I'm making a code that allows you drive flat like you just got hit by a thomp or POW but I can't seem to find the value of being hit. If I can find that I figure I can find the code for being flat. The way I'm finding the value is by searching greater than when being reguliar and less than when flat. Is that a good way to find it?
I´ve never thought about this code!
You are right, if you are normal, you should search greater than and if you are flat, you search less than.
BUT you could also search the timer which says how long you are going to remain flat by searching less than a couple of times, when hit...
and 00000000 when you are big again (I guess!)
It takes quite a while to do this but to make this easier for me to understand would this be an animation?
I think I found the value for being flat. Should I use ASM? Because I don't think it can be edited without it.
yes, use ASM...
and tell me how to find the value the easiest way, after you got it you should know ;)
I did a greater than when big less than when small. I did that intill I was down to less then 100 addresses then used memory search to see if the value changed when I got smooshed
Ok the code keeps you flat after you get ran over or squished but I want to make it so you can make your self flat on demand. Also when you turn the code off you have to reset the register. How can I make it reset automaticaly? I'm new to asm, and I'm lucky I got myself as far as I did. Is there any good explination on what each of the abriviations mean and how to edit them?
google for 6xx_pem.pdf
the first result will contain a great pdf with powerpc asm instructions and lots of info to help in the future
Thanks but I'm still confused on how to make the racer flat on demand