it is written in the part of "2011/02/03".

Attention
The reprint is a prohibition here.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: darkadvice on February 18, 2011, 05:48:40 PM
The ram codes change the moment the system is unplugged, my codes I made are now invalid.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on February 18, 2011, 08:52:49 PM
Infinite Arrows [ukuneko]
0444FF64 4800000C
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Arudo on February 22, 2011, 05:45:53 AM
Hrm... I dunno what I did, but for some reason one of the codes I was using made it so none of my items would decrease, so when I was upgrading stuff, I kept on getting copies of the item.

The only code I was using at the time was the infinite arrows one though.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Jackal on February 22, 2011, 07:24:17 AM
that probably means the ASM code inf arrows changes affects all items being decreased
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on February 22, 2011, 06:44:13 PM
Invincible [ukuneko]
C2149C3C 00000007
80030624 9421FFB0
BDC10008 3FA08079
63BD9D28 83DF0000
7C1DF000 4082000C
3B800000 93830624
B9C10008 38210050
60000000 00000000

Magic, and landmines does not work.



Can attack ally [ukuneko]
0416FB6C 4082000C

Can attack ally ,and  similarly affected.

Invincible code is invalid.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on February 22, 2011, 06:50:41 PM
nice codes ukuneko.
I'm still working on a "control attack code". very difficult because my game freez everytime after the "update memory viewer" option. maybe you can do this or help me? would be nice.
thanks...
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on February 22, 2011, 11:41:58 PM
Level Modifier [Deathwolf]
4E00000C 00000000
48000000 810B06D0
DE000000 80008180
07304534 000000E0
480001BC 3860FFFF
480001B4 8063008C
809FBC80 2C030000
4081000C 2C040000
4082000C 38600000
48000014 4BFF4B6D
FC00081E D8010068
8061006C 3CA0807D
3885BE00 80040024
7C030000 4180001C
38600000 38000001
90640018 38600001
9005BE00 48000158
3C80807D 3864BC80
8084BC80 80630020
2C030000 4182000C
2C040000 4082000C
38000000 48000014
4BFF4AA1 FC00081E
D8010068 8001006C
3C60807D 6C048000
3863BC80 3CA08073
80030030 9081005C
6C008000 C8657120
90010064 C8410058
C8210060 C0028210
EC421828 EC211828
EC000072 FC020040
4A100000 00000874
14000000 000000XX
E0000000 80008000
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Arudo on February 23, 2011, 01:54:45 AM
@ Ukuneko

The one hit kill code seems to only work on some enemies.

I tried using it during one side quest where Elza goes against three Cave Cougars by himself and needless to say I got my ass kicked. It seems to have a bit of delay or something against some other enemies too, like the Ghoul boss and the Ogre in the thieves' hideout.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on February 23, 2011, 07:12:30 AM
Quote from: Deathwolf on February 22, 2011, 06:50:41 PM
I'm still working on a "control attack code". very difficult because my game freez everytime after the "update memory viewer" option. maybe you can do this or help me? would be nice.
thanks...
How do you work? "control attack code".
To control the value of attack power?



QuoteI tried using it during one side quest where Elza goes against three Cave Cougars by himself and needless to say I got my ass kicked. It seems to have a bit of delay or something against some other enemies too, like the Ghoul boss and the Ogre in the thieves' hideout.

Hi! Arudo
Yes, some enemies will not work.
Multi-step process that the enemy does not work.
For example, Jill's battle is a problem. (can not quit the battle.)

I will fix later.
Thanks
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on February 23, 2011, 11:34:44 AM
Quote from: ukuneko on February 23, 2011, 07:12:30 AM
Quote from: Deathwolf on February 22, 2011, 06:50:41 PM
I'm still working on a "control attack code". very difficult because my game freez everytime after the "update memory viewer" option. maybe you can do this or help me? would be nice.
thanks...
How do you work? "control attack code".
To control the value of attack power?

attacking by pressing a button. normaly you can't do this but there is sure a value for enable attacking.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Patedj on February 23, 2011, 01:41:16 PM
Camera x axis is 808C7F88 but the function when you bp as write to is psq.
registers
[spoiler] CR:88200488  XER:20000000  CTR:00000000 DSIS:02400000
DAR:808C7F88 SRR0:8008EC4C SRR1:0000B032   LR:80093760
  r0:8089E328   r1:8089E2B8   r2:8088D9A0   r3:808C7F80
  r4:8089E328   r5:8089E328   r6:80883BF0   r7:81659050
  r8:8089DE9C   r9:8089DEE4  r10:8089DED8  r11:8089DFE8
r12:8089DEC0  r13:8088AA80  r14:80485510  r15:80C9EE80
r16:00000003  r17:8089E660  r18:809B1030  r19:807D0000
r20:80485F54  r21:80485F68  r22:804854DC  r23:80D26320
r24:00000000  r25:00000001  r26:81658FF0  r27:00000000
r28:80B61C10  r29:903E5020  r30:81659154  r31:81658FF8

  f0:BEADAF60   f1:BEAE538E   f2:BF70B44F   f3:BDA50624
  f4:3CEF083A   f5:3F6FD19D   f6:BEADAF60   f7:00000000
  f8:00000000   f9:00000000  f10:00000000  f11:3F800000
f12:BEAE538E  f13:BF70B44F  f14:00000000  f15:00000000
f16:00000000  f17:00000000  f18:00000000  f19:00000000
f20:00000000  f21:00000000  f22:00000000  f23:00000000
f24:00000000  f25:00000000  f26:00000000  f27:00000000
f28:00000000  f29:00000000  f30:00000000  f31:00000000[/spoiler]
function
[spoiler]80090218:  9421FDE0   stwu   r1,-544(r1)
8009021C:  7C0802A6   mflr   r0
80090220:  90010224   stw   r0,548(r1)
80090224:  39610140   addi   r11,r1,320
80090228:  DBE10210   stfd   f31,528(r1)
8009022C:  F3E10218   psq_st   f31,536(r1),0,0
80090230:  DBC10200   stfd   f30,512(r1)
80090234:  F3C10208   psq_st   f30,520(r1),0,0
80090238:  DBA101F0   stfd   f29,496(r1)
8009023C:  F3A101F8   psq_st   f29,504(r1),0,0
80090240:  DB8101E0   stfd   f28,480(r1)
80090244:  F38101E8   psq_st   f28,488(r1),0,0
80090248:  DB6101D0   stfd   f27,464(r1)
8009024C:  F36101D8   psq_st   f27,472(r1),0,0
80090250:  DB4101C0   stfd   f26,448(r1)
80090254:  F34101C8   psq_st   f26,456(r1),0,0
80090258:  DB2101B0   stfd   f25,432(r1)
8009025C:  F32101B8   psq_st   f25,440(r1),0,0
80090260:  DB0101A0   stfd   f24,416(r1)
80090264:  F30101A8   psq_st   f24,424(r1),0,0
80090268:  DAE10190   stfd   f23,400(r1)
8009026C:  F2E10198   psq_st   f23,408(r1),0,0
80090270:  DAC10180   stfd   f22,384(r1)
80090274:  F2C10188   psq_st   f22,392(r1),0,0
80090278:  DAA10170   stfd   f21,368(r1)
8009027C:  F2A10178   psq_st   f21,376(r1),0,0
80090280:  DA810160   stfd   f20,352(r1)
80090284:  F2810168   psq_st   f20,360(r1),0,0
80090288:  DA610150   stfd   f19,336(r1)
8009028C:  F2610158   psq_st   f19,344(r1),0,0
80090290:  DA410140   stfd   f18,320(r1)
80090294:  F2410148   psq_st   f18,328(r1),0,0
80090298:  4860CDDD   bl   0x8069d074
8009029C:  80A3020C   lwz   r5,524(r3)
800902A0:  7C7D1B78   mr   r29,r3
800902A4:  7C9E2378   mr   r30,r4
800902A8:  7CA0C670   srawi   r0,r5,24
800902AC:  2C000008   cmpwi   r0,8
800902B0:  408203F4   bne-   0x800906a4
800902B4:  54A0C802   rlwinm   r0,r5,25,0,1
800902B8:  7C00FE71   srawi.   r0,r0,31
800902BC:  418203E8   beq-   0x800906a4
800902C0:  83E30050   lwz   r31,80(r3)
800902C4:  38A100F8   addi   r5,r1,248
800902C8:  E0230008   psq_l   f1,8(r3),0,0
800902CC:  3B610008   addi   r27,r1,8
800902D0:  E0430010   psq_l   f2,16(r3),0,0
800902D4:  E0630018   psq_l   f3,24(r3),0,0
800902D8:  E0830020   psq_l   f4,32(r3),0,0
800902DC:  E0A30028   psq_l   f5,40(r3),0,0

