How does the swap code actually work? How is it determined what address the file on the DVD will load into on the Wii? Is there a way to place a read BP on a specific file on the DVD?
I think Gecko.NET's FST finds the ASM that tells the game to load the file rather than finding the filename in RAM like WiiRd's does
Thanks. Do you know what portion of the swap code is the address for the assembly instruction?
07LLLLLL = 81LLLLLL
L = address