WiiRd forum

Wii & Gamecube Hacking => Wii Game hacking help => Topic started by: live2play on June 23, 2010, 08:10:43 AM

Title: GeckoDotNet 07 (swap code)
Post by: live2play on June 23, 2010, 08:10:43 AM
How does the swap code actually work?  How is it determined what address the file on the DVD will load into on the Wii?  Is there a way to place a read BP on a specific file on the DVD?
Title: Re: GeckoDotNet 07 (swap code)
Post by: wiiztec on June 23, 2010, 04:13:17 PM
I think Gecko.NET's FST finds the ASM that tells the game to load the file rather than finding the filename in RAM like WiiRd's  does
Title: Re: GeckoDotNet 07 (swap code)
Post by: live2play on June 23, 2010, 06:19:53 PM
Thanks.  Do you know what portion of the swap code is the address for the assembly instruction?
Title: Re: GeckoDotNet 07 (swap code)
Post by: wiiztec on June 23, 2010, 07:03:10 PM
07LLLLLL = 81LLLLLL

L = address