800902E0:  E0C30030   psq_l   f6,48(r3),0,0Breaks here

800902E4:  F0C50028   psq_st   f6,40(r5),0,0
800902E8:  F0250000   psq_st   f1,0(r5),0,0
800902EC:  F0450008   psq_st   f2,8(r5),0,0
800902F0:  F0650010   psq_st   f3,16(r5),0,0
800902F4:  F0850018   psq_st   f4,24(r5),0,0
800902F8:  F0A50020   psq_st   f5,32(r5),0,0
800902FC:  810300B0   lwz   r8,176(r3)
80090300:  2C080000   cmpwi   r8,0
80090304:  418001BC   blt-   0x800904c0
80090308:  800300B4   lwz   r0,180(r3)
8009030C:  2C000000   cmpwi   r0,0
80090310:  41800174   blt-   0x80090484
80090314:  1C000030   mulli   r0,r0,48
80090318:  80E3003C   lwz   r7,60(r3)
8009031C:  C3628678   lfs   f27,-31112(r2)
80090320:  388100C8   addi   r4,r1,200
80090324:  7CC70214   add   r6,r7,r0
80090328:  1C080030   mulli   r0,r8,48
8009032C:  C006002C   lfs   f0,44(r6)
80090330:  C0E60028   lfs   f7,40(r6)
80090334:  C1060024   lfs   f8,36(r6)
80090338:  7CE70214   add   r7,r7,r0
8009033C:  C1260020   lfs   f9,32(r6)
80090340:  C167002C   lfs   f11,44(r7)
80090344:  C1470028   lfs   f10,40(r7)
80090348:  EC0B002A   fadds   f0,f11,f0
8009034C:  C1670024   lfs   f11,36(r7)
80090350:  ECEA382A   fadds   f7,f10,f7
80090354:  C1470020   lfs   f10,32(r7)
80090358:  ED0B402A   fadds   f8,f11,f8
8009035C:  C167001C   lfs   f11,28(r7)
80090360:  ED2A482A   fadds   f9,f10,f9
80090364:  C146001C   lfs   f10,28(r6)
80090368:  C1870018   lfs   f12,24(r7)
8009036C:  EFE006F2   fmuls   f31,f0,f27
80090370:  ED4B502A   fadds   f10,f11,f10
80090374:  C1660018   lfs   f11,24(r6)
80090378:  ED6C582A   fadds   f11,f12,f11
8009037C:  C1A70014   lfs   f13,20(r7)
80090380:  C1860014   lfs   f12,20(r6)
80090384:  EFC706F2   fmuls   f30,f7,f27
80090388:  C3070010   lfs   f24,16(r7)
8009038C:  EFA806F2   fmuls   f29,f8,f27
80090390:  ED8D602A   fadds   f12,f13,f12
80090394:  C1A60010   lfs   f13,16(r6)
80090398:  C327000C   lfs   f25,12(r7)
8009039C:  EE8B06F2   fmuls   f20,f11,f27
800903A0:  EDB8682A   fadds   f13,f24,f13
800903A4:  C306000C   lfs   f24,12(r6)
800903A8:  EEF9C02A   fadds   f23,f25,f24
800903AC:  C3470008   lfs   f26,8(r7)
800903B0:  C3260008   lfs   f25,8(r6)
800903B4:  EE6C06F2   fmuls   f19,f12,f27
800903B8:  C3070004   lfs   f24,4(r7)
800903BC:  EF8906F2   fmuls   f28,f9,f27
800903C0:  EEDAC82A   fadds   f22,f26,f25
800903C4:  C3460004   lfs   f26,4(r6)
800903C8:  D26100DC   stfs   f19,220(r1)
800903CC:  EE6D06F2   fmuls   f19,f13,f27
800903D0:  EF18D02A   fadds   f24,f24,f26
800903D4:  C3270000   lfs   f25,0(r7)
800903D8:  C3460000   lfs   f26,0(r6)
800903DC:  EEAA06F2   fmuls   f21,f10,f27
800903E0:  D28100E0   stfs   f20,224(r1)
800903E4:  EE9606F2   fmuls   f20,f22,f27
800903E8:  EF39D02A   fadds   f25,f25,f26
800903EC:  D26100D8   stfs   f19,216(r1)
800903F0:  EF5706F2   fmuls   f26,f23,f27
800903F4:  EE5806F2   fmuls   f18,f24,f27
800903F8:  EE7906F2   fmuls   f19,f25,f27
800903FC:  D2A100E4   stfs   f21,228(r1)
80090400:  E0640010   psq_l   f3,16(r4),0,0
80090404:  E0840018   psq_l   f4,24(r4),0,0
80090408:  D26100C8   stfs   f19,200(r1)
8009040C:  D24100CC   stfs   f18,204(r1)
80090410:  E0240000   psq_l   f1,0(r4),0,0
80090414:  D28100D0   stfs   f20,208(r1)
80090418:  D34100D4   stfs   f26,212(r1)
8009041C:  E0440008   psq_l   f2,8(r4),0,0
80090420:  D38100E8   stfs   f28,232(r1)
80090424:  D3A100EC   stfs   f29,236(r1)
80090428:  E0A40020   psq_l   f5,32(r4),0,0
8009042C:  D3C100F0   stfs   f30,240(r1)
80090430:  D3E100F4   stfs   f31,244(r1)
80090434:  E0C40028   psq_l   f6,40(r4),0,0
80090438:  D3210098   stfs   f25,152(r1)
8009043C:  D301009C   stfs   f24,156(r1)
80090440:  D2C100A0   stfs   f22,160(r1)
80090444:  D2E100A4   stfs   f23,164(r1)
80090448:  D1A100A8   stfs   f13,168(r1)
8009044C:  D18100AC   stfs   f12,172(r1)
80090450:  D16100B0   stfs   f11,176(r1)
80090454:  D14100B4   stfs   f10,180(r1)
80090458:  D12100B8   stfs   f9,184(r1)
8009045C:  D10100BC   stfs   f8,188(r1)
80090460:  D0E100C0   stfs   f7,192(r1)
80090464:  D00100C4   stfs   f0,196(r1)
80090468:  F0250000   psq_st   f1,0(r5),0,0
8009046C:  F0450008   psq_st   f2,8(r5),0,0
80090470:  F0650010   psq_st   f3,16(r5),0,0
80090474:  F0850018   psq_st   f4,24(r5),0,0
80090478:  F0A50020   psq_st   f5,32(r5),0,0
8009047C:  F0C50028   psq_st   f6,40(r5),0,0
80090480:  48000040   b   0x800904c0
80090484:  1C080030   mulli   r0,r8,48
80090488:  8083003C   lwz   r4,60(r3)
8009048C:  7C840214   add   r4,r4,r0
80090490:  E0240000   psq_l   f1,0(r4),0,0
80090494:  E0440008   psq_l   f2,8(r4),0,0
80090498:  E0640010   psq_l   f3,16(r4),0,0
8009049C:  E0840018   psq_l   f4,24(r4),0,0
800904A0:  E0A40020   psq_l   f5,32(r4),0,0
800904A4:  E0C40028   psq_l   f6,40(r4),0,0
800904A8:  F0C50028   psq_st   f6,40(r5),0,0
800904AC:  F0250000   psq_st   f1,0(r5),0,0
800904B0:  F0450008   psq_st   f2,8(r5),0,0
800904B4:  F0650010   psq_st   f3,16(r5),0,0
800904B8:  F0850018   psq_st   f4,24(r5),0,0
800904BC:  F0A50020   psq_st   f5,32(r5),0,0
800904C0:  C0E30054   lfs   f7,84(r3)
800904C4:  3B810018   addi   r28,r1,24
800904C8:  C00300AC   lfs   f0,172(r3)
800904CC:  7F84E378   mr   r4,r28
800904D0:  E03D009C   psq_l   f1,156(r29),0,0
800904D4:  7F85E378   mr   r5,r28
800904D8:  C05D00A4   lfs   f2,164(r29)
800904DC:  EF070032   fmuls   f24,f7,f0
800904E0:  D0410020   stfs   f2,32(r1)
800904E4:  386100F8   addi   r3,r1,248
800904E8:  F03C0000   psq_st   f1,0(r28),0,0
800904EC:  4856FAE5   bl   0x805fffd0
800904F0:  C01D00A8   lfs   f0,168(r29)
800904F4:  801E02F8   lwz   r0,760(r30)
800904F8:  EC000632   fmuls   f0,f0,f24
800904FC:  E03C0000   psq_l   f1,0(r28),0,0
