Poll
Question:
Should we permit online codes in the database?
Option 1: None
Option 2: Some
Option 3: Most
Option 4: Any
Option 5: Embargo
This applies ONLY to the database at geckocodes.org.
Explanation -
None: Not going to happen, but this allows hardcore anti-online types a chance to express their feelings
Some: Allow codes that are primarily offline, but also happen to work online. Prohibit codes that are specifically designed for online advantages.
Most: Allow online or offline codes. Prohibit codes that can be used maliciously against other users.
Any: Allow any code.
Embargo: For the first few months after a game comes out, prohibit online codes.
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Final Results
Non Cheating Codes (like no wait time between matches) (always allowed)
Host Only - All Players ("okay" and common on friend matches)
Host Only - P1 Only (Tolerable because you're rarely host AND this is more common with friend matches)
Non-host, Advantageous, or Disruptive Codes (Not allowed, will need to be reported if they show up though; I can't be expected to understand every code for every online game. *might* be allowed when a game is many years old and/or has multiple sequels.)
Leaderboard hacks/Ban Evasion/ID Switching (never, ever allowed)
Quote from: Sharkbyte on May 12, 2010, 02:56:00 AM
I think this whole online debate thing started because of the new game monster hunter 3. I read some of the posts in monster hunter 3 and saw that capcom has banned a lot of people for using online codes. I think you should only use online hacks in friend matches/etc.
I dont see an issue with Some codes being on i do see an issue if the codes affect others like say WiiID swaping . or Player V Player INF codes .
They give the servers for free they dont have to keep them online.. so it could end up the No game makers want to do wifi because of the code use .. But if we put a limit to what can be done online. then maybe we can do our part to help.. sales and so on .. like think about it some home users buys a game thats online and has PVP, they dont have Gecko.. but other users do and they keep using cheats so that users Drops that game. Since he cant play it any more.
WiiID hacks are a huge problem they can lead to Cloning . Nintendo i think can step in on this one to traking the IP and or come here and give issues to us.
us hackers are here to help users thats why we make the codes so why would we want to hurt other users.
You're right Sharkbyte, this kinda started with MH3. Someone wrote an unban code, but it can end up getting someone else banned. The chance of accidentally picking someone else's identity is low, but it's possible to use the unban code to impersonate someone you don't like, and then get them banned. This is what I meant by "malicious"; it could be used as a Denial of Service attack.
But it's bigger than that. Public matches in Mario Kart Wii or the Conduit are basically ruined. Pervasive cheating can degrade the online experience of some games to the point that you might as well be launching a Denial of Service attack. Skiller also makes an excellent point, that we will be partly responsible if game companies stop providing online support for their games. Don't bite the hand that feeds you!
Sure. Online hacks will be made. They will be shared on a forum, somewhere. There won't be 0 cheaters. But the fewer places they're shared, the fewer cheaters, and hopefully it stays low enough that it doesn't ruin the fun all the time.
Please PM me if there is a specific code on the database you wish to be removed. Assume that I don't know anything about the game when doing so- that way it is clear WHY the code should be considered as ill-intentioned.
I will contact the hacker and ask them to remove the codes in question at the consideration of the community/communities.
I personally think it's about what the codes do and can do. I mean, obviously an item modifier that works on Wi-Fi can't be entirely good for Wi-Fi. But something that lets you change characters between a match can't 'ruin' a game for someone else... right? Though, I read that no online codes that could give one an advantage were allowed at all. If that's true, why are there so many online codes for MKWii on the database?
I do, however, admit I use 'hacks' on MKWii Wi-Fi. I'm a For The Lose one who uses high VR hacks and lose every race to get others a boost in their VR. I may use hacks, but I really do hate seeing others use them to win.
So, I think the Embargo idea should work, but then let codes that don't directly give a clear advantage to a hacker on the database.
i would say most
if someone unbans himself and get another banned or even would do it on purpose it would suck, but i think there should be ways of making unbans that don't affect others, it's been done, the mkw's unbanners
but further, people will get banned for cheatig online
and well i also believe this all started over MH3, but lol the offline codes off that even affect online
so a newb to cheating can easily forge a too high ranked armor and get banned, or itemhack 100's of items which he will be able to use online
but he will risk getting banned or reported even in that game
and tbh in that game there isn't a real way to disadvantage the other players like some mentioned (mkw, tc)
so keep out the ones that will get others banned, and let the other online codes be allowed, it's their own decision wether they risk it to get their system banned of wfc
Feedback appreciated!
I think, personally, that we should allow Host-only codes... (especially as a fair compromise)
What do you all think?
Quote from: James0x57 on December 08, 2010, 12:58:18 AM
Feedback appreciated!
I think, personally, that we should allow Host-only codes... (especially as a fair compromise)
What do you all think?
Well maybe... as long as It doesn't ruin gameplay/the fun of playing online-
About the poll i'm thinking both Some and Embargo, but I voted for Some.
I think that most codes should be permited! Ones that could wreck other peoples chances at playing (infinite bullet bill for instance) are ones that shouldn't, however.
So then you mean most codes shouldn't be permitted then
Quote from: wiiztec on December 08, 2010, 07:13:06 PM
So then you mean most codes shouldn't be permitted then
read this list of "online game types"
type 1:there are games, where assembly codes (always?) work online... and adresses are moving, so direct RAM writes are impossible!
