NTSCU-U
Im sure people will have some requests for this one..
F.e. an Inf. Ammo code (offline) where you still have to reload would be great.
Transfering the p99's inicial infinity to every weap seems pretty :)
I was hoping a hacker could make a code so that you could play the full sized multiplayer levels offline.
If anyone has noticed, the online stages have a lot of additional sections that are blocked off in offline mode.
Also could someone make the levetation and walk through walls codes usable for the origonal classic controller?
:confused:
Thanks in advance ;D
*post merge*
also could someone make a code to allow multiple people to choose the same person?
My friends and I are always fighting over oddjob
[] Full Size Maps Offline
[] Levitation and WtW via Classic Controller. (try to ask the original creator)
[] Multiple People Same person
All three of those are ones I wanted to do already so I will for sure attempt them (if they don't get done before I get to it).
I'm very busy though so I can't say when!
Is there anyway to make the codes like unlock all games modes and unlock all loadouts permanent?
Quote from: Iceman on November 15, 2010, 02:43:46 AM
Is there anyway to make the codes like unlock all games modes and unlock all loadouts permanent?
Not without permanently modifying your leaderboard level.
thank you so much
I can't wait ;D
*post merge*
another thing
could someone make a code that allows you to select the music that will play in multiplayer
It would be amazing a code for having the Ivana Spec-R with a silencer, a thermal scope and a laser pointer, please...
regards!!! Sorry for my English, XD
P.D: In the offline mode, of course.
Yeah, it would be cool to make an offline class modifier. I'm not sure how to make that code though.
Quote from: monogato on December 01, 2010, 08:04:57 PM
It would be amazing a code for having the Ivana Spec-R with a silencer, a thermal scope and a laser pointer, please...
regards!!! Sorry for my English, XD
P.D: In the offline mode, of course.
I second this. I would REALLY love a "always have weapon" code, for each slot. And be able to make them silenced, choose the scope type, etc (would love a silenced Terralite or Kallos, lol). If that's a class modifier, then... I want a class modifier. LOL :D
Quote from: malkierian on December 09, 2010, 02:57:54 PM
Quote from: monogato on December 01, 2010, 08:04:57 PM
It would be amazing a code for having the Ivana Spec-R with a silencer, a thermal scope and a laser pointer, please...
regards!!! Sorry for my English, XD
P.D: In the offline mode, of course.
I second this. I would REALLY love a "always have weapon" code, for each slot. And be able to make them silenced, choose the scope type, etc (would love a silenced Terralite or Kallos, lol). If that's a class modifier, then... I want a class modifier. LOL :D
I third this request for a weapon slot and class modifier, preferably in single player campaign. I'd like to be wielding the notorious golden gun (apparently available only in multiplayer) in Arkhangelsk, Facility, etc., and if possible give it said silencer, thermal scope, and laser pointer. Grenades and mines and other explosive stuff in missions normally sans them a plus.
I'd basically like to pull the same shenanigans with cheats on the AI in single-player as legend* tells me Gameshark pulled on the original 64 Goldeneye.
*I say "legend" because I never had a 64, and I have only played the original w/o cheats a little…
Wondering if someone could possibly create a code for paint ball mode during a single player session. It's automatically incorporated into split screen so i would assume finding the variables required wouldn't be that hard to find, I just don't have the time or resources to devote to it. Also there is a cheat for split screen big heads mode, maybe incorporating that into single player would be fun. I would ask for multiplayer, but it would be unfair to change any rules for multiplayer for anyones benefit.
During mulitplayer, all the options you have unlocked and are available for that game mode, can be switched on and off. Kind of pointless so I didn't post any codes. BUT the game doesn't even look at it if it's not available or unlocked.
Basically, it would take a bit of time to trace back the ASM, but it SHOULD be a doable code..
I won't have the time to work on this any time soon so:
If anyone wants to use those switches I found as a starting point, PM me and I'll send you the data and notes.
If there is any way possible to try to use the coding that you discovered with the trigger to try to find the code i could do various testing myself. I don't really understand all of the ins and outs, but i would be more than great full to give it a shot, whether it be sifting through normal game mode code and game code with the paintball enabled i would spend the time. If it is rather technical, aka, needing a special component for my wii, I would probably not be best suited for the job. Let me know, I'm more than willing to learn new things that could possibly help me and or use the same skill in the future for others, Thanks.
actually if anyone could help by giving me all the raw data, when playing split screen without paintball modifier, and with the modifyer, I can sift through the raw data in my free time and try to locate what is what, and by chance could you also include a file of raw data of the big heads modifyer, may make it easier to locate the ram that i need. To play with big heads, use the code <477MYFR13NDS4R3SP13S>. Thank you for your help.
Does anyone have the code for the full map sizes in split screen mode? it would be nice because i hate how they block off everything in split screen and the maps are so tiny, i wish there was a cheat that the split screen maps would be the same size as the online maps.
Thanks In return,
StormShellX
it should be, if i had 30 dollars, i could probably get it myself, i need a USB gecko, unless there are other methods of getting the codes via asm, i wonder if there is a program somewhere around here i can make codes from dumps, is that possible?
There is already a request topic for this game. USE IT!
http://wiird.l0nk.org/forum/index.php/topic,7576.0.html
I've merged all the topics.
NOTE TO CODE REQUESTERS: Don't make me do this again.
I have an request :)
Can somebody create a code that every bullet is fatal, like the original License To Kill mode on the N64.
I noticed there is a infinite health code but i do not know how to change that :)
Also it would be nice if the code will work without the reddish screen because of low health, but still the same effects that every bullet will be fatal. Offcourse this is directed to Multiplayer :)
I have Found the address of the modifier on/off switch for paintball mode in split screen multiplayer, this address only controls turning the selection on and off. I was wondering if someone could direct me in finding the actual sprites/sounds that are used in the mode. Currently searching the 80 range 32 bit. The address that I have found to turn paintball mode on and off is 805DE6BC, on position is 01000000, off is 00000000. If someone could point me in the right direction it would be greatly appreciated. Looking for these sprites/sounds to incorporate paintball mode into single player mode. This is my first code, so hopefully I can find what I'm looking for.
You would have to do some heavy back-tracking through ASM to enable it on single player if it doesn't have that option by default..
hi,
im using ocarina cheat codes on my cfg usbloader for goldeneye, everything works accept the code for : unlock all custum loadouts.
that one has been removed. can anyone place it back so i can use it?
I saw that thomas83lin had made the codes, maybe you can help me?
greetz Jimih
That code has been removed permanently as it's an online code and gives advantages to players using it. So it won't be put back.
well... i have found the code.
now when i open the loadouts, the slots are away, but i still cant choose the guns to use it.
So i still need to find a cheat so my level gets to 56..
I dont think i can find it here, or do i?
greetz
You're not gonna find anything like that here.
So I must've used a code either incorrectly or one that infects the save game file. Now my guns won't reload when I try to do it. They will reload when I empty the clip, but not before. Any idea which code could've done this and how to fix it?
I'm NTSC in case that helps.
I'm merging your thread to the Goldeneye support thread in USA Wii Support. You may get better answers there.