80090500:  C0410020   lfs   f2,32(r1)
80090504:  2C000003   cmpwi   r0,3
80090508:  F03B0000   psq_st   f1,0(r27),0,0
8009050C:  D0410010   stfs   f2,16(r1)
80090510:  D0010014   stfs   f0,20(r1)
80090514:  4182000C   beq-   0x80090520
80090518:  2C000004   cmpwi   r0,4
8009051C:  40820034   bne-   0x80090550
80090520:  806D9948   lwz   r3,-26296(r13)
80090524:  801D020C   lwz   r0,524(r29)
80090528:  80830178   lwz   r4,376(r3)
8009052C:  54004010   rlwinm   r0,r0,8,0,8
80090530:  807D0050   lwz   r3,80(r29)
80090534:  7C05C670   srawi   r5,r0,24
80090538:  7C032214   add   r0,r3,r4
8009053C:  901D0050   stw   r0,80(r29)
80090540:  7C002800   cmpw   r0,r5
80090544:  4180000C   blt-   0x80090550
80090548:  3805FFFF   subi   r0,r5,1
8009054C:  901D0050   stw   r0,80(r29)
80090550:  E03E015C   psq_l   f1,348(r30),0,0
80090554:  38610038   addi   r3,r1,56
80090558:  E05E0164   psq_l   f2,356(r30),0,0
8009055C:  E07E016C   psq_l   f3,364(r30),0,0
80090560:  E09E0174   psq_l   f4,372(r30),0,0
80090564:  E0BE017C   psq_l   f5,380(r30),0,0
80090568:  E0DE0184   psq_l   f6,388(r30),0,0
8009056C:  F0C30028   psq_st   f6,40(r3),0,0
80090570:  F0230000   psq_st   f1,0(r3),0,0
80090574:  F0430008   psq_st   f2,8(r3),0,0
80090578:  F0630010   psq_st   f3,16(r3),0,0
8009057C:  F0830018   psq_st   f4,24(r3),0,0
80090580:  F0A30020   psq_st   f5,32(r3),0,0
80090584:  801D0004   lwz   r0,4(r29)
80090588:  5400056A   rlwinm   r0,r0,0,21,21
8009058C:  28000400   cmplwi   r0,1024
80090590:  4082006C   bne-   0x800905fc
80090594:  801E02F8   lwz   r0,760(r30)
80090598:  2C000004   cmpwi   r0,4
8009059C:  40820060   bne-   0x800905fc
800905A0:  807D01DC   lwz   r3,476(r29)
800905A4:  2C030000   cmpwi   r3,0
800905A8:  4082000C   bne-   0x800905b4
800905AC:  806D9954   lwz   r3,-26284(r13)
800905B0:  806302FC   lwz   r3,764(r3)
800905B4:  38830124   addi   r4,r3,292
800905B8:  38610038   addi   r3,r1,56
800905BC:  38A10068   addi   r5,r1,104
800905C0:  4856F041   bl   0x805ff600
800905C4:  38610068   addi   r3,r1,104
800905C8:  38810038   addi   r4,r1,56
800905CC:  E0230000   psq_l   f1,0(r3),0,0
800905D0:  E0430008   psq_l   f2,8(r3),0,0
800905D4:  E0630010   psq_l   f3,16(r3),0,0
800905D8:  E0830018   psq_l   f4,24(r3),0,0
800905DC:  E0A30020   psq_l   f5,32(r3),0,0
800905E0:  E0C30028   psq_l   f6,40(r3),0,0
800905E4:  F0240000   psq_st   f1,0(r4),0,0
800905E8:  F0440008   psq_st   f2,8(r4),0,0
800905EC:  F0640010   psq_st   f3,16(r4),0,0
800905F0:  F0840018   psq_st   f4,24(r4),0,0
800905F4:  F0A40020   psq_st   f5,32(r4),0,0
800905F8:  F0C40028   psq_st   f6,40(r4),0,0
800905FC:  801E02F8   lwz   r0,760(r30)
80090600:  2C00000A   cmpwi   r0,10
80090604:  41820010   beq-   0x80090614
80090608:  7FA3EB78   mr   r3,r29
8009060C:  38810038   addi   r4,r1,56
80090610:  48003395   bl   0x800939a4
80090614:  7FA3EB78   mr   r3,r29
80090618:  7FC4F378   mr   r4,r30
8009061C:  48000111   bl   0x8009072c
80090620:  807D0050   lwz   r3,80(r29)
80090624:  801E02F8   lwz   r0,760(r30)
80090628:  1C630018   mulli   r3,r3,24
8009062C:  2C00000A   cmpwi   r0,10
80090630:  7C7D1A14   add   r3,r29,r3
80090634:  83630178   lwz   r27,376(r3)
80090638:  40820068   bne-   0x800906a0
8009063C:  38000000   li   r0,0
80090640:  90010024   stw   r0,36(r1)
80090644:  7FA3EB78   mr   r3,r29
80090648:  38A10024   addi   r5,r1,36
8009064C:  38800000   li   r4,0
80090650:  48001B85   bl   0x800921d4
80090654:  34610024   addic.   r3,r1,36
80090658:  41820038   beq-   0x80090690
8009065C:  80810024   lwz   r4,36(r1)
80090660:  2C040000   cmpwi   r4,0
80090664:  4182002C   beq-   0x80090690
80090668:  81840000   lwz   r12,0(r4)
8009066C:  2C0C0000   cmpwi   r12,0
80090670:  41820018   beq-   0x80090688
80090674:  38630004   addi   r3,r3,4
80090678:  38A00001   li   r5,1
8009067C:  7C641B78   mr   r4,r3
80090680:  7D8903A6   mtctr   r12
80090684:  4E800421   bctrl   
80090688:  38000000   li   r0,0
8009068C:  90010024   stw   r0,36(r1)
80090690:  7FA3EB78   mr   r3,r29
80090694:  7F65DB78   mr   r5,r27
80090698:  389E015C   addi   r4,r30,348
8009069C:  48002EFD   bl   0x80093598
800906A0:  93FD0050   stw   r31,80(r29)
800906A4:  39610140   addi   r11,r1,320
800906A8:  E3E10218   psq_l   f31,536(r1),0,0
800906AC:  CBE10210   lfd   f31,528(r1)
800906B0:  E3C10208   psq_l   f30,520(r1),0,0
800906B4:  CBC10200   lfd   f30,512(r1)
800906B8:  E3A101F8   psq_l   f29,504(r1),0,0
800906BC:  CBA101F0   lfd   f29,496(r1)
800906C0:  E38101E8   psq_l   f28,488(r1),0,0
800906C4:  CB8101E0   lfd   f28,480(r1)
800906C8:  E36101D8   psq_l   f27,472(r1),0,0
800906CC:  CB6101D0   lfd   f27,464(r1)
800906D0:  E34101C8   psq_l   f26,456(r1),0,0
800906D4:  CB4101C0   lfd   f26,448(r1)
800906D8:  E32101B8   psq_l   f25,440(r1),0,0
800906DC:  CB2101B0   lfd   f25,432(r1)
800906E0:  E30101A8   psq_l   f24,424(r1),0,0
800906E4:  CB0101A0   lfd   f24,416(r1)
800906E8:  E2E10198   psq_l   f23,408(r1),0,0
800906EC:  CAE10190   lfd   f23,400(r1)
800906F0:  E2C10188   psq_l   f22,392(r1),0,0
800906F4:  CAC10180   lfd   f22,384(r1)
800906F8:  E2A10178   psq_l   f21,376(r1),0,0
800906FC:  CAA10170   lfd   f21,368(r1)
80090700:  E2810168   psq_l   f20,360(r1),0,0
80090704:  CA810160   lfd   f20,352(r1)
80090708:  E2610158   psq_l   f19,344(r1),0,0
8009070C:  CA610150   lfd   f19,336(r1)
80090710:  E2410148   psq_l   f18,328(r1),0,0
80090714:  CA410140   lfd   f18,320(r1)
80090718:  4860C9A9   bl   0x8069d0c0
8009071C:  80010224   lwz   r0,548(r1)
80090720:  7C0803A6   mtlr   r0
80090724:  38210220   addi   r1,r1,544
80090728:  4E800020   blr   
[/spoiler]

