I would like to request the same codes that are for Mario Party 8. Infinite Coins Player 1 and add stars for Player 1. Also an item modifier with all mini games unlocked would be nice as well. So if someone can make those codes that would awesome! Thanks a lot!
i have a few requests for this game too.
Dice roll always 10 (normal, Double and Triple Mushrooms)
Item Slot mod (always have Bowser suit, Skeleton Key, etc.)
Bowser Bomb always active (Baby Bowser becomes the stage's Bowser after every end turn)
Unlock the Race car minigame without buying everything from Woody
Minigame Rollercoster bypass minigames (allows you to go to the end easily)
Minigame Rollercoster Instant win in Baby Bowser final game (in hard mode)
Quote from: pokepower on December 23, 2010, 04:30:38 AM
i have a few requests for this game too.
Dice roll always 10 (normal, Double and Triple Mushrooms)
Item Slot mod (always have Bowser suit, Skeleton Key, etc.)
Bowser Bomb always active (Baby Bowser becomes the stage's Bowser after every end turn)
Unlock the Race car minigame without buying everything from Woody
Minigame Rollercoster bypass minigames (allows you to go to the end easily)
Minigame Rollercoster Instant win in Baby Bowser final game (in hard mode)
I would like to request those codes too (plus P1-4 max/0 coins modifiers). I would also like to request a star modifier that makes the selected player have 0 stars and another code that makes the select player have 99 stars). Also, if I remember correctly, Bowser's stage is locked at first, so I would like to request a save that unlocks the final level for multiplayer too. Thanks.
I just want the code where you hold a specific button and the characters keep moving and you press a button to make them stop moving like on mario party 4 and 5
I just want to know if anyone is working on codes for this game. I am not trying to sound impatient I just want to know if anyone is working on this game ???
Currently no one that I know of is working on the game, possible Skiller is. I'll probably look at this game in 2 weeks.
OK Thanks GMO. Looking forward to this game getting hacked.
Sweet! Good luck, GMO. I know you can do it!
http://wiird.l0nk.org/forum/index.php/topic,7680.msg64566.html#msg64566
I am currently working on a Turn modifier to end the board quickly to make a coin code for the bank to buy the Mini games
Sweet thanks a lot for the codes GMO. My favorite is the Coin box code.
Quote from: GMO on January 04, 2011, 06:08:29 PM
http://wiird.l0nk.org/forum/index.php/topic,7680.msg64566.html#msg64566
I am currently working on a Turn modifier to end the board quickly to make a coin code for the bank to buy the Mini games
Would you please so kind to make some for PAL as well? I would really appreciate it!
Yes, Mario Party 2 has been released about week ago in Europe...
would it be possible to make a CPU difficulty mod? for example making the CPU in normal mode Super Hard difficulty and stuff. since only the Mini-game mode has Super Hard difficulty, i'm assuming it can be used in normal mode too.
What about an Infinite Lives code for the 1P Coaster? Here's my save file with 1p coaster unlocked so you can work on the Infinite lives code. Thanks a lot.
Quote from: TT1337 on January 04, 2011, 09:29:10 PM
Quote from: GMO on January 04, 2011, 06:08:29 PM
http://wiird.l0nk.org/forum/index.php/topic,7680.msg64566.html#msg64566
I am currently working on a Turn modifier to end the board quickly to make a coin code for the bank to buy the Mini games
Would you please so kind to make some for PAL as well? I would really appreciate it!
Yes, Mario Party 2 has been released about week ago in Europe...
PAL Codes are up
http://wiird.l0nk.org/forum/index.php/topic,7698.0.html
Quote from: simalexander on January 05, 2011, 04:43:15 AM
What about an Infinite Lives code for the 1P Coaster? Here's my save file with 1p coaster unlocked so you can work on the Infinite lives code. Thanks a lot.
Added Unlimited Lives for the Coaster
Quote from: GMO on January 05, 2011, 09:06:30 PM
Quote from: simalexander on January 05, 2011, 04:43:15 AM
What about an Infinite Lives code for the 1P Coaster? Here's my save file with 1p coaster unlocked so you can work on the Infinite lives code. Thanks a lot.
Added Unlimited Lives for the Coaster
Thanks a lot for the codes GMO,can you also make a pal version of the "inf lives in coaster" code? ;D
or do you need a pal save with the coaster unlocked for that one too?
may i request a button activator for the p1-4 star modifier? once a character wins a board, the stars don't decrease and constantly add the 99th star over and over until game is resetted.
also, fun fact: changing the star value from 63 to FF gives the player 255 stars. although it doesn't show on the board, it shows on the mini-game win screen and also adds 255 stars per player on the board win screen.
255 stars times 4 players = 51000 coins in coin bank (past half full XD)
Quote from: pppp on January 06, 2011, 01:47:30 PM
Quote from: GMO on January 05, 2011, 09:06:30 PM
Quote from: simalexander on January 05, 2011, 04:43:15 AM
What about an Infinite Lives code for the 1P Coaster? Here's my save file with 1p coaster unlocked so you can work on the Infinite lives code. Thanks a lot.
