WiiRd forum

Wii & Gamecube Hacking => WiiRD Remote Debugger => Topic started by: Darkhacker0259 on December 29, 2010, 01:14:05 AM

Title: Moon Jump Help
Post by: Darkhacker0259 on December 29, 2010, 01:14:05 AM
Hello everyone, well i found the address for when you jump into the air for a game and i tested it by putting it into the memory viewer and everytime i jumped or walked up stairs or something the value would go up. Now i dont know how to manipulate the code to make it a moon jump. Can someone help me with this? Thanks.

~darkhacker0259
Title: Re: Moon Jump Help
Post by: Deathwolf on December 29, 2010, 01:20:33 AM
ok example the address of your code is 80123456.
every jump address is a 32 bit value.

32 bit = XXXXXXXX
16 bit = XXXX
8 bit = XX

so we need 32 bit (XXXXXXXX)
for 32 bit we need the codetype 04.

so your code would be :
04123456 XXXXXXXX.

for example you can try the value 40000000. (04123456 40000000)


Title: Re: Moon Jump Help
Post by: Darkhacker0259 on December 29, 2010, 01:40:38 AM
yeah i have my address but i dont know what to set the value to. Like it is random numbers when you jump and i dont know what to set the value of the address to.
Title: Re: Moon Jump Help
Post by: biolizard89 on December 29, 2010, 01:43:42 AM
Quote from: Darkhacker0259 on December 29, 2010, 01:40:38 AM
yeah i have my address but i dont know what to set the value to. Like it is random numbers when you jump and i dont know what to set the value of the address to.
Set it to any positive number; doesn't really matter what.  If it makes you jump too slow, increase the number.  Repeat until the jump is at the speed you want.
Title: Re: Moon Jump Help
Post by: dcx2 on December 29, 2010, 04:00:18 AM
Quote from: Darkhacker0259 on December 29, 2010, 01:40:38 AM
Like it is random numbers when you jump and i dont know what to set the value of the address to.

They're probably floats, which is why they look random.  For instance, 1.0 = 0x3F800000.  If you use Gecko.NET you can switch the Memory Viewer's View Mode to Single and they'll make more sense.

You can use the Code Database Arsenal for Data Conversions to switch between hex and float formats.  http://www.geckocodes.org/index.php?arsenal=3
Title: Re: Moon Jump Help
Post by: dsdnafiz on December 29, 2010, 09:19:41 AM
I use a Wavebird with the PAL version of this game, and for some reason every moonjump code I have tried has not worked. I've tried everythig inside this topic, but all to no avail.

MOD EDIT: link removed
Title: Re: Moon Jump Help
Post by: Deathwolf on December 29, 2010, 12:07:11 PM
Quote from: dsdnafiz on December 29, 2010, 09:19:41 AM
I use a Wavebird with the PAL version of this game, and for some reason every moonjump code I have tried has not worked. I've tried everythig inside this topic, but all to no avail.

MOD EDIT: link removed


wavebird controllers uses another button address. that's why it doesn't work for you.