I'd like to get the freedom to move the camera left or right. This would make the game perfect. ( besides that it's in Japanese because I can't read nor understand it )
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on February 23, 2011, 03:47:05 PM
QuoteInvincible [ukuneko]
C2149C3C 00000007
80030624 9421FFB0
BDC10008 3FA08079
63BD9D28 83DF0000
7C1DF000 4082000C
3B800000 93830624
B9C10008 38210050
60000000 00000000

Magic, and landmines does not work.

Fix  .. add 1st line.

Invincible [ukuneko]
04149D74 48000008
C2149C3C 00000007
80030624 9421FFB0
BDC10008 3FA08079
63BD9D28 83DF0000
7C1DF000 4082000C
3B800000 93830624
B9C10008 38210050
60000000 00000000

Magic, and landmines does not work.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Arudo on February 23, 2011, 09:50:26 PM
By magic and landmines, do you mean you can't use them, or they don't affect you?
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on February 24, 2011, 06:18:29 AM
Quote from: Arudo on February 23, 2011, 09:50:26 PM
By magic and landmines, do you mean you can't use them, or they don't affect you?

I suddenly freeze fixed.

The enemy receives damage, it's magic, mine attacks.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Arudo on March 03, 2011, 08:07:05 AM
A little bit of boredom led to this... but hopefully it'll make some sense to someone.

The RAM addresses jump around whenever you start up the game, so you're never certain if your RAM write codes will work.

Anyway I made some lists of what order the weapons/gear/items whatever with a general address that I used.

Here goes. I lamely attempted to translate it. Some things I can't read or figure out wtf they are so yeah.

The items go in the following order in the memory: They sit somewhere in the 8100000 region.

*Update* The list has more 'stuff' that I neglected earlier so I had to remake my notes.

