Today,Kirby finally is released in Europe.There are already some NTSC codes,so could anyone port them to PAL?
Thanks in advance!!! :)
No Kirby love for PAL users? ??? :'(
Quote from: panmusic on March 02, 2011, 08:28:56 AM
No Kirby love for PAL users? ??? :'(
The game is very easy anyway, you don't really need codes. :O
Quote from: Takeshi55 on March 03, 2011, 05:09:35 PM
Quote from: panmusic on March 02, 2011, 08:28:56 AM
No Kirby love for PAL users? ??? :'(
The game is very easy anyway, you don't really need codes. :O
Yes,it is easy if you want to see the ending credits.But,if you want to finish it 100%,the game is a nightmare... ;)
My brother wants this game pretty bad =\ what would u rate it?
I've seen it in the Toys R Us and played for 5 mins or so. I rate the game above average, and my 3 year old was having a blast with it.
It's not available at my local video store though. I'll try to port the codes once it arrives. If not then I'll make an invincible code for both players, attempt a moon jump code, and all items/coins/etc
That's good news,Patedj!We are waiting your codes and checking these forums almost everyday! ;D
This game is pretty boring... :(
I may have made codes for it...
Quote from: Bully@Wiiplaza on March 11, 2011, 04:11:29 PM
This game is pretty boring... :(
I may have made codes for it...
Perhaps,making codes for this game will be a less boring procedure... ;)
Streak 9999
C20E345C 00000002
3880270F 90830028
60000000 00000000
Gems 999
041FFA78 380003E7
Quote from: Patedj on March 14, 2011, 05:36:01 AM
Streak 9999
C20E345C 00000002
3880270F 90830028
60000000 00000000
Gems 999
041FFA78 380003E7
Nice start Patedj!!!
Can you make thise codes:
Never lose Gems
Moon Jump + MJ for all the things you trun into
Always play as Prince Fluff
This is for kirby. I know this is the right address due to this code that I made.
0408A840 EC220828
288FFF42 FEFF0100
0408A840 EC22082A
E0000000 80008000
ASM: fsubs f1,f2,f1 to fadds f1,f2,f1 ( this seems to work better)
This will stop the gravity to pull down and always push. It works great for one player but for two players it will influence the others gravity.
So does this
0408A848 D03F05E0
288FFF42 FEFF0100
0408A848 D05F05E0
E0000000 80008000
ASM: stfs f1,1504(r31) to stfs f2,1504(r31)
I found the address by searching for kirby's speed.
1 equal 0
2 > when walking
3 then > running
4 (combination of 3=3 and 1=1)
it came up with 3 addresses. Thanks guys. Now for Okami, donkey kong, & Eldar Saga.
[spoiler] CR:22200888 XER:00000000 CTR:8006A1F8 DSIS:00000000
DAR:00000000 SRR0:8008A848 SRR1:0000A032 LR:8008A838
r0:8008A838 r1:809E7AE0 r2:808F2300 r3:80F83814
r4:00000000 r5:00000005 r6:00000000 r7:80F72BC0
r8:809E7BC0 r9:00000002 r10:00000000 r11:FFFFFFFF
r12:8006A1F8 r13:808EADA0 r14:00000000 r15:00000000
r16:00000000 r17:00000000 r18:00000000 r19:00000000
r20:00000000 r21:00000000 r22:00000000 r23:00000000
r24:00000000 r25:00000000 r26:00000000 r27:80B27CB8
