I figure I'd better make a thread for this game too since its out now
Request away!
Request Super Sonic in boss levels
:cool: suggestions-
No Drowning
use supersonic everywhere (simulator/Bosses)
Wisp transformations switcher
Well, some good news. I tried a couple of the codes for the PAL version and they worked on the US version. :D I finished the game and both codes worked without any problems.
Inf Lives [Thomas83Lin]
0401BE60 38040000
0424CBB0 38030000
Invincibility [Thomas83Lin]
C204E24C 00000002
39800002 999F0013
809F0014 00000000
I'm sure others work as well.
a wisp transformations code would be nice ;D
I thank you for fulling my request of Donkey Country Returns. Now I was wondering if someone could port some of the codes from the PAL version to the NTSC USA version of the game.
Quote from: simalexander on November 22, 2010, 07:06:43 PM
I thank you for fulling my request of Donkey Country Returns. Now I was wondering if someone could port some of the codes from the PAL version to the NTSC USA version of the game.
http://wiird.l0nk.org/forum/index.php/topic,7122.0.html
Apparently all of the PAL codes work on the US version. I can only confirm the invincible and infinite lives codes work.
How come you can only confirm those 2 and say that the rest of the codes work for the USA version?
Try them out for yourself and find out! LOL O0
Quote from: simalexander on November 22, 2010, 09:24:34 PM
How come you can only confirm those 2 and say that the rest of the codes work for the USA version?
If you go to the link, the person says they all work on the US version. But all I've used is the invincible and infinite lives codes.
Well their wrong. I tried the 9999 rings codes, the infinite boosts codes and the low time code and they didn't work. They made the game freeze or crash. So I think they need to be converted. So if you could do that that would be great thanks.
Oh, I'm not a hacker or anything. Sorry. Maybe someone will come along and convert them.
The infinite boost code works for me
Quote from: simalexander on November 23, 2010, 06:34:15 AM
Well their wrong. I tried the 9999 rings codes, the infinite boosts codes and the low time code and they didn't work. They made the game freeze or crash. So I think they need to be converted. So if you could do that that would be great thanks.
All of the above mentioned codes work for me. O0
the codes do not work if you try to use them from wiird usbgecko app but they do work from gecko os
So will the moonjump and infinite boost code work on the U.S version of the game because I have to know before I get the game I can't play a game without a moonjump code lol 8D
^yeah everything works^
yup they all work i think, i can confirm infinite lives, 9999 rings, have super sonic, and infinite boost. and im using these on wiiflow.
Request: speed modifier (activated by pressing a button)
I have a request, In Sonic unleashed when you got to an area that you have to use quick step you would press "R" or "L" to dodge in that direction. Is there a way you can make the quick step act like that instead of using the control stick?
EDIT: Another one you should try to make is unlimited wisp power-up time, then to end it you could press "Y" or a button on the control pad on the gamecube controller
This is all i got.
Super Sonic can use wisp powers.
Do I need to change the Game ID if I am using the PAL codes with the USA ver. of the game? If so, is the USA Game ID just "SNCE"? Why does the topic title have "8P" at the end? I'm assuming that the P is for PAL, but what is the 8 for? Any help with this stuff would be greatly appreciated.
Thanks.
SNCE8P is the NTSC-U version Game ID. The "E" makes it so. If it were PAL, it would be SNCP8P. If it were NTSC-J, it would be SNCJ8P! LOL O0
Quote from: Warlock on December 17, 2010, 02:50:43 PM
SNCE8P is the NTSC-U version Game ID. The "E" makes it so. If it were PAL, it would be SNCP8P. If it were NTSC-J, it would be SNCJ8P! LOL O0
Cool. Thanks for clarifying that. I really appreciate it.
Thanks.
Wisp transformer code is out FYI. download in his description
http://www.youtube.com/watch?v=8qPY_sU4pgQ
How about a code for max points at the end of the act?
Boost speed modifier
:)
Hello, I would like a code where you get all 5 Red Rings in each stage after collecting just one, or perhaps a button activator where you push a button and you get all 5 Red Rings? Any help is appreciated! Thanks! :D
EDIT: Or if this can't be done, how about a code that unlocks all Sonic Simulator acts, that way you wouldn't have to gather all 180 Red Rings. Thanks again! :D
Sorry for the bump, but I was curious if it would be possible to unlock the game's debug menu?
I believe it has a debugger, anyway. I noticed these strings in the game's executable a while a go:
SERVER..
DEBUG...
PATH....
OBJECT..
ENEMY...
PLAYER..
CAMERA..
HUD.....
LOADING.
EVENT...
SYSTEM..
PAUSE...
NONSTOP.
TIMER...
After these strings appear to be other strings that hint at things you can change, like TRUE/FALSE, etc.
Can someone do a speed mod for this game.
Its been done for unleashed and Sonic 4 but not this one.
I just want to see if Colors would be more fun if it was faster like Unleashed and Generations
Any updates on a Super Sonic everywhere code?