Debug Item
Arrows
Stat Boosters that appear on the field
Materials (for upgrading)
Key Items
Color Materials
Effect Materials
Threads/Alloys for Special Costumes and Key Items
Goods (Food and stuff)
Dyes (with Dummy items)
Effect Dyes
Multiplayer Powerup Items
Drop Tables (The little slot machine roller thingy?)
NPC Weapons
Weapons
Other NPC Weapons (Town NPC items)
NPC Bowguns
Bowguns (Elza's)
Armor

Arrows
[spoiler]Arrow
Paralai Arrow
Sleep Arrow <- One chapter only.
Charm Arrow <- Sidequest only.
Burst Arrow
Destruct Arrow <- Multiplayer weapon, but can be used offline.
Wizard Killer
Silver Arrow
Itazura Banana
Hanabi (fireworks)
Heal Arrow <- Can't seem to access this one, Multiplayer Boss fight mode only?[/spoiler]

Stat Boosters
[spoiler]Grind Stone +1 Attack
Hardening Stone +1 Defense
Ruri Stone +1 Magic Attack
Ruri Sand +1 Magic Defense
Soldier's Vessel +10 HP
Raven Feather +1 Speed
Eagle Feather +5 Speed
Unshaking Heart Bowgun Dmg Up
Unswaying Heart Bowgun Dmg Up
Steady Heart Bowgun Dmg Up
Steadfast Heart Bowgun Dmg Up
Grind Stone Set Party +1 Attack
Hardening Stone Set Party +1 Defense
Ruri Stone Set Party +1 Magic Attack
Ruri Sand Set Party +1 Magic Defense
Soldier's Vessel Set Party +10 HP
Raven Feather Set Party +1 Speed
High Grade Grind Stone +5 Attack
High Grade Hardening Stone +5 Defense
High Grade Ruri Stone +5 Magic Attack
High Grade Ruri Sand +5 Magic Defense
High Grade Soldier's Vessel +50 HP
Falcon Feather +? Speed
Sharp Eye Bowgun Dmg Up
Ferocious Sword Attack Up
Solid Shield Defense Up
Brave Samurai HP Up
Gentle Hand Speed Up[/spoiler]
Weapon/Armor Materials
[spoiler]Sylph's String (Bowguns)
Salamander's Bone
Pirate Ring (Rogue Edge, Memento Dagger)
Noble Ring (Memento Dagger, Blood Sword, Justice)
Royal Ring (Memento Dagger, Blood Sword, Justice, Divine Beast Sword)
Sun Stone (Karma, Fang)
Gurg Sand (Gurg Edge)
Gurg Stardust (Gurg Blade)
Gurg Esoteric Writing (Gurg Blade)
Lizard Canine Tooth (Lizard Edge)
Skull (Undead Edge)
Ogre Nail (Ogre Hammer)
Gnome's Copper Ingot (Up to +3 for Armor)
Gnome's Silver Ingot(Up to +6 for Armor)
Gnome's Gold Ingot (Up to +9 for Armor)
Foreign Light
Foreign Heart
Foreign Bead/Particle
Dragon Fang
Freeze Dragon Fang (Deleted)
Holy Dragon Fang (Deleted)
Monster's Cocoon (Trident, Zero Sword)
Nebirous Splinter (Eclipse, Pikopiko Hammer)
Muruu Shell (Spiral, Sunflower)
Kraken Leg (Claw Sword, Prophet)
Atar Claw (Dragoon, Rose, Coral)[/spoiler]

Key Items
[spoiler]Dragon Hide
Lens
Permission Pass
Lift Key
Rusty Keys
Cargo Key
Antidote
Alcohol Rack Key
Rusty Key
Lotta's Wife's Glasses
Ivory Fangs
Shiren no Magatama
Trista's Medal
Courtyard Key
Sewer Key
Lotta's Ring
Treasury Key
Altar Gate Key
Toy Coins
Oishii Osake
Ancient Forbidden Book
Tutorial Book
Cool Medicine/Crude Medicine
Ariel's Bentou
Towel
Basic Magic Book
Aristocratic Information
High Grade Jewel
Zola's Ship's Log
Vogue Fashion Magazine
Letter to Girlfriend
Gurg Doll
Gurg Comb
Gurg Iron Pot
Dye Storehouse Key (From the Dye maker)
Medicine Storehouse Key
Stimulating Bleach
Shocking Bleach
Summoning Stone
[/spoiler]

Color Materials + Dummies
[spoiler]Red Igneous Rock
Dummy502
Yellow Fish Scale
Dummy 504
Green Clover
Dummy 506
Dummy 507
Dummy 508
Dummy 510
Khaki Bullet
Dummy 512
Dummy 513
Dummy 514
Spring Vegetable Seed
Midsummer Coral
Fallen Autumn Leaf
Wintersky Stardust
[/spoiler]

Effect Materials
[spoiler]Light Marble
Rainbow Marble
Torch
Snowman
Holy Water
Black Fuzzy Lump
Sparkly Crystal
Starfish
Heart Card
Black Record
Omamori
Deodorant
Dango[/spoiler]

Key Items/Threads
[spoiler]Angel's Thread
Indigo Thread
Amethyst Thread (Deleted)
Ultramarine Thread (Deleted)
Silver Thread
Platina Thread (Deleted)
White Gold Thread (Deleted)
Old Alloy
Imperial Alloy (Deleted)
Ruri Alloy (Deleted)
[/spoiler]

Goods -> Ones with Xs next to them aren't used in game.
[spoiler]Wheat
Spice x
Sugar
Egg
Cheese x
Chicken x
Pork x
Beef x
Cabbage x
Corn x
Banana
Apple x
Stew x
Almond
Coconut
Coconut x
Sharkfin
Small Salmon x
Growing Salmon x
Mature Salmon x
Salmon Eating Shark x
Small Pumpkin
Medium Pumpkin
Big Pumpkin
Overripe Pumpkin x
Wine -> Item 630
Fry (Fish) x -> Item 640
Seedling
Squid x
High Grade Squid x
Highest Grade Squid x
Fertilizer
High Quality Fertilizer
Legendary Fertilizer
Fur -> Item 650
Silk
Copper -> Item 661
Iron
Diamond -> Item 691[/spoiler]

Dyes - Most of the dummy items are here.
[spoiler]Silver Dye
Dummy 702
Dummy 703
Dummy 704
Red Dye
Dummy 706
Dummy 707
Dummy 708
Pink Dye
Dummy 710
Dummy 711
Dummy 712
Purple Dye
Dummy 714
Dummy 715
Dummy 716
Blue Dye
Dummy 718
Dummy 719
Dummy 720
Black Dye
Dummy 722
Dummy 750
Dummy 751
Dummy 752
Green Dye
Dummy 726
Dummy 727
Dummy 728
Khaki Dye
Dummy 730
Dummy 731
Dummy 732
Yellow Dye
Dummy 734
Dummy 735
Dummy 736
Orange Dye
Dummy 738
Dummy 739
Dummy 740
Beige Dye
Dummy 742
Dummy 743
Dummy 744
Brown Dye
Dummy 746
Dummy 747
Dummy 748
Spring Dye
Dummy 754
Dummy 755
Dummy 756
Summer Dye
Dummy 758
Dummy 759
Dummy 760
Autumn Dye
Dummy 762
Dummy 763
Dummy 764
Winter Dye
Dummy 766
Dummy 767
Dummy 768
[/spoiler]

Effect Dyes
[spoiler]Red Light Dye
Green Light Dye
Blue Light Dye
Seven Light Dye
Flame Dye
White Flame Dye
Rainy Day Dye
Splash (Shibuki) Dye
Darkness Flare Dye
Darkness Poison Dye
Darkness Plant Dye
Sparkling (Kira Kira) Silver Dye
Sparkling (Kira Kira) Gold Dye
Coming Star Dye
Popping Star Dye
Flying Star Dye
Heartbeat (Tokimeki) Dye
Heart Pounding (Dokidoki) Dye
Love-Love Dye
Rock Dye
Pop Dye
Ballad Dye
God's Halo
Buddha's Halo
Tsuun Smelling Dye
Muwa- Smelling Dye
Ue- Smelling Dye
Pesky Fly Dye
Pesky Moth Dye
Blue Butterflies Dye
Yellow Butterflies Dye[/spoiler]

