STEETR
Tetris Party Deluxe
Stop Block From Moving (- Button)
02291AE0 00008806
28567602 00001000
040D9450 D03A0010
E0000000 80008000
Block Back To Top (B Button)
02291AEC 00008806
28567602 00000400
040D9450 D35A0010
E0000000 80008000
Blocks Move Fast (B and Up Button)
02291AF4 00008806
28567602 00000402
040D9450 D33A0010
E0000000 80008000
Indispensability Code
28567602 00000000
040D9450 D01A0010
E0000000 80008000
Tetris Party Deluxe : Special Play!! YouTube (http://www.youtube.com/watch?v=Yx5x3_tAePc&fmt=35)
What is it mean by Stop? (pause the game???) and Restart? (restart the game???)
It is block.
Stop= bloc Stop
Restart= Re-doing
Stop Block From Moving(- Button on /off)
02291AE0 00008806
28567602 00001000
040D9450 D03A0010
CC000000 00000000
040D9450 D01A0010
E0000000 80008000
Block Back To Top (- and B Button)
02291AEC 00008806
28567602 00001400
040D9450 D35A0010
E0000000 80008000
Blocks Move Fast (B and Up Button)
02291AF4 00008806
28567602 00000402
040D9450 D33A0010
E0000000 80008000
Codes All ZiT
Nice codes BTW :)
Thank You Skiller ;D
Thanks for the translation, but Restart (Back to top) doesn't seem to work for me. It just makes the block disappear leaving only the shadow behind, while you could still move the shadow block left and right, rotate...it stopped after push upward on the wii remote. and the effect will stay until you turn off the game.
Please try the following code.
Stop Block From Moving (- Button)
02291AE0 00008806
28567602 00001000
040D9450 D03A0010
E0000000 80008000
Block Back To Top (B Button)
02291AEC 00008806
28567602 00000400
040D9450 D35A0010
E0000000 80008000
Blocks Move Fast (B and Up Button)
02291AF4 00008806
28567602 00000402
040D9450 D33A0010
E0000000 80008000
Indispensability Code
28567602 00000000
040D9450 D01A0010
E0000000 80008000
Quote from: ZiT on June 02, 2010, 10:03:10 AM
Please try the following code.
Block Back To Top (B Button)
02291AEC 00008806
28567602 00000400
040D9450 D35A0010
E0000000 80008000
that is basically the same code as the above with a different button activator, but I'll try and see if it makes any difference :)
update: same thing happens , block disappeared after activating code..by the way, this is the only code that I'm using.
or do you need to use all the codes at the same time to make it work??? I'll try do that later when get the time.
+ This Code
Indispensability Code
28567602 00000000
040D9450 D01A0010
E0000000 80008000
okay, thanks!
and this "Indispensability Code" can be translate to "Code Must Be On"
Could you make a code for Clear Blocks when button is pressed, I make 1 for NDS version, but I don't know where the block values are in the Wii Version
http://www.youtube.com/watch?v=Ud8iBEn8JNI
WOW
This is a wonderful code. (DS Ver)
Can you show the DS code?
Thank you for the translation. ;D
DS Version code:
Auto Clear 2/3 (top) Screen Blocks when Emergency is reached
9226BD26 00000001 <---IF emergency is reached (the Avatar closed both eyes)
c0000000 000000A0 <--- Loop A0 Times
222f5098 00000000 <----Starting address and value
DC000000 00000028 <--- Offset between each address
D2000000 00000000 <--- Terminator
Hope you could make a Wii version out of it.
It was not found though it looked for a little.
Perhaps, it seems that it is in 80900000-80A00000.
Quote from: g6flavor on June 03, 2010, 09:29:23 PM
DS Version code:
Auto Clear 2/3 (top) Screen Blocks when Emergency is reached
9226BD26 00000001 <---IF emergency is reached (the Avatar closed both eyes)
c0000000 000000A0 <--- Loop A0 Times
222f5098 00000000 <----Starting address and value
DC000000 00000028 <--- Offset between each address
D2000000 00000000 <--- Terminator
Hope you could make a Wii version out of it.
do u know what valus were on the Address befor clearning them 222f5098 00000000 ??
