WiiRd forum

Wii & Gamecube Hacking => Wii Game hacking help => Topic started by: Bully@Wiiplaza on December 16, 2010, 08:40:11 PM

Title: Super Mario All Stars Unhackable?
Post by: Bully@Wiiplaza on December 16, 2010, 08:40:11 PM
In Mem80 +90 is nothing!
If I am searching for lives, coins or score, there are no results!
Others also confirmed that... what to do? :o
These are very old games, maybe they are using different Memory Regions? :-\
Title: Re: Super Mario All Stars Unhackable?
Post by: Deathwolf on December 16, 2010, 08:42:24 PM
yea the same problem here...
even in C0,D0,C8 and CC is nothing and if you find a address, it's not the right one  ???  :mad:
Title: Re: Super Mario All Stars Unhackable?
Post by: Bully@Wiiplaza on December 16, 2010, 08:44:57 PM
these stuff doesn´t seem to be in the RAM...
maybe it isn´t needed to store in the RAM, because it´s so less information and the wii can handle it easily??
Idk ???
Title: Re: Super Mario All Stars Unhackable?
Post by: Thomas83Lin on December 16, 2010, 08:51:15 PM
Didn't Zit hack the jp version?
Title: Re: Super Mario All Stars Unhackable?
Post by: conanac on December 17, 2010, 12:36:39 AM

Yes, and I have ported them for US region as well.

From my observation...
When you try to find "lives" address in SMB (except for SMB2 or SMB-USA in JP version),
it starts with 0 as 1 live, so if you want to find 5 lives then you should look for 4 in the RAM.
And try to find it as 1 byte value since the old games try to be efficient in memory usage
so you may see that 4-byte value could actually be used to store more than one purpose.



Title: Re: Super Mario All Stars Unhackable?
Post by: Codyk on May 03, 2011, 01:48:25 AM
Uhh it may be a long time sense there has been a post but I'm sure I already hacked Super Mario All Stars + World. I have Super Mario World I didn't touch the other games yet so don't say its unhackable.
Title: Re: Super Mario All Stars Unhackable?
Post by: dcx2 on May 03, 2011, 01:43:30 PM
wow, necro bump.

conanac pointed out the problem that the others were having.  Old games started counting from 0.  i.e. 0 = 1 life, 1 = 2 lives, 2 = 3 lives.  That's why people thought it was "unhackable" - they saw 3 lives, and went looking for a 3, and could never find it because it was really a 2.
Title: Re: Super Mario All Stars Unhackable?
Post by: Codyk on May 03, 2011, 08:19:38 PM
Ahh yes i realized that a while ago, what i did when I couldn't figure it out is did unknown then less less more less ect. Also sorry for necro it was in unread topics lol and I figured I could add some input to help because I didn't see the problem was solved.
Title: Re: Super Mario All Stars Unhackable?
Post by: Bully@Wiiplaza on May 05, 2011, 07:20:14 PM
yeah this got solved.
The amounts are different on-screen, but still possible to find in the RAM.
ASM = Fail at those old games.

Closed~ :)