Hi, can someone make me some codes for this game? Or convert JP codes in PAl version?
I need:
-Invincibility
-Unlimited lives
And i don't know.... Thanks! :)
No one can help?
wait... I'll make some ok?
what the hell o_O
there is no address of life or coins lol
Quote from: Deathwolf on December 16, 2010, 06:59:45 PM
what the hell o_O
there is no address of life or coins lol
That is the same problem i have no codes found.
And when i find 1 code it is not the right one :mad:
yea there are maybe some addresses but no one works o,o :/
I bet that this game does not use mem80, hint hint
So, there's not solution? :(
80/90 is nothing
Quote from: Deathwolf on December 16, 2010, 08:30:59 PM
80/90 is nothing
hmm you are right... :confused:
what the hell
Quote from: Bully@Wiiplaza on December 16, 2010, 08:26:39 PM
I bet that this game does not use mem80, hint hint
I already did a search on mem 90 but no luck :'(
But i will try to covert the jap and usa codes tomorrow becouse i saw some intresting things
WTF finally..
Super Mario 1987
Coins Modifier [Deathwolf]
044628C4 000000XX
Life Modifier [Deathwolf]
04462840 0000XX00
in game 3 lifes, in RAM 2 lifes!!!!! O_O
Incredible... :confused:
From what I could see, it looks like you just need to add 0x140 to the addresses of the US codes (except for button activator, and for gecko register temporary location in the transformation codes) when porting to PAL version.
Hope that helps.
These are the JP codes... if someone can convert them to PAL version...
QuoteSuper Mario Bros. and 2
Infinite Lives [ZiT]
004616C2 00000062
Time Stop ( B Button on/off ) [ZiT]
2817545A 00000400
CC000000 00000000
00461753 0000000A
E0000000 80008000
Moon Jump [ZiT]
2817545A FEFF0100
00461008 000000FC
E0000000 80008000
Walk Through Walls [ZiT]
2817545A FFFB0004
00460FC5 00000028
E0000000 80008000
2817545A FFF70008
00460FC5 000000D8
E0000000 80008000
2817545A 00000000
00460FC5 00000000
E0000000 80008000
Invincible [ZiT]
00461716 00000008
Infinite Star Power [ZiT]
00461717 00000020
Transformations Mario (- Button) [ZiT]
20001500 00000000
004616BC 00000001
004616BE 00000000
E0000000 80008000
20001500 00000010
004616BC 00000000
004616BE 00000001
E0000000 80008000
20001500 00000020
004616BC 00000000
004616BE 00000002
E0000000 80008000
2817545A 00001000
82200000 80001500
86000000 00000001
84200000 80001500
20001500 00000030
04001500 00000000
E0000000 80008000
Super Mario Bros. USA
Infinite Lives [ZiT]
00461456 00000063
Star Mario [ZiT]
00461449 00000018
Infinite Life [ZiT]
0046142B 0000003F
Invincible [ZiT]
00460FED 0000002B
Moon Jump [ZiT]
2817545A FEFF0100
00460FAE 000000C4
E0000000 80008000
Super Mario Bros.3
Infinite Lives [ZiT]
0046169E 00000063
Invincible [ZiT]
004614BB 000000FF
Time Stop [ZiT]
00461559 00000001
Moon Jump [ZiT]
2817545A FEFF0100
00461005 000000D0
E0000000 80008000
Walk Through Walls [ZiT]
2817545A FFFB0004
00460FF3 00000028
E0000000 80008000
2817545A FFF70008
00460FF3 000000C8
E0000000 80008000
2817545A 00000000
00460FF3 00000000
E0000000 80008000
Transformations Mario (- Button) [ZiT]
20001504 00000000
00461023 00000000
E0000000 80008000
20001504 00000010
00461023 00000001
E0000000 80008000
20001504 00000020
00461023 00000002
E0000000 80008000
20001504 00000030
00461023 00000003
E0000000 80008000
20001504 00000040
00461023 00000004
E0000000 80008000
20001504 00000050
00461023 00000005
E0000000 80008000
20001504 00000060
00461023 00000006
E0000000 80008000
2817545A 00001000
82200000 80001504
86000000 00000001
84200000 80001504
20001504 00000070
04001504 00000000
E0000000 80008000
[supermario2]
[spoiler][hearts] Patedj
004625AB 0000002F
[lives]
004625D6 00000063
[jump] Patedj
281764AA FEFF0100
0446212C 0000E800
[/spoiler]
[supermario 3]
[spoiler]
[jump] Patedj
281764AA FEFF0100
04462184 00E00000
E0000000 80008000
281773AA FEFF0100
04462184 00EE0000
E0000000 80008000
[time]
004626D9 00000001
[transformatoin] B button + arrows and 1 buttons, forgot which does what
281764AA 00000C00
004621A3 00000001
E0000000 80008000
281764AA 00000408
004621A3 00000002
E0000000 80008000
281764AA 00000401
004621A3 00000003
E0000000 80008000
281764AA 00000402
004621A3 00000004
E0000000 80008000
281764AA 00000404
004621A3 00000005
E0000000 80008000
281764AA 00000500
004621A3 00000006
E0000000 80008000
[inf lives] Patedj
0246281E 00006363
[mario lluigi] b+ - on the second remote and second remote can control too.
281773AA 00001400
0446280C 00000101
CC000000 00000000
0446280C 00000001
E0000000 80008000
[items] these are nice 1 player and 2 player
04463E68 07080B0C
04463E8B 06810C0A
E0000000 80008000
[control 2]
801773A8 00000000
801764A8 00000000[/spoiler]
http://wiird.l0nk.org/forum/index.php/topic,8211.0.html
Very nice first post!
If someone can confirm at least one of crapulecorp's non-ported codes work, I'll give him Hacker status, because he deserves it.
I'll do this today.
Coins x99 (push B down buttons) [Crapulecorp]
281763A8 00000404 (wierd address values.. nonetheless, it works)
044628C4 00000008 should 00000609 (weird but tested)
E0000000 80008000
Mario 2
This has two problems.
281763A8 EFFF1000 ---> don't know why you are using this instead of this (281764AA
00462897 00000020 ---> not the right address.
E0000000 80008000
Mario 3
Transformation doesnt work
281763A8 00000402 --> I think it's because of the controler's address
004621A3 00000002
E0000000 80008000
Here's mine again, Well Done!
[spoiler]
281764AA 00000C00
004621A3 00000001 ->Big Mario
E0000000 80008000
281764AA 00000408
004621A3 00000002 -> Big Mario 2
E0000000 80008000
281764AA 00000401
004621A3 00000003 -> Half Racoon
E0000000 80008000
281764AA 00000402
004621A3 00000004 -> Frog
E0000000 80008000
281764AA 00000404
004621A3 00000005 -> Full Racoon
E0000000 80008000
281764AA 00000500
004621A3 00000006 -> Hammer Head
E0000000 80008000
[/spoiler] I'm not sure if this is the right way of writing this code into one activation, but my transformations work nicely.
My logic goes if then else... the else coding is E2T000VV XXXXYYYY
ASM doesn´t work for this game, how surprising (actually not, because it´s an oldstar game :P)
At least no pointers, but why does the game behave totally different to "normal" wii games?
Coins in HEX aren´t fitting with the on-screen value and stuff...
I'm not sure if this has already been done it rings a bell... Couldn't find it anywhere.
Here is something fun.
Mario 2
Music Pitch
0444EDA0 0000xxxx
Background colort
0452FF8C 0000xxxx
A code activator could easily be made to add