Multiplayer Powerups
[spoiler]Accelerate Lump
Old Lump
Power Lump
Magic Lump
Heal Lump
Magic Lump
Power Lump
1 Point
3 Point
5 Point
10 Point
[/spoiler]

Drop Tables
[spoiler]Weapon - Drop Table
Armor - Drop Table
Item - Drop Table
Gold - Drop Table
Expensive Weapon - Drop Table
Expensive Armor - Drop Table
Growth Item - Drop Table
Plus Weapon - Drop Table
Gold (????) - Drop Table
Rare Weapon - Drop Table
[/spoiler]

NPC/Enemy Weapons - These can be equipped, but they have poor stats.
[spoiler]Long Sword A
Big Sword A (Quark)
Knight's Sword (Allies)
Jill's Sword
Tasha's Sword
Mahi (paralyze) Sword
Stone Sword
Defender Sword Def+10
Magic Soldier Sword
Trista's Sword
Arganan's Sword
Sola's Katana
Tasha's Sword
Trista's Sword
Jill's Sword
Lotta's Dagger
Lizard Sword
Gurg Black
Gurg Short Sword
Gurg Purple
Katana (Zesha)
Undead Double Sword
Mage Staff
Zanlance
Blade
Justice
Dagger
Lizard Sword
Lizard Blade
Poison Sword (Lizard)
Sword: Fighter Killer
Break Blade
Bone Archer Sword
Assassin Sword
Stone Sword
Lizard Blade (stone)
Short Sword
Thief Dagger
Gurg Long and Narrow Purple
Gurg Short Sword
Gurg Short Sword Black (archer)
Gurg Basic Long Sword SP1
Gurg Black (guard)
Mage Staff (Skeleton Mage)
Ruri Sword
Ruri Sword Black
Ruri Sword Gold
Phantom Armor Sword
Phantom Armor Sword Black
Phantom Armor Sword Gold
Lotta's Sword
Ogre Club
Gurg Purple
Jill's Sword
Jill's Final Sword
Ruri Sword Black (Trial)
Ogre Mace (Trial)
Katana (Zesha)
Lapis Lance (Big)
Lapis Lance (Small)
Katana (Zesha)
Katana (Zefa)[/spoiler]

Player Weapons - Numbers next to the name denotes how many addresses exist for that weapon. Most weapons that can be upgraded to +5 have 7 addresses; for the initial weapon, +1-5 and a Cursed version. If there isn't a number next to it, that means it can't be upgraded any further or only has one form.
[spoiler]Long Blades

Blade 1-5 Curse -> Rune Blade 7
Rogue Edge 1-5 Curse 7
Killer Cutter 1-5 Curse -> Nightmare 7
Gladiator 1-5 Curse 7
Para Axe 1-5 Curse -> Raijin Axe 7
Knight Sword 1-5 Curse 7
Blood Sword 1-5 Curse 7
Justice 1-5 Curse 7
Duel Sword 1-5 Curse 7
Paladium 1-5 Curse 7
Divine Beast Sword 1-5 Curse -> Divine Beast Fang Sword 7
Chaos Blade 1-5 Curse -> Stranger 7
General Sword 1-5 Curse 7
Nightmare 1-5 Curse 7
Stranger 1-5 Curse 7
Lizard Edge 1-5 Curse 7
Ogre Hammer 1-5 Curse 7
Gurg Edge 1-5 Curse 7
Gurg Blade 1-5 Curse -> Magmajium 7
Hosoimikazuki Katana 1-5 Curse 7
Shishioh Katana 1-5 Curse 7
Oni Katana 1-5 Curse 7
Kasen Katana 1-5 Curse 7
Airblade 1-5 Curse 7
Zanlance 1-5 Curse 7
North Wing 1-5 Curse 7
West Wing 1-5 Curse 7
East Wing 1-5 Curse 7
Tribe 1-5 Curse 7
Emperor 1-5 Curse 7

Daggers

Dagger 1-5 Curse 7
Magic Dagger 1-5 Curse 7
Enchant 1-5 Curse 7
Wise Dagger 1-5 Curse 7
Sorcerer 1-5 Curse 7
Witchcraft 1-5 Curse 7
Memento Dagger 1-5 Curse -> Mugenshin Dagger 7
Gurg Dagger 1-5 Curse 7
Kitchen Knife 1-5 Curse - Can be upgraded via hax 7
Arganan Dagger 1-5 Curse 7

Joke Items

Wood Club
Lance
Frying Pan
Axe
Hammer
Ladle
Leek
Chair
Bottle
Hoe
Pitchfork

Multiplayer Items

Sango
Mahi no Toge
Beto beto Sunflower
Pikopiko Hammer
Trident
Eclipse
Spiral
Crow Sword
Silence Sword
Betobeto Sword
Poison Sword

Crap Weapons

Dull Copper Sword -> Silver
Dull Silver Sword -> Gold
Dull Gold Sword -> Diamond
Dull Diamond Sword -> Sell
Real Dull Sword -> Wtf?


Dummy
Dummy

Upgrades

Raijin Axe+1-5 (no curse)
Gurg Blade+6-8 (no curse) -> Magmajium
Magmajium

More Crap

Dummy
Dummy
Dummy
Dull Wooden Sword X
Dummy 1-5 Curse
Dummy 1-5 Curse
Dummy 1-5 Curse

Blades

Karma; Karma+1-4; Sunblade; Cursed Karma
[Karma+4->Sunblade->Sunburst]
Fang; Fang+1-4; Blue Blade; Cursed Fang
[Fang+4->Blue Blade->Black Hole]
Grand Swell 1-5 Curse -> Juken Grand 7
Nanashi 1-5 Curse -> Mu no Ken Nanashi 7
Sanctuary 1-5 Curse -> Caliburn 7
Zola's Sword Katana 1-5 Curse -> Upgrades to Rokujou Hannya 7

Final Upgrades

Runeblade
Raijin Axe
Mugenmi Dagger (Yuris)

Phantom Sword 1-5 Curse 7
Undead Edge 1-5 Curse 7
Death 1-5 Curse 7

Final Upgrades

Rokujou Hannya Katana
Starburst
Black Hole
Tree Blade Grand  Juken grand
Mu no Ken Nanashi
Caliburn

Blades

Hiirueru 1-5 Curse 7
Defender 1-5 Curse 7
Speed Star 1-5 Curse 7
Fallen Angel Sword (Arganan's Sword) 1-5 Curse 7
Lapis Lazuli 1-5 Curse 7

Prize Weapons

Sango 1-5 Curse 7
Rose 1-5 Curse 7
Sunflower 1-5 Curse 7
Pikopiko Hammer 1-5 Curse 7
Trident 1-5 Curse 7
Eclipse 1-5 Curse 7
Spiral 1-5 Curse 7
Claw Sword 1-5 Curse 7
Prophet 1-5 Curse 7
Zero Sword 1-5 Curse 7
Dragoon 1-5 Curse 7