r28:00000000 r29:80F83CF4 r30:00000001 r31:80F83814
f0:BE99999A f1:3D7B3E99 f2:3D895683 f3:59800000
f4:3F800000 f5:00000000 f6:00000000 f7:00000000
f8:3F800000 f9:00000000 f10:00000000 f11:00000000
f12:C456AAAA f13:44000000 f14:00000000 f15:00000000
f16:00000000 f17:00000000 f18:00000000 f19:00000000
f20:00000000 f21:00000000 f22:00000000 f23:00000000
f24:00000000 f25:00000000 f26:00000000 f27:00000000
f28:00000000 f29:00000000 f30:00000000 f31:00000000[/spoiler]
[spoiler]8008A820: 9421FFF0 stwu r1,-16(r1)
8008A824: 7C0802A6 mflr r0
8008A828: 90010014 stw r0,20(r1)
8008A82C: 93E1000C stw r31,12(r1)
8008A830: 7C7F1B78 mr r31,r3
8008A834: 4BFE1065 bl 0x8006b898
8008A838: C05F05E0 lfs f2,1504(r31)
8008A83C: C01F0720 lfs f0,1824(r31)
8008A840: EC220828 fsubs f1,f2,f1
8008A844: FC000050 fneg f0,f0
8008A848: D03F05E0 stfs f1,1504(r31) ----> breaks here
8008A84C: FC010040 fcmpo cr0,f1,f0
8008A850: 4C401382 cror 2,0,2
8008A854: 40820008 bne- 0x8008a85c
8008A858: D01F05E0 stfs f0,1504(r31)
8008A85C: 80010014 lwz r0,20(r1)
8008A860: 83E1000C lwz r31,12(r1)
8008A864: 7C0803A6 mtlr r0
8008A868: 38210010 addi r1,r1,16
8008A86C: 4E800020 blr
[/spoiler]
Streak 9999
C20E345C 00000002
3880270F 90830028
60000000 00000000
Gems 999
041FFA78 380003E7
Invincible
040892A8 60000000
Works after being hit once
Is that last one nopping the sub for an invincible timer? If so, it can probably be fixed so that you don't have to be hit once.
great I'll look into it ( yes it is dcx2 )
Registers
[spoiler]CR:44200488 XER:20000000 CTR:806272C0 DSIS:00400000
DAR:80F63C30 SRR0:800892AC SRR1:0000A032 LR:8009D45C
r0:00000095 r1:809E7B70 r2:808F2300 r3:80F633FC
r4:00000096 r5:80F633FC r6:00000000 r7:81349C20
r8:00000006 r9:00000000 r10:80000000 r11:809E7AD0
r12:804BDAFC r13:808EADA0 r14:00000000 r15:00000000
r16:00000000 r17:00000000 r18:00000000 r19:00000000
r20:00000000 r21:00000000 r22:00000000 r23:00000000
r24:00000000 r25:00000000 r26:00000000 r27:80B27CB8
r28:00000000 r29:80F638DC r30:80F633FC r31:80C65028
f0:00000000 f1:4233045B f2:432E7EDA f3:423A108A
f4:434C2CAC f5:427E6666 f6:42220000 f7:42546666
f8:41955555 f9:431070F0 f10:00000000 f11:80000000
f12:BF800000 f13:00000000 f14:00000000 f15:00000000
f16:00000000 f17:00000000 f18:00000000 f19:00000000
f20:00000000 f21:00000000 f22:00000000 f23:00000000
f24:00000000 f25:00000000 f26:00000000 f27:00000000
f28:00000000 f29:00000000 f30:00000000 f31:00000000[/spoiler]
Function
[spoiler]80089278: 9421FFF0 stwu r1,-16(r1)
8008927C: 7C0802A6 mflr r0
80089280: 90010014 stw r0,20(r1)
80089284: 93E1000C stw r31,12(r1)
80089288: 93C10008 stw r30,8(r1)
8008928C: 7C7E1B78 mr r30,r3
80089290: 83E307E8 lwz r31,2024(r3)
80089294: 2C1F0000 cmpwi r31,0
80089298: 418200D0 beq- 0x80089368
8008929C: 80830834 lwz r4,2100(r3) ----> reads here. This is the counter. li >1 sets kirby invincible
800892A0: 2C040000 cmpwi r4,0
800892A4: 408100C4 ble- 0x80089368
800892A8: 3404FFFF subic. r0,r4,1 ----> if nop this then invincible when hit
