Can any1 hack Ocarina of Time to do equipment moddifier like from the N64 plz & thanx ;D
D43E01 is The Legend of Zelda: Ocarina of Time; Master Quest
PZLE01 is The Legend of Zelda: Collector's Edition
game ID Title are real, not injected
Quote from: WestSide on February 02, 2011, 07:41:50 PM
is there no1 willing to hack gcn versions of ocarina of time and/or collector's edtion
I'll do Collector's Edition. Just tell me what ya want and I'll get 'em for ya, ^_^
Quote from: Mander Pander on February 03, 2011, 10:07:34 PM
Quote from: WestSide on February 02, 2011, 07:41:50 PM
is there no1 willing to hack gcn versions of ocarina of time and/or collector's edtion
I'll do Collector's Edition. Just tell me what ya want and I'll get 'em for ya, ^_^
Its just the equipment moddifier static to both link to have like example kokori sword and mirror shield, young link to have like example giant knife/biggoron sword mirror shield zora tunic and iron boots, adult to have like kokori and deku shield, or select any grayed out equipment
and but links can use any grayed out c-items
That's actually going to be a problem...I've done it before...But with disastrous results.
That would, literally, break the game. It would be impossible to make Young Link use what only Adult Link can, and vice-versa without a lot of issues.
Quote from: Mander Pander on February 04, 2011, 01:09:08 AM
That's actually going to be a problem...I've done it before...But with disastrous results.
That would, literally, break the game. It would be impossible to make Young Link use what only Adult Link can, and vice-versa without a lot of issues.
The C-items would be very hard to do but the equipment can be done since some1 originally made the equip mod on the N64 version with the gameshark
Quote from: WestSide on February 07, 2011, 08:37:02 PM
The C-items would be very hard to do but the equipment can be done since some1 originally made the equip mod on the N64 version with the gameshark
Well...I meant it's impossible for me to get it right...
can some hack codes for The Legend of Zelda Ocarina of Time(not master quest) [D43E01] please? codes like infinite hearts,magic,rupees,deku nuts/sticks,slingshot ammo,bombs/bombchus,arrows, moon jump, 2000 pts in gerudo archery ,inf small keys - all. thanks.
Not sure if the game works with NeoGamma/Gecko OS Mod, but here're some codes if they work.
This is for the OoT/MQ disc, but the codes are for the normal version. (OoT, not MQ)
Max Hearts
02BE1836 00000140
Infinite Hearts
02BE1838 00000140
Infinite Magic
28BE1840 FF000008
00BE18B0 00000007
E2000001 80008000
00BE1842 00000001
00BE1844 00000001
00BE183B 00000060
Infinite Rupees
02BE183C 000003E7
Infinite Deku Nuts
00BE1895 0000000A
Infinite Deku Sticks
00BE1894 00000009
Infinite Bombs
00BE1896 00000009
Infinite Slingshot Ammo
00BE189A 00000009
Infinite Bombchus
00BE189C 00000009
Infinite Arrows
00BE1897 00000009
Moon Jump (Hold Y)
28132F38 F7FF0800
04CA22D0 40CB0000
E2000001 80008000
Infinite Keys (All) [HammyIII]
08BE18C7 00000009
00090001 00000000
-shortened by goemon_guy
All by Codejunkies but the last one.
the codes don't work,when i load the game it say's codes found applying then when I load my save none of the codes work.
Yeah, when the collection loads either game, it loads another .dol. (Neither NeoGamma nor Gecko OS Mod can do this properly, yet.)
This clears the code handler, and deletes all codes sent. (And for what it's worth, the debugger.)