Quote from: Skiller on June 05, 2010, 03:06:59 AM
do u know what valus were on the Address befor clearning them 222f5098 00000000 ??
on the NDS Version the value is 00 when there is nothing there, it becomes 08 when the block hits the floor then 00 again after you clear it
updated the code (NDS), the starting address should be 022F51B0 (top left corner block) and the ending address is 022F7258 (bottom right corner block)
it starts from top left counting right, each small block is an address, so a Straight Line = 4 blocks = 4 different addresses
I'm not sure if it has the same value on the Wii version or not
NDS Version Code:
AutoClear top 2/3 screen when emergency is reached
9226BD26 00000001
C0000000 0000008B
222F51B0 00000000
DC000000 00000028
D2000000 00000000
94000130 fffb0000 <-- push Select to make 2 blocks appear at the top of the screen to "Game Over", so that the score could be recorded if played in Endless Mode
222F5240 00000001
222F5268 00000001
222F5250 00000008
222F5278 00000008
D2000000 00000000
Quote from: g6flavor on June 05, 2010, 07:29:11 AM
Quote from: Skiller on June 05, 2010, 03:06:59 AM
do u know what valus were on the Address befor clearning them 222f5098 00000000 ??
on the NDS Version the value is 00 when there is nothing there, it becomes 08 when the block hits the floor then 00 again after you clear it
updated the code (NDS), the starting address should be 022F51B0 (top left corner block) and the ending address is 022F7258 (bottom right corner block)
it starts from top left counting right, each small block is an address, so a Straight Line = 4 blocks = 4 different addresses
I'm not sure if it has the same value on the Wii version or not
NDS Version Code:
AutoClear top 2/3 screen when emergency is reached
9226BD26 00000001
C0000000 0000008B
222F51B0 00000000
DC000000 00000028
D2000000 00000000
94000130 fffb0000 <-- push Select to make 2 blocks appear at the top of the screen to "Game Over", so that the score could be recorded if played in Endless Mode
222F5240 00000001
222F5268 00000001
222F5250 00000008
222F5278 00000008
D2000000 00000000
K cool . i will check unless ZiT does i was thinking the Grid counted every single Block kinda like a Grid .. 0x24 lines
oh yes, it's Grids 10 x 21 lines for a total of 210 different addresses with an Offset of 28hex between each address
okay, Wii version addresses are between 80800000 to 80900000 with an offset of 24hex between each address and a pointer code is needed
it's best to search for 00000000 when the block is falling and then search for 00000008 after it drops to the bottom
Quote from: g6flavor on June 05, 2010, 08:56:31 PM
oh yes, it's Grids 10 x 21 lines for a total of 210 different addresses with an Offset of 28hex between each address
okay, Wii version addresses are between 80800000 to 80900000 with an offset of 24hex between each address and a pointer code is needed
it's best to search for 00000000 when the block is falling and then search for 00000008 after it drops to the bottom
Thanks for the info i did this
Delete Blocks Press B
C206C8E8 00000004
3CE08063 60E7F900
54E7056B 4182000C
38E00000 90E50010
80E50010 00000000
Hold B and u can KEEP Incoming Blocks blanks . for Free Points ..
Or u can use
Full Blocks Press B
C206C8E8 00000004
3CE08063 60E7F900
54E7056B 4182000C
38E00008 90E50010
80E50010 00000000
Press B when your Block is at the Bottom of the Screen ..
im goin to make the code into 1 so u can do both at the same time .. but i will do this tomorrow .. :P
also not that value
80 = Green Box telling u where its goin
10 = There but not Stuck.
08 = Stuck there
00 = Nothing
WOW!!
Nice Cool Code!!
I was not able to find them ;D