800892AC: 90030834 stw r0,2100(r3) ----> writes here
800892B0: 418100B8 bgt- 0x80089368
800892B4: 38000000 li r0,0
800892B8: 90030834 stw r0,2100(r3)
800892BC: 38000001 li r0,1
800892C0: 981F0000 stb r0,0(r31)
800892C4: 809F0030 lwz r4,48(r31)
800892C8: 2C040000 cmpwi r4,0
800892CC: 41820068 beq- 0x80089334
800892D0: 80040004 lwz r0,4(r4)
800892D4: 80640000 lwz r3,0(r4)
800892D8: 907F0058 stw r3,88(r31)
800892DC: 901F005C stw r0,92(r31)
800892E0: 8004000C lwz r0,12(r4)
800892E4: 80640008 lwz r3,8(r4)
800892E8: 907F0060 stw r3,96(r31)
800892EC: 901F0064 stw r0,100(r31)
800892F0: 80040014 lwz r0,20(r4)
800892F4: 80640010 lwz r3,16(r4)
800892F8: 907F0068 stw r3,104(r31)
800892FC: 901F006C stw r0,108(r31)
80089300: 8004001C lwz r0,28(r4)
80089304: 80640018 lwz r3,24(r4)
80089308: 907F0070 stw r3,112(r31)
8008930C: 901F0074 stw r0,116(r31)
80089310: 80040024 lwz r0,36(r4)
80089314: 80640020 lwz r3,32(r4)
80089318: 907F0078 stw r3,120(r31)
8008931C: 901F007C stw r0,124(r31)
80089320: 8004002C lwz r0,44(r4)
80089324: 80640028 lwz r3,40(r4)
80089328: 907F0080 stw r3,128(r31)
8008932C: 901F0084 stw r0,132(r31)
80089330: 4800000C b 0x8008933c
80089334: 387F0058 addi r3,r31,88
80089338: 485E5DC9 bl 0x8066f100
8008933C: 38000000 li r0,0
80089340: 981F0003 stb r0,3(r31)
80089344: 7FC3F378 mr r3,r30
80089348: 38800000 li r4,0
8008934C: 80BE0830 lwz r5,2096(r30)
80089350: 801E05A0 lwz r0,1440(r30)
80089354: 64A50200 oris r5,r5,512
80089358: 90BE0830 stw r5,2096(r30)
8008935C: 54000146 rlwinm r0,r0,0,5,3
80089360: 901E05A0 stw r0,1440(r30)
80089364: 48000C8D bl 0x80089ff0
80089368: 83FE07EC lwz r31,2028(r30)
8008936C: 2C1F0000 cmpwi r31,0
80089370: 418200B8 beq- 0x80089428
80089374: 807E0838 lwz r3,2104(r30)
80089378: 2C030000 cmpwi r3,0
8008937C: 408100AC ble- 0x80089428
80089380: 3403FFFF subic. r0,r3,1
80089384: 901E0838 stw r0,2104(r30)
80089388: 418100A0 bgt- 0x80089428
8008938C: 38000000 li r0,0
80089390: 901E0838 stw r0,2104(r30)
80089394: 38000001 li r0,1
80089398: 981F0000 stb r0,0(r31)
8008939C: 809F0030 lwz r4,48(r31)
800893A0: 2C040000 cmpwi r4,0
800893A4: 41820068 beq- 0x8008940c
800893A8: 80040004 lwz r0,4(r4)
800893AC: 80640000 lwz r3,0(r4)
800893B0: 907F0058 stw r3,88(r31)
800893B4: 901F005C stw r0,92(r31)
800893B8: 8004000C lwz r0,12(r4)
800893BC: 80640008 lwz r3,8(r4)
800893C0: 907F0060 stw r3,96(r31)
800893C4: 901F0064 stw r0,100(r31)
800893C8: 80040014 lwz r0,20(r4)
800893CC: 80640010 lwz r3,16(r4)
800893D0: 907F0068 stw r3,104(r31)
800893D4: 901F006C stw r0,108(r31)
800893D8: 8004001C lwz r0,28(r4)
800893DC: 80640018 lwz r3,24(r4)
800893E0: 907F0070 stw r3,112(r31)
800893E4: 901F0074 stw r0,116(r31)
800893E8: 80040024 lwz r0,36(r4)
800893EC: 80640020 lwz r3,32(r4)
800893F0: 907F0078 stw r3,120(r31)
800893F4: 901F007C stw r0,124(r31)
800893F8: 8004002C lwz r0,44(r4)
800893FC: 80640028 lwz r3,40(r4)
80089400: 907F0080 stw r3,128(r31)
80089404: 901F0084 stw r0,132(r31)
80089408: 4800000C b 0x80089414
8008940C: 387F0058 addi r3,r31,88
