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Wii & Gamecube Hacking => USA Wii Cheat Codes => USA Wii Code Support => Topic started by: Warlock on April 04, 2010, 10:58:13 PM

Title: Sakura Wars: So Long, My Love [SAKENS]
Post by: Warlock on April 04, 2010, 10:58:13 PM
Anything for this game would be just awesome!

Thanks in advance!   O0
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: Mega-Zelda on April 06, 2010, 02:03:19 PM
i second this

i'd like these codes plz

infinite health
infinite movement and attack gauge
infinite super attack gauge

thx in advance
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: Skiller on April 06, 2010, 05:13:53 PM
iv been hacking the PS2 version i might be able to get something on the Wii versions to since there the Exact same games ..
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: vo21742 on April 07, 2010, 06:02:12 AM
I would also like to request a code to make it easier for relationship and time stop while roaming the map. Also, was their even money in this game?

The Game ID for the NTSC-U is: SAKENS
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: Warlock on April 07, 2010, 02:35:47 PM
Quote from: Skiller on April 06, 2010, 05:13:53 PM
iv been hacking the PS2 version i might be able to get something on the Wii versions to since there the Exact same games ..

I saw those Skiller but it doesn't help us out here!  LOL   O0
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: Skiller on April 07, 2010, 05:12:08 PM
well it will help me the hacker out since i will know what to look for when i hack the Wii version.. Semi simple .. i will have to get the debug code working on the wii version as well
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: PhysisZX on April 10, 2010, 04:00:17 PM
I'd love for at least an Infinite SP code for this game.

If you're able to hack it Skiller, we'd greatly appreciate it.

Please.
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: BahamutLagoon on April 10, 2010, 07:55:23 PM
I'm still trying to decide what version of this game to get. Are there cheats for the PS2 version? That may be the deciding factor.  :D
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: vo21742 on April 11, 2010, 06:43:03 AM
Quote from: BahamutLagoon on April 10, 2010, 07:55:23 PM
I'm still trying to decide what version of this game to get. Are there cheats for the PS2 version? That may be the deciding factor.  :D

I think skiller already got out codes for the ps2, can't remember. The only real diff between the wii version and ps2 version is that you get the option of changing voices and the ps2 got some extra stuff to it like a cd. On another note skiller, is their a way to have a code to have them speak in their Japanese voices?
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: bigbank on April 11, 2010, 09:21:31 AM
I've found some codes~ try it :)

SAKENS

[LIPS time stopped]
041D7794 EC210828

[Inf movement & attack gauge]
041C96CC 7C001A14
041BFF54 B0C3007C
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: Mega-Zelda on April 11, 2010, 10:24:29 AM
Quote from: bigbank on April 11, 2010, 09:21:31 AM
I've found some codes~ try it :)

SAKENS

[LIPS time stopped]
041D7794 EC210828

[Inf movement & attack gauge]
041C96CC 7C001A14
041BFF54 B0C3007C

thx man
i'll test them

working gr8 thx again
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: PhysisZX on April 11, 2010, 04:16:35 PM
Quote from: bigbank on April 11, 2010, 09:21:31 AM
I've found some codes~ try it :)

SAKENS

[LIPS time stopped]
041D7794 EC210828

[Inf movement & attack gauge]
041C96CC 7C001A14
041BFF54 B0C3007C

Confirmed as working codes.
Gives Infinite AP (Can Attack/Move repeatedly until you choose "End Turn").
Thank you very much, bigbank.

This may be impertinent, but if anyone could create/find an Infinite SP code, it would naturally be greatly appreciated.
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: bryan1985 on April 11, 2010, 08:02:31 PM
Does the LIPS Time Stop code stop time for the mini games/events too?
Just wondering since on some you have to let the time run out if you don't want/need to fill the gauge completely.
I'll test it out and report back if i don't hear anything.
Oh & Thanks a lot for the codes BigBank.  ;D

Edit:
The LIPS Time Stop code 041D7794 EC210828 stops the time for everything except the events where you click things.
If anyone can find/make a joker/conditional code for it that would be really helpful so we're not stuck filling/emptying the gauge completely for some of the LIPS mini games.
Thanks in advance for any help given!  :)
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: Arudo on April 11, 2010, 08:29:18 PM
Quote from: vo21742 on April 11, 2010, 06:43:03 AM
Quote from: BahamutLagoon on April 10, 2010, 07:55:23 PM
I'm still trying to decide what version of this game to get. Are there cheats for the PS2 version? That may be the deciding factor.  :D

I think skiller already got out codes for the ps2, can't remember. The only real diff between the wii version and ps2 version is that you get the option of changing voices and the ps2 got some extra stuff to it like a cd. On another note skiller, is their a way to have a code to have them speak in their Japanese voices?

