Hi, i have a little problem with the Increase Code.
i Select a BGM Value from a VC Game. How i can set the Increase from ... to???
here is the normal increase code..
28D501DA 00000002
4A000000 80D52103
DE000000 80008180
94010000 00000000
A8000008 00000012
86000000 00000001
94010000 00000000
E0000000 80008000
But, the Increase counts from 00 - FF
the BGM1 Value is 81 until 9F. how can i set the from...to Value by Increase?
also, If 9F then set the count back to 81.
Ozelot
I think you are asking about how to make a Roller. I was actually working on a tutorial for making an ASM roller, because ASM is my specialty. I should probably have it finished in a week or two.
In the mean time, for a non-ASM version, wiiztec made a roller for Super Mario Galaxy 2. You might try looking at it to see what he's doing.
http://wiird.l0nk.org/forum/index.php/topic,5791.msg51067.html#msg51067
hmmm.. i can not ASM and the roller works by Virtualconsole 8Bit Games?
I think the general technique wiiztec used will work for 8 bit games.
Quote from: -Ozelot- on June 03, 2010, 09:38:24 PM
Hi, i have a little problem with the Increase Code.
i Select a BGM Value from a VC Game. How i can set the Increase from ... to???
here is the normal increase code..
28D501DA 00000002
4A000000 80D52103
DE000000 80008180
94010000 00000000
A8000008 00000012
86000000 00000001
94010000 00000000
E0000000 80008000
But, the Increase counts from 00 - FF
the BGM1 Value is 81 until 9F. how can i set the from...to Value by Increase?
also, If 9F then set the count back to 81.
Ozelot
Yes look at my surface type
selector code for SMG2 also my on the fly rails speed modifier for REtDSC
btw the DE000000 80008180 line in your code is unnecessary
I do not understand this code. i can not ASM :-\ there is an alternative? :(
what code? none of the code's I suggested you look at are ASM codes
i mean the increase code with if...then