Level 9 Weapons

Rogue Edge 6-9 4
Blood Sword 6-9 4
Justice 6-9 4
Divine Beast Fang Sword 6-Final 4
General Sword 6-9 4
Lizard Edge 6-9 4

Blades

South Wing 1-5 Curse 7
Flame Lizard 1-5 Curse 7[/spoiler]

Other NPC Weapons/Objects
[spoiler]Skeleton Paralysis Hand
Vamp Sword
Undead Double Sword
Skeleton Stone Hand
(blank) Bone Barehands
NPC Whip
NPC Wooden Cane
NPC Carving/Kitchen Knife
NPC Handcuffs
(blank) Boss Barehands
Zangurg Barehands A
Zangurg Barehands B
(blank) Hyou Punch! Guard! Knockback Power
(blank) Barehands can't guard
(blank) Hyou Punch
(blank) Barehands[/spoiler]

NPC Bowguns/Other Bowguns
[spoiler]Bowgun (Elza)
Bowgun (Reload 60)
Scout Bowgun (Reload 60)
Gurg Gun (Reload 60)
Bowgun: Poison (Reload 120)
Mahi Bowgun (Reload 60)
Mahi Bowgun (Elza)
Snipe Bowgun
Bowgun (No Model)
Stone Bowgun (Reload 60)
Bowgun (Trial Use)
Pachinko (Slingshot)
Betobeto Bowgun (Reload 60)[/spoiler]

Player Bowguns
[spoiler]Crossbow 1-5 Curse
Snipebow 1-5 Curse
Fastbow 1-5 Curse
Deadlybow 1-5 Curse
Bowgun (temporary) 1-5 Curse <- This is the one Kanan uses during one mission.
[/spoiler]

Armor - Each Armor has it's initial form, and then 9 more slots after.
[spoiler]Heavy
Hunter   
Leather
Brave
Dragon
Feather
Stealth
Cross
Kanan's Onepiece
Kanan's Dress
Knight's Armor
[/spoiler]

Legs
[spoiler]Heavy
Hunter
Leather
Brave
Dragon
Feather
Stealth
Cross[/spoiler]

*update*

I just finished the game and now I have access to upgrading my gear to past +5 (+0, +1, +9 etc for other weapons).
However the RAM seems to be playing weird tricks on me.

Seeing as the swords in the original First round have a preset order that makes hacking those easy. However adjusting values for swords that go past that is now different.

The upgrade process seems to use two addresses now.
One is probably the weapon/item ID, and the other is the current quantity of it.
The block before the quantity sits at some ID value. However if you have a spread of items, like +6, +7, +8, +9 then four different IDs occurs. If one of the values goes to 00000000, the ID address goes back FFFFFFFF.

Now I'm not even sure how I would alter the number so that I have all +99 Weapons now.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Arudo on March 20, 2011, 11:05:08 PM
Found something interesting. With the NPC weapons, they can be upgraded (and used) the same way as regular weapons, except their stats are fairly average, and this can only be done during New Game Plus.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on April 01, 2011, 02:55:18 PM
Replace the actor.
It takes time to finish.
coming soon.........

[spoiler]
(http://i451.photobucket.com/albums/qq233/ukuneko/SLSJ01/SLSJ01-044.png)
Replace ELZA with Enemy(Sniper).


(http://i451.photobucket.com/albums/qq233/ukuneko/SLSJ01/SLSJ01-025.png)
Replace ELZA with Count ARGANON.



(http://i451.photobucket.com/albums/qq233/ukuneko/SLSJ01/SLSJ01-021.png)
Replace ELZA with MANAMIA.


(http://i451.photobucket.com/albums/qq233/ukuneko/SLSJ01/SLSJ01-031.png)
All KANAN.


(http://i451.photobucket.com/albums/qq233/ukuneko/SLSJ01/SLSJ01-035.png)
Replace ELZA with KANAN.[/spoiler]
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Arudo on April 01, 2011, 06:25:35 PM
Wow, that looks kind of freaky. I'd like to try out the Manamia one since you never get to use her in the Story mode ever.

Also:

I've attached the text file I'm using with all the items I've managed to compile and their Item IDs. It's kind of weird.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on April 18, 2011, 04:51:47 PM
Replace the actor [ukuneko]
04003A10 gggggggg
04003A14 GGGGGGGG
04003A18 hhhhhhhh
04003A1C HHHHHHHH
04003A20 iiiiiiii
04003A24 IIIIIIII
04003A28 jjjjjjjj
04003A2C JJJJJJJJ
04003A30 kkkkkkkk
04003A34 KKKKKKKK
04003A38 llllllll
04003A3C LLLLLLLL
04003A40 mmmmmmmm
04003A44 MMMMMMMM
04003A48 nnnnnnnn
04003A4C NNNNNNNN
04003A50 oooooooo
04003A54 OOOOOOOO
04003A58 pppppppp
04003A5C PPPPPPPP
04003A60 qqqqqqqq
04003A64 QQQQQQQQ
04003A68 rrrrrrrr
04003A6C RRRRRRRR
04003A70 ssssssss
04003A74 SSSSSSSS
04003A78 tttttttt
04003A7C TTTTTTTT
04003A80 uuuuuuuu
04003A84 UUUUUUUU
04003A88 vvvvvvvv
04003A8C VVVVVVVV
C21391DC 00000009
9421FFB0 BDC10008
3DE08000 61F23A10
61F33A90 82120000
82320004 7C1F8000
3A520008 40820008
7E3F8B78 93FD0050
7C129800 41820008
4BFFFFDC B9C10008
38210050 00000000

Small letters is original actorID.
Capital letter, you want to change actorID.
Can replace the 16 actors at once.(G to V)

actorID List
http://ukuneko.web.fc2.com/index.html

If you want to disable, 00000000 (Small letters & Capital letter)


(http://i451.photobucket.com/albums/qq233/ukuneko/SLSJ01/SLSJ01-071.png)
For example...Enemy groups
[spoiler]
For example...Enemy groups
04003A10 00000001
04003A14 000AAE6B
04003A18 00018769
04003A1C 000AAE77
04003A20 000187CD
04003A24 000AAE6C
04003A28 00018831
04003A2C 000AAE73
04003A30 00018895
04003A34 000AAE6D
04003A38 000188F9
04003A3C 000AAE71
04003A40 00018705
04003A44 000AAE6E
04003A48 00018A89
04003A4C 000AAE77
04003A50 00000000
04003A54 00000000
04003A58 00000000
04003A5C 00000000
04003A60 00000000
04003A64 00000000
04003A68 00000000
04003A6C 00000000
04003A70 00000000
04003A74 00000000
04003A78 00000000
04003A7C 00000000
04003A80 00000000
04003A84 00000000
04003A88 00000000
04003A8C 00000000
C21391DC 00000009
9421FFB0 BDC10008
3DE08000 61F23A10
61F33A90 82120000
82320004 7C1F8000
3A520008 40820008
7E3F8B78 93FD0050
7C129800 41820008
4BFFFFDC B9C10008
38210050 00000000[/spoiler]

All are not replaced by these codes.

