This is a bit of a quandary for me, as I was previously able to go via HBC and GeckoOS.
But because I didn't want to update my wii, that was how I would go online for multiplayer etc.
However now for some reason now when I go online via the GeckoOS I get a 20200 error. And I am using a retail copy of the game so I don't know what's going on.
Any ideas?
try this:
Game language : Default
No good wolf. I'm using System Menu 4.3U now. Should I turn off hooks and stuff as well?
the newest FW is 4.3 right? so you updated now? try without codes.
sry idk whats the newest cuz I'm still on FW 3.2 xD
Yeah I'm not using codes yet as I load them via WiiRD not SD when I play offline.
hmm maybe try another version of gecko os...
I searched for this error code and found no fixes or usefull information to bypass this error :/
but yea try another loader
I just had some settings that did work...
But the error 20200 is a thinly veiled way of saying 'don't hack' I think.
nice nice...
yep maybe it's a protection
I could go online using the AXNextframe hook, however when I tried to boot WiiRD, it couldn't detect the gecko.
I can go online fine via disc channel, but I still want to be able to poke/check memory values, but can't as the USBGecko won't be detected for some reason.
Quote from: Sharkbyte on February 13, 2011, 11:09:26 PM
I had the same problem. I think 99% it is because you have zits codes on. :P He disabled them from working online even though they don't even work with host online.
wrong, I didn´t see any check on these, I´m using a few of them and no issue (third person view works online and it has no check)
Maybe it´s only one of them, but I can tell that it is working with USB Loaders and Hermes Cios 222.
You could watch this to get the proof my statements:
http://www.youtube.com/watch?v=goE35f2XzGI
Well can any of you get online via Gecko OS and connect with WiiRD/GeckodotNet?
Weird. I changed my hook settings back to default and it worked again.
Probably some shenanigans on Nintendo's side.
Just before people wonder: I COULD(!) imagine Nintendo is working on a debugger detection.. making it short, the Gecko debugger would be not too difficult to detect in memory - Nintendo could even create code which would simply crash the game if it is loaded along the debugger. It hasn't happened by now, however, from a technical side it's easy.
Well, I think it was either something screwy on either host or server side seeing as I could go online via GeckoOS again.
Where is the debugger stored in memory?
Could be interesting...
P.S. I´m NOT working for Nintendo XD