I don't think they included the Japanese voice track on the wii version unfortunately.
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: Skiller on April 11, 2010, 09:00:53 PM
Quote from: Arudo on April 11, 2010, 08:29:18 PM
Quote from: vo21742 on April 11, 2010, 06:43:03 AM
Quote from: BahamutLagoon on April 10, 2010, 07:55:23 PM
I'm still trying to decide what version of this game to get. Are there cheats for the PS2 version? That may be the deciding factor.  :D

I think skiller already got out codes for the ps2, can't remember. The only real diff between the wii version and ps2 version is that you get the option of changing voices and the ps2 got some extra stuff to it like a cd. On another note skiller, is their a way to have a code to have them speak in their Japanese voices?

I don't think they included the Japanese voice track on the wii version unfortunately.

The japan Text is on the disc .. but the Voice tracks are not.
on the ps2 there is 2 Discs one for the English voices and one for the Japan Voices ..

im suprised the Inf Codes made for the wii dont affect the Enemys to since on the Ps2 there using the same function for enemys as well . Might be a few more diffrinces then i thought . :P

for the person asking about codes yes there is some on the ps2 .

http://www.codemasters-project.net/guides/showentry.php?e=428

also this might help wii hackers .. find some stuff offsets might be the same
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: BahamutLagoon on April 12, 2010, 12:08:11 AM
Thanks for posting the PS2 codes. I went ahead and got the Wii version since it's cheaper. So do the two codes posted so far help significantly?
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: PhysisZX on April 12, 2010, 01:07:37 AM
Quote from: BahamutLagoon on April 12, 2010, 12:08:11 AM
Thanks for posting the PS2 codes. I went ahead and got the Wii version since it's cheaper. So do the two codes posted so far help significantly?

Well, yes and no.

The "Infinite AP" code makes it so any action won't decrease your AP (Mobility) gauge.
You can still only charge SP once per turn, heal once per turn, use a joint attack once per turn, etc.
But essentially you can move and attack forever, meaning the threat from your enemies is small to none.

The "LIPS Time Stop" would be good for certain situations, but I personally wouldn't use it as it would always eliminate one of your answers you can choose in conversations.  Assume there are three options for what to say.  Letting the time expire is considered a response of silence, and in some cases, it's the best answer.  With that code on, your fourth or otherwise response can't be used, because time won't run out.

Nonetheless, they're still effective codes.
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: Skiller on April 12, 2010, 01:12:35 AM
Quote from: PhysisZX on April 12, 2010, 01:07:37 AM
Quote from: BahamutLagoon on April 12, 2010, 12:08:11 AM
Thanks for posting the PS2 codes. I went ahead and got the Wii version since it's cheaper. So do the two codes posted so far help significantly?

Well, yes and no.

The "Infinite AP" code makes it so any action won't decrease your AP (Mobility) gauge.
You can still only charge SP once per turn, heal once per turn, use a joint attack once per turn, etc.
But essentially you can move and attack forever, meaning the threat from your enemies is small to none.

The "LIPS Time Stop" would be good for certain situations, but I personally wouldn't use it as it would always eliminate one of your answers you can choose in conversations.  Assume there are three options for what to say.  Letting the time expire is considered a response of silence, and in some cases, it's the best answer.  With that code on, your fourth or otherwise response can't be used, because time won't run out.

Nonetheless, they're still effective codes.

Since u found the AP (Offset 7C) code go to offset A4 and u can make a code that alows u to keep your Joint attacks and so on goin o

u will noticed that offset A4 is a Stw but the first bit of the value is the one that Takes away your Options in the attack menu .

set it to 0 and u get your attacks back :P

60 =
64 =
68 =
6C = Res
6E = Current res
70 = ??
72 = Sp
74 = Current Sp
76 =
78 = MAX Blue BAr
7A = Weapon Attack Blue
7C = Current Blue Bar
7E = Each Blue Bar Block (Worth)
80 = ATT
82 = RMR
84 = SPD
88 =
8C =  Pointer to ?
A4 =  Attack Options (Wheel) also Defence and SP (If SP is full SP does not ungray)
CC = ??

here a bunch offsets that will help u
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: bryan1985 on April 12, 2010, 01:26:05 AM
Hey Skiller do you know if there's anyway to joker/conditional this code:

[LIPS time stopped]
041D7794 EC210828

Sorry about posting about it again didn't know if you saw it since i edited it in not to long ago.
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: Skiller on April 12, 2010, 02:57:33 AM
Well u could Add a button Activator to it .. u just need to know the normal value