Save the new slot.
This allows the stored data may be corrupted.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Deathwolf on April 18, 2011, 04:54:07 PM
wow nice code.   :eek:
BTW have you tried to find the value of attacking?
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on April 19, 2011, 08:06:16 PM
Quote from: Deathwolf on April 18, 2011, 04:54:07 PM
wow nice code.   :eek:
BTW have you tried to find the value of attacking?

No  I've been very busy lately.
One of these days...... ;)
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Arudo on April 24, 2011, 11:09:45 PM
Hey deathwolf, your full power code is kind of aesthetic only I think.

Full Power [Deathwolf]
043EC768 C122D7D0
043EC778 C1770AC8

Whenever I use a Tension Arte it still takes a while for it to recharge so I can use it again.

@ Ukuneko

I noticed this small thing, but is there a separate character model for Manamia with glasses? This happens somewhere in Chapter 27/28.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on April 29, 2011, 05:40:01 AM
Quote from: Arudo on April 24, 2011, 11:09:45 PM
@ Ukuneko
I noticed this small thing, but is there a separate character model for Manamia with glasses? This happens somewhere in Chapter 27/28.

I think it would not be a separated character.
Seems to another code. Add Glasses.


Multiply EnemyHealth & 1-Hit Kill [ukuneko]
04003A00 0000000y
C2131724 0000000F
9421FFB0 BDC10008
3DC08000 822E3A00
2C110000 41820050
A1F8F82E 3A000000
62109D28 7C0F8000
60000000 41820038
EF000028 FC180840
40800030 2C110002
4082000C FC200090
4800001C 2C110001
40820014 3E60xxxx
92780004 C2180004
EC210432 EC000828
B9C10008 38210050
60000000 00000000

y Mode Select
0 = OFF
1 = Multiply Health Mode
2 = 1-Hit Kill Mode
**You can make that button activation

xxxx
Multiply Health
3F00 x0.5
3F80 x1
4000 x2
4080 x4
4100 x8
4180 x16
4200 x32
4280 x64
4300 x128
4380 x256

Zesha(Chapter40), 1-Hit Kill Mode doesn't work.

Previous "1-Hit Kill" is disabled.
This is an improved version.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Arudo on April 29, 2011, 06:04:21 AM
残念...

Well if you can find a way so that she is always wearing glasses, that'll be kind of neat.
Title: Re: [Request] The Last Story [SLSJ01]
Post by: ukuneko on April 29, 2011, 06:35:45 AM
Show Actor Info [ukuneko]
0414BFC4 2C000001

Show Enamy Info [ukuneko]
043E5528 48000094

Hide StateMeter [ukuneko]
043EC42C 48000008




Quote from: Arudo on April 29, 2011, 06:04:21 AM
残念...

Well if you can find a way so that she is always wearing glasses, that'll be kind of neat.

I Search it
One of these days ...... ;)
Title: Re: [Request] The Last Story [SLSJ01]
Post by: Arudo on April 29, 2011, 07:04:50 PM
It is probably some very obscure value hidden somewhere, since her glasses look the same as the one that Irmina wears. It might even be possible to move them onto other characters, what do you think?

Edit:
Something 'new'

I have found the ID values for the equipment that is at +99, but I tried to 'force' it to exist by poking one of the addresses that have an
FFFFFFFF value to it, and attaching a quantity to it with the next address. Sadly that didn't do squat.

Here are the IDs for the Level 99 items

[spoiler]Level 99 Items

Weapons

55ED482 - Rogue Edge
55ED486 - Blood Sword
55ED48A - Justice
55ED492 - General Sword
55ED496 - Lizard Edge
59BDB67 - Gladiator
59BDB75 - Knight Sword
59BDB8A - Duel Sword
59BDB91 - Palladium
59BDBAD - Nightmare
59BDBB4 - Stranger
59BDBC2 - Ogre Hammer
59BDBC9 - Gurg Edge
59BDBD7 - Hosoi Mikazuki
59BDBDE - Shishioh
59BDBE5 - Oni
59BDBEC - Kasen
59BDBF3 - Airblade
59BDBFA - Zanlance
59BDC01 - North Wing
59BDC08 - West Wing
59BDC0F - East Wing
59BDC16 - Traive
59BDC1D - Emperor

59BDC24 - Dagger
59BDC2B - Magic Dagger
59BDC32 - Enchant
59BDC39 - Wise Dagger
59BDC40 - Sorcerer
59BDC47 - Witchcraft
59BDC55 - Gurg Dagger
59BDC5C - Kitchen Knife
59BDC63 - Arganan Dagger

59BDC94 - Raijin Axe
59BDCE4 - Phantom Sword
59BDCEB - Undead Edge
59BDCF2 - Death
59BDCFF - Healel
59BDD06 - Defender
59BDD0D - Speed Star
59BDD14 - Fallen Angel's Sword
59BDD1B - Lapis Lazuli

59BDD22 - Sango
59BDD29 - Bara
59BDD30 - Himawari
59BDD37 - Piko-piko Hammer
59BDD3E - Trident
59BDD45 - Eclipse
59BDD4C - Spiral
59BDD53 - Claw Sword
59BDD5A - Prophet
59BDD61 - Zero Sword
59BDD68 - Dragoon

59BDD9C - South Wing
59BDDA3 - Flame Lizard

5E827B3 - Wood Club
5E827B4 - Lance
5E827B5 - Frying Pan
5E827B6 - Axe
5E827B7 - Hammer
5E827B8 - Ladle
5E827B9 - Leek
5E827BA - Chair
5E827BB - Bottle
5E827BC - Hoe
5E827BD - Pitch Fork
5E827CD - True Blunt Sword

5E827D8 - Magmajium
5E8281C - Runeblade
5E8281E - Dagger of Infinite Depths
5E82834 - Rokujou Hannya
5E82835 - Starburst
5E82836 - Black Hole
5E82837 - Juken Grand
5E82838 - Mu no Ken Nanashi
5E82839 - Caliburn
5E828CE - Divine Beast Fang Sword

Armor

56057C9 - Heavy Armor
56057DD - Hunter Armor
56057F1 - Leather Armor
5605805 - Brave Armor
5605819 - Dragon Armor
560582D - Feather Armor
5605841 - Stealth Armor
5605855 - Cross Armor

560598B - Kanan's One Piece
5605995 - Kanan's Dress
560599F - Knight's Armor

5605BB1 - Heavy Legs
5605BC5 - Hunter Legs
5605BD9 - Leather Legs
5605BED - Brave Legs
5605C01 - Dragon Legs
5605C15 - Feather Legs
5605C29 - Stealth Legs
5605C3D - Cross Legs[/spoiler]

Or is there some 'locked' value in the game that prevents items from being upgraded? Any ideas?

As an aside, this game is sitting on an TBA by Nintendo, although I have my doubts as to when it will actually get localized.