80089410: 485E5CF1 bl 0x8066f100
80089414: 38000000 li r0,0
80089418: 981F0003 stb r0,3(r31)
8008941C: 801E0830 lwz r0,2096(r30)
80089420: 64000040 oris r0,r0,64
80089424: 901E0830 stw r0,2096(r30)
80089428: 80010014 lwz r0,20(r1)
8008942C: 83E1000C lwz r31,12(r1)
80089430: 83C10008 lwz r30,8(r1)
80089434: 7C0803A6 mtlr r0
80089438: 38210010 addi r1,r1,16
8008943C: 4E800020 blr
[/spoiler]
Look for an lwz before the timer sub. There will probably also be a cmpwi (EDIT: or any instruction that ends with a . like rlwinm.) and some conditional branch (blt, beq, bne, ble, bgt, something like that). Change the lwz into an li instead, so it's always loading some large value. It will give infinite timer, *and* activate the timer without getting hit.
BTW, the best part about invincibility timers vs. infinite health? No stun or stumble.
I can set up the counter with 8008929C
And if you load the map then you are invincible. Initially I was trying it already in the map then I though... hmm that's not how people will be playing the game so
Invincibility Code
0408929C 3880270F
Kirby and the Prince are invincible
I looked over the function now, and you should be careful of a few things.
80089290: 83E307E8 lwz r31,2024(r3)
80089294: 2C1F0000 cmpwi r31,0
80089298: 418200D0 beq- 0x80089368
8008929C: 80830834 lwz r4,2100(r3) ----> reads here. This is the counter. li >1 sets kirby invincible
800892A0: 2C040000 cmpwi r4,0
800892A4: 408100C4 ble- 0x80089368
800892A8: 3404FFFF subic. r0,r4,1 ----> if nop this then invincible when hit
800892AC: 90030834 stw r0,2100(r3) ----> writes here
800892B0: 418100B8 bgt- 0x80089368
Note the cmpwi r31,0/beq-. This skips over the timer, which is probably why the code wouldn't automatically activate.
Note the subic. r0,r4,1. When you nop this, the value in r0 will be whatever set it last (that was the mflr at the beginning). This means r0 will hold a pointer. If this timer is signed, this could cause problems, because pointers will look like negative numbers. mr r0,r4 would have been better than a nop (though not as good as replacing lwz with li).
Finally, note the . at the end of subic. This means that it gives you a free cmpwi rD, 0. It is the result of this . which is evaluated by the bgt-. So replacing it with nop will mean that the bgt- is using the cmpwi r4,0 instead of the subic. to determine whether to branch, which is bad.
mr wouldn't set the condition register either, so it'd be best to replace the subic. 1 with 0 instead. Replacing lwz with li is still the best.
Quote from: dcx2 on March 19, 2011, 05:37:29 PM
mr wouldn't set the condition register either, so it'd be best to replace the subic. 1 with 0 instead. Replacing lwz with li is still the best.
So from what I understand you saying is replacing subic. 1 with 0 instead than nop is better although what's even nicer is replacing lwz with li. Correct?? if that's the case then use this code
Invincibility Code
0408929C 3880270F
Kirby and the Prince are invincible