Added Unlimited Lives for the Coaster
Thanks a lot for the codes GMO,can you also make a pal version of the "inf lives in coaster" code? ;D
or do you need a pal save with the coaster unlocked for that one too?
a PAL save would be very helpful, then i could make the code
Quote from: GMO on January 06, 2011, 08:42:28 PM
Quote from: pppp on January 06, 2011, 01:47:30 PM
Quote from: GMO on January 05, 2011, 09:06:30 PM
Quote from: simalexander on January 05, 2011, 04:43:15 AM
What about an Infinite Lives code for the 1P Coaster? Here's my save file with 1p coaster unlocked so you can work on the Infinite lives code. Thanks a lot.
Added Unlimited Lives for the Coaster
Thanks a lot for the codes GMO,can you also make a pal version of the "inf lives in coaster" code? ;D
or do you need a pal save with the coaster unlocked for that one too?
a PAL save would be very helpful, then i could make the code
here's the save attached to this post
Thanks for the Game Save! Codes are up. I just need to work on the NTSCJ version when i get my hands on it
is anyone gonna work on a button activator for the star modifier? it would be most appreciative if someone could make it so R button could be the activator.
also, i would like to request a code to hold "?" Button for infinite moving (for all players and transformed Baby Bowser). i don't think that kind of code would be difficult for you, GMO.
Chill out. And don't double post.
Hi again!
The code i want comes from this Gameshark code from the CodeTwink site.
It's for Mario Party 2 (NAZE-US)
Original Gameshark code taken from codetwink Site:
Upper Left Character-Roll Modifier
800DF4C5 00??
Value: 0A = 10
For other ones see there: http://cheats.codetwink.com/n64/view/3255/
If someone can convert it Anything would be really appreciated!
Thanks! Afro
First off: You have made your request numerous times before. The hackers just aren't doing it yet.
Secondly: A topic for this game already exists, there is no need to make a new topic for it, and the format you used was incorrect. Your topic has now been merged with the original one.
Please stop repeating yourself over and over. That will make it less likely for the hackers to pay attention to your request because you are annoying them.
Quote from: Arudo on July 04, 2011, 05:08:48 PM
First off: You have made your request numerous times before. The hackers just aren't doing it yet.
Secondly: A topic for this game already exists, there is no need to make a new topic for it, and the format you used was incorrect. Your topic has now been merged with the original one.
Please stop repeating yourself over and over. That will make it less likely for the hackers to pay attention to your request because you are annoying them.
Okay! That's it! Tell me that Retroben can port Mario Party 2 GS Codes from VC, if that's possible......
I..AM...FlATTERED! :D ;D
So anyone can convert the rest that are missing;
Here are some compare codes (matching effects though at different value).
Method 1:
GS code:800FD8AB 00FF
VC code:00C29B8B 00000063
Subtract like so (C29B8B-0FD8AB=B2C2E0)
GS-VC code difference:add +B2C2E0 to GS codes for VC version.
Upper Left Character-Roll Modifier
00C0B7A5 000000??
value: 0A = 10
Method 2:
GS code and VC code matches like Method 1.
The code that you want converted:800DF4C5 00??
Add your subtract from GS compare code,in this case we subtract like so (GS compare:800FD8AB-GS wish:800DF4C5=1E3E6).
Subtract this from VC compare and you'll have this (00C0B7A5 000000??).
Hooray!
Both methods work for this game!
p.s. Method 1 works just by adding/subtracting that difference value to any GS code you want converted for
VC,Method 2 requires the same compare code but gets different subtractions/additions per
every different GS code and is best used for games with multiple/different versions (e.g Zelda:OOT v1.0/1.1/1.2) because of the VC version is different from all 3 original N64 versions.
Quote from: retroben on July 28, 2011, 04:00:02 PM
I..AM...FlATTERED! :D ;D
So anyone can convert the rest that are missing;
Here are some compare codes (matching effects though at different value).
Method 1:
GS code:800FD8AB 00FF
VC code:00C29B8B 00000063
Subtract like so (C29B8B-0FD8AB=B2C2E0)
GS-VC code difference:add +B2C2E0 to GS codes for VC version.
Upper Left Character-Roll Modifier
00C0B7A5 000000??
value: 0A = 10
Method 2:
GS code and VC code matches like Method 1.
The code that you want converted:800DF4C5 00??
Add your subtract from GS compare code,in this case we subtract like so (GS compare:800FD8AB-GS wish:800DF4C5=1E3E6).
Subtract this from VC compare and you'll have this (00C0B7A5 000000??).
Hooray!
Both methods work for this game!
p.s. Method 1 works just by adding/subtracting that difference value to any GS code you want converted for
VC,Method 2 requires the same compare code but gets different subtractions/additions per
every different GS code and is best used for games with multiple/different versions (e.g Zelda:OOT v1.0/1.1/1.2) because of the VC version is different from all 3 original N64 versions.
Wow.... Thank You so much, Retroben!!!!! You are the best!!!!!!!!!!!!!!!