(Mario Kart Wii, Pokemon Battle Rev.) you have to pay attention here! :confused:
type 2:And games where offline codes only work when you are the game host! (Goldeneye007)
it´s okay to release them, since it isn´t game breaking, when you can only play a private match with friends or get very seldomly host in a public match to start hacking :rolleyes:
type 3:And others, where offline codes never work online, but there are base adresses for almost everything when playing online (Call of Duty)
Host only codes should be allowed, since I never ever got host in a public game! So you can only hack your privates. :-X
BUT always prevent non-host codes!
type 4:Games, where direct RAM writes are always working online and offline (The Conduit)
This is bad, since you almost can´t hack to not ruin online gaming, skip it for your codes releases (if you mind)
As we know, this game got hacked to death!!! Players are running around with Inf. Health, Inf. Ammo, Walk Through Walls and more (!)
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Check if your codes are working online and which type of game you are hacking ;D
I think that types 2&3 should be allowed. Maybe some type 1s, but absolutly no type 4s as all they do are ruin peoples fun.
I think that is a good way to classify these game codes, Bully!
Quote from: wiiztec on December 08, 2010, 07:13:06 PM
So then you mean most codes shouldn't be permitted then
What I meant was what I said (I didn't intend to contradict myself). In the point I tried to make, I obviously didn't explain well. In my opinion, there is a difference between infinite Red Shells and infinite Bullet Bills. But I also suppose it depends on the person using the codes.
What I was saying is that most online codes are in fact of the type you said shouldn't be allowed
Yeah... Ok. Maybe you were right (to be honest I don't want to argue about a thing like this that isn't even going to happen). Well, maybe 'Some' would be a more worthwhile choice?
I would definitely say the second option. As long as the codes don't give an extreme advantage over the player online so that they can win without any effort, than what's wrong with a code here and there that works online...
I say all codes all the way!
I don't know if you bothered to read the thread...but if you really think all codes should be allowed, I will rehash two points.
First, some codes can be abused to get other people banned from some games. These codes will never, ever be allowed. I have and will continue to ban people from this forum for posting such codes.
Second, when you cheat in a public server, you're not just griefing those players. The game developer will notice, and one of two things will happen. A) The game developer just stops offering public servers. After all, servers cost money. B) The game developer redirects resources from improving the game in order to make it more hack resistant.
Either scenario risks making the next game worse. Don't bite the hand that feeds you.
I think this model seems to represent most of the voting evenly, I would appreciate feedback:
-- Online Codes on GeckoCodes.org --
Non Cheating Codes (like no wait time between matches) (always allowed)
Host Only - All Players ("okay" and common on friend matches)
Host Only - P1 Only (Tolerable because you're rarely host AND this is more common with friend matches)
Non-host Advantageous/Disruptive Codes (Not allowed, will need to be reported if they show up though; I can't be expected to understand every code for every online game. *might* be allowedwhen a game is many years old and/or has multiple sequels.)
Leaderboard hacks/Ban Evasion/ID Switching (never, ever allowed)
Sounds good to me. I copied it to the first post. Should I shut the poll down, or leave it in to see if people's opinions change?
Great! Glad to hear you agree too!
I think that if people disagree in the future or want to change it, that they can open a new poll specifically for the change they want- or contact someone to do it for them if they feel "out of place" doing it themselves. =)
Forgot to explicitly mention Leaderboard hacks. Fixed in my post. Since the first post is yours, dcx2, I'll leave it for you. =)
@Deathwolf: Posts aimed at dcx2 have been deleted. Please stop bringing it up- he's perfectly justified in not supporting people who ruin games.
Quote from: James0x57 on January 05, 2011, 02:41:50 PM
I think this model seems to represent most of the voting evenly, I would appreciate feedback:
-- Online Codes on GeckoCodes.org --
Non Cheating Codes (like no wait time between matches) (always allowed)
Host Only - All Players ("okay" and common on friend matches)
Host Only - P1 Only (Tolerable because you're rarely host AND this is more common with friend matches)
Non-host Advantageous/Disruptive Codes (Not allowed, will need to be reported if they show up though; I can't be expected to understand every code for every online game. *might* be allowedwhen a game is many years old and/or has multiple sequels.)
Leaderboard hacks/Ban Evasion/ID Switching (never, ever allowed)
Couldn't agree more.
[spoiler]Well, technically I could.
But I just said that because I agree a lot and I wanted to sound smart...
Anyway...
Yeah, I agree.[/spoiler]
That´s exactly the right rule, thanks for your post James.
If a game is very old (like 3 years), every online code except the last kind
[spoiler]Leaderboard hacks/Ban Evasion/ID Switching (never, ever allowed)[/spoiler]
should be allowed to post, but since when does a game count as "very old" or was it already said?
Well, this is completely requiring discussion but...
Tentatively, let's say:
Non-host Advantageous/Disruptive Codes
1) Allowed if a game has 2 sequels.
2) Allowed if it has 1 sequel and the sequel is 2 years old.
3) Allowed if a game is 7 years old without a sequel. (chamber of sages!)
(do not post online codes on the database based on these rules /yet/. They need to be discussed!)
How about sequal of a gamecube game ??? The wii hasn't been out for seven years... I'm pretty confused xD
This is only for online games, post anything for GCN!!
And I know the Wii hasn't been out for 7 years; so none of the bad online codes would be allowed for games without sequels yet.
Quote from: James0x57 on January 06, 2011, 03:11:52 AM
Non-host Advantageous/Disruptive Codes
1) Allowed if a game has 2 sequels.
2) Allowed if it has 1 sequel and the sequel is 2 years old.
3) Allowed if a game is 7 years old without a sequel. (chamber of sages!)
It would be cool if we could wrap this up so I can put it on the db with the redesign...
Is the above amendment agreeable?
I suppose that's acceptable. But with conditions like that, there should be a list of games that meet those conditions somewhere.
Good call.