28XXXXXX 0000YYYY
041D7794 EC210828
CC000000 00000001
041D7794 ????????
E0000000 80008000


u need the Pad address in the X the value button value u want in Y
and the orignal value from that address on ??

iv yet to grab this game on the wii .. but i know the wii version has the debug menu as well :)
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: bigbank on April 12, 2010, 12:55:29 PM
Try it ~  ::)

SAKENS


[LIPS time control Z:stopped C:normal]
284E8202 00002000
041D7794 EC210828
E0000000 80008000
284E8202 00004000
041D7794 EC21102A
E0000000 80008000

[Inf movement & attack gauge]
041C96CC 7C001A14
041BFF54 B0C3007C

Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: BahamutLagoon on April 12, 2010, 07:30:01 PM
Thanks for those codes, bigbank. Can you make an infinite health code?
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: bryan1985 on April 12, 2010, 08:54:26 PM
Thanks for the help Skiller & the new code Bigbank.  ;D
I'll test it out a little later and post what I find out.  ;)

Edit: The code works great you can start and stop it anytime during LIPS. When you start it, stop it, and then restart it it starts back over from the beginning rather than picking up where it left off.

LIPS time control Z:stopped C:normal
284E8202 00002000
041D7794 EC210828
E0000000 80008000
284E8202 00004000
041D7794 EC21102A
E0000000 80008000


I made this one from Bigbank's code since you use the Z & C buttons ingame and i like to know for sure when its on or off.

LIPS time control B+Down=stopped B+Up=normal
284E8202 00000404
041D7794 EC210828
E0000000 80008000
284E8202 00000408
041D7794 EC21102A
E0000000 80008000

Thanks again for the help so far. :cool:
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: vo21742 on April 15, 2010, 01:58:23 AM
Does anyone else have any problems with the action gauge? It works on half of my characters and then the other half they use up their gauge.
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: bryan1985 on April 15, 2010, 09:38:54 PM
Quote from: vo21742 on April 15, 2010, 01:58:23 AM
Does anyone else have any problems with the action gauge? It works on half of my characters and then the other half they use up their gauge.

I can't say for sure since I'm still in episode 3, i know the gauge works for Taiga, Subaru, & Cheiron.
Can you post which characters it's not working for & if it's a constant thing or if it changes up?
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: vo21742 on April 15, 2010, 11:27:38 PM
Quote from: bryan1985 on April 15, 2010, 09:38:54 PM
Quote from: vo21742 on April 15, 2010, 01:58:23 AM
Does anyone else have any problems with the action gauge? It works on half of my characters and then the other half they use up their gauge.

I can't say for sure since I'm still in episode 3, i know the gauge works for Taiga, Subaru, & Cheiron.
Can you post which characters it's not working for & if it's a constant thing or if it changes up?

I'm in chapter 8, it jumps between Cheiron, Diana, Rosita, and Subaru....>_>...yeah, so all of them except Taiga and Gemini are stable. The others work at points then they don't. The thing is though, it only happens when I move out to their max space they would have gone without the code and sometimes it uses up the bar when I use an action like block or charge.

Also, thanks for the codes. The enemies near the end take forever to kill, so even with one character with infinite action it speeds the process up alot.
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: BahamutLagoon on April 16, 2010, 03:35:55 AM
Yeah, not all of my characters have infinite movement either.
Title: [Request] Sakura Wars: So Long, My Love
Post by: mechademon on May 15, 2010, 02:48:33 AM
I can't seem to find any codes for this anywhere so as much as it hurts me to do this I'll actually request them.

What I'm really looking for is like Inf HP during battles and max 'trust' for a specific girl, stuff like that. If anyone can actually help that would be awesome.

Thanks.
Title: Re: [Request] Sakura Wars: So Long, My Love
Post by: tsuas on May 15, 2010, 05:53:57 AM
Actually, there's already someone else who started the same topic for NTSC-U codes. Just search "sakura" and right now there are only two codes (Inf AP and LIPS).

As for the codes you want, this game doesn't seem to be high on the list of games of hackers on here, so you might have a long wait. My suggestion to you is use a FAQ with the Inf LIPS code to build trust, and the Inf AP will literally allow to play any of the battles without ever getting hurt.
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: raffo89 on June 12, 2010, 11:12:14 AM
Is there a code that lets you unlock all cgs/movies in extra mode?

That would be simply amazing  :D
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: lucushadow on September 09, 2010, 01:40:09 AM
hey can anyone convert these to PAL?
Title: Re: Sakura Wars: So Long, My Love (NTSC-U)
Post by: Arudo on December 15, 2010, 08:47:44 PM
The original coder has to post them himself. If they haven't posted it you can't really do anything about it.